Re: Open letter to Autodesk
Well written Alastair, thank you. Nic
Re: congrats to the Embassy for Iron Man commercial
It's an absolute beauty :) On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom andreas.byst...@gmail.comwrote: yes, congrats I always thought the embassy is in a league of their own On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** http://www.fxguide.com/quicktakes/the-iron-man-science-project/ ** ** a ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com ** ** Fluid Pictures Limited is registered in **England** and * ***Wales. Company number:5657815 VAT number: 872 6893 71 ** ** -- Andreas Byström Weta Digital -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: Pipes and tools u can't live without
I like the idea, before I read your reply I was thinking something akin to a ninite.com for Softimage plugins/scripts? Checkbox select your desired plugins from a list, hit go, and download a workgroup ready to connected, with all the requested plugins/scripts in the right folders ready to be invoked. It wouldn't need a single central repository for all tools, it could draw them any reliable hosts, as long as the tools themselves are somehow documented and categorized well enough to be auto-installed in the right place in the workgroup Ah, blue sky thinking :) On Thu, Jan 17, 2013 at 4:40 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: Yeah count me *out* of any dropbox solution. 3 main reasons... 1: I would go freaking MAD if anyone could add, remove or change versions of addon's from my working setup. 2000% deal breaker. 2: Space is limited with the free accounts and I don't want just anyone being able to use my space however they feel is necessary. 3: A lot of studios don't allow you to install 3rd party software, but * especially* things like dropbox that tunnel through firewalls and generally disregard network safety. @Thomas: If descriptions are the main reason that you prefer rray, then why not make a small text file a requirement for submitting? Same level as addon/plugin/script that contains a short description. Also it does have advantages. First of all it's instant availability for everyone, don't forget, the second you upload something, it's available to all. Also don't forget that *you* have read/write access to it. Here's another idea which has been one that I've been tinkering around with the concept for a while now. I've had this idea to create a full blown package manager for Soft for a long time now. Think of a full GUI that lets you browse all available packages (addon's, plugins, scripts) and their versions and also prompts you to update your local copy when a new version gets published. It would be crowd sourced, meaning everyone would have read/write access. If I had extra time... hah, I could create a whole user account system where users create accounts to manager their own packages, but only have read access to everyone else's. Another advantage is that anything uploaded would also be available via http: http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/AddonName/v001/TestAddon.zip I also have a small utility I built that lets me recursively create xml files that describe the folder contents and structure: http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/contents.xml-- this file could exist in every level of the directory. It's parseable ;) Or if someone that knows PHP and has more time than I do wants to write a proper api endpoint, well then things get really cool. Until then, xml it is. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: soft 2013 - multiple workgroups
Multiple workgroups here as well. Since you mention accessing different versions of plugins - do be careful if you intend to live switch workgroups containing external renderers. As far as I'm aware that still results in some crashage, and doing a Softimage restart after a swap is safer. Nic On Tue, Sep 25, 2012 at 12:26 PM, Adam Seeley adam_see...@yahoo.com wrote: Thanks guys, I'll give it a spin. Adam. -- *From:* Sandy Sutherland sandy.sutherl...@triggerfish.co.za *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Sent:* Tuesday, 25 September 2012, 10:45 *Subject:* RE: soft 2013 - multiple workgroups Works well here too - we are still on 2011.5 - have various workgroups depending on dept. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Xavier Lapointe [ xl.mailingl...@gmail.com] *Sent:* 25 September 2012 11:30 *To:* softimage@listproc.autodesk.com *Subject:* Re: soft 2013 - multiple workgroups Works well on Linux 2013 as far as I know. Like Eric said works well with tons of them, but we don't use Arnold/sitoa or the other one stated. -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: Friday Flashback
Well what the fuck. Without belittling anyone's efforts here, you were easily the most useful person on this list. Thank you for the years of support Stephen, and I wish you all the best. Nic On Fri, Aug 31, 2012 at 11:54 AM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #85 The end part II http://wp.me/powV4-24o On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia chris.c...@autodesk.comwrote: My memories working with Softimage 3D on a SGI... Sent from my iPhone On 24 Aug, 2012, at 10:47 PM, Stephen Blair stephen.bl...@autodesk.com mailto:stephen.bl...@autodesk.com wrote: Friday Flashback #84 Japanese brochure for good ol' #SOFTIMAGE 3D http://wp.me/powV4-23R From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: August-17-12 10:21 AM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback 83 2000 - Softimage hit the ground running with XSI a beautifully constructed environment to work in http://wp.me/powV4-232 From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: August-10-12 10:52 AM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: Re: Friday Flashback Oh my Darwin, SO much red! My yeess On Fri, Aug 10, 2012 at 8:08 AM, Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote: Friday Flashback #82 XSI's first SIGGRAPH http://wp.me/powV4-22f From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: August-03-12 10:44 AM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback 81 From 2004, Softimage XSI the perfect fit: - Everything you need - Everything you want - Everything there is http://wp.me/powV4-21j From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: July-30-12 4:00 AM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback I think Olivier can still be seen shuddering when Batchserve is mentioned in his vicinity :) On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto: stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote: Friday Flashback #80 BatchServe 1.5 the Experience http://wp.me/powV4-1YW -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: Python/pywin constants broken?
