Re: Get rid of your flip phone and get current on maya!

2015-07-13 Thread Kevin mc bride
"and why they assume that people still use cracked Maya 2008? :)"
2008 the last time Maya had a useful release?



On 13 July 2015 at 15:42, Mladen Kevic  wrote:

> ok they math is not right :)
>
> "Because you can afford $4.17 a day. Honestly, you probably spend more
> than that on coffee." by they calculations we don't work just 52 weeks per
> year, they included weekends as well :)
>
>
> and why they assume that people still use cracked Maya 2008? :)
>
>
>
>
> On Mon, Jul 13, 2015 at 1:51 AM, Mirko Jankovic  > wrote:
>
>> yea I'm the worst kid in the neighborhood, cant help it ;)
>>
>> On Mon, Jul 13, 2015 at 1:09 AM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Let's Simmer it down a bit, I'd as soon as not we eat each other over
>>> AD, there are good people on the list.
>>>
>>> Except Mirko, Mirko is terrible :P
>>>
>>> (love ya Mirko !)
>>>
>>> On 12 July 2015 at 15:29, Mirko Jankovic 
>>> wrote:
>>>
 nobody thinks that SI will get back, but 10, 15 or more years of
 experience you cannot replace with something just that fast.
 you can relearn some new software and play with anything else but you
 will hardly get to the point of usability with it any time soon...

 so it is HUGE step back for all SI users.

 just figure one day someone come to you at your home, demolish
 everything, home car everything and say ok start from ground up now...
 what you build your home once you know how to do it it will be faster
 now now start.

 no, negativity about AD will no t go away, ranting about killing SI
 will not go away at least for the time being



 On Sun, Jul 12, 2015 at 3:54 PM, Mario Reitbauer <
 cont...@marioreitbauer.at> wrote:

> Well there's one statement which just describes it:
> "get it when you need it" or just don't get it.
>
> I really think of leaving this mailing list cause most topics are
> about ranting about Autodesk.
> At least I don't give a shit about their campaigns,
> about their products or about anything they do.
> I use what I need to use to do my job and if Software A isn't there
> anymore I use Software B which will get me a job.
>
> It's about time to get over that whole Softimage EOL topic and move
> on. Clear your mind and get rid of the negativ thinking.
> There are quite some tools out there which are worth learning. No
> sense in keeping the negativ spirit up. Softimage won't come back, 
> Autodesk
> won't change (they probably gonna become worse).
>
> 2015-07-12 14:45 GMT+02:00 Juan Brockhaus :
>
>> regardless to whom this campaign is targeted to...
>> it is an insult to any professional out there working in this
>> industry.
>>
>> even when you just read the facts of the campaign and trying to keep
>> any emotions aside...
>> and ignoring anything you know about Maya and it's real performance,
>> workflow, usability etc...
>>
>> - talking about weeks, but you can rent only per month...
>> - $4.17 a day is based on year subscription... which completely
>> contradicts the whole 'get it when needed' statement...
>> - 'awesomeness', 'join the movement', 'equals an hour of your time'
>> (???), etc... etc...
>>
>> ...
>> speechless...
>> ...and don't get me stated on the cheaply produced video...
>> ...
>>
>> hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated
>> the Autodesk marketing team and was able to get this campaign out 
>> there...
>> LOL ;-)
>>
>> ...
>>
>>
>>
>>
>>
>>
>>
>> On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker 
>> wrote:
>>
>>>  For taking up a fight with Cinema 4D, Maya needs a serious
>>> crashcourse and lose some excess wheight.
>>>
>>> I have collegues do stuff in Cinema 4D, anything from dynamics,
>>> multiple projections, "just" rendering smoke with Arnold,
>>> painting textures in Bodypaint and playing with *.psd layers and
>>> layered shaders without bothering much.
>>>
>>> Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1
>>> node editor that still has connections to the
>>> initial shading group even if it shouldn´t, finding out that
>>> renderlayers are suddenly breaking when switching to
>>> another render layer, loosing hair about Maya´s own layered
>>> texture/layered shader, constantly on the edge of
>>> my seat for not knowing if Maya will last me through this prolonged
>>> session or not doesn´t feel like it´s time for flip flops.
>>>
>>> I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4.
>>> At least 10 years of trying to keep a stiff upper lip,
>>> wading through deep shit and hoping for the best. Years lost with
>>> running into stupid limitations and trying to soldier on.
>>>
>>

Re: Get rid of your flip phone and get current on maya!

