Re: OT: Epic going completely crazy

2015-03-02 Thread Nicolas Esposito
If I remember correctly (using mostly Maya for characters right now) when I
tried with Species and Facerobot rig (nulls basically) I didn't have any
problemswhat could cause import problems is to have multiple roots in
the skeletal hierarchyOther then that everything worked out fine
Il 02/Mar/2015 23:28 Mirko Jankovic mirkoj.anima...@gmail.com ha
scritto:

 Hmmm so that means animating with nulls as we have in softimage and gear
 for example is not something that wil work??



Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Hi Perry,
you can import animated models and characters wih fbx, and you have two
ways, with the animation embeded or importing animations separated and then
aplying them in different ways.
I had an issue with an animated rope through nulls like skeletons and didnt
go to well, but i'm new to unreal too so there must be some way i don't
know yet.
Morph targets are quite simple, on unreal engine youtube channel there is a
lot of info.
Nicolas, what do you think?
Hope it helps.
F.

On Monday, March 2, 2015, Perry Harovas perryharo...@gmail.com wrote:

 I have been using UE4 for a month or so as well, and really enjoy it.

 One note, as far as I can tell it does not yet support Alembic import, so
 getting character
 animation (or deforming geometry animation) into UE4 is either done
 via a skeleton (not as painful if the animated geo is a character I
 suppose), or
 a series of one-frame morph targets to get animated deforming geometry to
 work.
 I have been told this is the way to do it, but I have yet to attempt it as
 it sounds very painful.

 Anybody using it that can verify that, or did I miss something?

 Thanks,

 Perry


 On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com
 javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote:

 HTML5 has been added recently, but consider that the engine is quite new
 and the iOS/Android stuff is not well flashed out right now...but still,
 looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)

 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com
 javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com
 javascript:_e(%7B%7D,'cvml','eug...@flormata.com');:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com
 javascript:_e(%7B%7D,'cvml','ndman...@gmail.com'); wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!





 --






 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



-- 
Sent from Gmail Mobile


Re: OT: Epic going completely crazy

2015-03-02 Thread Mirko Jankovic
Hmmm so that means animating with nulls as we have in softimage and gear
for example is not something that wil work??


Re: OT: Epic going completely crazy

2015-03-02 Thread Alok Gandhi
Been using Unity for over a year now. Have been coding apps for Oculus, 
Augmented Reality and Kinect. Sure you need to script but for me learning curve 
was not that bad. Coded my first published game in over a month after starting. 
So far I never hit a road block. Plus there are excellent plugins and support 
for augemented reality (Vuforia), Oculus Rift ( their own integration) and 
Kinect (zigfu). Also there are a lot of free packages for everything you want 
to do ( and most are free or very affordable). I am a happy unity user.

Compiling for mac, pc, andriod and ios is almost pain free and quick.

Haven't tried unreal till now but I am hearing good things about it so far.

Going to try it out soon.



Sent from my iPhone

 On 03-Mar-2015, at 4:46 am, Nicolas Esposito 3dv...@gmail.com wrote:
 
 If I remember correctly (using mostly Maya for characters right now) when I 
 tried with Species and Facerobot rig (nulls basically) I didn't have any 
 problemswhat could cause import problems is to have multiple roots in the 
 skeletal hierarchyOther then that everything worked out fine
 
 Il 02/Mar/2015 23:28 Mirko Jankovic mirkoj.anima...@gmail.com ha scritto:
 Hmmm so that means animating with nulls as we have in softimage and gear for 
 example is not something that wil work??


query shader parameters

2015-03-02 Thread Jan Dubied

hi guys
any idea how i can sort out output ports and just query shader input 
parameters?


i tried this:

for i in oNode.Parameters :
if ( i.PortType == siPortInput ) :
print i

where oNode is the selected shader node in the render tree.
but it seems that PortInput is not defined...

thanks in advance


--



Jan Dubied
2D/3D Artist

*ON LINE VIDEO 46 AG*
Leutschenbachstr. 46 / 8050 Zurich / Switzerland
Phone +41 44 305 73 73 / Fax +41 44 305 73 00
www.onlinevideo.ch http://www.onlinevideo.ch/



Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
Win 7 yes. Is the problem Soft running on Win 7 on Parallels?


