Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Graham D. Clark
Thanks for the insight Jordi. Would love to know more, hopefully there's a
breakdown reel for part of it one day.

Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=8IBtAVyaV-nLKsIgvWOGp_u_4aMB2igofXzww8SMTDs&e=
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=tCgqCD-uanEokCkJzRaMFxxna9tn-itGBfpizHy8t18&e=

On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares  wrote:

> No worries, it is certainly all the snow effect, layout of snow on
> buildings and festoons, dressing of xmas decorations and many many other
> little effects everywhere (like the sack RBD sim) it was a ton of work.
>
> From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot
> of it.
>
> The hair and cloth was Maya as the main asset was the real one from the
> movie.
>
> Hope it helps
>
> jb
>
>
> On 7 Nov 2017, at 20:18, Graham D. Clark 
> wrote:
>
> Congrats Jordi, that's awesome work. Really like the look.
> I know some of it's obvious but can you elaborate on the FX parts done in
> Houdini?
> Cheers
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=8IBtAVyaV-nLKsIgvWOGp_u_4aMB2igofXzww8SMTDs&e=
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=tCgqCD-uanEokCkJzRaMFxxna9tn-itGBfpizHy8t18&e=
> 
>
> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  wrote:
>
>> After many many weeks of work, really big team and excruciating detail at
>> every single level, here it is.
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=FTEirtxA0kmSleN7hJtnY3IzC99iMQp7FCUC7cl2HCo&e=
>> 
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=bOtknzagvhtJjhd5Gk0tnhcDbo3Gonif1V8bw0riijI&e=
>> 
>>
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dintervi&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8&s=B_zxR1wbLWLc9BOKgf5F2dKEQn_uMMaiNN-Eac0hte4&e=
>> ew-with-Paddington-Bear?intid=XmasCampaignLP_SL_PaddingtonBear_txt
>> 
>>
>>
>> As you surely can imagine there was a big team involved. All the FX are
>> Houdini, the rest is all Maya and Arnold…
>>
>>
>> Enjoy!
>> jb
>>
>>
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>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscr

Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
Below


> On 7 Nov 2017, at 22:19, Jonathan Moore  wrote:
> 
> Great work Jordi.
> 
> My question is more a workflow/process thing. Am I right in saying that the 
> commercials team at Framestore are a separate entity to the film production 
> team?

Yes, but we can switch our workstations to film ones under a more secure 
environment and very sophisticated and strict pipeline (they have to cope with 
hundreds and hundreds of shots so it has to be different) and that is what we 
did… we utilised the film pipeline from A to Z. No shortcuts and it was a 
massive learning experience for me and probably all of us.

> With that being the case, did you guys work in tandem with the film guys on 
> the commercial production or was it more a case having more streamlined 
> access to the assets seeing as both film production shots and commercials 
> were being produced by the same production company?

If anything, even more people got involved this time, Agency, Production, 
Director, Client and also the Film producer, Film Animation Supervisor plus the 
owner of the IP… and of course, our team supervising it all, etc… so large 
structure and lot of things to consider. Paddington is a very particular 
character and it has to be perfect for everyone.

> I find it interesting that production companies are often circumnavigating 
> advertising agencies for production work of this nature. I used to head up a 
> digital production team at Rainey Kelly Campbell Roalfe and M&S was one of 
> our clients (before the ad work moved to Grey). It used to grieve us how much 
> of our income we had to pass back to the parent agency to pay for the account 
> management team - taking good money away from the production budget!). So it 
> fills me with joy seeing production shops increasingly working directly with 
> the client (and sometimes without the ad agency altogether).

