Re: City generator?

2016-03-01 Thread Jordi Bares
I remember it was around  10K
jb


> On 1 Mar 2016, at 13:49, adrian wyer  wrote:
> 
> i remember that, wasn't it like $100,000 or something?
> 
> 
> a
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
> Sent: 29 February 2016 20:56
> To: softimage@listproc.autodesk.com
> Subject: RE: City generator?
> 
> Btw I remember a company several years ago, using XSI to build a similar
> thing to CityEngine. It was quite decent stuff. They had a dedicated website
> for the product and it was heavily based on Softimage. Wasn't it launched as
> a standalone application based on ICE? I'm pretty sure I saw a video by that
> company showing the XSI GUI within the standalone application they were
> selling. I remember because I was wondering how they would have sold it with
> the XSI codebase somehow involved. Maybe the Foundation version of Soft?
> Probably a guy on the list was working on it or posted the link to it. Can't
> remember, my head hurts. :)
> 
> sven 
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
> Sent: Monday, February 29, 2016 8:36 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: City generator?
> 
> Esri CityEngine is truly something else because it revolves around the
> architecture and urbanist language and being procedural allow for a much
> more sophisticated and realistic result.
> 
> It is not cheap (last time I checked) but if you need to do some
> architecture landscape anything else is truly a toy in comparison, and the
> proof of time will certainly tell. Meaning, today may look like a curve
> duplication does the job, in 3-5 years you will want to hide.
> 
> Ultimately, like Marvellous Designer, and any other specialised tool, it
> requires certain knowledge that is in the realm of cloth manufacturing (MD)
> or architecture (CE), my guess is that you want get a young clever guy with
> a degree in architecture to help you out, I sincerely believe  the pay off
> will be certainly there.
> 
> hope it makes sense.
> jb
> 
> 
> 
> 
>> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
>> 
>> I have pored over Esri's site and their reseller here in DK but no 
>> pricing available without actually contacting them. Smells expensive 
>> too :)
>> 
>> I think I will fall back on some simpler methods with curve 
>> duplication and scattering for this one.
>> 
>> /Morten
>> 
>> 
>> 
>>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
> :
>>> 
>>> 
>>> CityEngine is amazing, but very expensive. We've used it several 
>>> times in the past. I think it now has some sort of link to Houdini to 
>>> be able to work procedurally directly in Houdini.
>>> 
>>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
 Thanks Chris, but I am looking for something that allows for more 
 irregular and organic looking cityscapes. I found the tool I was 
 thinking of - unfortunately it was not ICE based:
 
 http://www.esri.com/software/cityengine
 
 https://www.youtube.com/watch?v=aFRqSJFp-I0
 
 
 Morten
 
 
 
> Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> :
> 
> 
> I did this really simple one:-
> 
> https://vimeo.com/5200892
> 
> 
> 
> On 22 February 2016 at 13:00, Morten Bartholdy 
> 
 wrote:
> 
>> Thanks Sven - I will check that one out :)
>> 
>> MB
>> 
>> 
>> 
>>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>>> :
>>> 
>>> 
>>> Theres also CityEngine. I have no clue about pricing.
>>> http://www.esri.com/software/cityengine
>>> 
>>> 
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
>>> Morten Bartholdy
>>> Sent: Monday, February 22, 2016 11:07 AM
>>> To: Userlist, Softimage
>>> Subject: City generator?
>>> 
>>> I thought I once saw an ICE based City Generator system for XSI, 
>>> but I
>> might
>>> be mistaken. I found two systems on rray.de/xsi which look a bit
>> rudimentary
>>> - I am looking for something that allow you to do road and 
>>> cityblock
>> layout
>>> and position buildings procedurally based on that. Do any of you
 know of
>> a
>>> good system, even if not xsi based?
>>> 
>>> Cheers
>>> Morten
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to 
>>> softimage-requ...@listproc.autodesk.com
>> with
>>> "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to 
>>> softimage-requ...@listproc.autodesk.com
>> with
>>> "unsubscribe" in the subject, and reply to confir

Re: ice strand grass

2016-03-01 Thread Jason S

  
  
Thanks for the update & good to
  know!
  
  On 03/01/16 14:42, Kris Rivel wrote:


  
Just an update...so instances on strands are not really
  supported in Redshift...yet...but its on the to-do list for
  this year. Going to probably check out the Forrester plugin
  for this in the meantime.
  

