Re: City generator?

2016-02-25 Thread Fabian Schnuer Gohde
there is also http://www.kilad.net/ghosttown/ for 3dsmax in case you have
that available.

mvh,
Fabian

On 22 February 2016 at 11:07, Morten Bartholdy  wrote:

> I thought I once saw an ICE based City Generator system for XSI, but I
> might be
> mistaken. I found two systems on rray.de/xsi which look a bit rudimentary
> - I am
> looking for something that allow you to do road and cityblock layout and
> position buildings procedurally based on that. Do any of you know of a good
> system, even if not xsi based?
>
> Cheers
> Morten
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Re: 1 texture per polygon

2016-02-25 Thread Jason S

  
  

This script can be useful for having one image file per UV which can
also have it's benefits,
as you can have an arbitrary and easy to setup image sequence of
images which each UV can pick from, which can also be easier to
manage and replace sources than having generate one big source image
file, but I guess it can depend on the end goal.

  

On Wed, Feb 24, 2016 at 2:54 PM,
  Olivier Jeannel 
  wrote:
  
I solved the UV with a python script
  (attached) from  Piotrek Marczak. Wish I could do it in
  ICE...
  Now I'm fighting to have one picture per polygon index :/
  If someone has something

  

  On Wed, Feb 24, 2016 at 3:47
PM, pedro santos 
wrote:

  https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
  
  

  
On Wed, Feb 24,
  2016 at 2:47 PM, pedro santos 
  wrote:
  
Hmmm I've done that the
  other day, but in LightWave... ahaha
  
  I basically transformed the UV
  coordinates per polygon based on it's
  index to fit a grid of images.
  insteading of having separate image
  files.. Can you do it in ICE... dunno,
  never tried it x)
  
  Good luck
  
  


  

  On Wed, Feb 24, 2016 at 12:04
PM, Olivier Jeannel 
wrote:
  


  

  Hi there,


Imagine I have a
  collection of 100
  pictures, numbered from 0
  to 99.
I'd like to have one
  picture applied per
  polygon of a polymesh.
  (picture0 goes to
  polygon0, picture1 goes to
  polygon1, picture2 goes to
  polygon2, )
- How do I set the UVs
  ? 
- How do I tell the
  Shader to pick one image
  according to the Polygon
  ID ?


I can do it with
  particles, but I would
  like to do it with
  polygons.


I'm sure someone
  already did this ...


Thank you !
  
  

  
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Re: Goodbyes (was this is the end...)

2016-02-25 Thread John Payne
Just checked the list after a hiatus.  A big thanks and round of applause
to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
Helge Mathee,
Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
and all the other folks who have posted tutorials, answered a question on
the list, created ICE compounds, shaders, addons and plugins or
administered a web site.
I know I've left out some names here so please forgive me.
I've had the pleasure of working with some of you in NYC and wanted to say
that all the extra time you guys put into this work, most of it unpaid and
on top of the
punishing hours this industry demands, is appreciated by me and I'm sure
everyone on the list.
I could not have accomplished most of the shots on my reel without your
efforts and It's allowed me to get home (sometimes) at a decent hour to see
my family.

Cheers!


On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov 
wrote:

