Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
I have had the pleasure of testing Paul Smiths excellent Fuzz for applying
fur - great tool with comprehensible controls for grooming short fur.
Unfortunately it looks like the strands orientation jitter when the
generator surface is animated - deformation as well as SRT. It is set up
for animation, so the strands stay on the deformed surface, but I have this
jitter. Did anyone here succesfully find a fix for that?

I did write to Paul BTW, but I guess he is busy, so no reply yet. After all
this is a free (donationware)tool so I am certainly not expecting him to
provide support :)

It would be awesome if I could get it working, as it will be hard to redo
the grooming with other tools , plus I have no time for looking into
Kristinka or Melena.

Cheers
Morten

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread peter_b
have seen this on some production shots.
because of massive scene size (as in: things happening a long way from the 
origin) we ran into limits of floating point precision.
The solution was to offset the whole shot (parent whole scene under a null) so 
it was centered around the origin, and rebake all pointcaches.
incidentally it was hair for feathers on birds – with the erratic random jitter 
they were kind of like flapping around in the breeze – and with the fixed and 
stable caches the hair/feathers ended up too stable to my taste.

this was all long before ice and strands – but floating point precision limits 
still exist.
if your scene is very big or very small (size not complexity), or action is 
happening very far from the origin – that could be the cause.

From: Mirko Jankovic 
Sent: Friday, June 12, 2015 10:00 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Paul Smiths Fuzz for animation

Maybe it is not only with fuz.. I'm actually having same issue but with 
softmiage hair. 

with animated character hairs jitter like changing places in every frame...


so it maybe is not something from the fuzz...


On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote:

  I have no idea of the tool and I can be absolutely wrong but just out of the 
blue do zero out any epsilon values in the greater than / smaller than nodes 
(if any).

  On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk 
wrote:

I have had the pleasure of testing Paul Smiths excellent Fuzz for applying 
fur - great tool with comprehensible controls for grooming short fur. 
Unfortunately it looks like the strands orientation jitter when the generator 
surface is animated - deformation as well as SRT. It is set up for animation, 
so the strands stay on the deformed surface, but I have this jitter. Did anyone 
here succesfully find a fix for that? 


I did write to Paul BTW, but I guess he is busy, so no reply yet. After all 
this is a free (donationware)tool so I am certainly not expecting him to 
provide support :) 


It would be awesome if I could get it working, as it will be hard to redo 
the grooming with other tools , plus I have no time for looking into Kristinka 
or Melena. 




Cheers 

Morten 









  -- 




Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Mirko Jankovic
Maybe it is not only with fuz.. I'm actually having same issue but with
softmiage hair.
with animated character hairs jitter like changing places in every frame...

so it maybe is not something from the fuzz...

On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi alok.gandhi2...@gmail.com
wrote:

 I have no idea of the tool and I can be absolutely wrong but just out of
 the blue do zero out any epsilon values in the greater than / smaller than
 nodes (if any).

 On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:

   I have had the pleasure of testing Paul Smiths excellent Fuzz for
 applying fur - great tool with comprehensible controls for grooming short
 fur. Unfortunately it looks like the strands orientation jitter when the
 generator surface is animated - deformation as well as SRT. It is set up
 for animation, so the strands stay on the deformed surface, but I have this
 jitter. Did anyone here succesfully find a fix for that?



 I did write to Paul BTW, but I guess he is busy, so no reply yet. After
 all this is a free (donationware)tool so I am certainly not expecting him
 to provide support :)



  It would be awesome if I could get it working, as it will be hard to
 redo the grooming with other tools , plus I have no time for looking
 into Kristinka or Melena.


Cheers

  Morten





 --



Re: Virtual Apps

2015-06-12 Thread peter_b
well, the infuriating thing must be that there is enough money to solve a 
problem, but because of policy, rather than being flexible and doing just 
that, more money can be found but not to solve the problem. And so now one 
tries to go through hoops to see if by throwing the money elsewhere the 
problem can be solved indirectly.


the lack of common sense, or goodwill to get things done can be so 
frustrating.

schools are probably worse but it happens in the 'real' world too.


-Original Message- 
From: Tim Leydecker

Sent: Friday, June 12, 2015 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: Virtual Apps

If it is any help, when I started studying graphics design/communication
design in 1998,
the starting point for the transition had already been set way before my
starting there...

It´s amazing how one or two people with a few forms and the budget to
decide on can ruin your day.