Kris
  
  
On Mon, Feb 29, 2016 at 9:30 AM, Morten
  Bartholdy 
  wrote:
  I haven't
tried this with RS, but Tim Crowson has made some nifty
tools for
working with Redshift proxies. I don't know if they can help
you with your
current scenario, but in case you did not know them  here
goes:

http://www.timcrowson.com/redshift-proxy-manager/

http://www.timcrowson.com/loop-redshift-proxy-sequence/



/MB
  

  


> Den 29. februar 2016 klokken 15:19 skrev Kris Rivel
:
>
>
> Awesome Morten thanks...I'll check it out! I'm
actually using RS...don't
> have Arnold but maybe it will still work...will let
you know.
>
> On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy

> wrote:
>
> > Kris I didn't see if you render with Redshift
or Arnold - Arnold does
> > support
> > deformed instances on strands - I have used it
to create a grassfield with
> > turbulent wind.
> >
> > I have sent you a simple scene demonstrating
the setup.
> >
> > /Morten
> >
> >
> > > Den 27. februar 2016 klokken 23:06 skrev
Kris Rivel  > >:
> > >
> > >
> > > Ohwell that would suck. I may just
have to animate the objects and
> > > instance them...bummer!
> > >
> > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier
Jeannel  > >
> > > wrote:
> > >
> > > > Just to be sure, as far as I know,
Strand deforming objects, like Rob
> > > > showed, only render in MR.
> > > > I don't think RS does it, and I'm
not sure for Arnold.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:02 PM,
Kris Rivel 
> > wrote:
> > > >
> > > >> Thanks Olivier...that
helps...going to look at that.
> > > >>
> > > >> Rob...ha ha...I think my ICE
skills are below your assumptions. I did
> > > >> this same setup (from what I can
see in your image) and I'm getting
> > > >> instances on the hairs but
they're not deforming even in the render.
> > Is
> > > >> this tree on the simulation
stack? What other nodes do you have in
> > there?
> > > >> What settings for the emit
strands are you using?
> > > >>
> > > >> On Sat, Feb 27, 2016 at 12:44
PM, Rob Chapman 
> > > >> wrote:
> > > >>
> > > >>> Kris, sorry I just loaded
demo scene strand dynamics hair, applied
> > > >>> lizard instance shape to few
guide hairs, applied the strand deform
> > flag
> > > >>> and all lizards perform as
requested
> > > >>>
> > > >>> [image: Inline images 1]
> > > >>>
> > > >>> really not sure what you are
doing wrong !
> > > >>>
> > > >>>
> > > >>>
> > > >>> On 27 February 2016 at
14:36, Kris Rivel 
> > wrote:
> > > >>>
> > >  Rob...thanks...that does
help with keeping one instance but they
> > still
> > >  don't bend/move with the
strand dynamics. Olivier...this looks
> > >  interes

Re: City generator?

2016-03-01 Thread Jason S

  
  
I'm sure it must have been a peice of
  cake (comparatively) doing something similar in Maya (in which
  anything is possible but..)
  or that any given shop can do something similar without hiring a
  team of highly qualified developpers.
  
  On 03/01/16 13:59, Steven Caron wrote:


  they can do it now in xgen... but the tech is
really about the asset management, which we have already working
in maya.

  
On Tue, Mar 1, 2016 at 10:33 AM,
  adrian wyer 
  wrote:
  

  
that
  Athens
  tech demo is still the shit!!
 
genius
  piece of pipelining try doing
  that in maya!
 
a
 

  
  


  

  

  


  

  

  

  

  

  

  
  
  
  
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Re: ice strand grass

2016-03-01 Thread Kris Rivel
Just an update...so instances on strands are not really supported in
Redshift...yet...but its on the to-do list for this year. Going to probably
check out the Forrester plugin for this in the meantime.