On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:

 Hi Chris,

 Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

 -Ivan




Re: OT: Epic going completely crazy

2015-03-02 Thread Perry Harovas
I have been using UE4 for a month or so as well, and really enjoy it.

One note, as far as I can tell it does not yet support Alembic import, so
getting character
animation (or deforming geometry animation) into UE4 is either done
via a skeleton (not as painful if the animated geo is a character I
suppose), or
a series of one-frame morph targets to get animated deforming geometry to
work.
I have been told this is the way to do it, but I have yet to attempt it as
it sounds very painful.

Anybody using it that can verify that, or did I miss something?

Thanks,

Perry


On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 HTML5 has been added recently, but consider that the engine is quite new
 and the iOS/Android stuff is not well flashed out right now...but still,
 looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)

 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com
 wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!





 --






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: News from mootzoid: updates and stuff (Softimage)

2015-03-02 Thread Gustavo Eggert Boehs
emF5 is solid. hope Eric can find a proper (and profitable) venue for his
efforts on this project :D

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/

2015-02-27 20:07 GMT-03:00 Oliver Weingarten li...@pixelpanic.de:

  ...that´s right...but it´s absolut production proven. Try it out! AD´s
 EOL announcement did not help...so you might see emf5 in other packages..in
 proper ones...and most likely nothings AD related...who knows ;)

 Am 27.02.2015 20:39, schrieb Sven Constable:

  emfluid5 is in beta since years? Holy cow :) I hope it will be
 officially released soon. Nice work btw, Morten.



 sven



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
 *Sent:* Thursday, February 26, 2015 4:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: News from mootzoid: updates and stuff (Softimage)



 Sven, I have been using emFluid5 for several years now and while I am no
 ICE specialist I find it fairly easy to use and much more powerful than
 emFluid4. Also, whenever I run into a snag, Eric or someone else on the
 google list are quick to help out so I can get on with my shots. Here is an
 example of a production shot I have used it for:



 https://vimeo.com/94191468



 I can really recommend emFluid5 for its speed and versatility.



 Cheers

 Morten








 Den 24. februar 2015 kl. 21:37 skrev Sven Constable 
 sixsi_l...@imagefront.de:

 -- --

 Great stuff! I will definetly update my emfluid4 license to v5 when its
 out of beta. I kickass renderer you developed there, Eric.

 sven



 *From: *softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of* Oliver
 Weingarten
 *Sent:* Tuesday, February 24, 2015 8:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* News from mootzoid: updates and stuff (Softimage)



 *Hello there! *

 Eric entitled me to post this here ;)

 Some updates...and emFluid5 open beta!

 * Updates (Softimage): *

 New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2 ,
 emNewton2 http://www.mootzoid.com/plugin/emnewton2 and emRPC4
 http://www.mootzoid.com/plugin/emrpc4 are available.
 The multithreading has been revised and things simulate/render a bit
 faster than before.

 A new version of emTools http://www.mootzoid.com/plugin/emtools is
 available with the following main new features:

- new compounds Image Reader/Writer and Create Particles from
Image *(*)* .
- new compound Liquid Particle Killer (including a demo scene).
- new compound Calculate Normals from Positions.
- new compound Per Point to Per Node Color.
- new compound Get XSI Home Path.
- a few bug fixes.

 *(*)* the development of the ICE/image tools was sponsored by Oliver  *mister
 si-community* Weingarten a.k.a. owei .
 Many thanks for the support, owei!

 Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then
 you should definitely update the addons to benefit from a bug fix in the
 Softimage ICE SDK!


 *emFluid5 beta (Softimage): *

 As of today, anybody can download and try the beta of emFluid5 for
 Softimage.
 Real volumes for Softimage, yay!

 The addon, a few demo scenes and links to tutorials can all be found on
 the emFluid5 web page http://www.mootzoid.com/plugin/emfluid5 (scroll
 down to see the links to the tutorials).
 The emFluid5 documentation
 http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5 is,
 ahem, a bit lean, but if you want to dive deeper into emFluid5 and need
 some support then let me know and I will sign you up to the Mootzoid beta
 list (i.e. a private Google group) where you can get help from experienced
 emFluid5 users who have been using the beta for several years.
 Finally, if you are interested in purchasing or upgrading to the new
 emFluid version, please get back to me via email.