> still use XSI and dig through api
>
> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic :
>
>> would take gulag before maya any time!
>>
>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>> sixsi_l...@imagefront.de> wrote:
>>
>>> Amazing. Thank you!
>>>
>>> I was wrong about the 6 month maya punishment. Don't be too scared. It's
>>> actually only 3 month maya or *6 month in a russian gulag*.
>>>
>>>
>>>
>>> all the best :)
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>>
>>> *To:* Softimage Mailing List
>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>
>>>
>>>
>>> Hey Sven.
>>> Yeah, I didn't use my french canadian there, eheh.
>>> Video is downloadable now.
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
>>> Very useful. Could you also make the video downloadable, for future
>>> reference?
>>>
>>> And dude, you pronounced Softimage wrong! This will prosecuted with at
>>> least 6 month in Maya. ;)
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>> *Sent:* Friday, February 19, 2016 2:11 PM
>>> *To:* Softimage Mailing List
>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>
>>>
>>>
>>> Always go out with a BANG right? :D
>>>
>>> https://vimeo.com/155962323
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd 
>>> wrote:
>>>
>>> That looks great, expensive, but great
>>>
>>>
>>>
>>> On 19 February 2016 at 03:34, Sam Cuttriss  wrote:
>>>
>>> Greetings all.
>>>
>>> I only lurk occasionally.
>>>
>>> But im very appreciative of all the guidance the tinkers out there have
>>> provided over the years.
>>>
>>> curious where everyone has ended up,
>>>
>>> Im developing hand held CNC equipment these days:
>>>
>>> http://www.shapertools.com
>>>
>>>
>>>
>>> if anyone is in the bay area and wants to check it out message me.
>>>
>>> _sam
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel  wrote:
>>>
>>> Still lurking too. Wish I had more time to read all the threads here.
>>> Incredibly grateful for all the help everyone has given me over the many
>>> years and all the contacts I've made. I hope it never goes away. Soft is
>>> still the best tool out there...sad that its quietly fading away.
>>>
>>> Kris
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale  wrote:
>>>
>>> Rules of engagement :-)
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman 
>>> wrote:
>>>
>>> stupid key shortcuts...
>>>
>>> *R*eturn *O*n *I*nvestment
>>>
>>> or
>>>
>>> *R*ules *O*f *E*ngagement
>>>
>>> which one?
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman 
>>> wrote:
>>>
>>> *R*eturn *O*n *I*nvestment
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel 
>>> wrote:
>>>
>>> ROE ?
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale  wrote:
>>>
>>> There is a bit of R.O.E. learning curve for lists.
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel  wrote:
>>>
>>> Oh shit.. I think you might be right :)
>>> There is a certain "crest" of creativeness about this sheep ;)
>>> If it is him, he seems a bit less abrasive than last time he was here.
>>> G
>>>
>>>
>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>
>>> I am pretty sure the creative sheep has just made it's way to the
>>> houdini list, and it's somehow entertaining all the expert with his
>>> questions.
>>>
>>>
>>>
>>> I have to say people on the houdini list are extremely kind and but that
>>> can't last surely!!!
>>>
>>>
>>>
>>> C
>>>
>>>
>>>
>>> On 8 February 2016 at 08:40, Rob Wuijster  wrote:
>>>
>>> ssh. don't jinx it ;-P
>>>
>>> Rob
>>>
>>>
>>>
>>> \/-\/\/
>>>
>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>

Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
I'm already lurking a bit at vex in houdini, it doesn't seem far from JS.
But anyway, I'm missing the basics whatever the langage, the switch to
Houdini is not soon, my heas is exploding atm...
But that's really pleasant nonetheless when it works.

So far in xsi I have a complete set of two tools to put 1 texture per
polygon.
I have
1 python script (rray.de) to generate the uvs per poly (I also have an ice
tree that does the same job )
1 Jscript that automaticly build the shader and do the connections.

Not fully procedural, but not too bad :)))




On Thu, Feb 25, 2016 at 6:20 PM, Cristobal Infante  wrote:

> If you are really considering learning programming, I would recommend you
> learn python instead.
>
> You will be able to use it another apps like maya or houdini.
>
> On 25 February 2016 at 17:12, Olivier Jeannel 
> wrote:
>
>> That's awfully complicated :/  (for me)
>> I renamed my files with zero digit
>>
>> :)
>>
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>>
>
>
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Re: Jscript question, building a shader.

2016-02-25 Thread Sandy Sutherland
+1 on Python - I did and have not looked back!

S.