Kris

On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdy 
wrote:

> I haven't tried this with RS, but Tim Crowson has made some nifty tools for
> working with Redshift proxies. I don't know if they can help you with your
> current scenario, but in case you did not know them  here goes:
>
> http://www.timcrowson.com/redshift-proxy-manager/
>
> http://www.timcrowson.com/loop-redshift-proxy-sequence/
>
>
>
> /MB
>
>
>
> > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel  >:
> >
> >
> > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> > have Arnold but maybe it will still work...will let you know.
> >
> > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
> > wrote:
> >
> > > Kris I didn't see if you render with Redshift or Arnold - Arnold does
> > > support
> > > deformed instances on strands - I have used it to create a grassfield
> with
> > > turbulent wind.
> > >
> > > I have sent you a simple scene demonstrating the setup.
> > >
> > > /Morten
> > >
> > >
> > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <
> krisri...@gmail.com
> > > >:
> > > >
> > > >
> > > > Ohwell that would suck. I may just have to animate the objects
> and
> > > > instance them...bummer!
> > > >
> > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <
> facialdel...@gmail.com
> > > >
> > > > wrote:
> > > >
> > > > > Just to be sure, as far as I know, Strand deforming objects, like
> Rob
> > > > > showed, only render in MR.
> > > > > I don't think RS does it, and I'm not sure for Arnold.
> > > > >
> > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> > > wrote:
> > > > >
> > > > >> Thanks Olivier...that helps...going to look at that.
> > > > >>
> > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I
> did
> > > > >> this same setup (from what I can see in your image) and I'm
> getting
> > > > >> instances on the hairs but they're not deforming even in the
> render.
> > > Is
> > > > >> this tree on the simulation stack? What other nodes do you have in
> > > there?
> > > > >> What settings for the emit strands are you using?
> > > > >>
> > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <
> tekano@gmail.com>
> > > > >> wrote:
> > > > >>
> > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair,
> applied
> > > > >>> lizard instance shape to few guide hairs, applied the strand
> deform
> > > flag
> > > > >>> and all lizards perform as requested
> > > > >>>
> > > > >>> [image: Inline images 1]
> > > > >>>
> > > > >>> really not sure what you are doing wrong !
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> On 27 February 2016 at 14:36, Kris Rivel 
> > > wrote:
> > > > >>>
> > > >  Rob...thanks...that does help with keeping one instance but they
> > > still
> > > >  don't bend/move with the strand dynamics. Olivier...this looks
> > > >  interesting
> > > >  and I'm trying that too but I can't get it to work. The node is
> red
> > > no
> > > >  matter what I do and all the links to the authors site and
> vimeo are
> > > >  down.
> > > > 
> > > >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > > >  facialdel...@gmail.com> wrote:
> > > > 
> > > > > There is also the PLND Deform By Strand (I think it is still on
> > > > > Rray.de) that physicaly deform the polymesh along the strand.
> > > > > Can be slow with many strands.
> > > > >
> > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> > > tekano@gmail.com>
> > > > > wrote:
> > > > >
> > > > >> there is a checkbox 'loft shape along strand'
> > > > >>
> > > > >> On 27 February 2016 at 02:35, Kris Rivel  >
> > > wrote:
> > > > >>
> > > > >>> Yeah no go with hairs...so using ice. But now...I still quite
> > > figure
> > > > >>> out how to get strand dynamics to play nice with instancing.
> > > Anyone
> > > > >>> have
> > > > >>> some pointers? I have some nice strands blowing around but
> when
> > > I hook
> > > > >>> up
> > > > >>> my set instance shape or particle shape, it basically seems
> to
> > > create
> > > > >>> an
> > > > >>> instance at each segment on the strand! So they move around
> but
> > > only
> > > > >>> because they're generated at each segment point. How can I
> get
> > > one
> > > > >>> instance
> > > > >>> to be applied to one strand and bend with the strand like a
> > > chain? Any
> > > > >>> sample scenes or vids that show how to do this?
> > > > >>>
> > > > >>> Kris
> > > > >>>
> > > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <
> matt...@gmail.com>
> > > > >>> wrote:
> > > > >>>
> > > >  If you're using redshift you might be out of luck though,
> don't
> > > >  think they have deforming ins

Re: City generator?

2016-03-01 Thread Steven Caron
they can do it now in xgen... but the tech is really about the asset
management, which we have already working in maya.

On Tue, Mar 1, 2016 at 10:33 AM, adrian wyer  wrote:

> that Athens tech demo is still the shit!!
>
>
>
> genius piece of pipelining try doing that in maya!
>
>
>
> a
>
>
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: City generator?

2016-03-01 Thread adrian wyer
that Athens tech demo is still the shit!!

 

genius piece of pipelining try doing that in maya!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel
Brassard
Sent: 01 March 2016 17:33
To: softimage
Subject: Re: City generator?

