Re: Beta of new Binary Alchemy shaders available for free
Thank you! ᐧ Cristiano Policarpo, *Director* +55 37 3215-5596 BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] On Mon, Mar 7, 2016 at 7:11 PM, Jason S <jasonsta...@gmail.com> wrote: > Thanks Holdger! Your shaders have been used much more than you think! > > And since these are postcardware, have you consider putting on the main > page you referenced a promenent link > (perhaps a dedicated email link that doesnt involve registering?) to send > things? > > Thanks again, for me your shaders (including various breadcrums) continue > to come in handy, and have more times than I can remember! > Cheers, > -J > > > On 03/07/16 11:08, Laurence Dodd wrote: > > Cheers Holger, > Much appreciated > > > On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote: > >> That's great, cheers Holger >> >> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> >> wrote: >> >>> Absolutely great Holger.. many thanks. >>> >>> Adam. >>> >>> >>> >>> On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote: >>> >>>> Great stuff - thanks Holger! >>>> >>>> Morten >>>> >>>> >>>> >>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de >>>> >: >>>> > >>>> > >>>> > Hey >>>> > >>>> > The company has finished a milestone and I had now time to work a bit >>>> on my >>>> > private project, the Binary Alchemy shaders. >>>> > >>>> > I have decided to cancel the new volume shader collection and have >>>> included >>>> > all shaders that have been developed so far into the BA >>>> > Essential Collection. >>>> > I had to change a bit and used a different compiler for Linux, so I >>>> am not >>>> > sure if it works on all platforms. And I stated the new >>>> > version as "beta" in this email. >>>> > >>>> > There are 9 new shaders, you can view the new shaders and the >>>> download the >>>> > package via the menu on the left: >>>> > http://www.binaryalchemy.de/index_dev.htm >>>> > >>>> > >>>> > Let me know if there are some issues and remember it is postcardware, >>>> so let >>>> > me know where or for what kind of CGI it is used, at >>>> > best some production links or images. >>>> > >>>> > >>>> > Happy rendering, >>>> > Holger Schönberger >>>> > technical director >>>> > The day has 24 hours, if that does not suffice, I will take the night >>>> > >>>> > >>>> > -- >>>> > Softimage Mailing List. >>>> > To unsubscribe, send a mail to >>>> softimage-requ...@listproc.autodesk.com with >>>> > "unsubscribe" in the subject, and reply to confirm. >>>> >>>> -- >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #256
Page not found for me too. Cristiano Policarpo, *Director* +55 37 3215-5596 BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] On Sat, Jan 2, 2016 at 12:33 PM, Stephen Blair <stephenrbl...@gmail.com> wrote: > Hi Mats > > Both links work for me. Can you get to xsisupport.com ? > > Stephen > > On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner < > mats.bertil.teg...@gmail.com> wrote: > >> still page not found... >> >> 2016-01-02 14:09 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>: >> >>> >>> How about this permalink? >>> http://xsisupport.com/?p=12165 >>> >>> >>> >>> On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner < >>> mats.bertil.teg...@gmail.com> wrote: >>> >>>> I'd love to see the old Softmage|3D boxed set, but all I get is: >>>> Page not found >>>> This is somewhat embarrassing, isn’t it? >>>> >>>> 2016-01-01 21:30 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>: >>>> >>>>> Softimage 3D 3.8 Extreme boxed set >>>>> http://xsisupport.com/2016/01/01/friday-flashback-256 >>>>> >>>> >>>> >>> >> > ᐧ
Re: Release the Kraken! v1.0
Thank you! ᐧ Cristiano Policarpo, *Director* +55 37 3215-5596 BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] On Tue, Aug 11, 2015 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: Hey everybody, I'd like to announce the first release of Kraken, an open source cross DCC rigging framework. The framework of built using Python and Fabric Engine's KL language. The system is targeted towards Rigging TDs with a solid knowledge of Python programming concepts. This framework allows for creating custom components and procedural rig builds for quickly prototyping and iterating on your assets. It's been a 2 year endeavor between Phil Taylor and myself. We're really happy with the features we've put in and look forward to continuing to push new features moving forward. I'm currently at Siggraph but will be making tutorial videos in the coming weeks to help people get up and running. For those of you feeling adventurous, you can dig in by getting more information at our Github page here: http://fabric-engine.github.io/Kraken/ And clone the repo from Github here: https://github.com/fabric-engine/Kraken/ A big thanks goes out to Hybride Technologies and Fabric Engine without whom this collaboration would not have been possible. Also a shot out to Steve Caron, Sylvain Berger, Jentzen Mooney, and Phil Taylor for getting the PyQtForSoftimage going for PySide. Thanks, Eric Thivierge