It is not the case this time… :-P

Hope it helps
jb

> 
> Cheers.
> 
> jm
> 
> On 7 November 2017 at 20:18, Graham D. Clark  > wrote:
> Congrats Jordi, that's awesome work. Really like the look.
> I know some of it's obvious but can you elaborate on the FX parts done in 
> Houdini?
> Cheers
> 
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VrMAKDA_JaAMukYgaoIxl0AxNqqieeMphp2ViXxkKA0&s=e28aneX5xLXCE1X_q0jcyOEPHk2dBYwI0rpEXXmI9-A&e=
>  
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VrMAKDA_JaAMukYgaoIxl0AxNqqieeMphp2ViXxkKA0&s=keXbMCaKo0m7ifrSt4eF5ue3yL7QJyY3ONEZSGyPCHw&e=
>  
> 
> 
> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  > wrote:
> After many many weeks of work, really big team and excruciating detail at 
> every single level, here it is.
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VrMAKDA_JaAMukYgaoIxl0AxNqqieeMphp2ViXxkKA0&s=PpxhVhp2F_uGEiKOUDN_91YiaK09WO8iQaCMOmG6esA&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VrMAKDA_JaAMukYgaoIxl0AxNqqieeMphp2ViXxkKA0&s=9METpOlBWYJEEe7BHhsFlVU4o-A3T221jW5aGWj2c00&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dinterview-2Dwith-2DPaddington-2DBear-3Fintid-3DXmasCampaignLP-5FSL-5FPaddingtonBear-5Ftxt

Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
No worries, it is certainly all the snow effect, layout of snow on buildings 
and festoons, dressing of xmas decorations and many many other little effects 
everywhere (like the sack RBD sim) it was a ton of work.

>From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot of 
>it.

The hair and cloth was Maya as the main asset was the real one from the movie.

Hope it helps

jb


> On 7 Nov 2017, at 20:18, Graham D. Clark  wrote:
> 
> Congrats Jordi, that's awesome work. Really like the look.
> I know some of it's obvious but can you elaborate on the FX parts done in 
> Houdini?
> Cheers
> 
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qf-kSUqDyV57NZltqRMTJtfFPyLpXfrsrua6ChoAtT0&s=mw9UPweSjWGCaTI_TPTAwvQOT2vQer_QZ9v7eO43S5o&e=
>  
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qf-kSUqDyV57NZltqRMTJtfFPyLpXfrsrua6ChoAtT0&s=pBbsD1493EmZX1Q0rvrrmphFdB0Lm4DYxMydsWyXNC0&e=
>  
> 
> 
> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  > wrote:
> After many many weeks of work, really big team and excruciating detail at 
> every single level, here it is.
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qf-kSUqDyV57NZltqRMTJtfFPyLpXfrsrua6ChoAtT0&s=ruJEm0RBl7_zVe31hBb81kIS79sLooPykgvy-tvYJTw&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qf-kSUqDyV57NZltqRMTJtfFPyLpXfrsrua6ChoAtT0&s=w6wn4L_ux_BbsUzCqTzFpdZgPS2FiQZ8Ay4wnUvBAKU&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dinterview-2Dwith-2DPaddington-2DBear-3Fintid-3DXmasCampaignLP-5FSL-5FPaddingtonBear-5Ftxt&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qf-kSUqDyV57NZltqRMTJtfFPyLpXfrsrua6ChoAtT0&s=urnNAarJR0Mlqcy_Ztg6k-0eWgvxUxzK6JncETsMfx4&e=
>  
> 
> 
> 
> As you surely can imagine there was a big team involved. All the FX are 
> Houdini, the rest is all Maya and Arnold…
> 
> 
> Enjoy!
> jb
> 
> 
> --
> Softimage Mailing List.
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
Thanks, will pass the kudos to the team, it was quite a cracking bunch of 
people working hard as hell.

Houdini is already very prominent in Advertising at Framestore, not just 
traditional FX but as the backbone. Will it replace it? I am convinced it will, 
it is only a matter of making a few things more accessible as new people 
transition to it but it is, IMHO, the obvious path.

