Re: old XSI versions (1-3)

2018-03-08 Thread Doug Kennedy
Was that the MOD TOOL version?
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On 8 March 2018 at 10:13, Chris Marshall  wrote:

> There was that free version of XSI, whatever that was called, around
> version 5 was it?
>
>
> On 1 March 2018 at 21:00, Sven Constable  wrote:
>
>> My hero. Thanks again and may the elders of the archives be with you.
>>
>> cheers,
>> sven
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
>> Muetze
>> Sent: Monday, February 26, 2018 12:47 PM
>> To: Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.
>> google.com_forum_-23-21forum_xsi-5Flist&d=DwICAg&c=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPj
>> jNVwo9P0jVMsrMw7PFsA&m=6wDXF-2ze8zU8zUQQ_FRsKUanOm0_
>> nHeQ1MpkrldEjI&s=PIv6aMSvkQbvMRkrfhdYCD818YXlZ2nvxawNplQEfhA&e=
>> Subject: Re: old XSI versions (1-3)
>>
>> I *should* have all the original discs, various dongles and most of the
>> manuals for every version of Softimage|XSI going back to v1.0 (and even
>> Softimage|3D 3.7-3.9, Poweranimator 8.5-9.0). I'll try to dig them up..
>>
>> Cheers,
>> Chris
>>
>> On 02/26/2018 12:24 PM, Sven

Re: Batch render all passes?

2017-02-01 Thread Doug Kennedy
Hi David.

I always keep this to hand!

xsibatch -r -scene "\\SERVER\Project\Scenes\SceneFile.scn" -startframe 1
-endframe 100 -step 1 -pass all -skip YES




Doug Kennedy  / Designer / 3D Animator / 2D Compositor / VFX TD

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On 31 January 2017 at 13:48, Sven Constable 
wrote:

> IIRC defining no passes will render all passes in a scene.
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Tuesday, January 31, 2017 1:46 PM
> To: softimage@listproc.autodesk.com
> Subject: Batch render all passes?
>
> Hi all!
>
> What's the command line already, to render all passes in a scene? It's
> weird: it used to work but now it doesn't. Previously if I omitted the
> "-pass" switch, it rendered all passes. Now it renders only the active
> pass...
>
> Thanks!
>
> David
>
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Re: Convert PIC files

2016-06-21 Thread Doug Kennedy
Hi Martin

If you're after something super simple and fast to get the TGAs into Maya
from the Softimage data, don't forget that you can convert all the textures
to TGAs on export when using the FBX exporter, it might same you some
additional steps if your data is such that textures will export.

Doug


Doug Kennedy  / Director / 3D Animator / 2D Compositor / VFX TD

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On 21 June 2016 at 09:37, Morten Bartholdy  wrote:

> Flipbook will do it and I guess is scriptable.
>
> //MB
>
>
>
>
> > Den 21. juni 2016 klokken 06:25 skrev Martin Yara :
> >
> >
> > Thank you all !
> >
> > I'm trying to automatize data conversion from Softimage data that is
> using
> > PIC textures, to Maya with TGA. So I wanted something simple and fast to
> > use it through command line so I can call it from a script.
> >
> > XNview's NConvert was perfect, except for the $100 I don't want to pay
> for
> > just converting a few hundred textures.
> >
> > I didn't know about XnConvert but I found it great, if you need a GUI. It
> > doesn't support command line (not without launching the GUI)
> >
> > Irfanview was also promising, it can be run in command line but it's TGA
> > converter doesn't convert the Alpha Channel, it just ignore it. And
> > Irfanview stopped supporting Softimage's PIC a few versions ago.
> >
> > I didn't know about imf_copy or imgconv ! It seems to be exactly what I
> > need. Matt's reng also seems to be perfect for what I'm doing.
> >
> > Thanks !
> >
> > Martin
> >
> >
> >
> > On Tue, Jun 21, 2016 at 12:19 PM, Matt Lind 
> wrote:
> >
> > > The 'imgconv.exe' standalone in your Softimage installation can convert
> > > images between file formats and do limited image processing on top of
> that.
> > > imgconve.exe supports sequences, but it's capabilities are a bit
> limited.
> > > You might also have the 'soft2tga.exe' standalone which is much older,
> but
> > > will get the job done too.
> > >
> > > Many moons ago I wrote "reng.exe" (rename engine) for exactly the task
> you
> > > face.  Reng runs from the command line, is very fast, well battle
> tested
> > > amongst other Softimage users, and has the primary purpose of handling
> the
> > > renaming component of file processing acting as a manager of command
> line
> > > tasks.  That is, it enables you to run most command line tools
> repeatedly
> > > as
> > > a sequence or from batch files.  In this case you can use reng to issue
> > > imgconv.exe (or other command line tool) repeatedly to both rename and
> > > convert your files, or do more complex stuff if needed.  Very versatile
> > > tool.
> > >
> > > You can download reng from my website:
> > >
> > > www.mantom.net/download/files/reng_v9_7.zip
> > >
> > > Installation and usage instructions included in the zip.  Main help
> page
> > > available by typing 'reng' at the command prompt.  Additional help with
> > > usage examples availab

Re: Momentum / implosiafx plugins

2016-05-27 Thread Doug Kennedy
Thanks for sharing Oleg!


On 27 May 2016 at 08:53, Royston Michaels  wrote:

> Thank you Oleg,
> you are most generous for sharing.
>
> On 27 May 2016 at 03:03, Sven Constable  wrote:
>
>> I checked the crate plugin, but its an just alembic import export. The
>> docs for momentum says there should be a submenue called 'plotting'. The
>> settings in the scene root for momentum, regarding plotting are also
>> missing. Version 3 has it.
>>
>> I checked with Softimage 2011 SP2 and 2015 SP2.
>>
>> The demo limitation in prior versions did not allow plotting. Maybe the
>> plotting functions were removed accidently by removing the license
>> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
>> *Sent:* Friday, May 27, 2016 12:16 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Momentum / implosiafx plugins
>>
>>
>>
>> I think they moved the plotting to the crate plugin? Also free to use now
>> :)
>>
>>
>>
>> On 26 May 2016 at 22:04, Sven Constable  wrote:
>>
>> Thank you. Is it just me or is the plotting functionality removed? I cant
>> find it in the Momentum menue nor the global  Momentum Settings in the
>> scene root.
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
>> *Sent:* Thursday, May 26, 2016 4:24 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Momentum / implosiafx plugins
>>
>>
>>
>> Hi all,
>>
>> Since the EOL of Softmage I'd like to open free access to Momentum and
>> ImplosiaFX plugins. You can grab it here :
>> ImplosiaFX
>> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>>
>> Momentum
>> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>>
>> These links include builds both for win and linux 64bits + documentation
>> and sample scenes.
>> It was a lot of fun to make tools and various tech stuff in ICE, thanks
>> all for the great experience, especially for the ice vimeo channel folks
>> :-) . Hopefully those plugins still can be usefull.
>>
>> best regards,
>> Oleg
>>
>>
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>>
>>
>>
>>
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