Softimage Alembic Plug-In with Selective Import

2014-07-03 Thread Hans Adrian (Intern)
Hi all,

Here is a link to Softimage Alembic Plug-In with added selective import feature:

https://sourceforge.net/projects/softimage-alembic-plugin/

You can choose to import the whole Alembic file or to import only certain 
objects from the file. You can also choose to target an Alembic object to be 
imported to an existing object in the scene. There is no change in export 
mechanism.
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RE: ICE CrowdFX Compound

2014-05-11 Thread Hans Adrian (Intern)
Hi all,

This would be an extension of the CrowdFX compound on blending two animations. 
This enables the actors to shoot bullets when animation is blended.

Demo:
http://www.youtube.com/watch?v=C_6nShBdfZ0

Download Link (including demo scene):
https://drive.google.com/file/d/0B2VqOP_ngi1dYTY0Q2VzMFFQTUE/edit?usp=sharing

Instruction on how to use is included in the download link as PDF Readme file.

The previous compound on blending two animations have also been updated. For 
instructions on using the updated animation blending, look into the PDF Readme 
file in its download link. Download link for previous animation blending 
compound is at 
https://drive.google.com/file/d/0B2VqOP_ngi1dV1dpSFpOTTNwMFE/edit?usp=sharing.

Cheers.

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian 
(Intern)
Sent: Tuesday, May 06, 2014 5:30 PM
To: softimage@listproc.autodesk.com
Subject: RE: ICE CrowdFX Compound

Hey all,

Here is another CrowdFX Compound. This one is used to override bones animation.

Demo - blending upper body with aim animation:
http://www.youtube.com/watch?v=UAG9tgx3_k8

Download Link (All of the attached files + demo scene [named 'SoftImage ICE 
CrowdFX - Override Animation.scn']): 
https://drive.google.com/file/d/0B2VqOP_ngi1dV1dpSFpOTTNwMFE/edit?usp=sharing

How to use:
- Execute `Store Actor Hierarchy` compound - see attached 'Store Actor 
Hierarchy.PNG'
- In `Animation Definition`, connect `Override Animation` to the animation 
state's pose modifier which you would like to override - see attached 
'Animation Definition.PNG'

- Parent Bone is the bone which animation and descendants' animation (children, 
grandchildren etc.) will be overridden. You can find all bones that you could 
use from Crowd > Actors_Proxies > [Model]_mesh > Deformers_Proxy > [Bone Name] 
- see attached 'Get Bone.PNG'.
- For animation index, you can debug `self.__CrowdFX_CycleNames` or go to 
'Get_Animations_Sources' ICE tree of the crowd and get the index of the 
animation that you want (index is 0 based)
- 'On Condition' is the condition in which animation is overridden; if you 
would like the animation to override at all time, put it as true. Otherwise, 
you can use conditions.
- For frame mode, you have the options to manually specify which frame of 
animation you would like to use or you can put it on loop. 'Frame to Use' is 
the frame number used if you choose to specify the animation frame.
- Transition duration is the duration in which the overriding is being blended.

Cheers.

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RE: ICE CrowdFX Compound

2014-04-23 Thread Hans Adrian (Intern)
Hi Leendert,

Here is a link for the zip of both compounds.
https://drive.google.com/file/d/0B2VqOP_ngi1dYmhmQ2JBRGtFTE0/ 

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Thursday, April 24, 2014 12:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE CrowdFX Compound

Weird, I just looked closer: the attached webmail.dat I reported earlier has 0 
bytes in it.
Thunderbird as a mail client, though.
Maybe an idea to distribute them through a downloadable web address?
If you can get them to me, I'd be more than willing to place them on the 
si-community server...
My si-community.com address starts the same as this live.nl one...

Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

<>

RE: strand tree and xsi2014

2014-04-14 Thread Hans Adrian (Intern)
Here is the explanation for the modified `Emit Branches` compound:
I moved the `set data` node to outside of `Add point` node on creation. This is 
because whenever there is a `Add point` node, the custom attribute stored in 
points may be reset. This was the case with 
`self.__strandTree_NumBranchesPerIteration`, which was reset to 0. It caused 
division by 0 in `Even Distribution Grow` node and thus the whole compound does 
not work. To work around this, we need to set the custom attributes in per 
Object context, instead, so that those attributes will not reset when there is 
another `Add point` node.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian 
(Intern)
Sent: Monday, April 14, 2014 4:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: strand tree and xsi2014

Hi,

Attached is modified Emit Branches compound which would work with the preset 
basic tree and other basic use. It has not been tested exhaustively, though.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Thursday, April 10, 2014 6:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: strand tree and xsi2014

Support your local plugin maker!,

from what he is commenting on his video he is not getting enough support from 
the softimage community:

https://vimeo.com/90092875

On 10 April 2014 11:03, Andi Farhall 
mailto:hack...@outlook.com>> wrote:
yeah the 3d quakers stuff looks good certainly worth the pennies they're 
charging. The ice tutorial stuff looks interesting too..


cheers,

A>


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
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If you are not the intended recipient of this email, you must neither take any 
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Date: Wed, 9 Apr 2014 20:19:01 -0300
Subject: Re: strand tree and xsi2014
From: xsiml...@gmail.com<mailto:xsiml...@gmail.com>
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>

Hi Andi,

not that I know... some ice updates really messed up the whole thing.
unfortunatelly I will not have the time to dig into the nodes and fix it, sorry.

have you ever checked the (much more elegant solution) Forester plugin from 
3dQuakers ? 
(http://3dquakers.com/web/index.php?option=com_content&view=article&id=70&Itemid=103)



2014-04-09 6:20 GMT-03:00 Andi Farhall 
mailto:hack...@outlook.com>>:
Hello,

i was wondering if someone had tracked down the issue in Fabricio Chamon's 
superb strand tree compounds that stopped it working in  2014? Failing that 
would I be able to find a list of ice nodes that changed between 2013 and 1014 
so i could at least have a chance of replacing / rebuilding just the bits that 
changed (before i rebuild them all by hand - and then discover that I've still 
not fixed it)

cheers,

A.

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



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