Re: object parenting in maya

2016-09-22 Thread Artur W
How's Katana?
I am about to start learning it.

Artur

2016-09-22 8:35 GMT+02:00 Angus Davidson :

> I might have lost the battle about which dcc to teach our kids, Maya was
> not my choice, but I didnt loose the war with regards to lighting and
> rendering. We do that in Octane standalone. It teaches the kids some solid
> pipeline skills (ie exporting the alembics and making sure that all of
> their work is ready to be picked up by someone else) and it means we don’t
> have to light or render in Maya ;)
>
>
>
> Now just have the battle to get them to drop After effects and move to
> fusion ;)
>
>
>
> Kind regards
>
>
>
> Angus
>
>
>
> *From: *Artur W 
> *Reply-To: *"softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Date: *Wednesday, 21 September 2016 at 2:55 PM
> *To: *"softimage@listproc.autodesk.com" 
>
> *Subject: *Re: object parenting in maya
>
>
>
> I have a "privilege" working on maya for some time now and I can't
> remember when I was this nerve wreck I am today. I do lighting mainly and I
> walk out home brain dead every day.
>
> This sophisticated torture they call hypershade and node editor and the
> choices they made making it, is mind blowing.
>
> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>
>
>
> Si in comparison is a caress I don't deserve.
>
>
>
> Artur
>
>
>
> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic :
>
> Same, luckily the program has been modified so much with various in house
> plugins i dont really even know its maya, untill it crashes, messes up the
> connections randomly or i open hypershade...
>
> Who am i kidding...
>
>
>
> On Tue, Sep 20, 2016 at 6:45 PM, Artur W  wrote:
>
> Yeahhh. Problem is I have to use it at work
>
>
>
> Artur
>
>
>
> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel :
>
> Well I just hope Maya will stay shitty for ever, as it deserves to be.
>
>
>
> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
> yes, they could *at least*.
>
> I´m keeping my hopes up from 2012 when the SI dev team told us they would
> migrate
>
> some stuff from SI to MA, in 2018.
>
> Back then, it seemed very far. SI went down the drains, and now there are
> 2 more years
>
> to go for the waitlet´s see what MA would look like in 2018, and
> better yet, let´s hope the dev team
>
> really pushes the software *awkardness* to simplistic-intuitive-5-year-
> old-kid-can-do-this-all-friendly-smiley-teddily-face
>
> ease of use, like we had on Softimage.
>
> 2 cents.
>
>
>
>
>
> On Tue, Sep 20, 2016 at 9:29 AM, Artur W  wrote:
>
> AMEN
>
>
>
> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic :
>
> As a amatter of fact I ended up rigging char again in SI and completing
> animation allready.
>
> Not a single solution actualy worked due to all that transfering form hand
> to object and back to hand.. I will record one video to show exactly issue
> which will probably make things more clear just to get a bit time for it.
>
> All in all, animating prop being manipulated by hands exchanging and
> moving with constrains.. argh..
>
> When they already cannibalized SI they could at least learn how to handle
> important things like this.
>
> All the view port glitter and fancy stuff doesn't mean anything for
> everyday work.
>
> ᐧ
>
>
>
> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker  wrote:
>
> There are offset attributes. You can see them (and 'update' them) in the
> attribute editor for the constraint. IMO they are unintuitive to animate
> and are best left to storage of static values. I've seen animators get so
> far into the weeds with those that their cigarette consumption shoots to
> astronomical levels, so for your health I recommend Mladen's solution.
>
>
>
> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens 
> wrote:
>
> How troublesome You’d think there are constraint offset keys that is
> animated like in SI with and without the transform keys?
>
>
>
> -Draise
>
>
>
> *From: *Mladen Kevic 
> *Sent: *19 September 2016 16:30
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: object parenting in maya
>
>
>
> constrain it to the Null (locator) and in meantime while it's in FK move
> animate null to new position.
>
>
>
> hope it's help
>
>
>
> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale  wrote:
>
> No you can't,
>
> If you have a point constraint on an object, make sure you aren't keying
> that objects translation channels. It breaks the constraint otherwise.
>
> Same for Orient and Scale.
>
>
>
> Adam
>
>
>
> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic 
> wrote:
>
> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
> the point where it was constrained and not at the position where it is now
> when I want it to stay. And also just adding keyframe on arm and then
> removing weight is not working as well.
>
> That is all source of the problem at first place. That weight isn't
> working in maya as it is working in SI.  As you know you just splash
> keyframe  with weight 1, move a f

OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Pierre Schiller
What´s up everyone? How do you do?
Go to behance. Try to select (or suggest) you made something with Autodesk
Softimage, the item list on the subject erases itself, and Autodesk
Softimage doesn´t get input as a product anymore.

Darn. AD did a brilliant job erasing us from the map on America.

Fortunately on the other side of the planet, Softimage continues to hit
hard. Another game conference, and CG production, shows how ROBUST (and I
want it emphasize it on a Schwarzenegger accent) is Softimage in Japan!

Open this URL so that this post is not only about bad news...
https://entry.cgworld.jp/column/post/201609-cedec-cell.html

The CG World JP workbook on 2016 is about street fighter V and guilty gear
XXrd. A lot of tech screencaps and concepts, just in case you´re wondering
how HIGH concept ASIA always had of softimage.

Cheers.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Re: OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Olivier Jeannel
Banzai !
I'd rather learn japanese rather than Maya !

Le 22 sept. 2016 16:38, "Pierre Schiller" 
a écrit :

> What´s up everyone? How do you do?
> Go to behance. Try to select (or suggest) you made something with Autodesk
> Softimage, the item list on the subject erases itself, and Autodesk
> Softimage doesn´t get input as a product anymore.
>
> Darn. AD did a brilliant job erasing us from the map on America.
>
> Fortunately on the other side of the planet, Softimage continues to hit
> hard. Another game conference, and CG production, shows how ROBUST (and I
> want it emphasize it on a Schwarzenegger accent) is Softimage in Japan!
>
> Open this URL so that this post is not only about bad news...
> https://entry.cgworld.jp/column/post/201609-cedec-cell.html
>
> The CG World JP workbook on 2016 is about street fighter V and guilty gear
> XXrd. A lot of tech screencaps and concepts, just in case you´re wondering
> how HIGH concept ASIA always had of softimage.
>
> Cheers.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Dave Gallagher Softimage


They haven't stopped me from using it. A new character I rigged all in 
Softimage (then ported to Maya):


http://www.animschoolblog.com/2016/09/animschools-new-character-maggie.html


On 9/22/2016 8:37 AM, Pierre Schiller wrote:

What´s up everyone? How do you do?
Go to behance. Try to select (or suggest) you made something with 
Autodesk Softimage, the item list on the subject erases itself, and 
Autodesk Softimage doesn´t get input as a product anymore.


Darn. AD did a brilliant job erasing us from the map on America.

Fortunately on the other side of the planet, Softimage continues to 
hit hard. Another game conference, and CG production, shows how ROBUST 
(and I want it emphasize it on a Schwarzenegger accent) is Softimage 
in Japan!


Open this URL so that this post is not only about bad news...
https://entry.cgworld.jp/column/post/201609-cedec-cell.html

The CG World JP workbook on 2016 is about street fighter V and guilty 
gear XXrd. A lot of tech screencaps and concepts, just in case you´re 
wondering how HIGH concept ASIA always had of softimage.


Cheers.

--
Portfolio 2013 
Cinema & TV production
Video Reel 


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.