jb

> On 7 Nov 2017, at 20:00, Ognjen Vukovic  wrote:
> 
> Looks amazing. Was all this from the commercial department at framestore.  
> Also do you think houdini will ever replace maya for doing the bulk of the 
> rendering? 
> 
> Regards,
> Ogi. 
> 
> On 7 Nov 2017 2:39 p.m., "Jordi Bares"  > wrote:
> After many many weeks of work, really big team and excruciating detail at 
> every single level, here it is.
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ufHjnAYmbb9akUj6vc4QuzVCSZJMqocriuizOgvdexE&s=J0QlR-8MwH4QOx_FCVEvXqDdZFYayBp72PN-Zpx-ZIw&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ufHjnAYmbb9akUj6vc4QuzVCSZJMqocriuizOgvdexE&s=tktPuhzuO2zjeKwXcPc53M5jemV7EycgHqIx081F6oU&e=
>  
> 
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dinterview-2Dwith-2DPaddington-2DBear-3Fintid-3DXmasCampaignLP-5FSL-5FPaddingtonBear-5Ftxt&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ufHjnAYmbb9akUj6vc4QuzVCSZJMqocriuizOgvdexE&s=GdnPMw-pOQ3cuWN62kKLly7HS06YOtp2cNkzoPzoEXs&e=
>  
> 
> 
> 
> As you surely can imagine there was a big team involved. All the FX are 
> Houdini, the rest is all Maya and Arnold…
> 
> 
> Enjoy!
> jb
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Jonathan Moore
Great work Jordi.

My question is more a workflow/process thing. Am I right in saying that the
commercials team at Framestore are a separate entity to the film production
team? With that being the case, did you guys work in tandem with the film
guys on the commercial production or was it more a case having more
streamlined access to the assets seeing as both film production shots and
commercials were being produced by the same production company?

I find it interesting that production companies are often circumnavigating
advertising agencies for production work of this nature. I used to head up
a digital production team at Rainey Kelly Campbell Roalfe and M&S was one
of our clients (before the ad work moved to Grey). It used to grieve us how
much of our income we had to pass back to the parent agency to pay for the
account management team - taking good money away from the production
budget!). So it fills me with joy seeing production shops increasingly
working directly with the client (and sometimes without the ad agency
altogether).

Cheers.

jm

On 7 November 2017 at 20:18, Graham D. Clark 
wrote:

> Congrats Jordi, that's awesome work. Really like the look.
> I know some of it's obvious but can you elaborate on the FX parts done in
> Houdini?
> Cheers
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=x36ttum_laW0_wIZ4NbfVN3nNkAXW6ultmbr78ehlGo&s=lhEUQfLLaLP9bixLZmpLFOD7fxDq8iXlamOgcnuHqds&e=
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=x36ttum_laW0_wIZ4NbfVN3nNkAXW6ultmbr78ehlGo&s=3OxyKM0TNisJMJ_f8q4zIh1wYBuq7YpyBREPLs3K3lw&e=
> 
>
> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  wrote:
>
>> After many many weeks of work, really big team and excruciating detail at
>> every single level, here it is.
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=x36ttum_laW0_wIZ4NbfVN3nNkAXW6ultmbr78ehlGo&s=Ohhvm3Pgf0sf__mIDQgZoZpWGGfXpAeqDBDHNM9_Dmg&e=
>> 
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=x36ttum_laW0_wIZ4NbfVN3nNkAXW6ultmbr78ehlGo&s=kVVXlFHoSbI09E_zQewvWi2PocDFyS_4AnXS8GoUBPY&e=
>> 
>>
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dintervi&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=x36ttum_laW0_wIZ4NbfVN3nNkAXW6ultmbr78ehlGo&s=BCvKJZ4Zp2BIKG-TfWz9cLtRNpiXCDbgpyEdUEGDF1g&e=
>> ew-with-Paddington-Bear?intid=XmasCampaignLP_SL_PaddingtonBear_txt
>> 
>>
>>
>> As you surely can imagine there was a big team involved. All the FX are
>> Houdini, the rest is all Maya and Arnold…
>>
>>
>> Enjoy!
>> jb
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> To unsubscribe, send a mail

Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Graham D. Clark
Congrats Jordi, that's awesome work. Really like the look.
I know some of it's obvious but can you elaborate on the FX parts done in
Houdini?
Cheers

Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY&s=N25pRlbbkN0ofMvlqaJ6F7tkmGvZKRvclBIBMVA6pAM&e=
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY&s=BF0Bcgz_y9oOFoflEGyI9JktSU-XzymNTQHhOwsi0rI&e=

On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  wrote:

> After many many weeks of work, really big team and excruciating detail at
> every single level, here it is.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY&s=tOzfrAk0co-2o5Lbx7mci-eDAXMlbzgRhO8KkBisYug&e=
> 
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY&s=giUBc4QLEwxB68gExtuTZq2ULuYCV28s5cf22p00IlE&e=
> 
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY&s=XMnLdbU0W9Q6LQimZ7RlCxVPVUViwRJBJjtLTfu0FdI&e=
> interview-with-Paddington-Bear?intid=XmasCampaignLP_SL_PaddingtonBear_txt
> 
>
>
> As you surely can imagine there was a big team involved. All the FX are
> Houdini, the rest is all Maya and Arnold…
>
>
> Enjoy!
> jb
>
>
> --
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Re: M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Ognjen Vukovic
Looks amazing. Was all this from the commercial department at framestore.
Also do you think houdini will ever replace maya for doing the bulk of the
rendering?

Regards,
Ogi.

On 7 Nov 2017 2:39 p.m., "Jordi Bares"  wrote:

> After many many weeks of work, really big team and excruciating detail at
> every single level, here it is.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Fi61UoN2oGxuinCtPpuFFVdZoGMLwPcN0p81QH4dVrw&s=ARlNsn0NcGOr4gUMyQBnoGUGaHlSOr2oB3G4r1BigkI&e=
> 
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Fi61UoN2oGxuinCtPpuFFVdZoGMLwPcN0p81QH4dVrw&s=Ii5cg_YmoMidSQNMxyNjb5AhC3JnTJdN2O1bAmZzKNw&e=
> 
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Fi61UoN2oGxuinCtPpuFFVdZoGMLwPcN0p81QH4dVrw&s=pW1OToVdWl0rtpYaXfIpUdVeuSKn3R3FzNW9XIyOCUw&e=
> interview-with-Paddington-Bear?intid=XmasCampaignLP_SL_PaddingtonBear_txt
> 
>
>
> As you surely can imagine there was a big team involved. All the FX are
> Houdini, the rest is all Maya and Arnold…
>
>
> Enjoy!
> jb
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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RE: Crank and piston rigging

2017-11-07 Thread Morten Bartholdy
Thanks Ola - you are the man :)

MB



> Den 7. november 2017 klokken 15:40 skrev Ola Madsen 
> :
> 
> 
> Hi Morten,
> 
> I managed to find the old files for you. You can download them here:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_9mg7o0py9v3lq2r_Piston-5FEngine.zip-3Fdl-3D0&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=Z-K73pnT1O-0nNI8OpQCCK7xpEw0SMfudrpmWL39Vw8&e=
> 
> 
> Cheers
> O
> 
> -Ursprungligt meddelande-
> Från: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
> Skickat: den 7 november 2017 15:14
> Till: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=1S_BzOlp_d0FSDFoRJoKGBMtcrHwbfqK44krAeZw_lY&e=
>  
> Ämne: RE: Crank and piston rigging
> 
> Hi Ola,
> 
> I actually saw it but could not download the scene file, so I was trying to 
> translate your expression into my scenario. I have a V engine, so I also need 
> to tilt the cylinders in two directions without breaking stuff.
> 
> Thanks for the pointer though - I had originally thought it could be done 
> with constraints and found that I will need expressions too. I just saw a 
> Maya tutorial where there is a two way constraint to make it work. Softimage 
> will not allow that warning me of a cycle, but I introduced an intermediate 
> null and now it works, with only a simple y-position expression and no 
> trigonometry. Next I will have to see if it can be parented and rotated.
> 
> MB
> 
> 
> 
> > Den 7. november 2017 klokken 14:38 skrev Ola Madsen 
> > :
> > 
> > 
> > Hey Morten,
> > 
> > I don’t think you searched the online tutorials enough 😊
> > Did you try this one: 
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=
> > 
> > Cheers
> > O
> > 
> > -Ursprungligt meddelande-
> > Från: softimage-boun...@listproc.autodesk.com 
> > [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
> > Skickat: den 7 november 2017 13:57
> > Till: Userlist, Softimage 
> > Ämne: Crank and piston rigging
> > 
> > I have a quick question for the rigging minded here about how you would rig 
> > this one.
> > 
> > I keep coming back to scenarios where I would like to have a curve 
> > constraint, ie being able to constrain an object to stay on a curve while 
> > being driven/moved by something else, like this scenario where I need the 
> > end of piston arm to stay on the straight line (so axis constraint could 
> > do) while being animated by the revolving crank axle.
> > 
> > I am probably overcomplicating this, but the ideal solution escapes me so 
> > far. I checked online tutorials which don't quite cover this scenario, 
> > except for a C4D expresso one which I can't readily translate into XSI 
> > rigging. The remaining part I think I can handle with various constraints.
> > 
> > Any pointers will be much appreciated - thanks!
> > 
> > 
> > Morten
> > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> > "unsubscribe" in the subject, and reply to confirm.
> 
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Re:

2017-11-07 Thread Jordi Bares
Sorry if it read as, yet again “move on” kind of email…

My intention was to highlight to tread carefully with that, upgrading other 
packages so you can still have compatibility and all that.

jb

> On 7 Nov 2017, at 07:11, Mirko Jankovic  wrote:
> 
> "The Softimage advantage can be a too great to ignore advantage with at least 
> a good decade left in it if not much more."
> 
> This!
> 
> So yes, it will be run over some time. But at the moment as mentioned so  
> many times.. it is a lot more advantageous to use it IF you are like solo 
> freelance or even small team and you can accomplish so much more that simply 
> switching just like that out of nowhere would be simply too big hit to your 
> productivity.
> 
> Final rendered frames looks same no matter what you use to make them. But how 
> do you make them, time and cost needed to produce them is what makes 
> difference and also figures if you will pay bills and eat this month or not :)
> 
> So yes keep looking and learning but in the  mean time Softimage is still 
> bread and butter. It really makes no sense to replace Softimage character rig 
> and animation with Houdini at the moment, or even with maya if you don;t 
> wanna loose your hair with rig nonsense that maya is or wanna hire TD and 
> spend big chunk of your budget on hiring him. Modeling.. Maya don;t give 
> nothing so extra that it would feel like going from Donkey to Horse.. more 
> other way around..
> Anywya we will keep spinning same story and theory for years to come , 
> Softimage will still be around, others will slowly start to catch up..
> 
> Someone is forced to switch straight away, someone have luxury to go slower 
> so... 
> Everybody need to plan at his own pace. But the fact is that a lot of things 
> in Softimage are still and will be way far ahead then any others.
> Honestly I can see Houdini catching up in couple years.. Maya? Not so... They 
> are in retarded AD subscription cycle who cares about updates, just put 
> some new PR stuff and keep them hooked up on subscription plan. 
> ᐧ
> 
> On Tue, Nov 7, 2017 at 3:07 AM, Jason S  > wrote:
> 
> On 11/06/17 17:21, Jordi Bares wrote:
>> Very probably you (or many others) may have not stumbled across it yet, but 
>> inevitably will, that is a fact as the format changes.
>> 
>> jb
> 
> "Inevitably"..  like it will "inevitably" stop working   (Quickly!!)
> 
> but in the mean time...  generally, arguably for so many things, nothing 
> works better than Softimage.  
> 
> It's like an easy to use Houdini (otherwise not at-all easy), fully and 
> deeply integrated in an easy to use Maya (ALSO otherwise not at-all easy, 
> friendly or forgiving)..  The Softimage advantage can be a too great to 
> ignore advantage with at least a good decade left in it if not much more.
> 
> Investigating all these programs..
> I still find myself  dumbstruck by what Softimage managed to do.
> 
> It's like unbelievable.
> 
> 
>>> On 6 Nov 2017, at 18:34, Jonathan Moore >> > wrote:
>>> 
>>> I use Alembic as my main interchange format and I rarely have problems (at 
>>> least that weren't caused by user error in the first place!). The new 
>>> builds of Crate are being maintained by Alon Gibli from PSYOP as they still 
>>> use Soft alongside Maya (at least that's been the case so far).
>>> 
>>> Jordi, the points you raise are valid, but luckily they haven't reared 
>>> their ugly head as yet.
>>> 
> 
> 
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
> -- 
> Mirko Jankovic
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=SeOayNknIbZAWXv0ThzgvMB4eKqCppDMaJml4EZq_SI&s=UR502u-LFGSODQFDArrovuz1ihY8vQ2TfWYem4frdFs&e=
>  
> 
> 
> Need to find freelancers fast?
> www.cgfolio.com 
> 
> 
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=SeOayNknIbZAWXv0ThzgvMB4eKqCppDMaJml4EZq_SI&s=idi93E3PuGuLnJtAS8_-cO_C_OQ7SWPpAgxTf7OjHgg&e=
>  
> 

