Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-25 Thread Mihail Djurev
 Actually, what we have in 3.0 for Softimage is Progressive Rendering, 
not RT. It's similar, but not quite the same.


-Mihail

On 25.9.2014 ?. 18:34 ?., David Rivera wrote:

OH MY!! emFluids on Vray RT??!
VIDEO PLEASE!! :)
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


On Sunday, September 21, 2014 9:53 AM, Eric Mootz e...@mootzoid.com 
wrote:



I showed the new VRay / emFluid5 shaders on the Softimage user meeting
day before yesterday
= there are witnesses who can confirm that it works :)

PS: hadn't had time to make the emFluid5/VRay shader video yet, sorry.
Will have it done and uploaded by the end of next week, promise!








Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-19 Thread Mihail Djurev
 Since there were a lot of people asking about V-Ray for Modo 
crossgrades, I'd like to share this here too.
We've decided that cross-grades from V-Ray for SI to V-Ray for Modo will 
also be free.
Note that while V-Ray for Modo isn't available yet, there is a public 
(and free) beta program at http://www.v-ray.com/modo/


-Mihail Djurev
V-Ray for Softimage developer



UVs from ICE and mesh subdivision

2013-07-09 Thread Mihail Djurev

 Hello, everyone!

I've stumbled across a problem when exporting meshes that have both 
subdivision enabled and UVs in ICE. Basically, I have a mesh that is 
generated in ICE, complete with UVs (for example from emTopolizer). I 
read the geometry data (vertices, faces) through Softimage's API and the 
ICE data (UVs, weight maps) from ICE. The problem is that, when I apply 
a Geometry Approximation property with subdivision enabled, the number 
of vertices no longer matches the number of UVs in the attribute, and I 
end up with mismatched UVs.


Does someone have any thoughts about this? Is it at all possible to get 
the correct UV values after subdivision, or I should just avoid 
subdividing such meshes?


Thanks,
Mihail


Named parameters on a long command

2013-07-03 Thread Mihail Djurev

 Hello,

I have a custom command with 10+ parameters and each of these parameters 
has a name and a default value. Right now I'm forced to use something like

MyCommand(cube, 1, 20, , , , , , , true);
This approach, however is very cumbersome and error-prone. I was 
wondering if there is a way to call the command by setting the 
parameters by name and not by their order.

Basically, I would like to be able to do something like this:
MyCommand( objName = cube, type = 1, someOtherThing = 20, 
yetAnotherThing = true);


Is it possible to do this in Softimage?

Thanks,
Mihail


Re: Named parameters on a long command

2013-07-03 Thread Mihail Djurev

 Thanks Eric, that will do.

Mihail


Re: OT: How to get Autodesk support if Customer Portal broken?

2013-03-06 Thread Mihail Djurev

 Its not the browser. I'm having the same problem too.

-Mihail
On 6.3.2013 ?. 18:54 ?., Eric Thivierge wrote:

Try a different browser?


Eric Thivierge
http://www.ethivierge.com


On Wed, Mar 6, 2013 at 11:49 AM, Schoenberger x...@digidragon.de 
mailto:x...@digidragon.de wrote:


Hi

I just wanted to report a larger bug.
Via the Customer Portal which worked before.

But now I get the attached website.
I have to select a topic, but the actual topic selection is missing!!

So how can I read AD support now?


Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night









SDK: Preserve selection

2013-02-28 Thread Mihail Djurev

 Hello, list!

I have a command that clears the selection as a side effect. I want to 
memorize the selection before calling it, so I can restore it later.


I tried to keep the string from the GetAsString() method and then 
restore it via SetAsString(), but that didn't seem to work for branch 
select.


Right now I'm using the GetArray() method and later on I'm adding all 
the CRefs to the selection. This seems to keep the selection for all 
cases that I've tried, but there's an annoying side effect. Every time I 
have polygons selected, the selection filter is changed.


Any thoughts?

Thanks
Mihail