Re: Preserve UV methods after PolygonMesh.Set()

2016-11-09 Thread Andrew Prostrelov
Ok. I would try it all over again. Maybe i forgot something.
But .To be sure that i didn't do something wrong here are a couple of
additional details.

this is how i get CRefs and connect ports:
http://take.ms/bkaXi
http://take.ms/VZUAk

here is the modelling stack with cluster after we apply our CustomOperator:
http://take.ms/vEqpu

and here are the same scene and the same cluster after we apply native XSI
tools:
http://take.ms/e6NNA

As you can see after native tools were applied the same clusters have new
components.
Why ?! I don't know. Myabe the native Operators create new components
before they apply Operators. And Operators only move the points ?!
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-09 Thread Pierre Schiller
Merge worked. Thanks everyone for your help.
Though I will try to turn off preview ball on Mat Editor. Thanks :)

On Wed, Nov 9, 2016 at 3:17 AM, Rob Wuijster  wrote:

> Or, if that doesn't help, try to merge the scene into a new one.
> As it is crashing on another pc as well, it could be the scene itself.
>
> Rob
>
> \/-\/\/
>
> On 8-11-2016 22:59, Tenshi Sama wrote:
>
> Exactly, turn off the thumbnail preview. I have the same issues a while
> ago, now i only have "text" materials.; but only in the Material Manager;
> in the render tree i always have thumbnails on.
>
> On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson 
> wrote:
>
>> Turn off the material ball preview, then load your scene.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956> *
>> sdavid...@3danimationmagic.com
>>
>> 3D Animation Magic Facebook page
>> 
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Hello everyone. I´m on a tight deadline, and I have been using arnold
>>> 3.13.0 for my renders.
>>> It all went fine until 2 days ago. My scene crashes every time I dare to
>>> touch the material editor /or/ resize it. I´m cheking the sources for all
>>> of my textures to be path relative to the user of the project folder,
>>> instead of a full path. (pictures/texture/diffuse1K.jpg - is desired)
>>> so I can later share the project.
>>>
>>> But SI crashes. I can´t repath all my textures.
>>>
>>> I followed the recommendations on ex-xsi about leaving the mat editor
>>> open, then opening the scene, but I can´t even start scrolling and the
>>> material editor window, crashes softimage (goes blank). I tested it on
>>> another machine with SI 2015 and goes kap00t as well.
>>>
>>> Please, if anyone could give me directions on where to check, I´d be
>>> more than thankful.
>>>
>>> ps: I have also deleted all backup folders for the scene. Cleared all
>>> .tmp files from windows. but I can´t think of a work around on this one.
>>>
>>> Best regards.
>>> David.
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Diseñador 3D/Multimedia
> web: https://tenshi.carbonmade.com
> # Cel/Whatsapp: (+593) 0984104698
> Guayaquil/Quito-Ecuador
>
>
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> "unsubscribe" in the subject, and reply to confirm.
>
>
>
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>



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Re: Preserve UV methods after PolygonMesh.Set()

2016-11-09 Thread Matt Lind
Operators should not create the Cluster or ClusterProperty.  Both need to 
exist before the operator is applied and connected.

The Cluster should be defined as 'always complete' during creation, not 
marked as such after the fact because the latter doesn't work.  The 
ClusterProperty should then be created and applied to the cluster.  NOTE: 
Most ClusterProperties of type sample can only be applied to Sample Clusters 
defined as always complete.

1) Create sample cluster defining it as 'always complete' .  This should be 
done as the defining argument, not marked after the 
fact.(PolygonMesh.AddCluster( , [name], -1 ) for example).
2) Create ClusterProperty and apply it to the cluster.  example: 
Cluster.AddProperty( "vertex color property", false, [name] ) to do this.
3) Connect operator to the ClusterProperty.  Define separate input and 
output ports on your operator to connect to the property (one to read, the 
other to write), or define a combined input/output port.  The latter is more 
convenient, but the former is more stable.

think modular. Every element should be it's own discrete entity logically 
and physically.  When you try to merge things together or cut corners, 
you'll likely run into issues.