At least it´s not just like that in universities.

We have an airport here in Berlin that will or will not be finish by
2013/2014 on a week or two´s notice.

It really boils down on what did you expect?

Cheers,

tim







Am 11.06.2015 um 19:43 schrieb Sofronis Efstathiou:
Universities here in the UK are mostly going through a transition of 
stupidity. I feel your pain...


Sent from my Android phone using Symantec TouchDown (www.symantec.com)

-Original Message-
From: Angus Davidson [angus.david...@wits.ac.za]
Received: Thursday, 11 Jun 2015, 18:24
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: RE: Virtual Apps

Most of our university  accountancy runs so totally against reality its 
scary. I was almost fired on my first day by calling someone (who later 
turned our CFO) an idiot to their face,


We can only use a cloud if its local. We had a trial of shotgun (which is 
a great piece of kit) but it was totally unusable on our internet.  So 
streaming HD to multiple computers from Europe to Africa will just not 
work. Which is a shame as it would suit us down to the ground.




From: Matt Lind [speye...@hotmail.com]
Sent: 11 June 2015 10:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Virtual Apps

Has a cloud service like Amazon web services, or similar, been considered?
Basically everything Peter just said applies, but you'd have the benefit 
of

scaling up and down as needed and not have to pay for time when school is
not in session, nor fork out for or maintain hardware sitting in a back
room.

At my last employer many applications were installed on a SAN and run in
virtual machine environments so hardware and maintenance could be
consolidated.  There was a small amount of teething getting it set up, but
once it was up and running the end user didn't know the difference.
Softimage wasn't installed on the SAN and we didn't have thin clients, so 
I

can't provide much feedback in that area.


Matt



Date: Thu, 11 Jun 2015 09:24:39 +0200
From: pete...@skynet.be
Subject: Re: Virtual Apps
To: softimage@listproc.autodesk.com

that?s surreal, being forced into buying highly expensive state of the art
tech, in stead of some off the shelf computers, out of budgetary
constraints.
I?m sure that?s exactly how European administration is run.

that VCA looks like it would allow you to set up a nice 3D rendering
workflow, but it wouldn?t really help with compositing, simulations, 
working

with complex scenes,... or would it?
sounds a bit like getting a shiny new pickup truck, but having to load it
using chopsticks since you don?t have the budget for a shovel.
at least you?ll have the coolest toy in town .

From: Angus Davidson
Sent: Wednesday, June 10, 2015 5:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: Virtual Apps

Dear Peter

Thank you for the incredibly comprehensive response.

The crazy kindergarten accountancy at the university means that the lab
computers need to be paid for by the schools from their operating budgets
(which are not keeping up with inflation).

However things like VCA are expensive enough to be considered Major Capex
and that amazingly enough they have funds for. So its mostly about reading
the situation at the University and trying to plan around it.

Kind regards

Angus




From: pete...@skynet.be [pete...@skynet.be]
Sent: 10 June 2015 02:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Virtual Apps


if you mean using a thin client on the desk, to connect to a remote
workstation (in the server room) ? then yes ? have used this at a former
studio.

overall it worked quite well.

on the thin client you would launch an app, on which you chose the
workstation to login to and then a full screen window opens on which you 
see

the workstations? desktop ? and you work you session.
It?s very intuitive ? apart from a few keyboard combos (ctrl-alt-del is on
the thin client, so there?s a different combination to send 

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Gerbrand Nel
Shot in the dark here, but I always use the store strand groom from 
melena in my groom ice tree, and then have a simulated ice tree with 
restore strand groom.
I'm doing my fur in houdini at the moment, so I'm a bit rusty on the 
workflow, but that's how I remember doing it last year.

G


On 12/06/2015 10:51, Morten Bartholdy wrote:


Well this is very average scale and centered, as I am in the proces of 
rigging and applying fur to the elements. No legacy Hair either - only 
ICE, and no simulation for turbulence or the like.