 

What about using Fabric engine to generate the city, similar to the work of
WHISKYTREE?

 

https://vimeo.com/85581391

https://vimeo.com/71148018

 

On Tue, Mar 1, 2016 at 12:22 PM, Sven Constable 
wrote:

yeah, I think that was it.


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, March 01, 2016 5:43 PM
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Some of the details sound like you might be thinking of MassMotion, but
that's a crowd/evacuation simulator, not a city generator. IIRC it was
originally based on Behavior, but was later updated to use ICE and I think
it's completely standalone now.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, March 01, 2016 6:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

i remember that, wasn't it like $100,000 or something?


a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: 29 February 2016 20:56
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Btw I remember a company several years ago, using XSI to build a similar
thing to CityEngine. It was quite decent stuff. They had a dedicated website
for the product and it was heavily based on Softimage. Wasn't it launched as
a standalone application based on ICE? I'm pretty sure I saw a video by that
company showing the XSI GUI within the standalone application they were
selling. I remember because I was wondering how they would have sold it with
the XSI codebase somehow involved. Maybe the Foundation version of Soft?
Probably a guy on the list was working on it or posted the link to it. Can't
remember, my head hurts. :)

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Monday, February 29, 2016 8:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

Esri CityEngine is truly something else because it revolves around the
architecture and urbanist language and being procedural allow for a much
more sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some
architecture landscape anything else is truly a toy in comparison, and the
proof of time will certainly tell. Meaning, today may look like a curve
duplication does the job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it
requires certain knowledge that is in the realm of cloth manufacturing (MD)
or architecture (CE), my guess is that you want get a young clever guy with
a degree in architecture to help you out, I sincerely believe  the pay off
will be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
>
> I have pored over Esri's site and their reseller here in DK but no
> pricing available without actually contacting them. Smells expensive
> too :)
>
> I think I will fall back on some simpler methods with curve
> duplication and scattering for this one.
>
> /Morten
>
>
>
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
>>
>>
>> CityEngine is amazing, but very expensive. We've used it several
>> times in the past. I think it now has some sort of link to Houdini to
>> be able to work procedurally directly in Houdini.
>>
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more
>>> irregular and organic looking cityscapes. I found the tool I was
>>> thinking of - unfortunately it was not ICE based:
>>>
>>> http://www.esri.com/software/cityengine
>>>
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>>
>>>
>>> Morten
>>>
>>>
>>>
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :


 I did this really simple one:-

 https://vimeo.com/5200892



 On 22 February 2016 at 13:00, Morten Bartholdy
 
>>> wrote:

> Thanks Sven - I will check that one out :)
>
> MB
>
>
>
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>>
>>
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>>
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> Morten Bart

Re: City generator?

2016-03-01 Thread Daniel Brassard
What about using Fabric engine to generate the city, similar to the work of
WHISKYTREE?

https://vimeo.com/85581391
https://vimeo.com/71148018

On Tue, Mar 1, 2016 at 12:22 PM, Sven Constable 
wrote:

> yeah, I think that was it.
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame
> Fuller
> Sent: Tuesday, March 01, 2016 5:43 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: City generator?
>
> Some of the details sound like you might be thinking of MassMotion, but
> that's a crowd/evacuation simulator, not a city generator. IIRC it was
> originally based on Behavior, but was later updated to use ICE and I think
> it's completely standalone now.
>
> gray
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
> Sent: Tuesday, March 01, 2016 6:49 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: City generator?
>
> i remember that, wasn't it like $100,000 or something?
>
>
> a
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven
> Constable
> Sent: 29 February 2016 20:56
> To: softimage@listproc.autodesk.com
> Subject: RE: City generator?
>
> Btw I remember a company several years ago, using XSI to build a similar
> thing to CityEngine. It was quite decent stuff. They had a dedicated
> website
> for the product and it was heavily based on Softimage. Wasn't it launched
> as
> a standalone application based on ICE? I'm pretty sure I saw a video by
> that
> company showing the XSI GUI within the standalone application they were
> selling. I remember because I was wondering how they would have sold it
> with
> the XSI codebase somehow involved. Maybe the Foundation version of Soft?
> Probably a guy on the list was working on it or posted the link to it.
> Can't
> remember, my head hurts. :)
>
> sven
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
> Sent: Monday, February 29, 2016 8:36 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: City generator?
>
> Esri CityEngine is truly something else because it revolves around the
> architecture and urbanist language and being procedural allow for a much
> more sophisticated and realistic result.
>
> It is not cheap (last time I checked) but if you need to do some
> architecture landscape anything else is truly a toy in comparison, and the
> proof of time will certainly tell. Meaning, today may look like a curve
> duplication does the job, in 3-5 years you will want to hide.
>
> Ultimately, like Marvellous Designer, and any other specialised tool, it
> requires certain knowledge that is in the realm of cloth manufacturing (MD)
> or architecture (CE), my guess is that you want get a young clever guy with
> a degree in architecture to help you out, I sincerely believe  the pay off
> will be certainly there.
>
> hope it makes sense.
> jb
>
>
>
>
> > On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> >
> > I have pored over Esri's site and their reseller here in DK but no
> > pricing available without actually contacting them. Smells expensive
> > too :)
> >
> > I think I will fall back on some simpler methods with curve
> > duplication and scattering for this one.
> >
> > /Morten
> >
> >
> >
> >> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
> :
> >>
> >>
> >> CityEngine is amazing, but very expensive. We've used it several
> >> times in the past. I think it now has some sort of link to Houdini to
> >> be able to work procedurally directly in Houdini.
> >>
> >> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> >>> Thanks Chris, but I am looking for something that allows for more
> >>> irregular and organic looking cityscapes. I found the tool I was
> >>> thinking of - unfortunately it was not ICE based:
> >>>
> >>> http://www.esri.com/software/cityengine
> >>>
> >>> https://www.youtube.com/watch?v=aFRqSJFp-I0
> >>>
> >>>
> >>> Morten
> >>>
> >>>
> >>>
>  Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
>  :
> 
> 
>  I did this really simple one:-
> 
>  https://vimeo.com/5200892
> 
> 
> 
>  On 22 February 2016 at 13:00, Morten Bartholdy
>  
> >>> wrote:
> 
> > Thanks Sven - I will check that one out :)
> >
> > MB
> >
> >
> >
> >> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> >> :
> >>
> >>
> >> Theres also CityEngine. I have no clue about pricing.
> >> http://www.esri.com/software/cityengine
> >>
> >>
> >> -Original Message-
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> >> Morten Bartholdy
> >> Sent: Monday, February 22, 2016 1

RE: City generator?

2016-03-01 Thread Sven Constable
yeah, I think that was it. 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, March 01, 2016 5:43 PM
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Some of the details sound like you might be thinking of MassMotion, but
that's a crowd/evacuation simulator, not a city generator. IIRC it was
originally based on Behavior, but was later updated to use ICE and I think
it's completely standalone now.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, March 01, 2016 6:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

i remember that, wasn't it like $100,000 or something?


a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: 29 February 2016 20:56
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Btw I remember a company several years ago, using XSI to build a similar
thing to CityEngine. It was quite decent stuff. They had a dedicated website
for the product and it was heavily based on Softimage. Wasn't it launched as
a standalone application based on ICE? I'm pretty sure I saw a video by that
company showing the XSI GUI within the standalone application they were
selling. I remember because I was wondering how they would have sold it with
the XSI codebase somehow involved. Maybe the Foundation version of Soft?
Probably a guy on the list was working on it or posted the link to it. Can't
remember, my head hurts. :)

sven 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Monday, February 29, 2016 8:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

Esri CityEngine is truly something else because it revolves around the
architecture and urbanist language and being procedural allow for a much
more sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some
architecture landscape anything else is truly a toy in comparison, and the
proof of time will certainly tell. Meaning, today may look like a curve
duplication does the job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it
requires certain knowledge that is in the realm of cloth manufacturing (MD)
or architecture (CE), my guess is that you want get a young clever guy with
a degree in architecture to help you out, I sincerely believe  the pay off
will be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> 
> I have pored over Esri's site and their reseller here in DK but no 
> pricing available without actually contacting them. Smells expensive 
> too :)
> 
> I think I will fall back on some simpler methods with curve 
> duplication and scattering for this one.
> 
> /Morten
> 
> 
> 
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
>> 
>> 
>> CityEngine is amazing, but very expensive. We've used it several 
>> times in the past. I think it now has some sort of link to Houdini to 
>> be able to work procedurally directly in Houdini.
>> 
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more 
>>> irregular and organic looking cityscapes. I found the tool I was 
>>> thinking of - unfortunately it was not ICE based:
>>> 
>>> http://www.esri.com/software/cityengine
>>> 
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>> 
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :
 