Rule of Thirds ICE Compound
Hi guys, I would like to share the BOm Particle Rule of Thirds compound. A simple approach to camera rule of thirds using ICE particles. Thanks to Andy Moorer for sharing your Example – Camera Planes and Projections in ICE: http://andy.moonbase.net/archives/1117 How to use it: Create an empty pointcloud / create an unsimulated Ice Tree / drag your camera to Ice Tree / connect to BOm Particle Rule of Thirds compound. Tip: you may want to change the thickness of the lines. For this, change Point Size (pixels) in pointcloud Particle Display. Enjoy! BOm Particle Rule of Thirds.1.1.xsicompound https://drive.google.com/file/d/0Byu4ndqGiBCvRlJacUtoV0phcm8/view?usp=drive_web bom_particle_rule_of_thirds.jpg https://drive.google.com/file/d/0Byu4ndqGiBCvMVlzWGptSHNmb0k/view?usp=drive_web Cristiano Policarpo BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] ᐧ
Re: Feather System
Very cool Fabricio, thank you! On Friday, January 23, 2015, Fabricio Chamon xsiml...@gmail.com wrote: Hi soft people! after the tragic softimage EOL announcement, I'm slowly learning houdini/maya. For those sticking with SI (me included), here's a tool I've been using for months to groom birds and other characters. It's all ICE of course, some script automations... in my opinion it offers a nice and fast workflow, let me know if you find it useful. (thanks to Jonah Friedman and Dan Yargici for some insights) addon: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon documentation: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf sample project: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar basic setup video: https://vimeo.com/117607338 sample work made with it: https://vimeo.com/68167579 thanks everyone for all knowledge shared in this list!
Re: Softimage v7.0.1 USB dongle driver on Win 8.1?
We have XSI 7 running on Linux and Windows 7 with dongle license. In windows 7 the dongle is recognized without any driver installation. I believe you need to put your license file in SPM folder. Best, Cristiano Cristiano Policarpo BaloOm Animation Studios www.baloom.co --- PoustEx - CG Animated Short Film www.poustex.com On Mar 28, 2014, at 5:21 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: Hi I know i am a bit behind on my softimage license, v7.0.1, and from today i even cant upgrade it anymore... well havnt been able to for a long time :-( My more pressing problem though is i want to keep using this fine version, but im moving to a new workstation running windows 8.1, and im having trouble to get my USB ibutton dongle to be seen by the license manager. I have installed the 64bit drivers from here: http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm but the license manager just wont see the dongle. I can see on my former workstation that it is also a totally different USB device driver that is installed on that, so maybe it is just the wrong driver i have installed. so... Does any of you here on the list have the driver that was supplied by Avid for the dongle, i just cant find it in between all my softimage installer files. ...or is there some issues with softimage v7 and windows 8? I really dont hope i have to give up this nice software just now, although i only have an aging version, it is still nicer and more fun to use than most other 3d apps. Robert
Re: a NEW open letter to Autodesk
+1 Cristiano Policarpo BaloOm Animation Studios www.baloom.co --- PoustEx - CG Animated Short Film www.poustex.com On Mar 14, 2014, at 8:52 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: at David Saber's suggestion, i'll start a new thread so it doesn't get lost in the noise; Autodesk, you probably don't know me, beyond a yearly subscription payment, so allow me to tell you about myself. I started in the 3D industry in the 1990s, using Softimage 3D at a small games company, before that I'd been training myself on a 'demo' copy of 3DS on Dos. From day one using Softimage it was obvious the pedigree and artist driven interface was light-years ahead of anything else I'd seen. When i moved to the post industry in Soho a few years later, i made sure that, even though i was working in a Lightwave house, they got me a copy of Softimage. Against a backdrop of Lightwave evangelists, i