RE: Shameless plug

2014-06-04 Thread Matthew Carpenter
Congratulations Matt.

Happy that we were a part of this.

Cheers,

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 03, 2014 10:01 PM
To: softimage@listproc.autodesk.com
Subject: Shameless plug

I don't get to say this often, but I've finished a project using Softimage 
which all can see.  Well, it's not actually 'finished' as it's an online game 
which is continuously maintained, updated, and ongoing, but it's now live and I 
can talk about it beyond generalizations.  Yay!   My last completed project was 
my previous production -Barnyard the animated feature back in 2006.  It's been 
a long time coming, a relief, and refreshing to be able to refer to something I 
did in the current decade.

Wildstar officially launched last Friday night at midnight for early access, 
but opened up the flood gates today for everybody else.  The game is now 
running smoothly in North America and Europe for all to see and experience.  If 
you were part of the beta, let it be known significant improvements have been 
made since on all fronts.  If you haven't tried the game yet, point your 
browser to www.wildstar-online.comhttp://www.wildstar-online.com and click on 
the shiny buttons.  The first 30 days are free with initial purchase.

Production started in 2005 using Softimage XSI v3.5 and launched with Softimage 
2013 SP1 - all of it in 32 bit land.  Majority of the content created in 
Softimage 7.5 which we used for roughly 5 years.  Softimage was used for a 
heavy majority of the 3D artwork including characters, props, environments 
(other than the ground), buildings, dungeons, and everything inside of them.  
We didn't use ICE at all (but not for lack of trying, and we tested heavily), 
so this is a good example of what the fundamental toolset can do.  Heavy use of 
custom properties, vertex colors, user normals, clusters, envelopes, UV spaces, 
and hardware (real time) shaders to customize and iterate on our content.  What 
made these simple components really nice is they were general and could be 
re-targeted for many uses outside of their original intended purpose.  Our 
particles were created and applied in Softimage, but simulated only in engine.  
The SDK was used to write 500+ tools to assist artists to create their content 
include tools like 'mimick' which is a command similar to GATOR which can 
transfer attributes, but do so on select subcomponents instead of the entire 
object, along with other bells and whistles.  Often overlooked and  
understated, but Softimage scaling was incredibly powerful for controlling the 
squash and stretch scaling of deformers used in our envelopes to animate 
characters with cartoon whimsy and without ugly shearing often associated with 
other software.  It is used on every asset that moves.  Relational views were 
used to create tools such as a face editor to view and animate faces for our 
player characters, and adjust face customizations to see how they'd appear in 
the game as each of our characters have multiple faces and other components 
which can plug in like a Mr. Potato head doll.  It was important to see the 
various components in context side-by-side for comparison while creating the 
content so consistency could be maintained.  This was achieved using many 
'object view' embedded into the relational view.  Under the hood the face 
editor drove the animation mixer to perform face pose blending so artists could 
see the animation in real time on their characters.  Also, NURBS, that's right, 
NURBS surfaces were used to transfer face poses and clothing between 
characters.  The details must remain a trade secret, but I just had to mention 
we used NURBS in all their unfinished glory to get meaningful work done with 
significant contributions to the end product.  Render passes were used to 
re-dress environments to allow artists to create geometry once, then swap 
textures, shader settings, and other details many times for each variant of the 
environment.  Not only does it simplify the artist workflow by centralizing all 
their interaction to a few clicks, but it also allows assets to be packed into 
compact files for use in our engine. Render passes are used in housing and 
dungeons.  If we had to do this in Maya, we'd probably have to break up each 
variant into its own scene and have to figure out a way to merge all the scenes 
together that shared the same geometry.  These polished touches matter.  
Softimage for the win.

So that said, while many 3D software could create the assets in their own time 
and space vacuum, Softimage (in my opinion) was the only software that could've 
tackled this project given our specific time, resources, and budget as there 
were many close calls along the way.  I say Softimage because many of the 
aforementioned features came out of the box with us ready to roll and not have 
to spend oodles of time reinventing the wheel.  Not having to 

RE: The Autodesk folder - what goes and what stays?

2013-12-10 Thread Matthew Carpenter
Its where the installers uncompress the packages containing the setups.  Any of 
the Autodesk windows installers write to this location.   You can delete the 
entire contents if you wish, but will have problems if you run the setup in 
maintenance/restore mode as it will not be able to find the setup files.

If you decide to delete the files and need to run the setup again at a later 
date, just uncompress the installers again from the original web download 
package.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Monday, December 09, 2013 3:35 PM
To: softimage@listproc.autodesk.com
Subject: The Autodesk folder - what goes and what stays?


Is there a FAQ or any documentation anywhere that can explain what can and 
cannot be deleted from the C:\Autodesk folder?

I'm in the process of cloning a system drive over to a 1TB SSD and noticed the 
C:\Autodesk folder contained around 31GB worth of files going back to Softimage 
2010.

I don't want to break anything, but I'd love to free up space.

On top of that folder, are there other folders that can be occasionally swept 
clean?