 
 I did this really simple one:-
 
 https://vimeo.com/5200892
 
 
 
 On 22 February 2016 at 13:00, Morten Bartholdy 
 
>>> wrote:
 
> Thanks Sven - I will check that one out :)
> 
> MB
> 
> 
> 
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>> 
>> 
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>> 
>> 
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
>> Morten Bartholdy
>> Sent: Monday, February 22, 2016 11:07 AM
>> To: Userlist, Softimage
>> Subject: City generator?
>> 
>> I thought I once saw an ICE based City Generator system for XSI, 
>> but I
> might
>> be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
>> - I am looking for something that allow you to do road and 
>> cityblock
> layout
>> and position buildings procedurally based on that. Do any of you
>>> 

RE: City generator?

2016-03-01 Thread Grahame Fuller
Some of the details sound like you might be thinking of MassMotion, but that's 
a crowd/evacuation simulator, not a city generator. IIRC it was originally 
based on Behavior, but was later updated to use ICE and I think it's completely 
standalone now.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, March 01, 2016 6:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

i remember that, wasn't it like $100,000 or something?


a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: 29 February 2016 20:56
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Btw I remember a company several years ago, using XSI to build a similar thing 
to CityEngine. It was quite decent stuff. They had a dedicated website for the 
product and it was heavily based on Softimage. Wasn't it launched as a 
standalone application based on ICE? I'm pretty sure I saw a video by that 
company showing the XSI GUI within the standalone application they were 
selling. I remember because I was wondering how they would have sold it with 
the XSI codebase somehow involved. Maybe the Foundation version of Soft?
Probably a guy on the list was working on it or posted the link to it. Can't 
remember, my head hurts. :)

sven 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Monday, February 29, 2016 8:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

Esri CityEngine is truly something else because it revolves around the 
architecture and urbanist language and being procedural allow for a much more 
sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some architecture 
landscape anything else is truly a toy in comparison, and the proof of time 
will certainly tell. Meaning, today may look like a curve duplication does the 
job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it 
requires certain knowledge that is in the realm of cloth manufacturing (MD) or 
architecture (CE), my guess is that you want get a young clever guy with a 
degree in architecture to help you out, I sincerely believe  the pay off will 
be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> 
> I have pored over Esri's site and their reseller here in DK but no 
> pricing available without actually contacting them. Smells expensive 
> too :)
> 
> I think I will fall back on some simpler methods with curve 
> duplication and scattering for this one.
> 
> /Morten
> 
> 
> 
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
>> 
>> 
>> CityEngine is amazing, but very expensive. We've used it several 
>> times in the past. I think it now has some sort of link to Houdini to 
>> be able to work procedurally directly in Houdini.
>> 
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more 
>>> irregular and organic looking cityscapes. I found the tool I was 
>>> thinking of - unfortunately it was not ICE based:
>>> 
>>> http://www.esri.com/software/cityengine
>>> 
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>> 
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :
 
 
 I did this really simple one:-
 
 https://vimeo.com/5200892
 
 
 
 On 22 February 2016 at 13:00, Morten Bartholdy 
 
>>> wrote:
 
> Thanks Sven - I will check that one out :)
> 
> MB
> 
> 
> 
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>> 
>> 
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>> 
>> 
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
>> Morten Bartholdy
>> Sent: Monday, February 22, 2016 11:07 AM
>> To: Userlist, Softimage
>> Subject: City generator?
>> 
>> I thought I once saw an ICE based City Generator system for XSI, 
>> but I
> might
>> be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
>> - I am looking for something that allow you to do road and 
>> cityblock
> layout
>> and position buildings procedurally based on that. Do any of you
>>> know of
> a
>> good system, even if not xsi based?
>> 
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the

Re: Pass struct from Tool to Operator

2016-03-01 Thread Andrew Prostrelov
Many thanks to Oleg Bliznuk, we found what cause this problem:
oCustomOperator.PutAlwaysEvaluate(true);
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RE: City generator?

