Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Cristiano Policarpo
Thank you!
ᐧ

Cristiano Policarpo, *Director*
+55 37 3215-5596

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]


On Mon, Mar 7, 2016 at 7:11 PM, Jason S <jasonsta...@gmail.com> wrote:

> Thanks Holdger! Your shaders have been used much more than you think!
>
> And since these are postcardware, have you consider putting on the main
> page you referenced a promenent link
> (perhaps a dedicated email link that doesnt involve registering?) to send
> things?
>
> Thanks again, for me your shaders (including various breadcrums) continue
> to come in handy, and have more times than I can remember!
> Cheers,
> -J
>
>
> On 03/07/16 11:08, Laurence Dodd wrote:
>
> Cheers Holger,
> Much appreciated
>
>
> On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> That's great, cheers Holger
>>
>> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com>
>> wrote:
>>
>>> Absolutely great Holger.. many thanks.
>>>
>>> Adam.
>>>
>>>
>>>
>>> On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
>>>
>>>> Great stuff - thanks Holger!
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de
>>>> >:
>>>> >
>>>> >
>>>> > Hey
>>>> >
>>>> > The company has finished a milestone and I had now time to work a bit
>>>> on my
>>>> > private project, the Binary Alchemy shaders.
>>>> >
>>>> > I have decided to cancel the new volume shader collection and have
>>>> included
>>>> > all shaders that have been developed so far into the BA
>>>> > Essential Collection.
>>>> > I had to change a bit and used a different compiler for Linux, so I
>>>> am not
>>>> > sure if it works on all platforms. And I stated the new
>>>> > version as "beta" in this email.
>>>> >
>>>> > There are 9 new shaders, you can view the new shaders and the
>>>> download the
>>>> > package via the menu on the left:
>>>> > http://www.binaryalchemy.de/index_dev.htm
>>>> >
>>>> >
>>>> > Let me know if there are some issues and remember it is postcardware,
>>>> so let
>>>> > me know where or for what kind of CGI it is used, at
>>>> > best some production links or images.
>>>> >
>>>> >
>>>> > Happy rendering,
>>>> > Holger Schönberger
>>>> > technical director
>>>> > The day has 24 hours, if that does not suffice, I will take the night
>>>> >
>>>> >
>>>> > --
>>>> > Softimage Mailing List.
>>>> > To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with
>>>> > "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>> --
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
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>>>
>>
>>
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>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
>
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>
>
>
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>

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Re: Friday Flashback #256

2016-01-02 Thread Cristiano Policarpo
Page not found for me too.

Cristiano Policarpo, *Director*
+55 37 3215-5596

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]


On Sat, Jan 2, 2016 at 12:33 PM, Stephen Blair <stephenrbl...@gmail.com>
wrote:

> Hi Mats
>
> Both links work for me. Can you get to xsisupport.com ?
>
> Stephen
>
> On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> still page not found...
>>
>> 2016-01-02 14:09 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>:
>>
>>>
>>> How about this permalink?
>>> http://xsisupport.com/?p=12165
>>>
>>>
>>>
>>> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
>>>> I'd love to see the old Softmage|3D boxed set, but all I get is:
>>>> Page not found
>>>> This is somewhat embarrassing, isn’t it?
>>>>
>>>> 2016-01-01 21:30 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>:
>>>>
>>>>> Softimage 3D 3.8 Extreme boxed set
>>>>> http://xsisupport.com/2016/01/01/friday-flashback-256
>>>>>
>>>>
>>>>
>>>
>>
>
ᐧ



Re: Release the Kraken! v1.0

2015-08-11 Thread Cristiano Policarpo
Thank you!
ᐧ

Cristiano Policarpo, *Director*
+55 37 3215-5596

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]


On Tue, Aug 11, 2015 at 2:40 PM, Eric Thivierge ethivie...@gmail.com
wrote:

 Hey everybody,

 I'd like to announce the first release of Kraken, an open source cross DCC
 rigging framework. The framework of built using Python and Fabric Engine's
 KL language. The system is targeted towards Rigging TDs with a solid
 knowledge of Python programming concepts. This framework allows for
 creating custom components and procedural rig builds for quickly
 prototyping and iterating on your assets.

 It's been a 2 year endeavor between Phil Taylor and myself. We're really
 happy with the features we've put in and look forward to continuing to push
 new features moving forward.

 I'm currently at Siggraph but will be making tutorial videos in the coming
 weeks to help people get up and running.
 For those of you feeling adventurous, you can dig in by getting more
 information at our Github page here:
 http://fabric-engine.github.io/Kraken/

 And clone the repo from Github here:
 https://github.com/fabric-engine/Kraken/

 A big thanks goes out to Hybride Technologies and Fabric Engine without
 whom this collaboration would not have been possible. Also a shot out to
 Steve Caron, Sylvain Berger, Jentzen Mooney, and Phil Taylor for getting
 the PyQtForSoftimage going for PySide.