 *RLM **(Reprise License Manager) : *

 Last but not least there is a new version of the license manager
 available.
 It is recommended to update your license manager to the new version,
 because all the above updates will only work properly with the newest RLM.
 RLM for Windows 64 bit
 http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip
 RLM for Mac OS X 64 bit
 http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip
 RLM for Linux 64 bit
 http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip

 Hope you like it!

 cheers,
 oli








Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Stephen Blair
Win 7 is not good enough. You need Win 7 SP

On Mon, Mar 2, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com
wrote:

 Win 7 yes. Is the problem Soft running on Win 7 on Parallels?


 On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:

 Hi Chris,

 Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

 -Ivan




RE: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Ola Madsen
Hi Chris,

No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that 
Windows will not have direct access to your graphic card, but will rely on 
Parallels graphic drivers. This may or may not be a problem for you. I’ve 
experienced a fair share of glitches and problems with the viewport interaction 
in Softimage, so if you plan on “actually working” in Softimage I’d recommend 
biting the bullet and run bootcamp.

Cheers
Ola


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, March 2, 2015 11:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: semi OT : running SI on a Macbook Pro

Win 7 yes. Is the problem Soft running on Win 7 on Parallels?

On 2 March 2015 at 02:40, Ivan Tay 
ivan@autodesk.commailto:ivan@autodesk.com wrote:
Hi Chris,

Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

-Ivan


Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
OK I did have bootcamp running but needed to re-partition my hard drive so
thought of trying out parallels. Now I wish I hadn't .
Cheers



On 2 March 2015 at 10:20, Ola Madsen ola.mad...@digitalcontext.se wrote:

  Hi Chris,



 No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note
 that Windows will not have direct access to your graphic card, but will
 rely on Parallels graphic drivers. This may or may not be a problem for
 you. I’ve experienced a fair share of glitches and problems with the
 viewport interaction in Softimage, so if you plan on “actually working” in
 Softimage I’d recommend biting the bullet and run bootcamp.



 Cheers

 Ola





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* Monday, March 2, 2015 11:10 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: semi OT : running SI on a Macbook Pro



 Win 7 yes. Is the problem Soft running on Win 7 on Parallels?



 On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:

 Hi Chris,

 Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

 -Ivan




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


RE: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Ola Madsen
Not much of a comfort, but I feel your pain. I had the very same hopes about a 
year ago but ended up re-partition the hard drive and installed bootcamp and 
then parallels as well. This enables you to run Softimage in OSX/Parallels if 
just need to “check” something or switch to bootcamp if you plan on actually 
working.

Cheers
O


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, March 2, 2015 11:32 AM
To: softimage@listproc.autodesk.com
Subject: Re: semi OT : running SI on a Macbook Pro

OK I did have bootcamp running but needed to re-partition my hard drive so 
thought of trying out parallels. Now I wish I hadn't .
Cheers


On 2 March 2015 at 10:20, Ola Madsen 
ola.mad...@digitalcontext.semailto:ola.mad...@digitalcontext.se wrote:
Hi Chris,

No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that 
Windows will not have direct access to your graphic card, but will rely on 
Parallels graphic drivers. This may or may not be a problem for you. I’ve 
experienced a fair share of glitches and problems with the viewport interaction 
in Softimage, so if you plan on “actually working” in Softimage I’d recommend 
biting the bullet and run bootcamp.

Cheers
Ola


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Chris Marshall
Sent: Monday, March 2, 2015 11:10 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: semi OT : running SI on a Macbook Pro

Win 7 yes. Is the problem Soft running on Win 7 on Parallels?

On 2 March 2015 at 02:40, Ivan Tay 
ivan@autodesk.commailto:ivan@autodesk.com wrote:
Hi Chris,

Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

-Ivan



--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.ukhttp://www.mintmotion.co.uk



Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
OK That's it, I'll redo it that way.
Cheers


On 2 March 2015 at 10:46, Ola Madsen ola.mad...@digitalcontext.se wrote:

  Not much of a comfort, but I feel your pain. I had the very same hopes
 about a year ago but ended up re-partition the hard drive and installed
 bootcamp and then parallels as well. This enables you to run Softimage in
 OSX/Parallels if just need to “check” something or switch to bootcamp if
 you plan on actually working.



