Re: OT: Epic going completely crazy
If I remember correctly (using mostly Maya for characters right now) when I tried with Species and Facerobot rig (nulls basically) I didn't have any problemswhat could cause import problems is to have multiple roots in the skeletal hierarchyOther then that everything worked out fine Il 02/Mar/2015 23:28 Mirko Jankovic mirkoj.anima...@gmail.com ha scritto: Hmmm so that means animating with nulls as we have in softimage and gear for example is not something that wil work??
Re: OT: Epic going completely crazy
Hi Perry, you can import animated models and characters wih fbx, and you have two ways, with the animation embeded or importing animations separated and then aplying them in different ways. I had an issue with an animated rope through nulls like skeletons and didnt go to well, but i'm new to unreal too so there must be some way i don't know yet. Morph targets are quite simple, on unreal engine youtube channel there is a lot of info. Nicolas, what do you think? Hope it helps. F. On Monday, March 2, 2015, Perry Harovas perryharo...@gmail.com wrote: I have been using UE4 for a month or so as well, and really enjoy it. One note, as far as I can tell it does not yet support Alembic import, so getting character animation (or deforming geometry animation) into UE4 is either done via a skeleton (not as painful if the animated geo is a character I suppose), or a series of one-frame morph targets to get animated deforming geometry to work. I have been told this is the way to do it, but I have yet to attempt it as it sounds very painful. Anybody using it that can verify that, or did I miss something? Thanks, Perry On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote: HTML5 has been added recently, but consider that the engine is quite new and the iOS/Android stuff is not well flashed out right now...but still, looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');: Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com javascript:_e(%7B%7D,'cvml','eug...@flormata.com');: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com javascript:_e(%7B%7D,'cvml','ndman...@gmail.com'); wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing! -- -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) -- Sent from Gmail Mobile
Re: OT: Epic going completely crazy
Hmmm so that means animating with nulls as we have in softimage and gear for example is not something that wil work??
Re: OT: Epic going completely crazy
Been using Unity for over a year now. Have been coding apps for Oculus, Augmented Reality and Kinect. Sure you need to script but for me learning curve was not that bad. Coded my first published game in over a month after starting. So far I never hit a road block. Plus there are excellent plugins and support for augemented reality (Vuforia), Oculus Rift ( their own integration) and Kinect (zigfu). Also there are a lot of free packages for everything you want to do ( and most are free or very affordable). I am a happy unity user. Compiling for mac, pc, andriod and ios is almost pain free and quick. Haven't tried unreal till now but I am hearing good things about it so far. Going to try it out soon. Sent from my iPhone On 03-Mar-2015, at 4:46 am, Nicolas Esposito 3dv...@gmail.com wrote: If I remember correctly (using mostly Maya for characters right now) when I tried with Species and Facerobot rig (nulls basically) I didn't have any problemswhat could cause import problems is to have multiple roots in the skeletal hierarchyOther then that everything worked out fine Il 02/Mar/2015 23:28 Mirko Jankovic mirkoj.anima...@gmail.com ha scritto: Hmmm so that means animating with nulls as we have in softimage and gear for example is not something that wil work??
query shader parameters
hi guys any idea how i can sort out output ports and just query shader input parameters? i tried this: for i in oNode.Parameters : if ( i.PortType == siPortInput ) : print i where oNode is the selected shader node in the render tree. but it seems that PortInput is not defined... thanks in advance -- Jan Dubied 2D/3D Artist *ON LINE VIDEO 46 AG* Leutschenbachstr. 46 / 8050 Zurich / Switzerland Phone +41 44 305 73 73 / Fax +41 44 305 73 00 www.onlinevideo.ch http://www.onlinevideo.ch/
Re: semi OT : running SI on a Macbook Pro
Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan
Re: OT: Epic going completely crazy
I have been using UE4 for a month or so as well, and really enjoy it. One note, as far as I can tell it does not yet support Alembic import, so getting character animation (or deforming geometry animation) into UE4 is either done via a skeleton (not as painful if the animated geo is a character I suppose), or a series of one-frame morph targets to get animated deforming geometry to work. I have been told this is the way to do it, but I have yet to attempt it as it sounds very painful. Anybody using it that can verify that, or did I miss something? Thanks, Perry On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote: HTML5 has been added recently, but consider that the engine is quite new and the iOS/Android stuff is not well flashed out right now...but still, looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com: Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing! -- -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: News from mootzoid: updates and stuff (Softimage)