MB



Den 12. juni 2015 kl. 10:43 skrev pete...@skynet.be:

have seen this on some production shots.
because of massive scene size (as in: things happening a long way
from the origin) we ran into limits of floating point precision.
The solution was to offset the whole shot (parent whole scene
under a null) so it was centered around the origin, and rebake all
pointcaches.
incidentally it was hair for feathers on birds – with the erratic
random jitter they were kind of like flapping around in the breeze
– and with the fixed and stable caches the hair/feathers ended up
too stable to my taste.
this was all long before ice and strands – but floating point
precision limits still exist.
if your scene is very big or very small (size not complexity), or
action is happening very far from the origin – that could be the
cause.
*From:* Mirko Jankovic mailto:mirkoj.anima...@gmail.com
*Sent:* Friday, June 12, 2015 10:00 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Paul Smiths Fuzz for animation
Maybe it is not only with fuz.. I'm actually having same issue but
with softmiage hair.
with animated character hairs jitter like changing places in every
frame...
so it maybe is not something from the fuzz...
On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi 
alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com  wrote:

I have no idea of the tool and I can be absolutely wrong but
just out of the blue do zero out any epsilon values in the
greater than / smaller than nodes (if any).
On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk  wrote:

I have had the pleasure of testing Paul Smiths excellent
Fuzz for applying fur - great tool with comprehensible
controls for grooming short fur. Unfortunately it looks
like the strands orientation jitter when the generator
surface is animated - deformation as well as SRT. It is
set up for animation, so the strands stay on the deformed
surface, but I have this jitter. Did anyone here
succesfully find a fix for that?

I did write to Paul BTW, but I guess he is busy, so no
reply yet. After all this is a free (donationware)tool so
I am certainly not expecting him to provide support :)

It would be awesome if I could get it working, as it will
be hard to redo the grooming with other tools , plus I
have no time for looking into Kristinka or Melena.


Cheers

Morten




-- 







Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
Well this is very average scale and centered, as I am in the proces of
rigging and applying fur to the elements. No legacy Hair either - only ICE,
and no simulation for turbulence or the like.

MB



Den 12. juni 2015 kl. 10:43 skrev pete...@skynet.be:

 have seen this on some production shots.
 because of massive scene size (as in: things happening a long way from the
 origin) we ran into limits of floating point precision.
 The solution was to offset the whole shot (parent whole scene under a null)
 so it was centered around the origin, and rebake all pointcaches.
 
 incidentally it was hair for feathers on birds – with the erratic random
 jitter they were kind of like flapping around in the breeze – and with the
 fixed and stable caches the hair/feathers ended up too stable to my taste.
 
 this was all long before ice and strands – but floating point precision
 limits still exist.
 if your scene is very big or very small (size not complexity), or action is
 happening very far from the origin – that could be the cause.
 
 From: Mirko Jankovic mailto:mirkoj.anima...@gmail.com
 Sent: Friday, June 12, 2015 10:00 AM
 To: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 Subject: Re: Paul Smiths Fuzz for animation
 
 Maybe it is not only with fuz.. I'm actually having same issue but with
 softmiage hair.
 with animated character hairs jitter like changing places in every frame...
 so it maybe is not something from the fuzz...
 
 On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi  alok.gandhi2...@gmail.com
 mailto:alok.gandhi2...@gmail.com  wrote:
  I have no idea of the tool and I can be absolutely wrong but just out of
  the blue do zero out any epsilon values in the greater than / smaller than
  nodes (if any).
  
  On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   I have had the pleasure of testing Paul Smiths excellent Fuzz for applying
   fur - great tool with comprehensible controls for grooming short fur.
   Unfortunately it looks like the strands orientation jitter when the
   generator surface is animated - deformation as well as SRT. It is set up
   for animation, so the strands stay on the deformed surface, but I have
   this
   jitter. Did anyone here succesfully find a fix for that?
   
   I did write to Paul BTW, but I guess he is busy, so no reply yet. After
   all
   this is a free (donationware)tool so I am certainly not expecting him to
   provide support :)
   
   It would be awesome if I could get it working, as it will be hard to redo
   the grooming with other tools , plus I have no time for looking into
   Kristinka or Melena.
   
   Cheers
   Morten
   
  
  
  
  --
 


Re: Virtual Apps

2015-06-12 Thread Tim Leydecker
If it is any help, when I started studying graphics design/communication 
design in 1998,
the starting point for the transition had already been set way before my 
starting there...


It´s amazing how one or two people with a few forms and the budget to 
decide on can ruin your day.


At least it´s not just like that in universities.

We have an airport here in Berlin that will or will not be finish by 
2013/2014 on a week or two´s notice.


It really boils down on what did you expect?

Cheers,

tim







Am 11.06.2015 um 19:43 schrieb Sofronis Efstathiou:

Universities here in the UK are mostly going through a transition of stupidity. 
I feel your pain...