 Cheers

 O





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* Monday, March 2, 2015 11:32 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: semi OT : running SI on a Macbook Pro



 OK I did have bootcamp running but needed to re-partition my hard drive so
 thought of trying out parallels. Now I wish I hadn't .
 Cheers





 On 2 March 2015 at 10:20, Ola Madsen ola.mad...@digitalcontext.se wrote:

  Hi Chris,



 No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note
 that Windows will not have direct access to your graphic card, but will
 rely on Parallels graphic drivers. This may or may not be a problem for
 you. I’ve experienced a fair share of glitches and problems with the
 viewport interaction in Softimage, so if you plan on “actually working” in
 Softimage I’d recommend biting the bullet and run bootcamp.



 Cheers

 Ola





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* Monday, March 2, 2015 11:10 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: semi OT : running SI on a Macbook Pro



 Win 7 yes. Is the problem Soft running on Win 7 on Parallels?



 On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:

 Hi Chris,

 Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.

 -Ivan




 --

   Chris Marshall

 Mint Motion Limited

 029 20 37 27 57

 07730 533 115

 www.mintmotion.co.uk






-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


RE: Softimage to render on alexa raw (log C?) curve?

2015-03-02 Thread Grahame Fuller
Softimage reads LUTs for Lustre and other products. There’s a list on this 
page: 
http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/userprefs522.htm#WSC52E97AF964D6E4A85D54D15483CB299-002Fhttp://docs.autodesk.com/SI/2015/ENU/index.html#!/url=./files/userprefs522.htm#WSC52E97AF964D6E4A85D54D15483CB299-002F

My guess is that the “Autodesk” option generates 1D .lut files, but in this 
case it may be better to use “Autodesk Lustre” for a .3dl 3D LUT file.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic
Sent: Saturday, February 28, 2015 10:45 AM
To: softimage
Subject: Re: Softimage to render on alexa raw (log C?) curve?

I presume its the blank autodesk option from the dropdown.

On Sat, Feb 28, 2015 at 4:07 PM, Pierre Schiller 
activemotionpictu...@gmail.commailto:activemotionpictu...@gmail.com wrote:

I looked up the arri lut generator, but there is no softimage there. So the lut 
i generate will be for what product of autodesk?
El feb 28, 2015 6:56 a.m., Ognjen Vukovic 
ognj...@gmail.commailto:ognj...@gmail.com escribió:

Could probably pull the lut file from this location.

http://www.arri.com/camera/alexa/tools/lut_generator/lut_generator/

p.s. ignore the preconditioning, its on by my mistake.

On Sat, Feb 28, 2015 at 12:48 PM, Ognjen Vukovic 
ognj...@gmail.commailto:ognj...@gmail.com wrote:
Hi Pierre,
If i am correct you can set everything up in the preferences panel, select your 
lut and make sure to check apply to render pass and preview as well as render 
regions and viewports.
[Inline image 1]

On Sat, Feb 28, 2015 at 3:14 AM, Pierre Schiller 
activemotionpictu...@gmail.commailto:activemotionpictu...@gmail.com wrote:
Hi everyone. My usual workflow is to recieve a REC709 live video to match my cg 
elements from softimage (all good, I grade, compose, voilá). Editor gets his 
material all colors are there for him to play.
This time, director and cameraman want to see their LOG C (raw  quicktime clips 
with no color correction) composed against my cg elements on SET.
Question:
What´s the workflow to approach this?
I can think of asking the Rec709 on set, but that would mean an extra step of 
reconverting the material. Thus delaying their work to film.
Is there a way to render out a LUT corrected as ALEXA raw directly from 
softimage?
Modo does it. And it´s incrédible to work in SRGB or Linear , then just select 
the ARRI RAW preset (or LOG C) and watch them both monitors: editor´s and 3d 
compositor side by side. No difference on colors.
Does anyone have a workflow for this that could help us out on set?
Thanks.
David.
ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube
on the
$default\Data\Preferences\Default\ColorManagement
folder. But I don´t know how to take it from there (I see the color correction 
being applied on the render region).