2015-07-09 Thread Kevin mc bride
that's the best advert i have seen for the foundry so far

On 9 July 2015 at 11:13, Stephan Haitz  wrote:

> I asume it will probably work for Autodesk as it is a similar story with
> Adobe. Nobody liked the renting thing but now most of the people play the
> game.
>
> Little difference: there are a few 3D-Apps around, which are not Audodesk
> to which one can take a sidestep...
>
> Welcome in the club of Betatesters, where you can´t be sure something´s
> working this month will also work in the next month/softwareversion. So my
> Adobe experience.
>
> Am 09.07.2015 um 11:46 schrieb Simon Reeves:
>
>> That chap looked confused after waking up on the sofa
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com *
>> *www.simonreeves.com *
>> *www.analogstudio.co.uk *
>>
>> On 9 July 2015 at 09:08,  wrote:
>>
>>  industry standard 3d software – that’s so mental ray.
>>> right about when they started promoting it as industry standard,
>>> development froze in it’s tracks.
>>> perhaps if every marketeer at Adsk was replaced with a developer, they
>>> might have a future.
>>>
>>> and what’s with all the guitars?
>>>
>>> oh my, this is wrong on so many levels – whoever commissioned and
>>> approved
>>> this should get flayed.
>>>
>>> *From:* Nicolas Esposito <3dv...@gmail.com>
>>> *Sent:* Thursday, July 09, 2015 9:19 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Get rid of your flip phone and get current on maya!
>>>
>>>
>>>   Agree with Mirko,
>>> This is an experiment to see if they can get away with it...
>>> If the hipster guy had a shirt with XSI logo that video would be
>>> absolutely perfect.
>>>
>>> Not sure what is the situation in your countries, but I rarely see
>>> freelancers this calm, cool, with the headphones and smelly t-shirt...did
>>> they watch How I met your Mother and saw that the high five is what the
>>> cool kids do nowdays?
>>> Or they hired Richard Linklater to really see what the youth is all
>>> about?
>>>
>>> Jesus ADSK Jesus!
>>>
>>> 2015-07-09 7:22 GMT+02:00 Stephen Davidson :
>>>
>>>  I find it amazing that marketing is so out of touch with their target
 audience ...
 "$125 / month ... that's maybe an hour of your time?"

 Are there any freelance 3D animators out there that get
 $125 / hour? Maybe I'm out of touch...maybe 10 years ago.

 I will be using Softimage, with Redshift 3D, till I change careers.

 Not buying , or renting, anything else. Sorry.

   On Thu, Jul 9, 2015 at 12:32 AM Mirko Jankovic <
 mirkoj.anima...@gmail.com> wrote:

This all is just big social experiment... let's see how much ppl can
> take.. how stupid they are, how much we can shovel down the throat
> without
> rebelling.
>
> Stop buying AD crap, lets see how long will they keep Maya and Max
> then,, what is the limit of income they are willing to "push 3d
> industry
> forward, be innovative and help artists give us their mo.. *cough* do
> their
> job"...
> Fing marketing ppl that has no idea about target audience at all.
>
> On Thu, Jul 9, 2015 at 6:00 AM, Scott Parrish 
> wrote:
>
>  "Sell one seat to a company for lets say 1500$ per year with a chance
>> to update of 50%. Or sell twelve seats for 125$ each to freelancers
>> and the
>> probability of selling updates is much higher."
>>
>> Starting next year companies will no longer be able to obtain new
>> permanent licenses either.
>> It will all be subscription based. Count on the incentives showing up
>> to swap your permanent licenses to monthly or annual subscriptions,
>> and
>> more than likely for support of permanent licenses to go away.
>>
>> I find the ad insulting on many levels. There is the fact that it may
>> as well be a marketing campaign for mens casual clothing. It is a
>> generic
>> ad campaign for Product as Lifestyle. All of the imagery is of people
>> doing
>> cool stuff that cool people do.. no 3d.. no work. The video following
>> the
>> guy with vacant bloodshot eyes (arguably the only authentic part of
>> the
>> video) around his day being a cool guy involves about 5% of him
>> tumbling
>> and pondering a mesh before getting back to his cool guy duties like
>> being
>> dressed good for the MUNI bus and the club.
>>
>> This feels very idiocracy-like and I think strongly reflects on the
>> people making decisions at Autodesk. I do not want to give these
>> people
>> money and this is one of the bigger motivations I've had to pursue
>> Fabric,
>> Houdini and Modo and transition away from Maya.
>>
>> On Wed, Jul 8, 2015 at 5:51 PM, Sven Constable <
>> sixsi_l...@imagefront.de> wrote:
>>
>>This video insists that freelancers should take the cost of
>>> software
>