2016-03-01 Thread adrian wyer
i remember that, wasn't it like $100,000 or something?


a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: 29 February 2016 20:56
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

Btw I remember a company several years ago, using XSI to build a similar
thing to CityEngine. It was quite decent stuff. They had a dedicated website
for the product and it was heavily based on Softimage. Wasn't it launched as
a standalone application based on ICE? I'm pretty sure I saw a video by that
company showing the XSI GUI within the standalone application they were
selling. I remember because I was wondering how they would have sold it with
the XSI codebase somehow involved. Maybe the Foundation version of Soft?
Probably a guy on the list was working on it or posted the link to it. Can't
remember, my head hurts. :)

sven 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Monday, February 29, 2016 8:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

Esri CityEngine is truly something else because it revolves around the
architecture and urbanist language and being procedural allow for a much
more sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some
architecture landscape anything else is truly a toy in comparison, and the
proof of time will certainly tell. Meaning, today may look like a curve
duplication does the job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it
requires certain knowledge that is in the realm of cloth manufacturing (MD)
or architecture (CE), my guess is that you want get a young clever guy with
a degree in architecture to help you out, I sincerely believe  the pay off
will be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> 
> I have pored over Esri's site and their reseller here in DK but no 
> pricing available without actually contacting them. Smells expensive 
> too :)
> 
> I think I will fall back on some simpler methods with curve 
> duplication and scattering for this one.
> 
> /Morten
> 
> 
> 
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
>> 
>> 
>> CityEngine is amazing, but very expensive. We've used it several 
>> times in the past. I think it now has some sort of link to Houdini to 
>> be able to work procedurally directly in Houdini.
>> 
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more 
>>> irregular and organic looking cityscapes. I found the tool I was 
>>> thinking of - unfortunately it was not ICE based:
>>> 
>>> http://www.esri.com/software/cityengine
>>> 
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>> 
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :
 
 
 I did this really simple one:-
 
 https://vimeo.com/5200892
 
 
 
 On 22 February 2016 at 13:00, Morten Bartholdy 
 
>>> wrote:
 
> Thanks Sven - I will check that one out :)
> 
> MB
> 
> 
> 
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>> 
>> 
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>> 
>> 
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
>> Morten Bartholdy
>> Sent: Monday, February 22, 2016 11:07 AM
>> To: Userlist, Softimage
>> Subject: City generator?
>> 
>> I thought I once saw an ICE based City Generator system for XSI, 
>> but I
> might
>> be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
>> - I am looking for something that allow you to do road and 
>> cityblock
> layout
>> and position buildings procedurally based on that. Do any of you
>>> know of
> a
>> good system, even if not xsi based?
>> 
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> 
 
 
 
 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 

Re: Fabric Engine 2.1

2016-03-01 Thread Tim Bolland
Great work guys! Jumping into this as we speak.

From: Eric Thivierge 
Sent: Monday, February 29, 2016 6:35 PM
To: softimage@listproc.autodesk.com 
Subject: Fabric Engine 2.1

Hey all,

There is a new Fabric Engine release 2.1 that is now out. You can check out 
these 2 videos, one which is the overview of the full release and the other 
covering the new Attribute presets.

Overview
https://vimeo.com/156810384

Attributes Presets
https://vimeo.com/156543124


Some highlights:

  a.. Environment variables automatically set within Fabric for Softimage 
plugin to make it easier to get up and running without having to set variables 
by hand.


  b.. Xfo and Mat44 arrays are now supported in Softimage so you can easily 
drive kinematics for arrays of objects.


  c.. The Value Editor in 2.0.x had its quirks. The good news is that it has 
been completely rewritten and we now have a really good foundation to add more 
tricks in the future. We’ve added some pretty useful elements like spin boxes 
and now you can skin it with QSS.


  d.. The 'time to usefulness' in Canvas has been longer than we intended. To 
help with this, we have added dozens of new presets and samples. Some of you 
have already seen these in the daily builds, but there are a few new goodies 
that we held back for the release itself - check out the new Attributes Presets 
in 2.1!


  e.. * Attribute Presets * 
a.. Getting and setting attribute values 
b.. Conversion between attribute types 
c.. Debug drawing facilities 
d.. Presets for basic math and vector math 
e.. Geometry math presets 
f.. Closest point and raycast presets 
g.. Transfer attributes between geometries


  f.. It's been difficult to figure out what’s gone wrong when a graph fails or 
has a broken connection. The new Diagnostics Window should save you lots of 
time and aggravation if / when this happens.


  g.. There are loads of other things in this release, like the new 
CanvasDeformer node in Fabric for Maya that is 4-5x faster than using 
CanvasNode, and conveniences like being able to drag and drop a .canvas file 
into Canvas.