--
Portfolio 2013http://be.net/3dcinetv
Cinema  TV production
Video Reelhttps://vimeo.com/3dcinetv/reel2012



attachment: winmail.dat

Re: Softimage to render on alexa raw (log C?) curve?

2015-03-02 Thread Francois Lord
Try this LUT with preconditioning set to Cineon. It will give you the 
extended dynamic range that a log file can provide.

https://dl.dropboxusercontent.com/u/399522/TEMP/Lin709_to_LogCWidegamut.csp
Cheers.


On 27-Feb-15 21:14, Pierre Schiller wrote:
Hi everyone. My usual workflow is to recieve a REC709 live video to 
match my cg elements from softimage (all good, I grade, compose, 
voilá). Editor gets his material all colors are there for him to play.


This time, director and cameraman want to see their LOG C (raw  
quicktime clips with no color correction) composed against my cg 
elements on SET.


Question:
What´s the workflow to approach this?
I can think of asking the Rec709 on set, but that would mean an extra 
step of reconverting the material. Thus delaying their work to film.


Is there a way to render out a LUT corrected as ALEXA raw directly 
from softimage?
Modo does it. And it´s incrédible to work in SRGB or Linear , then 
just select the ARRI RAW preset (or LOG C) and watch them both 
monitors: editor´s and 3d compositor side by side. No difference on 
colors.


Does anyone have a workflow for this that could help us out on set?
Thanks.

David.
ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube
on the
$default\Data\Preferences\Default\ColorManagement
folder. But I don´t know how to take it from there (I see the color 
correction being applied on the render region).


--
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012




OT: Epic going completely crazy

2015-03-02 Thread Nicolas Esposito
Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5%
royalties upon release of a game ).

https://www.unrealengine.com/what-is-unreal-engine-4

I strongly suggest you to take a look at it now that is free, you won't
regret, especially ICE users will find it very comfortable to use :)


Re: OT: Epic going completely crazy

2015-03-02 Thread Cristobal Infante
nice one, will be installing it for sure. Also houdini engine will be
available soon:

https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5%
 royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you won't
 regret, especially ICE users will find it very comfortable to use :)



Re: OT: Epic going completely crazy

2015-03-02 Thread Adam Seeley
And I was about to start learning some Unity.

Unity users  Unreal users both seem to be happy campers.
Anybody here have any experience with them? Any pros  cons that stick out?
I don't really want to learn both.

Free + Houdini Engine does seem to give Unreal an edge though. (A great big
fat gleaming edge)

Adam.

On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote:

 nice one, will be installing it for sure. Also houdini engine will be
 available soon:


 https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5%
 royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you won't
 regret, especially ICE users will find it very comfortable to use :)





Re: OT: Epic going completely crazy

2015-03-02 Thread Nicolas Esposito
Personally I switched a bit ago to UDK and now UE4 due to my lack of
scripting...in short, in Unity if you want something you have to code it (
ehm...Maya anyone? )
UDK previously and UE4 now have Blueprints, which is basically visual
scripting quite easy to use and to modify/share.

So you could see them as:

- Unreal Engine 4: similar to Softimage, lots of tools to do the same job,
some unique features and very powerfull under the hood
- Unity: same as Maya, powerfull and used by a lot of people, but the
vanilla version is not so user friendly and suffer of the same thing as
Maya, means that there is a plugin for basically everything which turns
Unity into an usable engine...

2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com:

 And I was about to start learning some Unity.

 Unity users  Unreal users both seem to be happy campers.
 Anybody here have any experience with them? Any pros  cons that stick out?
 I don't really want to learn both.

 Free + Houdini Engine does seem to give Unreal an edge though. (A great
 big fat gleaming edge)

 Adam.

 On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote:

 nice one, will be installing it for sure. Also houdini engine will be
 available soon:


 https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use (
 5% royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you won't
 regret, especially ICE users will find it very comfortable to use :)






Re: OT: Epic going completely crazy

2015-03-02 Thread John Richard Sanchez
Now they gave me an offer I couldn't refuse.