Collada sequence import

2014-06-13 Thread Kevin mc bride
Hi Guys,

Im trying to import some collada files that have vertex color information
included.
My tests so far on a single file frame with a color map lookup are working
fine.

Im just looking for a way to import a sequence where each file is on one
single frame of the sequence, is there a way to do this that I am missing?

I could be completely missing something simple?

Kev


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Kevin mc bride
Certainly considering Modo, looks like it has a lot of potential. Had my
eye on it for a good while but never could find the time to delve into it.
kev@gmail.com


On 14 March 2014 13:56, Tim Crowson  wrote:

>  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
> knows his Modo very well. I hadn't seen that video yet, but it seemed very
> insightful!
>
> The Shader Tree is probably (almost certainly?) the most controversial
> area of Modo. But honestly I find that the people who are dead-set against
> it are those who don't fully understand it. Once people understand it, some
> may still want to interact with nodes (cause who doesn't like nodes?), but
> in most cases they realize the strength of the Shader Tree and are less
> up-in-arms against it. Most nay-sayers just don't know anything other than
> nodes, and don't want to bother learning anything new. They just see a 2D
> representation and assume it's "just like Photoshop" and that's not
> accurate. I think Greg's videos and others like them go a long way to
> demystifying it. And let's face it... it needs demystifying!  LOL!   :-D
>
> -Tim
>
>
>
> On 3/14/2014 8:19 AM, Perry Harovas wrote:
>
> Tim, thank you so much!
> Great explanation, and thanks for taking the time to explain.
>
>  Here is more info:
> I also found that these three videos are VERY well put together to describe
> these concepts in depth.
>
>  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
>
>  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
> *really* goes in depth explaining the concept behind the modo Shader Tree.
> I watched it this morning, and already feel *far *more comfortable in
> modo.
>
>  https://www.youtube.com/watch?v=qRUGaS7AdQw
>
>  Hope you all find theses as useful as I did...
>
>
>
>
>
>
>>
>
>
>
>
> --
>


Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Kevin mc bride
Would love a webinar as well. Count me in if its going ahead.


On 7 March 2014 15:56, Robert Kjettrup  wrote:

> only been a lurker on this list, but a relative long time Softimage user
> (since XSI v4), and considering my next options so count me in an webinar
> too
>
> Robert
>
>
>
> 2014-03-07 16:37 GMT+01:00 Jon Swindells :
>
>  me too please
>>
>> :)
>> --
>>  Jon Swindells
>>  jon_swinde...@fastmail.fm
>>
>>
>>
>> On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote:
>>
>> I'm interested in the webinar as well.
>>
>>
>> On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman wrote:
>>
>>
>> Me too. I'm curious what else Modo can do well besides modeling.
>>
>>
>>
>> On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén <
>> mikael.petter...@gmail.com> wrote:
>>
>>
>>
>> I'm also interested in the webinar.
>>
>> On Friday, March 7, 2014, Chris Marshall 
>> wrote:
>>
>>
>> I wouldn't mind knowing more
>>
>>
>> On 7 March 2014 10:33, Greg Maguire  wrote:
>>
>>
>> +1 on webinar
>>
>>
>>
>>
>>
>>
>>
>> --
>>
>> *Greg Maguire* | Inlifesize
>> Mobile: +44 7512 361462 | Phone: +44 2890 204739
>>  g...@inlifesize.com | www.inlifesize.com
>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>>
>>
>>
>>
>>
>> --
>> bill hinkson
>> animator & designer
>> http://billhinksondesign.com
>>
>>
>