On Thu, Feb 25, 2016 at 5:20 PM, Cristobal Infante  wrote:

> If you are really considering learning programming, I would recommend you
> learn python instead.
>
> You will be able to use it another apps like maya or houdini.
>
> On 25 February 2016 at 17:12, Olivier Jeannel 
> wrote:
>
>> That's awfully complicated :/  (for me)
>> I renamed my files with zero digit
>>
>> :)
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
If you are really considering learning programming, I would recommend you
learn python instead.

You will be able to use it another apps like maya or houdini.

On 25 February 2016 at 17:12, Olivier Jeannel 
wrote:

> That's awfully complicated :/  (for me)
> I renamed my files with zero digit
>
> :)
>
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Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
That's awfully complicated :/  (for me)
I renamed my files with zero digit

:)
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Re: Jscript question, building a shader.

2016-02-25 Thread Stephen Blair
In JScript?
Maybe something like this:
http://stackoverflow.com/questions/1267283/how-can-i-create-a-zerofilled-value-using-javascript/1268377#1268377

On Thu, Feb 25, 2016 at 11:53 AM, Olivier Jeannel 
wrote:

> Hey, I have something working good ! :)
> My only problem is with the names :
>
> They are named like this : "visage_5.tga"
>
> I do :
>
> for (i=0 ; i<20 ; i++){
> SICreateImageClip("Pictures\\Visages\\Visages_"+i+".tga", null, null);
> }
>
> it works good until itteration 9
> I get :
> "visage_9.tga"
> at 10 I get
> "visage_10.tga" istead of "visage_00010.tga"
>
> Can you guys tell me if there is a syntax to have the number increment but
> keep the number of digit ?
>
> Otherwise, it's awesome :))
>
>
> On Thu, Feb 25, 2016 at 5:16 PM, Cristobal Infante 
> wrote:
>
>> i is the number (variable), but if you have inside " " it becomes a
>> string.
>>
>> the plus concatenates strings with variables
>>
>> On 25 February 2016 at 16:09, Olivier Jeannel 
>> wrote:
>>
>>> Gold !
>>> What is ["+i+"]   ?
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair 
>>> wrote:
>>>
 i = 10
 LogMessage( "item[i]" )
 LogMessage( "item["+i+"]" )

 On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel <
 facialdel...@gmail.com> wrote:

> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
> hand, took me a while.
>
> Ok no my deep desire is to do it with Jscript.
> Now, I have this :
>
> for (i=0 ; i<10 ; i++){
>
> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
> }
>
> //it creates 10 entries in the node
>
> I need to populate each index value with incrementing values
>
> for (i=0 ; i<10 ; i++){
> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
> i, null);
> }
>
> But this gives me an error
> He doesn't like the item[i].
>
> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>
> --
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>


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>>>
>>>
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>>
>>
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>
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Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Hey, I have something working good ! :)
My only problem is with the names :

They are named like this : "visage_5.tga"

I do :

for (i=0 ; i<20 ; i++){
SICreateImageClip("Pictures\\Visages\\Visages_"+i+".tga", null, null);
}

it works good until itteration 9
I get :
"visage_9.tga"
at 10 I get
"visage_10.tga" istead of "visage_00010.tga"

Can you guys tell me if there is a syntax to have the number increment but
keep the number of digit ?

Otherwise, it's awesome :))


On Thu, Feb 25, 2016 at 5:16 PM, Cristobal Infante  wrote:

> i is the number (variable), but if you have inside " " it becomes a string.
>
> the plus concatenates strings with variables
>
> On 25 February 2016 at 16:09, Olivier Jeannel 
> wrote:
>
>> Gold !
>> What is ["+i+"]   ?
>>
>>
>>
>>
>>
>>
>> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair 
>> wrote:
>>
>>> i = 10
>>> LogMessage( "item[i]" )
>>> LogMessage( "item["+i+"]" )
>>>
>>> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
 Hello there,

 Following my yesterday question "1 texture per polygon", I ended up
 connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
 hand, took me a while.