Hey, That seems to have done it, thanks! I tried the uninstall again, it didn't delete the cache. It may have to do with the dodgy readme.txt file in site-packages that gave me crap about permissions. Either way, clearing gen_py out manually seems to have fixed it. Nic On Thu, Aug 30, 2012 at 5:16 PM, Stephen Blair stephenrbl...@gmail.comwrote: Hi iirc, the constants are defined in the gen_py cache: C:\Python26\Lib\site-packages\win32com\gen_py You can force it to regenerate by deleting the gen_py folder. But if you reinstalled, wouldn't that have zapped the cache anyways? Steve On Thu, Aug 30, 2012 at 11:41 AM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: Hey there folks, We're experiencing some dodgy issues with Softimage and external Python, possibly the on pywin side. This morning we walked in to find all our in-house shaders having spontaneously given up service, across different and mutually unrelated workgroups and versions of Softimage. Whatever scene we opened, all of our in-house would show up disconnected and glowing red in the render tree. I tracked down the problem to their shader definitions, where all commands calling python constant values (deriving from* from win32com.client import constants as c*) throw errors. In this case that means the likes of *shaderDef.AddShaderFamily(c.siShaderFamilySurfaceMat) *. Softimage's own plugins aren't immune either - in SI2013 CrowdFX_Plugin.py fails on load when registering events such as * in_reg.RegisterEvent(UpdateRigProxyHierarchy,C.siOnEndCommand)*. Reinstalling Python has made no difference. Switching to the Python installed with Softimage seems to fix the problem, but it doesn't really explain why this is happening so out of the blue in the first place. Has anyone seen this kind of behaviour before? We're using Python 2.7.3 and Softimage 2013. Thanks for any insight, Nic -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/ -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: Autodesk Layoffs
That just reminded me of this - http://news.bbc.co.uk/1/hi/8248056.stm On Sat, Aug 25, 2012 at 11:09 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Softimage or Maya running off a cloud would effectively halt all animation in South Africa as our internet is crap at best and has endless problems with international connections - which to fix - i.e. go to dedicated high speed lines etc... costs an incredible amount of $ - Internet in South Africa still sits in the stone age. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Tim Leydecker [ bauero...@gmx.de] Sent: 25 August 2012 11:53 To: softimage@listproc.autodesk.com Subject: Re: Autodesk Layoffs 7% layoffs is quite a few people. There are testable approaches to online/cloud based application options offered from Autodesk: http://www.123dapp.com/ Personally, I think that has a few catches. *Your entire business day depends completely an active and fully functional internet connection *NDAs and IP regulations are difficult to protect when storing data on something like a US based server... *Software licenses for Entertainment products like Maya/Softimage/etc probibit use of the product outside the region they where bought in, e.g. you are actually not allowed to use a german license in the US... *Licenses are handled remotely *Usage of the programm is handled remotely *Userbase management and terms of use are handled remotely *Codebases and Plug.ins are handled remotely *Available versions are handled remotely *A simple connection/app crash results in data dumped somehwere out of reach *The entire business´s activity becomes loggable remotely I don´t see the benefit over the following: *License runs on local server, usage based on amount of available licenses *Programm versions and modifications are based on project needs and local setup *Internetconnection is only required for updates and licensing setup I could be willing to see a benefit if: *There would be anything reliable in the cloud/app that gives me an added business value or creative edge without risking violation of NDAs, IP, unwanted logging of business processes etc. Cheers, tim On 25.08.2012 02:04, John Richard Sanchez wrote: This was posted on SI Community . I am posting so you can reflect. /Car bass said: The restructuring is focused primarily of the company’s shift to cloud and mobile computing.