Sent from my Android phone using Symantec TouchDown (www.symantec.com)

-Original Message-
From: Angus Davidson [angus.david...@wits.ac.za]
Received: Thursday, 11 Jun 2015, 18:24
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: RE: Virtual Apps

Most of our university  accountancy runs so totally against reality its scary. 
I was almost fired on my first day by calling someone (who later turned our 
CFO) an idiot to their face,

We can only use a cloud if its local. We had a trial of shotgun (which is a 
great piece of kit) but it was totally unusable on our internet.  So streaming 
HD to multiple computers from Europe to Africa will just not work. Which is a 
shame as it would suit us down to the ground.



From: Matt Lind [speye...@hotmail.com]
Sent: 11 June 2015 10:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Virtual Apps

Has a cloud service like Amazon web services, or similar, been considered?
Basically everything Peter just said applies, but you'd have the benefit of
scaling up and down as needed and not have to pay for time when school is
not in session, nor fork out for or maintain hardware sitting in a back
room.

At my last employer many applications were installed on a SAN and run in
virtual machine environments so hardware and maintenance could be
consolidated.  There was a small amount of teething getting it set up, but
once it was up and running the end user didn't know the difference.
Softimage wasn't installed on the SAN and we didn't have thin clients, so I
can't provide much feedback in that area.


Matt



Date: Thu, 11 Jun 2015 09:24:39 +0200
From: pete...@skynet.be
Subject: Re: Virtual Apps
To: softimage@listproc.autodesk.com

that?s surreal, being forced into buying highly expensive state of the art
tech, in stead of some off the shelf computers, out of budgetary
constraints.
I?m sure that?s exactly how European administration is run.

that VCA looks like it would allow you to set up a nice 3D rendering
workflow, but it wouldn?t really help with compositing, simulations, working
with complex scenes,... or would it?
sounds a bit like getting a shiny new pickup truck, but having to load it
using chopsticks since you don?t have the budget for a shovel.
at least you?ll have the coolest toy in town .

From: Angus Davidson
Sent: Wednesday, June 10, 2015 5:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: Virtual Apps

Dear Peter

Thank you for the incredibly comprehensive response.

The crazy kindergarten accountancy at the university means that the lab
computers need to be paid for by the schools from their operating budgets
(which are not keeping up with inflation).

However things like VCA are expensive enough to be considered Major Capex
and that amazingly enough they have funds for. So its mostly about reading
the situation at the University and trying to plan around it.

Kind regards

Angus




From: pete...@skynet.be [pete...@skynet.be]
Sent: 10 June 2015 02:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Virtual Apps


if you mean using a thin client on the desk, to connect to a remote
workstation (in the server room) ? then yes ? have used this at a former
studio.

overall it worked quite well.

on the thin client you would launch an app, on which you chose the
workstation to login to and then a full screen window opens on which you see
the workstations? desktop ? and you work you session.
It?s very intuitive ? apart from a few keyboard combos (ctrl-alt-del is on
the thin client, so there?s a different combination to send that to the
workstation)
You could use the thin client at any desk to log in to any equipped
workstation ? handy at times ? chaotic when your team members end up all
over the place.
The overhead on the workstation is pretty much zero. The added card handles
the compression/communication ? so you can push the workstation exactly as
before.

there was hardware compression/decompression of all signals ? so it meant
adding a dedicated card in the workstation - all data (kb, mouse, usb as
well as monitors) goes through network. afaik the screen refresh is done on
the thin client ? which reduces the amount of data to be sent (no screens

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Alok Gandhi
I have no idea of the tool and I can be absolutely wrong but just out of
the blue do zero out any epsilon values in the greater than / smaller than
nodes (if any).

On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   I have had the pleasure of testing Paul Smiths excellent Fuzz for
 applying fur - great tool with comprehensible controls for grooming short
 fur. Unfortunately it looks like the strands orientation jitter when the
 generator surface is animated - deformation as well as SRT. It is set up
 for animation, so the strands stay on the deformed surface, but I have this
 jitter. Did anyone here succesfully find a fix for that?



 I did write to Paul BTW, but I guess he is busy, so no reply yet. After
 all this is a free (donationware)tool so I am certainly not expecting him
 to provide support :)



  It would be awesome if I could get it working, as it will be hard to redo
 the grooming with other tools , plus I have no time for looking into
 Kristinka or Melena.