 Thanks,
 Eric Thivierge




Rule of Thirds ICE Compound

2015-07-14 Thread Cristiano Policarpo
Hi guys,

I would like to share the BOm Particle Rule of Thirds compound. A simple
approach to camera rule of thirds using ICE particles.
Thanks to Andy Moorer for sharing your Example – Camera Planes and
Projections in ICE: http://andy.moonbase.net/archives/1117

How to use it:

Create an empty pointcloud / create an unsimulated Ice Tree /  drag your
camera to Ice Tree / connect to BOm Particle Rule of Thirds compound.

Tip: you may want to change the thickness of the lines.  For this, change
Point Size (pixels) in pointcloud Particle Display.

Enjoy!
​
 BOm Particle Rule of Thirds.1.1.xsicompound
https://drive.google.com/file/d/0Byu4ndqGiBCvRlJacUtoV0phcm8/view?usp=drive_web
​​
 bom_particle_rule_of_thirds.jpg
https://drive.google.com/file/d/0Byu4ndqGiBCvMVlzWGptSHNmb0k/view?usp=drive_web
​

Cristiano Policarpo

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]

ᐧ



Re: Feather System

2015-01-29 Thread Cristiano Policarpo
Very cool Fabricio, thank you!

On Friday, January 23, 2015, Fabricio Chamon xsiml...@gmail.com wrote:

 Hi soft people!

 after the tragic softimage EOL announcement, I'm slowly learning
 houdini/maya. For those sticking with SI (me included), here's a tool I've
 been using for months to groom birds and other characters. It's all ICE of
 course, some script automations... in my opinion it offers a nice and fast
 workflow, let me know if you find it useful. (thanks to Jonah Friedman and
 Dan Yargici for some insights)

 addon:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
 documentation:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
 sample project:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
 basic setup video: https://vimeo.com/117607338
 sample work made with it: https://vimeo.com/68167579

 thanks everyone for all knowledge shared in this list!



Re: Softimage v7.0.1 USB dongle driver on Win 8.1?

2014-03-28 Thread Cristiano Policarpo
We have XSI 7 running on Linux and Windows 7 with dongle license. In windows 7 
the dongle is recognized without any driver installation. I believe you need to 
put your license file in SPM folder.

Best,
Cristiano

Cristiano Policarpo
BaloOm Animation Studios
www.baloom.co
---
PoustEx - CG Animated Short Film
www.poustex.com

On Mar 28, 2014, at 5:21 PM, Robert Kjettrup rob...@maydayfilm.dk wrote:

 Hi
 
 I know i am a bit behind on my softimage license, v7.0.1, and from today i 
 even cant upgrade it anymore... well havnt been able to for a long time :-(
 
 My more pressing problem though is i want to keep using this fine version, 
 but im moving to a new workstation running windows 8.1, and im having trouble 
 to get my USB ibutton dongle to be seen by the license manager.
 
 I have installed the 64bit drivers from here:
 http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm
 but the license manager just wont see the dongle.
 
 I can see on my former workstation that it is also a totally different USB 
 device driver that is installed on that, so maybe it is just the wrong driver 
 i have installed.
 
 so... Does any of you here on the list have the driver that was supplied by 
 Avid for the dongle, i just cant find it in between all my softimage 
 installer files.
 
 ...or is there some issues with softimage v7 and windows 8?
 
 I really dont hope i have to give up this nice software just now, although i 
 only have an aging version, it is still nicer and more fun to use than most 
 other 3d apps.
 
 
 Robert
 


Re: a NEW open letter to Autodesk

2014-03-14 Thread Cristiano Policarpo
+1

Cristiano Policarpo
BaloOm Animation Studios
www.baloom.co
---
PoustEx - CG Animated Short Film
www.poustex.com

On Mar 14, 2014, at 8:52 AM, adrian wyer adrian.w...@fluid-pictures.com 
wrote:

 at David Saber's suggestion, i'll start a new thread so it doesn't get lost 
 in the noise;
  
 Autodesk,
 
  
 
 you probably don't know me, beyond a yearly 
 subscription payment, so allow me to tell you about myself.
 
 I started in the 3D industry in the 1990s, using Softimage 3D at a small 
 games company, before that I'd been  training myself on a 'demo' copy of 3DS 
 on Dos.
 
 From day one using Softimage it was obvious the pedigree and artist driven 
 interface was light-years ahead of anything else I'd seen. When i moved to 
 the post industry in Soho a few years later, i made sure that, even though i 
 was working in a Lightwave house, they got me a copy of Softimage. Against a 
 backdrop of Lightwave evangelists, i consistently produced work faster, and 
 more elegantly than my peers. (this is purely down to the software, not my 
 abilities)
 
 For a few years i was a senior artist at the Hive, i was adrift in a sea of 
 Maya users, but slowly convinced my peers that Softimage (and then XSI, as i 
 was involved in the beta program) was the better package for quick turnaround 
 commercial work. Gaining a regular stream of repeat clients, asking for me by 
 name.
 