“This action allows us to continue to invest in recruiting and hiring people who can bring Autodesk the skills and experience that are critical for achieving our mid and long-term goals, says Bass. “As part of the ongoing platform shift, it’s clear to us that design and engineering software will move to cloud and mobile platforms. Cloud and mobile has been a major investment area for Autodesk over the past couple of years and this restructuring will accelerate our progress as we intend to further invest in employees with expertise and skill sets essential to this transition./ Stephen on cgtalk brought up an interesting quote from awhile back. /According to a recent interview with Autodesk's CEO Carl Bass, in a few years the company's software would be running online (cloud-based only). Quoting from the interview (2m26sec): I'd say 2 to 3 years from now every one of our products will be used online. The only way to use them will be online.*/ / / On Fri, Aug 24, 2012 at 11:53 AM, Stefan Andersson sander...@gmail.commailto: sander...@gmail.com wrote: I doubt there will be any official statement. Let's hope they (who ever it will be) will find a safe harbor somewhere. Unemployment isn't good for anyone Media division was apparently down 10% this year, let's hope it will mostly effect 3dsmax. Regards Stefan On Friday, August 24, 2012, Greg Punchatz wrote: Not wanting to start a doom and gloom thread, just wanted to know if this is going to affect us sooner than later, and whether or not we have lost any of our friends at soft to this. http://mashable.com/2012/08/23/autodesk-lays-off-7-of-entire-staff/ ( *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 tel:214.823.7760 www.janimation.com http://www.janimation.com -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- www.johnrichardsanchez.com http://www.johnrichardsanchez.com -- Technical
Re: OT: Windows 8 - anyone?
There's the new Galaxy Note with a Wacom pen. Underwhelmed a bit in the review though- http://www.theverge.com/2012/8/15/3243546/samsung-galaxy-note-10-1-review -Nic On Mon, Aug 20, 2012 at 6:56 PM, Stephen Davidson magic...@bellsouth.netwrote: Bottom line, for me, Windows 8 is fine to use on my tablet, but there is no reason to use it on my workstation, unless they force me to, by dropping support for Windows 7, like they will, for XP, on April 8th 2014. I have a laptop/tablet pc that I use for drawing (it has a Wacom pressure sensitive pen) that runs on XP, but won't run Windows 7. I guess it will have a limited life. It is a shame, because I can't find any new tablets that support pressure sensitive pens. Most new tablets run on Android, which looks like the model for Windows 8. Android is great for non-business devices, but that too is geared for tablets. I think what the problem is that there is no money in selling to the professional video and entertainment market. Look what Apple did with Final Cut Pro. They turned it into a home user product, and ignored the pro market completely. Maybe it is just a big hint, from the universe, for me to start a new career. ;) On Mon, Aug 20, 2012 at 6:56 AM, Stefan Andersson sander...@gmail.comwrote: Maybe I spoke too soon :) I felt a bit lost, so I'm back into Linux now. Trying a bit newer distro (Ubuntu 12.04). I know it can't run Softimage, but I don't use Softimage at home that much anyhow. It was a nice try, but it felt there were too many gremlins under the hood that I had no idea of what they were up to. Too many reboots and too many processes that started working for no apparent reason, and popups, my god it felt like using firefox without a adblocker. But besides that it was a better experience that my last attempt which was with Vista. I'm back home now. Hell did not freeze over, it's still warm and cozy. regards stefan On Sat, Aug 18, 2012 at 10:05 AM, Andreas Bystrom andreas.byst...@gmail.com wrote: . So... I've installed Windows7 on my workstation at home. And so far I'm really impressed with the speed and the response from the system. Softimage works a lot smoother on Windows7 than on CentOS 6.3. hmm, it's not april did hell just freeze over? actually the day alan jones writes something like that will be the day hell truly freezes over.. on a serious note, for every single windows release that's about to come out since win2k I've heard the same exact thing this will be terrible, I'm staying with win forever yet those same people somehow upgraded throughout the years and found themselves quite happy... On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson sander...