RE: Crank and piston rigging

2017-11-07 Thread Ola Madsen
Hi Morten,

I managed to find the old files for you. You can download them here:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_9mg7o0py9v3lq2r_Piston-5FEngine.zip-3Fdl-3D0&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=Z-K73pnT1O-0nNI8OpQCCK7xpEw0SMfudrpmWL39Vw8&e=


Cheers
O

-Ursprungligt meddelande-
Från: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
Skickat: den 7 november 2017 15:14
Till: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=1S_BzOlp_d0FSDFoRJoKGBMtcrHwbfqK44krAeZw_lY&e=
 
Ämne: RE: Crank and piston rigging

Hi Ola,

I actually saw it but could not download the scene file, so I was trying to 
translate your expression into my scenario. I have a V engine, so I also need 
to tilt the cylinders in two directions without breaking stuff.

Thanks for the pointer though - I had originally thought it could be done with 
constraints and found that I will need expressions too. I just saw a Maya 
tutorial where there is a two way constraint to make it work. Softimage will 
not allow that warning me of a cycle, but I introduced an intermediate null and 
now it works, with only a simple y-position expression and no trigonometry. 
Next I will have to see if it can be parented and rotated.

MB



> Den 7. november 2017 klokken 14:38 skrev Ola Madsen 
> :
> 
> 
> Hey Morten,
> 
> I don’t think you searched the online tutorials enough 😊
> Did you try this one: 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=
> 
> Cheers
> O
> 
> -Ursprungligt meddelande-
> Från: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
> Skickat: den 7 november 2017 13:57
> Till: Userlist, Softimage 
> Ämne: Crank and piston rigging
> 
> I have a quick question for the rigging minded here about how you would rig 
> this one.
> 
> I keep coming back to scenarios where I would like to have a curve 
> constraint, ie being able to constrain an object to stay on a curve while 
> being driven/moved by something else, like this scenario where I need the end 
> of piston arm to stay on the straight line (so axis constraint could do) 
> while being animated by the revolving crank axle.
> 
> I am probably overcomplicating this, but the ideal solution escapes me so 
> far. I checked online tutorials which don't quite cover this scenario, except 
> for a C4D expresso one which I can't readily translate into XSI rigging. The 
> remaining part I think I can handle with various constraints.
> 
> Any pointers will be much appreciated - thanks!
> 
> 
> Morten
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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M&S "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
After many many weeks of work, really big team and excruciating detail at every 
single level, here it is.