consistently produced work faster, and more elegantly than my peers. (this is purely down to the software, not my abilities) For a few years i was a senior artist at the Hive, i was adrift in a sea of Maya users, but slowly convinced my peers that Softimage (and then XSI, as i was involved in the beta program) was the better package for quick turnaround commercial work. Gaining a regular stream of repeat clients, asking for me by name. Moving on i went to head up the 3D department at MillTV, producing work well above the level of the budget, for television documentaries and drama. I worked on the tests which would convince the BBC to bring Doctor Who back from the dead. My colleague and friend Dave Throssell, who again, you probably don't know, but who was responsible for the success of Mill3D and their many award winning commercials during the 1990s, all produced on Softimage, left the mill with me, and we started Fluid Pictures in 2006. The decision to use XSI as our primary application was a no-brainer, the end-to-end ability of this software, to let an artist hit the ground running, without fighting the interface, or having to be a programmer, allowed us to produce work far in excess of the quality that the shrinking budgets of television should have allowed. There is LITERALLY NO WAY we could have competed in our market, with a small team, using ANY other package. Over the years ICE has become one of the reasons i come to work in the morning! The challenges presented by our clients become a joy to solve when i know i can jump into ICE, and figure out some clever way to shave hours or even days off production time. For us as a company, there really is NO alternative package, nothing does everything that Softimage does, nothing comes close. And when i get stuck, i have the Softimage community. The mailing list has been my online home since 1999, and i count some of its members as dear friends, without whom, again, i would have struggled to compete in the market place. The members are always there with words of encouragement and advice (and no small amount of ribbing!) the atmosphere is one of enlightened, grown up camaraderie. A place where you can ask the simplest, or most complicated of questions, and someone will usually be there to help you out. Finally, i would like to posit a suggestion, that may be too late, but would impress upon you to consider; Softimage, with a little love, and a little investment, coupled with better marketing strategy, could well be your missing effects pipeline. Your Houdini. Is there a way for the developers, and the third party guys, to work together with you, to take Softimage forward, to bridge the gap until Bifrost is mature, and become your fx software? By all means keep it in the suites, concentrate mainly on bug fixes, but please, don't kill our baby! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Numbers...
I think it's important to us to know: 1. Who is currently using Softimage. 2. How many licenses. 3. Which version. This research can give us a direction. Cristiano
Re: Save Softimage Petition
Signed! BaloOm Animation Studios www.baloom.co --- PoustEx - CG Animated Short Film www.poustex.com On Mar 4, 2014, at 7:24 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Done ! On 4 March 2014 21:08, Emilio Hernandez emi...@e-roja.com wrote: Done! 2014-03-04 15:05 GMT-06:00 Halim Negadi hneg...@gmail.com: Signed. Just couldn't stand still watching this happening. On Tue, Mar 4, 2014 at 9:38 PM, Stefan Kubicek s...@tidbit-images.com wrote: Ditto. I'll sign just for support. Would be awesome but I doubt it will happen :-/ Kris On Tue, Mar 4, 2014 at 3:20 PM, Steven Caron car...@gmail.com wrote: not sure if you can edit the petition page but i think you could continue to add some more examples of great softimage related work... rodeofx on pacific rim, whiskytree on elysium, the mill's 98% human project... and leave jurassic park off of it, that was softimage 3d On Tue, Mar 4, 2014 at 11:31 AM, Nick Martinelli n...@nickmartinelli.net wrote: Hi list, I'm generally pretty quiet on here, but I feel like it might be time to finally make some noise. I know it's a long shot but maybe if we get enough signatures we can at least help entice Autodesk to sell off Softimage. I don't know if it will work or if anything will happen from it, but it's worth a try. Worst case scenario, nothing. Best case, Softimage is back before we know it. let the signing commence! https://www.change.org/petitions/autodesk-save-softimage -- Nick Martinelli www.nickMartinelli.net n...@nickmartinelli.net -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--