 Ok no my deep desire is to do it with Jscript.
 Now, I have this :

 for (i=0 ; i<10 ; i++){

 Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
 }

 //it creates 10 entries in the node

 I need to populate each index value with incrementing values

 for (i=0 ; i<10 ; i++){
 SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
 i, null);
 }

 But this gives me an error
 He doesn't like the item[i].

 Can someone tells me what I'm doing wrong I'm totally new to Jscript :/

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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>>
>>>
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>>>
>>
>>
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>
>
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Re: City generator?

2016-02-25 Thread Ed Manning
And holy crap, if you Google "procedural City" there's a lot out there!
Probably not much using Softimage, but maybe something cheap -- there seem
to be Unity plug-ins for it.

https://www.google.com/search?q=procedural+city&sa=X&rlz=1C1CHFX_enUS657US657&espv=2&biw=1187&bih=1014&tbm=isch&tbo=u&source=univ&ved=0ahUKEwj09eD6rpPLAhUJez4KHZY4DhIQsAQIHA


On Thu, Feb 25, 2016 at 11:44 AM, Ed Manning  wrote:

> You could also try reaching out to Christian Gotzinger, who did this
> several years ago now  :
>
> https://vimeo.com/40777017
>
>
> On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning  wrote:
>
>> found this on rray.de/xsi:
>>
>> http://www.paoloemilioselva.it/citygenerator.html
>>
>>
>>
>> On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy 
>> wrote:
>>
>>> Thanks Chris, but I am looking for something that allows for more
>>> irregular and
>>> organic looking cityscapes. I found the tool I was thinking of -
>>> unfortunately
>>> it was not ICE based:
>>>
>>> http://www.esri.com/software/cityengine
>>>
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
>>> > :
>>> >
>>> >
>>> > I did this really simple one:-
>>> >
>>> > https://vimeo.com/5200892
>>> >
>>> >
>>> >
>>> > On 22 February 2016 at 13:00, Morten Bartholdy 
>>> wrote:
>>> >
>>> > > Thanks Sven - I will check that one out :)
>>> > >
>>> > > MB
>>> > >
>>> > >
>>> > >
>>> > > > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>>> > > > :
>>> > > >
>>> > > >
>>> > > > Theres also CityEngine. I have no clue about pricing.
>>> > > > http://www.esri.com/software/cityengine
>>> > > >
>>> > > >
>>> > > > -Original Message-
>>> > > > From: softimage-boun...@listproc.autodesk.com
>>> > > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>>> Morten
>>> > > > Bartholdy
>>> > > > Sent: Monday, February 22, 2016 11:07 AM
>>> > > > To: Userlist, Softimage
>>> > > > Subject: City generator?
>>> > > >
>>> > > > I thought I once saw an ICE based City Generator system for XSI,
>>> but I
>>> > > might
>>> > > > be mistaken. I found two systems on rray.de/xsi which look a bit
>>> > > rudimentary
>>> > > > - I am looking for something that allow you to do road and
>>> cityblock
>>> > > layout
>>> > > > and position buildings procedurally based on that. Do any of you
>>> know of
>>> > > a
>>> > > > good system, even if not xsi based?
>>> > > >
>>> > > > Cheers
>>> > > > Morten
>>> > > > --
>>> > > > Softimage Mailing List.
>>> > > > To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>> > > with
>>> > > > "unsubscribe" in the subject, and reply to confirm.
>>> > > >
>>> > > > --
>>> > > > Softimage Mailing List.
>>> > > > To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>> > > with
>>> > > > "unsubscribe" in the subject, and reply to confirm.
>>> > > --
>>> > > Softimage Mailing List.
>>> > > To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > >
>>> >
>>> >
>>> >
>>> > --
>>> > Chris Marshall
>>> > Mint Motion Limited
>>> > 029 20 37 27 57
>>> > 07730 533 115
>>> > www.mintmotion.co.uk
>>> > www.dot3d.com
>>> > --
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>>>
>>
>>
>
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Re: City generator?