On Mon, Mar 2, 2015 at 1:14 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Personally I switched a bit ago to UDK and now UE4 due to my lack of
 scripting...in short, in Unity if you want something you have to code it (
 ehm...Maya anyone? )
 UDK previously and UE4 now have Blueprints, which is basically visual
 scripting quite easy to use and to modify/share.

 So you could see them as:

 - Unreal Engine 4: similar to Softimage, lots of tools to do the same job,
 some unique features and very powerfull under the hood
 - Unity: same as Maya, powerfull and used by a lot of people, but the
 vanilla version is not so user friendly and suffer of the same thing as
 Maya, means that there is a plugin for basically everything which turns
 Unity into an usable engine...

 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com:

 And I was about to start learning some Unity.

 Unity users  Unreal users both seem to be happy campers.
 Anybody here have any experience with them? Any pros  cons that stick
 out?
 I don't really want to learn both.

 Free + Houdini Engine does seem to give Unreal an edge though. (A great
 big fat gleaming edge)

 Adam.

 On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote:

 nice one, will be installing it for sure. Also houdini engine will be
 available soon:


 https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use (
 5% royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you won't
 regret, especially ICE users will find it very comfortable to use :)







-- 
www.johnrichardsanchez.com


Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Agree with Nicolas,
UE4 is mindblowing, here in our studio we are using it and must say its
learning curve is quite comfortable, you wont regret.

F.


2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Also to add that right now Unity to me looks more like front end for
 assets tore. Everything you need.. asset store. buy buy buy
 Still don;t have much touch with Unreal but that will definitely change

 On Mon, Mar 2, 2015 at 7:14 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Personally I switched a bit ago to UDK and now UE4 due to my lack of
 scripting...in short, in Unity if you want something you have to code it (
 ehm...Maya anyone? )
 UDK previously and UE4 now have Blueprints, which is basically visual
 scripting quite easy to use and to modify/share.

 So you could see them as:

 - Unreal Engine 4: similar to Softimage, lots of tools to do the same
 job, some unique features and very powerfull under the hood
 - Unity: same as Maya, powerfull and used by a lot of people, but the
 vanilla version is not so user friendly and suffer of the same thing as
 Maya, means that there is a plugin for basically everything which turns
 Unity into an usable engine...

 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com:

 And I was about to start learning some Unity.

 Unity users  Unreal users both seem to be happy campers.
 Anybody here have any experience with them? Any pros  cons that stick
 out?
 I don't really want to learn both.

 Free + Houdini Engine does seem to give Unreal an edge though. (A great
 big fat gleaming edge)

 Adam.

 On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote:

 nice one, will be installing it for sure. Also houdini engine will be
 available soon:


 https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use (
 5% royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you
 won't regret, especially ICE users will find it very comfortable to use :)








--


Re: OT: Epic going completely crazy

2015-03-02 Thread Saeed Kalhor
LoL..
Just after 5 days i paid for first month subscription it become free.
Amazing!


Re: OT: Epic going completely crazy

2015-03-02 Thread Eugene Flormata
does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!



Re: Check this!

2015-03-02 Thread John Richard Sanchez
sooo whatever became of this? Was this a joke video?

On Mon, Feb 23, 2015 at 1:00 PM, Cristobal Infante cgc...@gmail.com wrote:

 wait a sec, what year is it?

 On 23 February 2015 at 17:56, Ed Manning etmth...@gmail.com wrote:

 this is nearly 7 years old...






-- 
www.johnrichardsanchez.com


Re: OT: Epic going completely crazy

2015-03-02 Thread Andres Stephens
I was wondering where to put my time and effort after SI, this I think shone a 
light on the way. =P


Sent from my Samsung device


 Original message 
From: Francisco Criado malcriad...@gmail.com
Date: 02/03/2015  14:22  (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: Re: OT: Epic going completely crazy

Agree with Nicolas,
UE4 is mindblowing, here in our studio we are using it and must say its
learning curve is quite comfortable, you wont regret.

F.


2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Also to add that right now Unity to me looks more like front end for
 assets tore. Everything you need.. asset store. buy buy buy
 Still don;t have much touch with Unreal but that will definitely change

 On Mon, Mar 2, 2015 at 7:14 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Personally I switched a bit ago to UDK and now UE4 due to my lack of
 scripting...in short, in Unity if you want something you have to code it (
 ehm...Maya anyone? )
 UDK previously and UE4 now have Blueprints, which is basically visual
 scripting quite easy to use and to modify/share.