@gmail.comwrote: It's not any better in the Linux Camp. Everyone is moving towards tablet use. But what boggles me is that... how can the developers themselves stand it? On a side note. I've been using Linux for a long time now, but got fed up with crappy wacom drivers and the crippled paint applications. So... I've installed Windows7 on my workstation at home. And so far I'm really impressed with the speed and the response from the system. Softimage works a lot smoother on Windows7 than on CentOS 6.3. Anyhow, going to take a shower now since I feel quite dirty. And I think Windows 8 will be as Vista, a side-note. They are already talking about Windows9. regards stefan On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.comwrote: this makes me think about Apple rumour to let go the dev on the mac pros... Seem's everybody is going nuts on the mobile thing. And all professional market get's ignored!! i wont be able to do Arnold render regions on my f-ing iphone! wtf is going on with these guys!? sly -- *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ Paul Griswold pgrisw...@fusiondigitalproductions.com Friday, August 17, 2012 12:18 PM My main Win 7 workstation has been really acting flaky lately. Microsoft has just release Windows 8 RTM, so I was wondering if anyone had tested it out yet? I realize there are plenty of opinions on the whole Metro interface, but I'm just wondering if it's stable and if Softimage will run under it. I need to take a weekend and reformat this machine start over anyway. Thanks, Paul -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Andreas Byström Lighting TD - Weta Digital -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: Small Annoying Things
Has someone mentioned a gradient shader with more than 8 color inputs yet? If we can pretend it's a small issue for the purposes of this topic, that. Nic On Tue, Aug 21, 2012 at 6:49 PM, Matt Lind ml...@carbinestudios.com wrote: What slider issue? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Tuesday, August 21, 2012 4:32 AM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things I meant for the slider issue ;) Chris On 21 Aug, 2012, at 7:30 PM, Chris Chia chris.c...@autodesk.com wrote: Hey Szabolcs, Look out for the next release... ;) Chris On 21 Aug, 2012, at 5:58 PM, Szabolcs Matefy szabol...@crytek.com wrote: +1 to all comments...seriously...and fix the slider issue with split +edge with ratio -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Monday, August 20, 2012 9:27 PM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things In that case it would be cool if the Right-Click Explorer menu would allow for muting the Operator/Compound if it has a Mute Parameter. I forgot one very important annoying thing: 51) ICE Trees should show up in a PPG just like other operators when using ALT + Enter to inspect object(s). Since an ICE Tree can have arbitrary composition of nodes, I would clarify this as displaying the top level node of an ICE Tree if it's an ICE Compound with custom UI. The main purpose of being able to make an ICE compound is to encapsulate your work in an easy to manage package. If that package has a UI for the user to interact with (sliders, checkboxes, ...), it's important for it to be just as easily accessible as the PPG to other operators when inspecting via ALT + Enter. A custom ICE modeling tool should not require a user to dig 10 levels deep into an ICE tree or scene explorer to access a parameter to tweak. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Saturday, August 18, 2012 12:52 AM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things Impressive! Generally, for my part, I would love to see SI first and foremost evolve in this directions: - extensibility - customizability - consolidation (general bugfixing, SDK fixes/cleanups, UI fixes/cleanups) Am 18.08.2012 05:05, schrieb Matt Lind: Here's my short list, some dating back to v1.x: 1) Inspecting a mixer source or mixer clip via the RMB context menu displays a collapsed PPG that must be manually resized via dragging the mouse to see it's contents. 2) Transfer / Merge Attributes editor found in the Poly.Mesh merge tool, GATOR, and a host of other tools only shows top two rows in the upper pane of the dialog and is NOT resizeable. 3) Transfer / Merge Attributes editor defaults to pairing up cluster properties (UVs, vertex color, user normals) by chronological order of creation instead of by name. 4) Updating a mixer source does not update mixer clips pointing to it from the mixer timeline. 5) No easily accessible UI for looking at image sources/clips on a mixer timeline. Must navigate to the image clip folder in the scene explorer and know to select the image clip(s) to see anything at all. Images should be an available option from the mixer. 6) No SDK access to Spreadsheet view. 7) No option for scaling objects on axes other than local (such as global, object, or COG) 8) Cannot adjust explorer view filter to only show custom properties or other property type data without showing the rest of the object's structure. 