emF5 is solid. hope Eric can find a proper (and profitable) venue for his efforts on this project :D Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2015-02-27 20:07 GMT-03:00 Oliver Weingarten li...@pixelpanic.de: ...that´s right...but it´s absolut production proven. Try it out! AD´s EOL announcement did not help...so you might see emf5 in other packages..in proper ones...and most likely nothings AD related...who knows ;) Am 27.02.2015 20:39, schrieb Sven Constable: emfluid5 is in beta since years? Holy cow :) I hope it will be officially released soon. Nice work btw, Morten. sven *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Thursday, February 26, 2015 4:09 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: News from mootzoid: updates and stuff (Softimage) Sven, I have been using emFluid5 for several years now and while I am no ICE specialist I find it fairly easy to use and much more powerful than emFluid4. Also, whenever I run into a snag, Eric or someone else on the google list are quick to help out so I can get on with my shots. Here is an example of a production shot I have used it for: https://vimeo.com/94191468 I can really recommend emFluid5 for its speed and versatility. Cheers Morten Den 24. februar 2015 kl. 21:37 skrev Sven Constable sixsi_l...@imagefront.de: -- -- Great stuff! I will definetly update my emfluid4 license to v5 when its out of beta. I kickass renderer you developed there, Eric. sven *From: *softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of* Oliver Weingarten *Sent:* Tuesday, February 24, 2015 8:09 PM *To:* softimage@listproc.autodesk.com *Subject:* News from mootzoid: updates and stuff (Softimage) *Hello there! * Eric entitled me to post this here ;) Some updates...and emFluid5 open beta! * Updates (Softimage): * New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2 , emNewton2 http://www.mootzoid.com/plugin/emnewton2 and emRPC4 http://www.mootzoid.com/plugin/emrpc4 are available. The multithreading has been revised and things simulate/render a bit faster than before. A new version of emTools http://www.mootzoid.com/plugin/emtools is available with the following main new features: - new compounds Image Reader/Writer and Create Particles from Image *(*)* . - new compound Liquid Particle Killer (including a demo scene). - new compound Calculate Normals from Positions. - new compound Per Point to Per Node Color. - new compound Get XSI Home Path. - a few bug fixes. *(*)* the development of the ICE/image tools was sponsored by Oliver *mister si-community* Weingarten a.k.a. owei . Many thanks for the support, owei! Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then you should definitely update the addons to benefit from a bug fix in the Softimage ICE SDK! *emFluid5 beta (Softimage): * As of today, anybody can download and try the beta of emFluid5 for Softimage. Real volumes for Softimage, yay! The addon, a few demo scenes and links to tutorials can all be found on the emFluid5 web page http://www.mootzoid.com/plugin/emfluid5 (scroll down to see the links to the tutorials). The emFluid5 documentation http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5 is, ahem, a bit lean, but if you want to dive deeper into emFluid5 and need some support then let me know and I will sign you up to the Mootzoid beta list (i.e. a private Google group) where you can get help from experienced emFluid5 users who have been using the beta for several years. Finally, if you are interested in purchasing or upgrading to the new emFluid version, please get back to me via email. *RLM **(Reprise License Manager) : * Last but not least there is a new version of the license manager available. It is recommended to update your license manager to the new version, because all the above updates will only work properly with the newest RLM. RLM for Windows 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip RLM for Mac OS X 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip RLM for Linux 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip Hope you like it! cheers, oli
Re: semi OT : running SI on a Macbook Pro
Win 7 is not good enough. You need Win 7 SP On Mon, Mar 2, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com wrote: Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan
RE: semi OT : running SI on a Macbook Pro
Hi Chris, No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that Windows will not have direct access to your graphic card, but will rely on Parallels graphic drivers. This may or may not be a problem for you. I’ve experienced a fair share of glitches and problems with the viewport interaction in Softimage, so if you plan on “actually working” in Softimage I’d recommend biting the bullet and run bootcamp. Cheers Ola From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, March 2, 2015 11:10 AM To: softimage@listproc.autodesk.com Subject: Re: semi OT : running SI on a Macbook Pro Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.commailto:ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan
Re: semi OT : running SI on a Macbook Pro
OK I did have bootcamp running but needed to re-partition my hard drive so thought of trying out parallels. Now I wish I hadn't . Cheers On 2 March 2015 at 10:20, Ola Madsen ola.mad...@digitalcontext.se wrote: Hi Chris, No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that Windows will not have direct access to your graphic card, but will rely on Parallels graphic drivers. This may or may not be a problem for you. I’ve experienced a fair share of glitches and problems with the viewport interaction in Softimage, so if you plan on “actually working” in Softimage I’d recommend biting the bullet and run bootcamp. Cheers Ola *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Monday, March 2, 2015 11:10 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: semi OT : running SI on a Macbook Pro Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
RE: semi OT : running SI on a Macbook Pro