Thanks,

Paul

[https://mailfoogae.appspot.com/t?guid=2b66c9c8-41db-4b11-92c5-ca1b182de584]
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attachment: winmail.dat

Re: Softimage 2015 User Survey

2013-08-20 Thread Matthew Carpenter
Those of us on other projects are still members on the list, and would 'peek' 
in more often if Luc-Eric and Stephen weren't so darn quick to respond.  ;)

-matt

On 2013-08-20, at 3:59 PM, Rob Chapman tekano@gmail.com wrote:

 or they were not all busy working on Maya..?
 
 
 joking Alan, trying to lighten the mood around here :)
 
 On 20 August 2013 21:56, Alan Fregtman alan.fregt...@gmail.com wrote:
 They'd probably peek around more if the tone got less hostile. (Not your
 tone specifically, just the average armageddon vibe as of late.)
 
 
 
 On Tue, Aug 20, 2013 at 3:19 PM, Doeke Wartena clankil...@gmail.com wrote:
 
 I wondered, are people that work on softimage ever active on the
 mailinglist apart from asking for a survey?
 In other words, how is the contact between the creators and the users?
 
 
 2013/8/19 Rob Wuijster r...@casema.nl
 
 Just a friendly warning, this only works without issues on non-UEFI
 machines.
 Due to the UEFI 'Secure Boot' Wubi will not run, and could in some cases
 destroy data on disk.
 So if you recently bought a new (W8) pc, chances are it boots with UEFI.
 So YMMV on these pc's with Ubuntu
 
 But yes, there are tricks to work around this if you want ;-)
 
 Rob
 
 \/-\/\/
 
 On 16-8-2013 19:29, Alan Fregtman wrote:
 
 If anyone is new to Linux but wants to get their feet wet in the easiest
 way possible, check out the Wubi installer:
 http://www.ubuntu.com/download/desktop/windows-installer
 
 It will install as a program under Windows and will set up dual boot
 perfectly for you without touching your partitions (using a file as a
 virtual disk.) Because of this virtual disk thing, it's not recommended for
 very serious use, but it's a great way to try things out...
 
 and if you don't like it, go to Windows, Control Panel, Uninstall
 Programs, type in Wubi and that's it.
 
 If you do end up liking I suggest install Ubuntu with the install cd on a
 real partition. Copying your settings is not hard, if you're worried about
 that.
 
 
 
 
 On Fri, Aug 16, 2013 at 1:00 PM, Andres Stephens drais...@outlook.com
 wrote:
 
 I'm curious about Linux. As.. the multiprocessor support would be
 perfect for some machines we are thinking to buy as servers for a
 renderfarm.
 
 I use Windows 7 and 8 a lot, and I use thirdparty apps for multidesktop
 features, with the functions like the ones mentioned below. I am starting 
 to
 use free software, like GIMP, Blender and other suites for my needs, and
 wondered what other pro's of Linux to consider the switch. It would be 
 nice
 to have Softimage as an easy package for Linux based renderfarm solutions 
 or
 alternative OS solutions.
 
 The last mail you wrote was good to know, other than the conflicting
 intuous/bamboo driver conflict and multi user accounts logged in on
 different monitors at the same time, I do do the same virtual desktop 
 system
 in Windows (Virtuawin or Dexpot) , and yes also, there are some other 
 great
 productivity tools I use in Windows I am sure I'd miss in Linux. Many 
 pro's
 and con's.
 
 If SI was an option for some kind of linux system, I would consider it
 once I upgrade to new hardware that Windows couldn't take advantage of.
 
 Any ease of use and compatibility development is welcome.
 
 +1
 
 
 
 Date: Fri, 16 Aug 2013 18:34:51 +0200
 From: c...@glarestudios.de
 
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 User Survey
 
 ...you do realize that i can make the exact same statement with a
 search
 and replace for linux vs windows, do you?
 
 just sayin'...
 
 but joking aside: for me switching to linux brought a lot more
 advantages than staying with good old windows.
 
 first i don't miss any tools. i have softimage, mudbox, maya,
 photoshop,
 inkscape and all our inhouse editors. they all work fine. secondly,
 the
 killerfeature of linux is its window managers. in my case mate
 desktop.
 its slick, fast and powerful. i can have as many virtual desktops as i
 want, keep several apps open in parallel (and not stacked up behind
 each
 other), each screen is customized to my needs. sessions get saved, i
 can
 switch and shuffle them around with a few keystrokes and i almost
 never
 reboot - updates happen in the background...i have two monitors
 chained
 to one desktop and another monitor on a second x session that kind of
 acts like a second computer with a shared mouse, keyboard and
 copy/paste-buffer for email etc.. it's the real life equivalent of
 those
 funky hollywood-operating systems that we've all seen so many times
 before and it's boosting my day2day performance a LOT.
 
 oh, and i can switch between wacom intous and bamboo without
 deinstalling and installing drivers. try that with windows :)
 
 cheers!
 chris
 
 On 08/16/2013 06:05 PM, Mirko Jankovic wrote:
 yea so far I also saw only problems with linux after trying to
 switch
 couple times
 fro missing so many other tools to making every day tasks a
 nightmare.
 sorry but if