Matt



Date: Wed, 9 Nov 2016 20:08:33 +0300
From: Andrew Prostrelov 
Subject: Re: Preserve UV methods after PolygonMesh.Set()
To: softimage@listproc.autodesk.com

Thanks Matt now the structure and dependencies is more obvious for me.
But still i confused about behaviour of "Sample" cluster attached to
CustomOperator.

That's how i connected in & out ports of CustomOperator:
http://take.ms/saEYZ
After i change geometry (add one additional edge) this cluster wasn't
expanded. It consist of the same number of elements.
I check 'always complete' property of this cluster and the value is "true".
After all new samples elements appear in this cluster but only after i
freez modelling stack.
Also it seams that if i didn't have new samples in my "Sample" cluster i
can't reach UV values of new component from CClusterPropertyElementArray.
And since i connect Cluster object to the out port i can't use
OutputPort.PutValue() (this method works only with Parameters).

So maybe there's a way to force my "sample" cluster to update its elements ?
Or maybe to create and overwrite cluster connected to out port with new
instance of cluster.

The only method i know is to use Geometry.AddCluster(). But i guess it's
not appropriate to create such objects from Operator. 


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Re: Preserve UV methods after PolygonMesh.Set()

2016-11-09 Thread Andrew Prostrelov
Thanks Matt now the structure and dependencies is more obvious for me.
But still i confused about behaviour of "Sample" cluster attached to
CustomOperator.

That's how i connected in & out ports of CustomOperator:
http://take.ms/saEYZ
After i change geometry (add one additional edge) this cluster wasn't
expanded. It consist of the same number of elements.
I check 'always complete' property of this cluster and the value is "true".
After all new samples elements appear in this cluster but only after i
freez modelling stack.
Also it seams that if i didn't have new samples in my "Sample" cluster i
can't reach UV values of new component from CClusterPropertyElementArray.
And since i connect Cluster object to the out port i can't use
OutputPort.PutValue() (this method works only with Parameters).

So maybe there's a way to force my "sample" cluster to update its elements ?
Or maybe to create and overwrite cluster connected to out port with new
instance of cluster.

The only method i know is to use Geometry.AddCluster(). But i guess it's
not appropriate to create such objects from Operator.
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Re: Babies

2016-11-09 Thread Rob Wuijster

Well That escalated quickly...

To all the us citizens on this list:
Good luck the next 4 years. Hopefully it will not be as bad as people 
expect it's going to be :-|


Rob

\/-\/\/

On 9-11-2016 11:13, pete...@skynet.be wrote:

just swap the animation and you’re good to go.
*From:* Toonafish 
*Sent:* Wednesday, November 09, 2016 10:57 AM
*To:* softimage@listproc.autodesk.com 


*Subject:* Re: Babies
pfff, I might have to take it offline, or do a revised version if I 
still want to be able to travel to the US now


;-)


- Ronald


On 11/9/2016 9:24, Thomas Volkmann wrote:


I hope you didn't name that version final_FINAL already.

Olivier Jeannel mailto:facialdel...@gmail.com hat am 8. November 
2016 um 06:19 geschrieben:


Excellent !
On Mon, Nov 7, 2016 at 9:28 PM, toonafish > wrote:


Just a funny litte Mixamo experiment that went overboard ;-)
https://youtu.be/CSjReQFFPRw
-Ronald



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---
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Cyberfish Laboratories |www.cyberfish.nl
Toonafish |www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email:ron...@toonafish.nl  



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Re: Babies

2016-11-09 Thread peter_b
just swap the animation and you’re good to go.

From: Toonafish 
Sent: Wednesday, November 09, 2016 10:57 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Babies

pfff, I might have to take it offline, or do a revised version if I still want 
to be able to travel to the US now

;-) 


- Ronald


On 11/9/2016 9:24, Thomas Volkmann wrote:

  I hope you didn't name that version final_FINAL already.