Not much of a comfort, but I feel your pain. I had the very same hopes about a year ago but ended up re-partition the hard drive and installed bootcamp and then parallels as well. This enables you to run Softimage in OSX/Parallels if just need to “check” something or switch to bootcamp if you plan on actually working. Cheers O From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, March 2, 2015 11:32 AM To: softimage@listproc.autodesk.com Subject: Re: semi OT : running SI on a Macbook Pro OK I did have bootcamp running but needed to re-partition my hard drive so thought of trying out parallels. Now I wish I hadn't . Cheers On 2 March 2015 at 10:20, Ola Madsen ola.mad...@digitalcontext.semailto:ola.mad...@digitalcontext.se wrote: Hi Chris, No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that Windows will not have direct access to your graphic card, but will rely on Parallels graphic drivers. This may or may not be a problem for you. I’ve experienced a fair share of glitches and problems with the viewport interaction in Softimage, so if you plan on “actually working” in Softimage I’d recommend biting the bullet and run bootcamp. Cheers Ola From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, March 2, 2015 11:10 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: semi OT : running SI on a Macbook Pro Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.commailto:ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan -- [http://mintmotion.co.uk/img/mint.png] Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.ukhttp://www.mintmotion.co.uk
Re: semi OT : running SI on a Macbook Pro
OK That's it, I'll redo it that way. Cheers On 2 March 2015 at 10:46, Ola Madsen ola.mad...@digitalcontext.se wrote: Not much of a comfort, but I feel your pain. I had the very same hopes about a year ago but ended up re-partition the hard drive and installed bootcamp and then parallels as well. This enables you to run Softimage in OSX/Parallels if just need to “check” something or switch to bootcamp if you plan on actually working. Cheers O *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Monday, March 2, 2015 11:32 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: semi OT : running SI on a Macbook Pro OK I did have bootcamp running but needed to re-partition my hard drive so thought of trying out parallels. Now I wish I hadn't . Cheers On 2 March 2015 at 10:20, Ola Madsen ola.mad...@digitalcontext.se wrote: Hi Chris, No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that Windows will not have direct access to your graphic card, but will rely on Parallels graphic drivers. This may or may not be a problem for you. I’ve experienced a fair share of glitches and problems with the viewport interaction in Softimage, so if you plan on “actually working” in Softimage I’d recommend biting the bullet and run bootcamp. Cheers Ola *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Monday, March 2, 2015 11:10 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: semi OT : running SI on a Macbook Pro Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
RE: Softimage to render on alexa raw (log C?) curve?
Softimage reads LUTs for Lustre and other products. There’s a list on this page: http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/userprefs522.htm#WSC52E97AF964D6E4A85D54D15483CB299-002Fhttp://docs.autodesk.com/SI/2015/ENU/index.html#!/url=./files/userprefs522.htm#WSC52E97AF964D6E4A85D54D15483CB299-002F My guess is that the “Autodesk” option generates 1D .lut files, but in this case it may be better to use “Autodesk Lustre” for a .3dl 3D LUT file. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic Sent: Saturday, February 28, 2015 10:45 AM To: softimage Subject: Re: Softimage to render on alexa raw (log C?) curve? I presume its the blank autodesk option from the dropdown. On Sat, Feb 28, 2015 at 4:07 PM, Pierre Schiller activemotionpictu...@gmail.commailto:activemotionpictu...@gmail.com wrote: I looked up the arri lut generator, but there is no softimage there. So the lut i generate will be for what product of autodesk? El feb 28, 2015 6:56 a.m., Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com escribió: Could probably pull the lut file from this location. http://www.arri.com/camera/alexa/tools/lut_generator/lut_generator/ p.s. ignore the preconditioning, its on by my mistake. On Sat, Feb 28, 2015 at 12:48 PM, Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com wrote: Hi Pierre, If i am correct you can set everything up in the preferences panel, select your lut and make sure to check apply to render pass and preview as well as render regions and viewports. [Inline image 1] On Sat, Feb 28, 2015 at 3:14 AM, Pierre Schiller activemotionpictu...@gmail.commailto:activemotionpictu...@gmail.com wrote: Hi everyone. My usual workflow is to recieve a REC709 live video to match my cg elements from softimage (all good, I grade, compose, voilá). Editor gets his material all colors are there for him to play. This time, director and cameraman want to see their LOG C (raw quicktime clips with no color correction) composed against my cg elements on SET. Question: What´s the workflow to approach this? I can think of asking the Rec709 on set, but that would mean an extra step of reconverting the material. Thus delaying their work to film. Is there a way to render out a LUT corrected as ALEXA raw directly from softimage? Modo does it. And it´s incrédible to work in SRGB or Linear , then just select the ARRI RAW preset (or LOG C) and watch them both monitors: editor´s and 3d compositor side by side. No difference on colors. Does anyone have a workflow for this that could help us out on set? Thanks. David. ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube on the $default\Data\Preferences\Default\ColorManagement folder. But I don´t know how to take it from there (I see the color correction being applied on the render region). -- Portfolio 2013http://be.net/3dcinetv Cinema TV production Video Reelhttps://vimeo.com/3dcinetv/reel2012 attachment: winmail.dat
Re: Softimage to render on alexa raw (log C?) curve?