9) Deleting selected object from the scene when in an explorer set to selection scope causes scene explorer to go blank even when it's locked (auto refresh deactivated). Really? Can't it just maintain the current view? 10) Texture Editor relax tool doesn't relax. 11) No place to hide custom userdata that isn't in plain view of the user. Would be very useful for custom tools. 12) No paint UI or ability in SDK to create a useful 3D paint system. 13) Performance very bad with many objects in scene regardless of object complexity. 14) No ability to auto update self installing custom properties in a scene after code changes. 15) No falloff icon/manipulator for point lights 16) No ability to send events/callbacks to netview for custom tools to respond (example: on selection change, would like a netview based tool to respond) 17) No ability to preserve work on NURBS Surface when converting to polygon meshother than trivial geometry. 18) Realtime shader system overhauls that shows vertical improvement instead of lateral. 19) Lack of UI
Re: latest work
Nice work mad crew! On Thu, Aug 16, 2012 at 8:48 PM, Stefan Andersson sander...@gmail.comwrote: I should have included this, sorry. Client: Toyota, U.K.Agency: Saatchi Saatchi, London Director: againstallodds Creative Director: Kevin Grady Producer: Fritte Colliander Animation and postproduction: Mad Crew Live Action: Passion Pictures Passion Pictures Producer: Adriana Piasek-Wanski On Thu, Aug 16, 2012 at 9:46 PM, Stefan Andersson sander...@gmail.comwrote: Hi All, Haven't posted one of these in ages :) Here is one of the latest batch of commercials that we did at MadCrew http://www.madcrew.se. We actually made 16 of them. We are working on an article... http://vimeo.com/47438021 Particles done with standard ICE and some shots with emFluids. All particles were rendered with emRPC. Characters were done in Maya and rendered with Arnold. I hope you like it. /stefan -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/
Re: A good Cap All Holes script?
Neat, thanks for the share Alan! A little suggestion - personally I like using the OpenUndo/CloseUndo with a try-except structure like so: xsi = Application xsi.OpenUndo(somefunction) try: dostuff except: pass finally: xsi.CloseUndo() This way, any errors that may occur while doing stuff will always be undoable. Of course, you can handle your exceptions more cleanly than in my crude example :p -Nic On Tue, Jul 31, 2012 at 4:04 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hmmm, last second improvement: this one's got OpenUndo and CloseUndo to pack all the actions into one undo step... xsi = Application def capMeshHoles(mesh, freezeModeling = True): '''Caps holes in given mesh.''' originalSelection = xsi.Selection.GetAsText() boundaryEdges = [ e for e in mesh.ActivePrimitive.Geometry.Edges if e.IsBoundary ] xsi.OpenUndo(Cap holes in %s % mesh.FullName) if len(boundaryEdges) 0: xsi.SelectGeometryComponents(boundaryEdges) oSel = xsi.Selection(0) xsi.DuplicateMeshComponent(oSel) xsi.SelectAdjacent(oSel, Point) xsi.ApplyTopoOp(Collapse, oSel) oSel = xsi.SetSelFilter(Vertex) xsi.ApplyTopoOp(Collapse, oSel) if freezeModeling: xsi.FreezeModeling(mesh) xsi.Selection.SetAsText( originalSelection ) xsi.CloseUndo() return mesh # capMeshHoles(xsi.Selection(0)) On Tue, Jul 31, 2012 at 11:01 AM, Alan Fregtman alan.fregt...@gmail.comwrote: I have made my own Python function since creating this thread long ago. In the interest of sharing: xsi = Application def capMeshHoles(mesh, freezeModeling = True): '''Caps holes in given mesh.''' originalSelection = xsi.Selection.GetAsText() boundaryEdges = [ e for e in mesh.ActivePrimitive.Geometry.Edges if e.IsBoundary ] if len(boundaryEdges) 0: xsi.SelectGeometryComponents(boundaryEdges) oSel = xsi.Selection(0) xsi.DuplicateMeshComponent(oSel) xsi.SelectAdjacent(oSel, Point) xsi.ApplyTopoOp(Collapse, oSel) oSel = xsi.SetSelFilter(Vertex) xsi.ApplyTopoOp(Collapse, oSel) if freezeModeling: xsi.FreezeModeling(mesh) xsi.Selection.SetAsText( originalSelection ) return mesh # capMeshHoles(xsi.Selection(0)) On Tue, Jul 31, 2012 at 10:46 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi Oleg! I´m wondering if can you provide the download link again for modified cap hole compound? the old link is broken...(404 file not found) Thanks in advance! :) On Mon, Feb 13, 2012 at 1:47 PM, Oleg Bliznuk gbo...@gmail.com wrote: Hi Alan, you can also do it with a little bit modified cap holes compound via ICE, we are using it in ImplosiaFX http://clip2net.com/s/1ABrt -Oleg -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- Technical Pretty Picture Making Person Kettle http://www.kettlestudio.co.uk/