Cheers

  Morten





--


Re: Nodal Setups and Utilities Reel 2015

2015-06-12 Thread Ahmidou Lyazidi
Very nice!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

2015-06-12 6:05 GMT-04:00 pedro santos probi...@gmail.com:

 Just plugging my recent reel on nodal approaches.

 https://vimeo.com/130052083

 Cheers



Nodal Setups and Utilities Reel 2015

2015-06-12 Thread pedro santos
Just plugging my recent reel on nodal approaches.

https://vimeo.com/130052083

Cheers


Re: Paul Smiths Fuzz for animation

2015-06-12 Thread David Barosin
I'm not familiar with Paul's setup but he's a very clever and talented guy.
If the jitter is just a few occasional pops, I'd check if any nodes are
using a point reference frame (ICE attribute) instead of a poly reference
frame  (or a point normal instead of a poly normal).  When sticking
geo/particles to other surfaces I've found that the point reference frame
is an interpolated result which can make things jitter on a deformation.
The poly reference frame (or poly normal) locks to each polygon.  I like
the look of the point interpolation but when it causes problems I switch to
poly.


Beyond that emitting from deforming geo can also cause problems.  I would
suggest using a static object to do all the emitting/grooming and transfer
that over to the animated mesh. Not sure how you're doing it now.


Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
Paul got back to me - caching the start frame and reading it back in per
frame should solve it. Not exactly sure how to do the reading per frame
though.

Morten



Den 12. juni 2015 kl. 12:44 skrev David Barosin dbaro...@gmail.com:

 I'm not familiar with Paul's setup but he's a very clever and talented guy.
 If the jitter is just a few occasional pops, I'd check if any nodes are
 using a point reference frame (ICE attribute) instead of a poly reference
 frame  (or a point normal instead of a poly normal).  When sticking
 geo/particles to other surfaces I've found that the point reference frame
 is an interpolated result which can make things jitter on a deformation.
 The poly reference frame (or poly normal) locks to each polygon.  I like
 the look of the point interpolation but when it causes problems I switch to
 poly.
 
 Beyond that emitting from deforming geo can also cause problems.  I would
 suggest using a static object to do all the emitting/grooming and transfer
 that over to the animated mesh. Not sure how you're doing it now.
 
 
 


OT: Oculus rift + LeapMotion + Softimage?

2015-06-12 Thread Pierre Schiller
Hi, this is kind of an offtopic thing, but is there anyone in the list who
has already jumped into the VR wagon?
I´m checking out some motion leap demos and honestly if we could hook it
into softimage (rigging for example as in -animation-) I see a dream come
true.

The basic idea? posing your character on real 3d space. Good bye blocking
by hand. Hello blocking (animation) interactively!!

An inspiration article:
https://www.linkedin.com/pulse/experiential-vr-activation-us-air-force-dan-ferguson

Thoughts?

ps: Touch (select), Roll hand (rolls a joint). Interface on swipe, save
pose. Rinse and wash again. :)

-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012


Friday Flashback #228

2015-06-12 Thread Stephen Blair
SOFTIMAGE|3D
1992
ACTOR amazes customers
http://wp.me/powV4-3dd


Re: Nodal Setups and Utilities Reel 2015

2015-06-12 Thread Ed Schiffer
Awesome, Pedro!

On Fri, Jun 12, 2015 at 10:03 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   Love it - very nicely done Pedro :)



 Morten




 Den 12. juni 2015 kl. 12:05 skrev pedro santos probi...@gmail.com:

Just plugging my recent reel on nodal approaches.

 https://vimeo.com/130052083

 Cheers







-- 
www.edschiffer.com


Re: Nodal Setups and Utilities Reel 2015

2015-06-12 Thread Pierre Schiller
Frend, it´s the most inspiring ICE reel I´ve seen this year. :)
Congratulations!

On Fri, Jun 12, 2015 at 10:17 AM, Ed Schiffer edschif...@gmail.com wrote:

 Awesome, Pedro!

 On Fri, Jun 12, 2015 at 10:03 AM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:

   Love it - very nicely done Pedro :)



 Morten




 Den 12. juni 2015 kl. 12:05 skrev pedro santos probi...@gmail.com:

Just plugging my recent reel on nodal approaches.

 https://vimeo.com/130052083

 Cheers







 --
 www.edschiffer.com




-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012