 So you could see them as:

 - Unreal Engine 4: similar to Softimage, lots of tools to do the same
 job, some unique features and very powerfull under the hood
 - Unity: same as Maya, powerfull and used by a lot of people, but the
 vanilla version is not so user friendly and suffer of the same thing as
 Maya, means that there is a plugin for basically everything which turns
 Unity into an usable engine...

 2015-03-02 19:05 GMT+01:00 Adam Seeley adammsee...@gmail.com:

 And I was about to start learning some Unity.

 Unity users  Unreal users both seem to be happy campers.
 Anybody here have any experience with them? Any pros  cons that stick
 out?
 I don't really want to learn both.

 Free + Houdini Engine does seem to give Unreal an edge though. (A great
 big fat gleaming edge)

 Adam.

 On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com wrote:

 nice one, will be installing it for sure. Also houdini engine will be
 available soon:


 https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

 On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:

 Slightly OT, but holy cow, Unreal Engine 4 is completely free to use (
 5% royalties upon release of a game ).

 https://www.unrealengine.com/what-is-unreal-engine-4

 I strongly suggest you to take a look at it now that is free, you
 won't regret, especially ICE users will find it very comfortable to use :)








--


Re: OT: Epic going completely crazy

2015-03-02 Thread Tim Leydecker
I didn´t look into Unity because of the limitations of the basic version 
compared to the pricey pro version,
didn´t follow things, so there may have been lot´s of changes on the 
unity side.


For Unreal:

I´m currently dabbling with UE4 (4.7)´s rigging tools.
https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/RigTool_Rigging/index.html

Unfortunately, the way things are with those, you´ll want to use Z-up 
and Maya 2014 at 30fps,
I have problems with the scripts and Maya 2015, so I went back to 2014 
and try to live with Z-up,

which isn´t fun in Maya and/or going roundtrips between ZBrush/Mudbox/etc.

In an ideal world, *.fbx would help ease the Y-up/Z-up pains but there´s 
rough edges instead...


In terms of what´s possible with UE4:

https://www.youtube.com/user/klalala

In terms of C## scripting vs. Blueprint (visual) node editing:

There is a lack of advanced weapons  inventory  AI (bot) examples done 
in Blueprints only atm, which

means it´s not so easy to actually do a nice FPS.


What´s available is awesome but I´d also wish for a less complicated way 
of working with character animations,

behaviour trees, weapon attachments, etc.

It´ll be easier when more people have managed to create full projects 
and shared it.


Atm, it´s o.k. to find help or examples but it´s pretty difficult to 
learn good project structure and consistent approaches

from the snippets gathered together from all over the web.


But all in all, UE4 is totally cool.




Am 02.03.2015 um 19:05 schrieb Adam Seeley:

And I was about to start learning some Unity.

Unity users  Unreal users both seem to be happy campers.
Anybody here have any experience with them? Any pros  cons that stick 
out?

I don't really want to learn both.

Free + Houdini Engine does seem to give Unreal an edge though. (A 
great big fat gleaming edge)


Adam.

On 2 March 2015 at 17:49, Cristobal Infante cgc...@gmail.com 
mailto:cgc...@gmail.com wrote:


nice one, will be installing it for sure. Also houdini engine will
be available soon:


https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66

On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com
mailto:3dv...@gmail.com wrote:

Slightly OT, but holy cow, Unreal Engine 4 is completely free
to use ( 5% royalties upon release of a game ).

https://www.unrealengine.com/what-is-unreal-engine-4

I strongly suggest you to take a look at it now that is free,
you won't regret, especially ICE users will find it very
comfortable to use :)







Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Eugene,

Unreal exports to Android, IOS, Linux and Windows.

F.


2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!





--


Re: OT: Epic going completely crazy

2015-03-02 Thread Nicolas Esposito
HTML5 has been added recently, but consider that the engine is quite new
and the iOS/Android stuff is not well flashed out right now...but still,
looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)

2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!





 --