Olivier Jeannel mailto:facialdel...@gmail.com hat am 8. November 2016 um 
06:19 geschrieben:


Excellent ! 


On Mon, Nov 7, 2016 at 9:28 PM, toonafish  wrote:

  Just a funny litte Mixamo experiment that went overboard ;-) 

  https://youtu.be/CSjReQFFPRw


  -Ronald






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-- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 


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Re: Babies

2016-11-09 Thread Toonafish
pfff, I might have to take it offline, or do a revised version if I 
still want to be able to travel to the US now


;-)


- Ronald


On 11/9/2016 9:24, Thomas Volkmann wrote:


I hope you didn't name that version final_FINAL already.


Olivier Jeannel  hat am 8. November 2016 um 
06:19 geschrieben:


Excellent !


On Mon, Nov 7, 2016 at 9:28 PM, toonafish > wrote:


Just a funny litte Mixamo experiment that went overboard ;-)

https://youtu.be/CSjReQFFPRw


-Ronald




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---
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Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl

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Re: Babies

2016-11-09 Thread Gerbrand Nel

lol
On 2016/11/09 10:24 AM, Thomas Volkmann wrote:


I hope you didn't name that version final_FINAL already.


Olivier Jeannel  hat am 8. November 2016 um 
06:19 geschrieben:


Excellent !


On Mon, Nov 7, 2016 at 9:28 PM, toonafish > wrote:


Just a funny litte Mixamo experiment that went overboard ;-)

https://youtu.be/CSjReQFFPRw


-Ronald




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Re: Babies

2016-11-09 Thread Thomas Volkmann


I hope you didn't name that version final_FINAL already.Olivier Jeannel  hat am 8. November 2016 um 06:19 geschrieben:Excellent !On Mon, Nov 7, 2016 at 9:28 PM, toonafish  wrote:Just a funny litte Mixamo experiment that went overboard ;-)https://youtu.be/CSjReQFFPRw-Ronald-- Softimage Mailing List. To unsubscribe, send a mail to softimage-request@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.--Softimage Mailing List.To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. 
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-09 Thread Rob Wuijster

Or, if that doesn't help, try to merge the scene into a new one.
As it is crashing on another pc as well, it could be the scene itself.

Rob

\/-\/\/

On 8-11-2016 22:59, Tenshi Sama wrote:
Exactly, turn off the thumbnail preview. I have the same issues a 
while ago, now i only have "text" materials.; but only in the Material 
Manager; in the render tree i always have thumbnails on.


On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson 
> wrote:


Turn off the material ball preview, then load your scene.

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 
* sdavid...@3danimationmagic.com

3D Animation Magic Facebook page


/Any sufficiently advanced technology is indistinguishable from magic/

   - Arthur C. Clarke




On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller
> wrote:

Hello everyone. I´m on a tight deadline, and I have been using
arnold 3.13.0 for my renders.
It all went fine until 2 days ago. My scene crashes every time
I dare to touch the material editor /or/ resize it. I´m
cheking the sources for all of my textures to be path relative
to the user of the project folder, instead of a full path.
(pictures/texture/diffuse1K.jpg - is desired) so I can later
share the project.

But SI crashes. I can´t repath all my textures.

I followed the recommendations on ex-xsi about leaving the mat
editor open, then opening the scene, but I can´t even start
scrolling and the material editor window, crashes softimage
(goes blank). I tested it on another machine with SI 2015 and
goes kap00t as well.

Please, if anyone could give me directions on where to check,
I´d be more than thankful.

ps: I have also deleted all backup folders for the scene.
Cleared all .tmp files from windows. but I can´t think of a
work around on this one.

Best regards.
David.

-- 
Portfolio 2013 

Cinema & TV production
Video Reel 
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# Cel/Whatsapp: (+593) 0984104698
Guayaquil/Quito-Ecuador


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