Release Notes:
http://docs.fabric-engine.com/FabricEngine/2.1.0/HTML/ReleaseNotes/2.1.0.html#relnotes-2-1-0

Forum Announcement:
http://forums.fabricengine.com/discussion/305/fabric-2-1-is-here


Cheers,



Eric Thivierge
http://www.ethivierge.com



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Re: Pass struct from Tool to Operator

2016-03-01 Thread Andrew Prostrelov
Hi guys. Yesterday i mention problem with userdata in Operators.
I thought that each time i PutUserData to an OperatorContext it lies in
this object instance,
and each Operator would have its own UserData, with its own allocated
memory for data structure.
But as i said yesterday i mention that its not.
The 1st Operator added to modelling stack would have pointer to 1st
allocated dynamic memory in UserData.
The 2nd Operator added to modelling stack would have 1st AND 2nd allocated
dynamic memory in UserData.
And so on.
So i can't find out why does it happen. I wrote simple dummy plugin, to
demonstrate the problem.
This plugin simply create Operator and apply it to selected object edges.

To reproduce this problem select edge-loop and run:
Application.avDuplicateStart()
Then select another one edge-loop and run it again:
Application.avDuplicateStart()
And you see that on a second run it would print to log both pointers to
allocated memory from UserData
( currently and previously applied ). On a third run it would print three
of them and so on.

Here is the source code of dummy plugin:
https://www.dropbox.com/sh/pi33a9l8miilu1o/AAAftxU3ppDXo7_j2CxWCOK1a?dl=0

And here is a part of Operator callbacks:

SICALLBACK avDuplicate_Init( CRef& in_ctxt )
{
Application().LogMessage(L"Operator: init callback ");

OperatorContext opCtxt( in_ctxt );
//std::shared_ptr opDataPtr (new OperatorData);

// create pointer to struct OpData allocated for curent
CustomOperator in dynamic memory
OperatorData* opDataPtr = new OperatorData;
CValue opptrValue = (CValue::siPtrType) opDataPtr;
OperatorData& opData = (*opDataPtr);
opCtxt.PutUserData( opptrValue );

// set default value
opData.merge =
false;


Application().LogMessage(L"[init] ptrValue" +
CValue(opptrValue).GetAsText());

return CStatus::OK;
}
SICALLBACK avDuplicate_Define( CRef& in_ctxt )
{
Application().LogMessage(L"Operator: define callback ");

Context ctxt( in_ctxt );
CustomOperator
oCustomOperator;

Parameter oParam;
CRef oPDef;
Factory oFactory =
Application().GetFactory();

oCustomOperator =
ctxt.GetSource();


//! CUSTOMOPERATOR PARAMETERS:
oPDef =
oFactory.CreateParamDef(L"merge",CValue::siBool,siPersistable |
siKeyable,L"",L"",CValue(false),0,1,0,1);
oCustomOperator.AddParameter(oPDef,oParam);

oCustomOperator.PutAlwaysEvaluate(true);

oCustomOperator.PutDebug(0);

return CStatus::OK;
}
SICALLBACK avDuplicate_Update( CRef& in_ctxt )
{
Application().LogMessage(L"Operator: update callback ");

OperatorContext opCtxt( in_ctxt ) ;
CValue opptrValue = opCtxt.GetUserData();
OperatorData* opDataPtr =
(OperatorData*)(CValue::siPtrType)opptrValue;
OperatorData& opData = (*opDataPtr);

// we would toggle this value to differentiate applied Operators
opData.merge = opCtxt.GetParameterValue(L"merge");

Application().LogMessage(L"[update] ptrValue: " +
CValue(opptrValue).GetAsText());
Application().LogMessage(L"[update] opData.merge: " +
CValue(opData.merge).GetAsText());

return CStatus::OK;
}
SICALLBACK avDuplicate_Term( CRef& in_ctxt )
{
Application().LogMessage(L"Operator: term callback ");

OperatorContext opCtxt( in_ctxt ) ;
CValue opptrValue = opCtxt.GetUserData();
OperatorData* opDataPtr =
(OperatorData*)(CValue::siPtrType)opptrValue;
delete opDataPtr;

return CStatus::OK;
}
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