2016-02-25 Thread Ed Manning
You could also try reaching out to Christian Gotzinger, who did this
several years ago now  :

https://vimeo.com/40777017


On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning  wrote:

> found this on rray.de/xsi:
>
> http://www.paoloemilioselva.it/citygenerator.html
>
>
>
> On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy 
> wrote:
>
>> Thanks Chris, but I am looking for something that allows for more
>> irregular and
>> organic looking cityscapes. I found the tool I was thinking of -
>> unfortunately
>> it was not ICE based:
>>
>> http://www.esri.com/software/cityengine
>>
>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>
>>
>> Morten
>>
>>
>>
>> > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
>> > :
>> >
>> >
>> > I did this really simple one:-
>> >
>> > https://vimeo.com/5200892
>> >
>> >
>> >
>> > On 22 February 2016 at 13:00, Morten Bartholdy 
>> wrote:
>> >
>> > > Thanks Sven - I will check that one out :)
>> > >
>> > > MB
>> > >
>> > >
>> > >
>> > > > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> > > > :
>> > > >
>> > > >
>> > > > Theres also CityEngine. I have no clue about pricing.
>> > > > http://www.esri.com/software/cityengine
>> > > >
>> > > >
>> > > > -Original Message-
>> > > > From: softimage-boun...@listproc.autodesk.com
>> > > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> Morten
>> > > > Bartholdy
>> > > > Sent: Monday, February 22, 2016 11:07 AM
>> > > > To: Userlist, Softimage
>> > > > Subject: City generator?
>> > > >
>> > > > I thought I once saw an ICE based City Generator system for XSI,
>> but I
>> > > might
>> > > > be mistaken. I found two systems on rray.de/xsi which look a bit
>> > > rudimentary
>> > > > - I am looking for something that allow you to do road and cityblock
>> > > layout
>> > > > and position buildings procedurally based on that. Do any of you
>> know of
>> > > a
>> > > > good system, even if not xsi based?
>> > > >
>> > > > Cheers
>> > > > Morten
>> > > > --
>> > > > Softimage Mailing List.
>> > > > To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com
>> > > with
>> > > > "unsubscribe" in the subject, and reply to confirm.
>> > > >
>> > > > --
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>> > > > "unsubscribe" in the subject, and reply to confirm.
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>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > >
>> >
>> >
>> >
>> > --
>> > Chris Marshall
>> > Mint Motion Limited
>> > 029 20 37 27 57
>> > 07730 533 115
>> > www.mintmotion.co.uk
>> > www.dot3d.com
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Re: City generator?

2016-02-25 Thread Ed Manning
found this on rray.de/xsi:

http://www.paoloemilioselva.it/citygenerator.html



On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy 
wrote:

> Thanks Chris, but I am looking for something that allows for more
> irregular and
> organic looking cityscapes. I found the tool I was thinking of -
> unfortunately
> it was not ICE based:
>
> http://www.esri.com/software/cityengine
>
> https://www.youtube.com/watch?v=aFRqSJFp-I0
>
>
> Morten
>
>
>
> > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> > :
> >
> >
> > I did this really simple one:-
> >
> > https://vimeo.com/5200892
> >
> >
> >
> > On 22 February 2016 at 13:00, Morten Bartholdy 
> wrote:
> >
> > > Thanks Sven - I will check that one out :)
> > >
> > > MB
> > >
> > >
> > >
> > > > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > > > :
> > > >
> > > >
> > > > Theres also CityEngine. I have no clue about pricing.
> > > > http://www.esri.com/software/cityengine
> > > >
> > > >
> > > > -Original Message-
> > > > From: softimage-boun...@listproc.autodesk.com
> > > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > > > Bartholdy
> > > > Sent: Monday, February 22, 2016 11:07 AM
> > > > To: Userlist, Softimage
> > > > Subject: City generator?
> > > >
> > > > I thought I once saw an ICE based City Generator system for XSI, but
> I
> > > might
> > > > be mistaken. I found two systems on rray.de/xsi which look a bit
> > > rudimentary
> > > > - I am looking for something that allow you to do road and cityblock
> > > layout
> > > > and position buildings procedurally based on that. Do any of you
> know of
> > > a
> > > > good system, even if not xsi based?
> > > >
> > > > Cheers
> > > > Morten
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > with
> > > > "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > > --
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> > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > with
> > > > "unsubscribe" in the subject, and reply to confirm.
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> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> >
> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
> > --
> > Softimage Mailing List.
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> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
i is the number (variable), but if you have inside " " it becomes a string.

