Re: OT: Re: Multiple objects copy
Thanks Jason. It's certainly going to be a challenge but at least most of my data was backed up. Unfortunately much of the music equipment will be hard to replace even with a full insurance payout. Onwards though, otherwise that way madness lies! On 26 September 2017 at 00:12, Jason Swrote: > On 09/25/17 11:52, Jonathan Moore wrote: > > Fire wiped out my studio - lost a lot of vintage synth hardware, to go > along with my workstations and the insurance company a proving to be an > upward battle. > > > Wow that's nuts. > > I hope you didn't loose any data (or other irreplaceable things) along > with those synths > and I hope you get cool new hardware out of your misfortune, > (and anything else that insurance are suppose to cover in those very > circumstances) > > best of luck, > J > > On 09/25/17 11:52, Jonathan Moore wrote: > > That looks like excellent performance Oliver. > > I've been using the new 'for each' compiled sop methodology for copy > stamping (in those limited situations where the SOP's are compilable) and > have been happy with the speed of the results but can't say I've been > measuring. > > The bit that bugs me at the moment about compiled SOP loops is that > there's very little in the world of procedural modeling that's compilable, > because so many key modelling SOP's have yet to be 'verbified' (or upgraded > to SOP 2.0 to give it it's other SIdeFX nomenclature). The promise is there > but at the moment there's limited use case scenarios for compiled SOPs > outside of destruction. > > I'll have a dig into your file when I'm back up and running as it looks > very promising. Fire wiped out my studio - lost a lot of vintage synth > hardware, to go along with my workstations and the insurance company a > proving to be an upward battle. G! > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
OT: Re: Multiple objects copy
On 09/25/17 11:52, Jonathan Moore wrote: Fire wiped out my studio - lost a lot of vintage synth hardware, to go along with my workstations and the insurance company a proving to be an upward battle. Wow that's nuts. I hope you didn't loose any data (or other irreplaceable things) along with those synths and I hope you get cool new hardware out of your misfortune, (and anything else that insurance are suppose to cover in those very circumstances) best of luck, J On 09/25/17 11:52, Jonathan Moore wrote: That looks like excellent performance Oliver. I've been using the new 'for each' compiled sop methodology for copy stamping (in those limited situations where the SOP's are compilable) and have been happy with the speed of the results but can't say I've been measuring. The bit that bugs me at the moment about compiled SOP loops is that there's very little in the world of procedural modeling that's compilable, because so many key modelling SOP's have yet to be 'verbified' (or upgraded to SOP 2.0 to give it it's other SIdeFX nomenclature). The promise is there but at the moment there's limited use case scenarios for compiled SOPs outside of destruction. I'll have a dig into your file when I'm back up and running as it looks very promising. Fire wiped out my studio - lost a lot of vintage synth hardware, to go along with my workstations and the insurance company a proving to be an upward battle. G! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Multiple objects copy
That looks like excellent performance Oliver. I've been using the new 'for each' compiled sop methodology for copy stamping (in those limited situations where the SOP's are compilable) and have been happy with the speed of the results but can't say I've been measuring. The bit that bugs me at the moment about compiled SOP loops is that there's very little in the world of procedural modeling that's compilable, because so many key modelling SOP's have yet to be 'verbified' (or upgraded to SOP 2.0 to give it it's other SIdeFX nomenclature). The promise is there but at the moment there's limited use case scenarios for compiled SOPs outside of destruction. I'll have a dig into your file when I'm back up and running as it looks very promising. Fire wiped out my studio - lost a lot of vintage synth hardware, to go along with my workstations and the insurance company a proving to be an upward battle. G! On 25 September 2017 at 16:22, Olivier Jeannelwrote: > Kind of rooky question that I already asked but... > > So I have that "problem" with the copy sop (copy to point, whatever) when > I have to do a copy with multiple input objects. > It was something really easy within ice with high performances. > > I watched the sidefx tutorial, and so far I undertstood they deprecated > the stamp method for a copy within a loop.It's rather slow. > > I also saw a method where it copies all the multiple objects on each point > and then delete according to the ptnum the undesired copies. it gets very > slow when you have many different objects to copy and it eats memory. > > So I made my "own" method > The scenario was > working with packed > 10 different objects(platonic, torus, sphere, etc) > I have some scattered point > I have a noise (float) on the scattered points > I want to distribute my 10 objects according to the values of that noise > > so I divided my noise in 10 zones (based on grey float values) > I counted howmany of each object there was per zone(@numbperzone) > I copied each object the good amount > I placed each copy at its corresponding scattered point > > et voilà > > now for 10 objects distributed on 35 points it takes under 10s. > https://drive.google.com/open?id=0B1QqhXD7Y15qVnBqMVhKeWl0dnc > > That's my best method for now, but I have now idea if it's worth something. > > So how do you guys usually do ? > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Multiple objects copy
Kind of rooky question that I already asked but... So I have that "problem" with the copy sop (copy to point, whatever) when I have to do a copy with multiple input objects. It was something really easy within ice with high performances. I watched the sidefx tutorial, and so far I undertstood they deprecated the stamp method for a copy within a loop.It's rather slow. I also saw a method where it copies all the multiple objects on each point and then delete according to the ptnum the undesired copies. it gets very slow when you have many different objects to copy and it eats memory. So I made my "own" method The scenario was working with packed 10 different objects(platonic, torus, sphere, etc) I have some scattered point I have a noise (float) on the scattered points I want to distribute my 10 objects according to the values of that noise so I divided my noise in 10 zones (based on grey float values) I counted howmany of each object there was per zone(@numbperzone) I copied each object the good amount I placed each copy at its corresponding scattered point et voilà now for 10 objects distributed on 35 points it takes under 10s. https://drive.google.com/open?id=0B1QqhXD7Y15qVnBqMVhKeWl0dnc That's my best method for now, but I have now idea if it's worth something. So how do you guys usually do ? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.