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=BufzqjhssbwuwtBpv2XUn8DUlt3e6-XbdCyvy5X_3CU&s=Gyic9OftR1F8nqJryq3IWRuvxzbesCJi9RSw-BKXWzc&e=
 


https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=BufzqjhssbwuwtBpv2XUn8DUlt3e6-XbdCyvy5X_3CU&s=nVPbalXNuHegX_5l21RVaVEqblS2eXWLzKTidm0_j-4&e=
 


https://urldefense.proofpoint.com/v2/url?u=http-3A__www.marksandspencer.com_c_style-2Dand-2Dliving_an-2Dinterview-2Dwith-2DPaddington-2DBear-3Fintid-3DXmasCampaignLP-5FSL-5FPaddingtonBear-5Ftxt&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=BufzqjhssbwuwtBpv2XUn8DUlt3e6-XbdCyvy5X_3CU&s=Ek9HJoHHhqnJlu4RMjiF_ByTTQm2WQeEbFEWUttk0dg&e=
 



As you surely can imagine there was a big team involved. All the FX are 
Houdini, the rest is all Maya and Arnold…


Enjoy!
jb

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Re: Fabric engine is gone

2017-11-07 Thread Enter Reality
Just received the email, Lagoa is also gone

2017-11-02 22:53 GMT+01:00 Andreas Bystrom :

> "What's funny is, I interviewed with Weta and Dneg recently and they both
> asked me a lot about fabricengine (it occupied the majority of the
> interviews) and expressed their intentions to leverage it more.
> When this was announced, we had a meeting at Dneg.  It was like, "Crap,
> well, there goes a few years of invested time for our new system built
> around fabricEngine"
> Weta mentioned that they were tossing their in-house node based system
> they'd spent several years developing in favour of fabric."
>
> do you really think you should be posting something that was discussed
> during a private interview at these companies on a public forum like this?
>
>
> On Fri, Nov 3, 2017 at 10:34 AM, Michael Amasio 
> wrote:
>
>> What's funny is, I interviewed with Weta and Dneg recently and they both
>> asked me a lot about fabricengine (it occupied the majority of the
>> interviews) and expressed their intentions to leverage it more.
>>
>> When this was announced, we had a meeting at Dneg.  It was like, "Crap,
>> well, there goes a few years of invested time for our new system built
>> around fabricEngine"
>>
>> Weta mentioned that they were tossing their in-house node based system
>> they'd spent several years developing in favour of fabric.
>>
>> Really sad to see it go.  It looks like it needed just a few more years
>> to find it's footing.  I hope someone buys it and hires a few of the
>> developers to continue its progress.
>> Crap is anyone at Weta right now?  Are they buying it? Go rumors!!!
>>
>> I feel like the core team of Fabric was like "Here's what you want, you
>> just don't know it yet" and even though it was an uphill slog through the
>> mire, companies were just starting to be like, "Yeah, that is what we want".
>> If anything, I've seen real progress at a few places to start replacing
>> DCC's with standalone python inputs.
>> GUI's that gather the core information for things like rigging and CFX in
>> generic containers and then pass it to the DCC for actual execution.  I've
>> really enjoyed writing some stuff using USD and passing information between
>> Unreal and Clarisse and Maya.
>> Unreal isn't going anywhere and a lot of work I'm doing could potentially
>> leave the heavy lifting deformers for a product like Ziva.
>> I'm really hoping that the progress some people are making to have Unreal
>> operate as a legitimate animation package continues.  It's still a ways
>> off, but the potential is exciting and Unreal isn't running out of money
>> anytime soon.
>>
>> It's nice seeing people start to realize that Maya isn't the
>> here-all-end-all of necessity.
>> I personally couldn't be happier if it died a quick and extremely
>> unprofitable demise.
>>
>> I just spent the day rewriting very elegant ICE deformers into hacky Maya
>> versions. *frown*
>>
>> Anywho upwards and downwards!
>>
>>
>> On Oct 28, 2017 5:46 AM, "Jason S"  wrote:
>>
>>> I agree with everything you said..
>>>
>>> And I'm also saddened to see fabric close-up it's doors, especially in
>>> this already diversity deprived environment.
>>> & all the best to the FE team!
>>>
>>> On 10/27/17 17:59, Jonathan Moore wrote:
>>>
>>> MPC and PSYOP output some great work with Fabric Engine but in the end I
>>> always felt it was too narrowly aimed at senior TD's with plenty of
>>> programming experience. The success of ICE was fuelled by the compounds
>>> that acted as a gateway drug to the inner workings. I thought maybe that
>>> Kraken would develop into that gateway drug, but after seeing experienced
>>> riggers feeling out of their comfort zone, soon realised it wasn't to be.
>>>
>>> When Eric Mootz joined the team I thought maybe that would bring about
>>> tools for technically minded artists who weren't necessarily TD's.
>>>
>>> Whatever the reasons I feel for the FE team after all their hard
>>> efforts. But I feel as one door closes others will open for them, folk with
>>> that much talent don't remain jobless for long.
>>>
>>>
>>> On 10/28/17 5:19, Michael Amasio wrote:
>>>
>>> That's too bad.
>>> This is rough market.  There's not much money in developing better
>>> solutions.  I guess we'll ride out our DCC's with ancient architecture, and
>>> wait till one of us becomes a billionaire and funds something cutting edge.
>>> I'd love to here more of the story of what happened from some of the
>>> developers.
>>>
>>> Guess I'll finally follow you to Houdini, Oliver.
>>>
>>> On Oct 28, 2017 12:31 AM, "Olivier Jeannel" 
>>> wrote:
>>>
 https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DQVtEvfYvDtCkjAh3x9SikGVVoC1XeyMDNC48ARnE90&s=pQYYjIFjH5pIuJVYEsBAM_sVz8O1jrzurgmVF-QTWrQ&e=
 