the plus concatenates strings with variables

On 25 February 2016 at 16:09, Olivier Jeannel 
wrote:

> Gold !
> What is ["+i+"]   ?
>
>
>
>
>
>
> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair 
> wrote:
>
>> i = 10
>> LogMessage( "item[i]" )
>> LogMessage( "item["+i+"]" )
>>
>> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel > > wrote:
>>
>>> Hello there,
>>>
>>> Following my yesterday question "1 texture per polygon", I ended up
>>> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
>>> hand, took me a while.
>>>
>>> Ok no my deep desire is to do it with Jscript.
>>> Now, I have this :
>>>
>>> for (i=0 ; i<10 ; i++){
>>>
>>> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
>>> }
>>>
>>> //it creates 10 entries in the node
>>>
>>> I need to populate each index value with incrementing values
>>>
>>> for (i=0 ; i<10 ; i++){
>>> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
>>> i, null);
>>> }
>>>
>>> But this gives me an error
>>> He doesn't like the item[i].
>>>
>>> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>>
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Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Gold !
What is ["+i+"]   ?






On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair 
wrote:

> i = 10
> LogMessage( "item[i]" )
> LogMessage( "item["+i+"]" )
>
> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel 
> wrote:
>
>> Hello there,
>>
>> Following my yesterday question "1 texture per polygon", I ended up
>> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
>> hand, took me a while.
>>
>> Ok no my deep desire is to do it with Jscript.
>> Now, I have this :
>>
>> for (i=0 ; i<10 ; i++){
>>
>> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
>> }
>>
>> //it creates 10 entries in the node
>>
>> I need to populate each index value with incrementing values
>>
>> for (i=0 ; i<10 ; i++){
>> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
>> i, null);
>> }
>>
>> But this gives me an error
>> He doesn't like the item[i].
>>
>> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Jscript question, building a shader.

2016-02-25 Thread Stephen Blair
i = 10
LogMessage( "item[i]" )
LogMessage( "item["+i+"]" )

On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel 
wrote:

> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
> hand, took me a while.
>
> Ok no my deep desire is to do it with Jscript.
> Now, I have this :
>
> for (i=0 ; i<10 ; i++){
>
> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
> }
>
> //it creates 10 entries in the node
>
> I need to populate each index value with incrementing values
>
> for (i=0 ; i<10 ; i++){
> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
> i, null);
> }
>
> But this gives me an error
> He doesn't like the item[i].
>
> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Jscript question, building a shader.

2016-02-25 Thread patrick nethercoat
it's been a while, but my rusty jscript says you have to split this:

SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}

like this:

SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item["
+ i + "].index", i, null);
}

because i is your variable.


On 25 February 2016 at 15:46, Olivier Jeannel 
wrote:

> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
> hand, took me a while.
>
> Ok no my deep desire is to do it with Jscript.
> Now, I have this :
>
> for (i=0 ; i<10 ; i++){
>
> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
> }
>
> //it creates 10 entries in the node
>
> I need to populate each index value with incrementing values
>
> for (i=0 ; i<10 ; i++){
> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
> i, null);
> }
>
> But this gives me an error
> He doesn't like the item[i].
>
> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Hello there,

Following my yesterday question "1 texture per polygon", I ended up
connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
hand, took me a while.