Try this LUT with preconditioning set to Cineon. It will give you the extended dynamic range that a log file can provide. https://dl.dropboxusercontent.com/u/399522/TEMP/Lin709_to_LogCWidegamut.csp Cheers. On 27-Feb-15 21:14, Pierre Schiller wrote: Hi everyone. My usual workflow is to recieve a REC709 live video to match my cg elements from softimage (all good, I grade, compose, voilá). Editor gets his material all colors are there for him to play. This time, director and cameraman want to see their LOG C (raw quicktime clips with no color correction) composed against my cg elements on SET. Question: What´s the workflow to approach this? I can think of asking the Rec709 on set, but that would mean an extra step of reconverting the material. Thus delaying their work to film. Is there a way to render out a LUT corrected as ALEXA raw directly from softimage? Modo does it. And it´s incrédible to work in SRGB or Linear , then just select the ARRI RAW preset (or LOG C) and watch them both monitors: editor´s and 3d compositor side by side. No difference on colors. Does anyone have a workflow for this that could help us out on set? Thanks. David. ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube on the $default\Data\Preferences\Default\ColorManagement folder. But I don´t know how to take it from there (I see the color correction being applied on the render region). -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
OT: Epic going completely crazy
Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :)
Re: OT: Epic going completely crazy
nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :)
Re: OT: Epic going completely crazy
And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :)
Re: OT: Epic going completely crazy
Personally I switched a bit ago to UDK and now UE4 due to my lack of scripting...in short, in Unity if you want something you have to code it ( ehm...Maya anyone? ) UDK previously and UE4 now have Blueprints, which is basically visual scripting quite easy to use and to modify/share. So you could see them as: - Unreal Engine 4: similar to Softimage, lots of tools to do the same job, some unique features and very powerfull under the hood - Unity: same as Maya, powerfull and used by a lot of people, but the vanilla version is not so user friendly and suffer of the same thing as Maya, means that there is a plugin for basically everything which turns Unity into an usable engine... 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com: And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :)
Re: OT: Epic going completely crazy
Now they gave me an offer I couldn't refuse. On Mon, Mar 2, 2015 at 1:14 PM, Nicolas Esposito 3dv...@gmail.com wrote: Personally I switched a bit ago to UDK and now UE4 due to my lack of scripting...in short, in Unity if you want something you have to code it ( ehm...Maya anyone? ) UDK previously and UE4 now have Blueprints, which is basically visual scripting quite easy to use and to modify/share. So you could see them as: - Unreal Engine 4: similar to Softimage, lots of tools to do the same job, some unique features and very powerfull under the hood - Unity: same as Maya, powerfull and used by a lot of people, but the vanilla version is not so user friendly and suffer of the same thing as Maya, means that there is a plugin for basically everything which turns Unity into an usable engine... 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com: And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :) -- www.johnrichardsanchez.com
Re: OT: Epic going completely crazy
Agree with Nicolas, UE4 is mindblowing, here in our studio we are using it and must say its learning curve is quite comfortable, you wont regret. F. 2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: Also to add that right now Unity to me looks more like front end for assets tore. Everything you need.. asset store. buy buy buy Still don;t have much touch with Unreal but that will definitely change On Mon, Mar 2, 2015 at 7:14 PM, Nicolas Esposito 3dv...@gmail.com wrote: Personally I switched a bit ago to UDK and now UE4 due to my lack of scripting...in short, in Unity if you want something you have to code it ( ehm...Maya anyone? ) UDK previously and UE4 now have Blueprints, which is basically visual scripting quite easy to use and to modify/share. So you could see them as: - Unreal Engine 4: similar to Softimage, lots of tools to do the same job, some unique features and very powerfull under the hood - Unity: same as Maya, powerfull and used by a lot of people, but the vanilla version is not so user friendly and suffer of the same thing as Maya, means that there is a plugin for basically everything which turns Unity into an usable engine... 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com: And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :) --
Re: OT: Epic going completely crazy
LoL.. Just after 5 days i paid for first month subscription it become free. Amazing!
