RE: OpenGL captcha
Not sure what you mean by "OpenGL captcha realisation" but EditTextString is not using OpenGL and just displays a windows text editing control on top of the OpenGL viewport. The reason why it can only be used in the MouseUpCallback is because control will be transferred to the edit control. I seem to remember that bad things will happen if it is called from mouse down or drag which is why it is disallowed. :-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov Sent: 22 May 2016 19:14 To: softimage@listproc.autodesk.com Subject: OpenGL captcha Oh can't wait to test it am digging through bboxtransfromtool from XSI API examples and there are intersting OpenGL captcha realisation used in this tool. But the problem is that ToolContext.EditTextString() available from CustomTool.MouseUp() callback only. So i guess maybe some one have any ideas about OpenGL captcha realisation so we can use it from any place of a plugin Tool. Maybe some link or anything ? The part of tool that i talking about called DimensionTool or something like that. <>-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: modding
Well if can help email me, a long time ago. About 6month before AD bought softimage I work on the special projects team at softimage as the game pipeline consultant so I have dug into a few modding frameworks. On Wed, May 18, 2016 at 3:09 AM, Chris Marshall wrote: > OK Thanks Jentzen, > I'll take a look. So far haven't got far with this but keen to develop > some basic understanding of the process. > Cheers > > > On 16 May 2016 at 23:08, jentzen mooney wrote: > >> I am not sure what kind area of modding you want to focus on, >> I would choose the version that has most supported tools, but I am sure >> once you find the file formats you will be golden >> Here is one forum list of tools >> >> http://www.twcenter.net/forums/showthread.php?619470-Tools-Tutorials-and-Resources-%28updated-Sept-17th%29 >> >> Here is another >> http://www.twcenter.net/wiki/M2TW_Modding_Tools >> >> happy modding >> >> On Thu, Feb 25, 2016 at 2:41 AM, Chris Marshall < >> chrismarshal...@gmail.com> wrote: >> >>> Hi All, >>> Slightly off at a tangent. Anyone know anything about modding Total War? >>> I've never done anything like that before and have no idea where to start? >>> What copy of Total War do I need? Where do I start? >>> >>> Cheers >>> >>> >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya the server destroyer
PS: I am currently creating a small tool to test the network transfer speed from a fileserver to multiple machines at the same time for our own investigation. I think I can release that to the public once it is finished (in a week?). Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night |> -Original Message- |> From: softimage-boun...@listproc.autodesk.com |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf |> Of Morten Bartholdy |> Sent: Monday, May 23, 2016 10:43 AM |> To: Steve Parish; softimage@listproc.autodesk.com |> Subject: Re: Maya the server destroyer |> |> Hmm - we don't really have any problems with Maya and RR |> even on large scenes. As Ed said, when simulating, cache |> locally and distribute the cache to render clients in a |> local temp folder - this lightens the network load quite a |> lot, and definately use tiled, mipmapped textures if your |> renderer supports it. With Arnold this makes a huge difference. |> |> We actually only have problems which are more related to |> Vray being a memoryhog. Perhaps you have other bottleneck |> in your network? |> |> //Morten |> |> |> |> > Den 20. maj 2016 klokken 19:16 skrev Steve Parish |> : |> > |> > |> > My Maya misery continues.. |> > |> > We can't seem to be able to submit jobs without bringing |> the server to |> > its knees. Anything with simulation or large scenes just jams |> > everything up. I can only really submit to 3 machines. |> > |> > We're using Royal Render.. |> > |> > Any suggestions? |> > |> > Thanks |> > Steve P |> > -- |> > Softimage Mailing List. |> > To unsubscribe, send a mail to |> softimage-requ...@listproc.autodesk.com with "unsubscribe" |> in the subject, and reply to confirm. |> -- |> Softimage Mailing List. |> To unsubscribe, send a mail to |> softimage-requ...@listproc.autodesk.com with "unsubscribe" |> in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya the server destroyer
Hmm - we don't really have any problems with Maya and RR even on large scenes. As Ed said, when simulating, cache locally and distribute the cache to render clients in a local temp folder - this lightens the network load quite a lot, and definately use tiled, mipmapped textures if your renderer supports it. With Arnold this makes a huge difference. We actually only have problems which are more related to Vray being a memoryhog. Perhaps you have other bottleneck in your network? //Morten > Den 20. maj 2016 klokken 19:16 skrev Steve Parish : > > > My Maya misery continues.. > > We can't seem to be able to submit jobs without bringing the server to its > knees. Anything with simulation or large scenes just jams everything up. I > can only really submit to 3 machines. > > We're using Royal Render.. > > Any suggestions? > > Thanks > Steve P > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #265
That is the first version I used on a job, skipping v.1.0 alltogether and started transitioning from Softimage 3D to XSI 1.4 if I remember correctly. Good times. //Morten > Den 20. maj 2016 klokken 21:09 skrev Stephen Blair : > > > Softimage XSI 2.0 Experience CD from 2002 > http://wp.me/powV4-3jO > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.