Re: Nice, V-Ray 3.0 for Softimage is now available.
Actually, what we have in 3.0 for Softimage is Progressive Rendering, not RT. It's similar, but not quite the same. -Mihail On 25.9.2014 ?. 18:34 ?., David Rivera wrote: OH MY!! emFluids on Vray RT??! VIDEO PLEASE!! :) *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Sunday, September 21, 2014 9:53 AM, Eric Mootz e...@mootzoid.com wrote: I showed the new VRay / emFluid5 shaders on the Softimage user meeting day before yesterday = there are witnesses who can confirm that it works :) PS: hadn't had time to make the emFluid5/VRay shader video yet, sorry. Will have it done and uploaded by the end of next week, promise!
Re: Nice, V-Ray 3.0 for Softimage is now available.
Since there were a lot of people asking about V-Ray for Modo crossgrades, I'd like to share this here too. We've decided that cross-grades from V-Ray for SI to V-Ray for Modo will also be free. Note that while V-Ray for Modo isn't available yet, there is a public (and free) beta program at http://www.v-ray.com/modo/ -Mihail Djurev V-Ray for Softimage developer
UVs from ICE and mesh subdivision
Hello, everyone! I've stumbled across a problem when exporting meshes that have both subdivision enabled and UVs in ICE. Basically, I have a mesh that is generated in ICE, complete with UVs (for example from emTopolizer). I read the geometry data (vertices, faces) through Softimage's API and the ICE data (UVs, weight maps) from ICE. The problem is that, when I apply a Geometry Approximation property with subdivision enabled, the number of vertices no longer matches the number of UVs in the attribute, and I end up with mismatched UVs. Does someone have any thoughts about this? Is it at all possible to get the correct UV values after subdivision, or I should just avoid subdividing such meshes? Thanks, Mihail
Named parameters on a long command
Hello, I have a custom command with 10+ parameters and each of these parameters has a name and a default value. Right now I'm forced to use something like MyCommand(cube, 1, 20, , , , , , , true); This approach, however is very cumbersome and error-prone. I was wondering if there is a way to call the command by setting the parameters by name and not by their order. Basically, I would like to be able to do something like this: MyCommand( objName = cube, type = 1, someOtherThing = 20, yetAnotherThing = true); Is it possible to do this in Softimage? Thanks, Mihail
Re: Named parameters on a long command
Thanks Eric, that will do. Mihail
Re: OT: How to get Autodesk support if Customer Portal broken?
Its not the browser. I'm having the same problem too. -Mihail On 6.3.2013 ?. 18:54 ?., Eric Thivierge wrote: Try a different browser? Eric Thivierge http://www.ethivierge.com On Wed, Mar 6, 2013 at 11:49 AM, Schoenberger x...@digidragon.de mailto:x...@digidragon.de wrote: Hi I just wanted to report a larger bug. Via the Customer Portal which worked before. But now I get the attached website. I have to select a topic, but the actual topic selection is missing!! So how can I read AD support now? Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night
SDK: Preserve selection
Hello, list! I have a command that clears the selection as a side effect. I want to memorize the selection before calling it, so I can restore it later. I tried to keep the string from the GetAsString() method and then restore it via SetAsString(), but that didn't seem to work for branch select. Right now I'm using the GetArray() method and later on I'm adding all the CRefs to the selection. This seems to keep the selection for all cases that I've tried, but there's an annoying side effect. Every time I have polygons selected, the selection filter is changed. Any thoughts? Thanks Mihail