Re: OT: Epic going completely crazy
does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing!
Re: Check this!
sooo whatever became of this? Was this a joke video? On Mon, Feb 23, 2015 at 1:00 PM, Cristobal Infante cgc...@gmail.com wrote: wait a sec, what year is it? On 23 February 2015 at 17:56, Ed Manning etmth...@gmail.com wrote: this is nearly 7 years old... -- www.johnrichardsanchez.com
Re: OT: Epic going completely crazy
I was wondering where to put my time and effort after SI, this I think shone a light on the way. =P Sent from my Samsung device Original message From: Francisco Criado malcriad...@gmail.com Date: 02/03/2015 14:22 (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: OT: Epic going completely crazy Agree with Nicolas, UE4 is mindblowing, here in our studio we are using it and must say its learning curve is quite comfortable, you wont regret. F. 2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: Also to add that right now Unity to me looks more like front end for assets tore. Everything you need.. asset store. buy buy buy Still don;t have much touch with Unreal but that will definitely change On Mon, Mar 2, 2015 at 7:14 PM, Nicolas Esposito 3dv...@gmail.com wrote: Personally I switched a bit ago to UDK and now UE4 due to my lack of scripting...in short, in Unity if you want something you have to code it ( ehm...Maya anyone? ) UDK previously and UE4 now have Blueprints, which is basically visual scripting quite easy to use and to modify/share. So you could see them as: - Unreal Engine 4: similar to Softimage, lots of tools to do the same job, some unique features and very powerfull under the hood - Unity: same as Maya, powerfull and used by a lot of people, but the vanilla version is not so user friendly and suffer of the same thing as Maya, means that there is a plugin for basically everything which turns Unity into an usable engine... 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com: And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :) --
Re: OT: Epic going completely crazy
I didn´t look into Unity because of the limitations of the basic version compared to the pricey pro version, didn´t follow things, so there may have been lot´s of changes on the unity side. For Unreal: I´m currently dabbling with UE4 (4.7)´s rigging tools. https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/RigTool_Rigging/index.html Unfortunately, the way things are with those, you´ll want to use Z-up and Maya 2014 at 30fps, I have problems with the scripts and Maya 2015, so I went back to 2014 and try to live with Z-up, which isn´t fun in Maya and/or going roundtrips between ZBrush/Mudbox/etc. In an ideal world, *.fbx would help ease the Y-up/Z-up pains but there´s rough edges instead... In terms of what´s possible with UE4: https://www.youtube.com/user/klalala In terms of C## scripting vs. Blueprint (visual) node editing: There is a lack of advanced weapons inventory AI (bot) examples done in Blueprints only atm, which means it´s not so easy to actually do a nice FPS. What´s available is awesome but I´d also wish for a less complicated way of working with character animations, behaviour trees, weapon attachments, etc. It´ll be easier when more people have managed to create full projects and shared it. Atm, it´s o.k. to find help or examples but it´s pretty difficult to learn good project structure and consistent approaches from the snippets gathered together from all over the web. But all in all, UE4 is totally cool. Am 02.03.2015 um 19:05 schrieb Adam Seeley: And I was about to start learning some Unity. Unity users Unreal users both seem to be happy campers. Anybody here have any experience with them? Any pros cons that stick out? I don't really want to learn both. Free + Houdini Engine does seem to give Unreal an edge though. (A great big fat gleaming edge) Adam. On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: nice one, will be installing it for sure. Also houdini engine will be available soon: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com mailto:3dv...@gmail.com wrote: Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5% royalties upon release of a game ). https://www.unrealengine.com/what-is-unreal-engine-4 I strongly suggest you to take a look at it now that is free, you won't regret, especially ICE users will find it very comfortable to use :)
Re: OT: Epic going completely crazy
Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing! --
Re: OT: Epic going completely crazy
HTML5 has been added recently, but consider that the engine is quite new and the iOS/Android stuff is not well flashed out right now...but still, looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com: Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing! --