 Moving on i went to head up the 3D department at MillTV, producing work well 
 above the level of the budget, for television documentaries and drama. I 
 worked on the tests which would convince the BBC to bring Doctor Who back 
 from the dead.
 
  
 
 My colleague and friend Dave Throssell, who again, you probably don't know, 
 but who was responsible for the success of Mill3D and their many award 
 winning commercials during the 1990s, all produced on Softimage, left the 
 mill with me, and we started Fluid Pictures in 2006.
 
 The decision to use XSI as our primary application was a no-brainer, the 
 end-to-end ability of this software, to let an artist hit the ground running, 
 without fighting the interface, or having to be a programmer, allowed us to 
 produce work far in excess of the quality that the shrinking budgets of 
 television should have allowed.
 
 There is LITERALLY NO WAY we could have competed in our market, with a small 
 team, using ANY other package.
 
 Over the years ICE has become one of the reasons i come to work in the 
 morning! The challenges presented by our clients become a joy to solve when i 
 know i can jump into ICE, and figure out some clever way to shave hours or 
 even days off production time. For us as a company, there really is NO 
 alternative package, nothing does everything that Softimage does, nothing 
 comes close.
 
  
 
 And when i get stuck, i have the Softimage community.
 
 The mailing list has been my online home since 1999, and i count some of its 
 members as dear friends, without whom, again, i would have struggled to 
 compete in the market place. The members are always there with words of 
 encouragement and advice (and no small amount of ribbing!) the atmosphere is 
 one of enlightened, grown up camaraderie.
 
 A place where you can ask the simplest, or most complicated of questions, and 
 someone will usually be there to help you out.
 
  
 
 Finally, i would like to posit a suggestion, that may be too late, but would 
 impress upon you to consider;
 
  
 
 Softimage, with a little love, and a little investment, coupled with better 
 marketing strategy, could well be your  missing effects pipeline. Your 
 Houdini.
 
 Is there a way for the developers, and the third party guys, to work together 
 with you, to take Softimage forward, to bridge the gap until Bifrost is 
 mature, and become your fx software? By all means keep it in the suites, 
 concentrate mainly on bug fixes, but please, don't kill our baby!
 
  
 
 a
 
  
 
 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY 
 ++44(0) 207 580 0829
 
 
 adrian.w...@fluid-pictures.com
 
 www.fluid-pictures.com
 
  
 
 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71
 
  
 
  


Numbers...

2014-03-11 Thread Cristiano Policarpo
I think it's important to us to know: 

1. Who is currently using Softimage. 
2. How many licenses. 
3. Which version.

This research can give us a direction.

Cristiano


Re: Save Softimage Petition

2014-03-04 Thread Cristiano Policarpo
Signed!

BaloOm Animation Studios
www.baloom.co
---
PoustEx - CG Animated Short Film
www.poustex.com

On Mar 4, 2014, at 7:24 PM, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 Done !
 
 
 On 4 March 2014 21:08, Emilio Hernandez emi...@e-roja.com wrote:
 Done!
 
 
 
 
 
 
 2014-03-04 15:05 GMT-06:00 Halim Negadi hneg...@gmail.com:
 
 Signed.
 Just couldn't stand still watching this happening.
 
 
 On Tue, Mar 4, 2014 at 9:38 PM, Stefan Kubicek s...@tidbit-images.com wrote:
 Ditto.
 
 
 I'll sign just for support.  Would be awesome but I doubt it will happen :-/
 
 Kris
 
 
 On Tue, Mar 4, 2014 at 3:20 PM, Steven Caron car...@gmail.com wrote:
 not sure if you can edit the petition page but i think you could continue to 
 add some more examples of great softimage related work... rodeofx on pacific 
 rim, whiskytree on elysium, the mill's 98% human project... and leave 
 jurassic park off of it, that was softimage 3d
 
 
 On Tue, Mar 4, 2014 at 11:31 AM, Nick Martinelli n...@nickmartinelli.net 
 wrote:
 Hi list,
 
 I'm generally pretty quiet on here, but I feel like it might be time to 
 finally make some noise.
 
 I know it's a long shot but maybe if we get enough signatures we can at least 
 help entice Autodesk to sell off Softimage.  I don't know if it will work or 
 if anything will happen from it, but it's worth a try.  Worst case scenario, 
 nothing.  Best case, Softimage is back before we know it.
 
 let the signing commence!
 
 https://www.change.org/petitions/autodesk-save-softimage
 
 
 
 -- 
 
 Nick Martinelli
 www.nickMartinelli.net
 n...@nickmartinelli.net
 
 
 
 
 
 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
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