RE: Crank and piston rigging

2017-11-07 Thread Morten Bartholdy
Hi Ola,

I actually saw it but could not download the scene file, so I was trying to 
translate your expression into my scenario. I have a V engine, so I also need 
to tilt the cylinders in two directions without breaking stuff.

Thanks for the pointer though - I had originally thought it could be done with 
constraints and found that I will need expressions too. I just saw a Maya 
tutorial where there is a two way constraint to make it work. Softimage will 
not allow that warning me of a cycle, but I introduced an intermediate null and 
now it works, with only a simple y-position expression and no trigonometry. 
Next I will have to see if it can be parented and rotated.

MB



> Den 7. november 2017 klokken 14:38 skrev Ola Madsen 
> :
> 
> 
> Hey Morten,
> 
> I don’t think you searched the online tutorials enough 😊
> Did you try this one: 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=
> 
> Cheers
> O
> 
> -Ursprungligt meddelande-
> Från: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
> Skickat: den 7 november 2017 13:57
> Till: Userlist, Softimage 
> Ämne: Crank and piston rigging
> 
> I have a quick question for the rigging minded here about how you would rig 
> this one.
> 
> I keep coming back to scenarios where I would like to have a curve 
> constraint, ie being able to constrain an object to stay on a curve while 
> being driven/moved by something else, like this scenario where I need the end 
> of piston arm to stay on the straight line (so axis constraint could do) 
> while being animated by the revolving crank axle.
> 
> I am probably overcomplicating this, but the ideal solution escapes me so 
> far. I checked online tutorials which don't quite cover this scenario, except 
> for a C4D expresso one which I can't readily translate into XSI rigging. The 
> remaining part I think I can handle with various constraints.
> 
> Any pointers will be much appreciated - thanks!
> 
> 
> Morten
> 
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RE: Crank and piston rigging

2017-11-07 Thread Ola Madsen
Hey Morten,

I don’t think you searched the online tutorials enough 😊
Did you try this one: 
https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=

Cheers
O

-Ursprungligt meddelande-
Från: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
Skickat: den 7 november 2017 13:57
Till: Userlist, Softimage 
Ämne: Crank and piston rigging

I have a quick question for the rigging minded here about how you would rig 
this one.

I keep coming back to scenarios where I would like to have a curve constraint, 
ie being able to constrain an object to stay on a curve while being 
driven/moved by something else, like this scenario where I need the end of 
piston arm to stay on the straight line (so axis constraint could do) while 
being animated by the revolving crank axle.

I am probably overcomplicating this, but the ideal solution escapes me so far. 
I checked online tutorials which don't quite cover this scenario, except for a 
C4D expresso one which I can't readily translate into XSI rigging. The 
remaining part I think I can handle with various constraints.

Any pointers will be much appreciated - thanks!


Morten

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