Ok no my deep desire is to do it with Jscript.
Now, I have this :

for (i=0 ; i<10 ; i++){
Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
}

//it creates 10 entries in the node

I need to populate each index value with incrementing values

for (i=0 ; i<10 ; i++){
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}

But this gives me an error
He doesn't like the item[i].

Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
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Re: City generator?

2016-02-25 Thread Morten Bartholdy
Thanks Chris, but I am looking for something that allows for more irregular and
organic looking cityscapes. I found the tool I was thinking of - unfortunately
it was not ICE based:

http://www.esri.com/software/cityengine

https://www.youtube.com/watch?v=aFRqSJFp-I0


Morten



> Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> :
> 
> 
> I did this really simple one:-
> 
> https://vimeo.com/5200892
> 
> 
> 
> On 22 February 2016 at 13:00, Morten Bartholdy  wrote:
> 
> > Thanks Sven - I will check that one out :)
> >
> > MB
> >
> >
> >
> > > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > > :
> > >
> > >
> > > Theres also CityEngine. I have no clue about pricing.
> > > http://www.esri.com/software/cityengine
> > >
> > >
> > > -Original Message-
> > > From: softimage-boun...@listproc.autodesk.com
> > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > > Bartholdy
> > > Sent: Monday, February 22, 2016 11:07 AM
> > > To: Userlist, Softimage
> > > Subject: City generator?
> > >
> > > I thought I once saw an ICE based City Generator system for XSI, but I
> > might
> > > be mistaken. I found two systems on rray.de/xsi which look a bit
> > rudimentary
> > > - I am looking for something that allow you to do road and cityblock
> > layout
> > > and position buildings procedurally based on that. Do any of you know of
> > a
> > > good system, even if not xsi based?
> > >
> > > Cheers
> > > Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with
> > > "unsubscribe" in the subject, and reply to confirm.
> > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with
> > > "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
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Re: City generator?

2016-02-25 Thread Chris Marshall
I did this really simple one:-

https://vimeo.com/5200892



On 22 February 2016 at 13:00, Morten Bartholdy  wrote:

> Thanks Sven - I will check that one out :)
>
> MB
>
>
>
> > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > :
> >
> >
> > Theres also CityEngine. I have no clue about pricing.
> > http://www.esri.com/software/cityengine
> >
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > Bartholdy
> > Sent: Monday, February 22, 2016 11:07 AM
> > To: Userlist, Softimage
> > Subject: City generator?
> >
> > I thought I once saw an ICE based City Generator system for XSI, but I
> might
> > be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
> > - I am looking for something that allow you to do road and cityblock
> layout
> > and position buildings procedurally based on that. Do any of you know of
> a
> > good system, even if not xsi based?
> >
> > Cheers
> > Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> --
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modding

2016-02-25 Thread Chris Marshall
Hi All,
Slightly off at a tangent. Anyone know anything about modding Total War?
I've never done anything like that before and have no idea where to start?
What copy of Total War do I need? Where do I start?

Cheers
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Re: danyTools

2016-02-25 Thread Arda Sernaz

10/02/2016 13:47 tarihinde patrick nethercoat yazdı:

Potentially embarrassing compounds? I'd better have a look.

On 9 February 2016 at 22:30, Ognjen Vukovic > wrote:


Much apriciated.
Thanks Dan.

On 9 Feb 2016 7:42 pm, "toonafish" mailto:ron...@toonafish.nl>> wrote:

Great ! I see a lot of strand compounds that might be a nice
addition to the Kristinka hair compounds I’m working with at
the moment.

Thanks for sharing Dan.

-Ronald



On 09 Feb 2016, at 20:29, Dan Yargici mailto:danyarg...@gmail.com>> wrote:

In case anyone's interested, I've just posted a workgroup of
compounds on si-community.

Some are useful, some are potentially embarrassing, but I
thought I'd just stick em all out there regardless...

http://www.si-community.com/community/viewtopic.php?f=19&t=6237

DAN





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Thanks Dan :)

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