Re: Open letter to Autodesk

2014-03-11 Thread Nic Groot Bluemink
Well written Alastair, thank you.

Nic


Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Nic Groot Bluemink
It's an absolute beauty :)


On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom
andreas.byst...@gmail.comwrote:

 yes, congrats

 I always thought the embassy is in a league of their own



 On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 ** ** ** ** **

 http://www.fxguide.com/quicktakes/the-iron-man-science-project/

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

 ** **

 Fluid Pictures Limited is registered in **England** and *
 ***Wales.
 Company number:5657815
 VAT number: 872 6893 71

 ** **




 --
 Andreas Byström
 Weta Digital




-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: Pipes and tools u can't live without

2013-01-18 Thread Nic Groot Bluemink
I like the idea, before I read your reply I was thinking something akin to
a ninite.com for Softimage plugins/scripts? Checkbox select your desired
plugins from a list, hit go, and download a workgroup ready to connected,
with all the requested plugins/scripts in the right folders ready to be
invoked.

It wouldn't need a single central repository for all tools, it could draw
them any reliable hosts, as long as the tools themselves are somehow
documented and categorized well enough to be auto-installed in the right
place in the workgroup

Ah, blue sky thinking :)

On Thu, Jan 17, 2013 at 4:40 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 Yeah count me *out* of any dropbox solution. 3 main reasons...

 1: I would go freaking MAD if anyone could add, remove or change versions
 of addon's from my working setup. 2000% deal breaker.
 2: Space is limited with the free accounts and I don't want just anyone
 being able to use my space however they feel is necessary.
 3: A lot of studios don't allow you to install 3rd party software, but *
 especially* things like dropbox that tunnel through firewalls and
 generally disregard network safety.

 @Thomas: If descriptions are the main reason that you prefer rray, then
 why not make a small text file a requirement for submitting? Same level as
 addon/plugin/script that contains a short description.

 Also it does have advantages. First of all it's instant availability for
 everyone, don't forget, the second you upload something, it's available to
 all. Also don't forget that *you* have read/write access to it.


 Here's another idea which has been one that I've been tinkering around
 with the concept for a while now. I've had this idea to create a full blown
 package manager for Soft for a long time now. Think of a full GUI that lets
 you browse all available packages (addon's, plugins, scripts) and their
 versions and also prompts you to update your local copy when a new version
 gets published. It would be crowd sourced, meaning everyone would have
 read/write access. If I had extra time... hah, I could create a whole user
 account system where users create accounts to manager their own packages,
 but only have read access to everyone else's.

 Another advantage is that anything uploaded would also be available via
 http:


 http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/AddonName/v001/TestAddon.zip

 I also have a small utility I built that lets me recursively create xml
 files that describe the folder contents and structure:
 http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/contents.xml--
  this file could exist in every level of the directory. It's parseable
 ;)

 Or if someone that knows PHP and has more time than I do wants to write a
 proper api endpoint, well then things get really cool. Until then, xml it
 is.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: soft 2013 - multiple workgroups

2012-09-25 Thread Nic Groot Bluemink
Multiple workgroups here as well. Since you mention accessing different
versions of plugins - do be careful if you intend to live switch workgroups
containing external renderers. As far as I'm aware that still results in
some crashage, and doing a Softimage restart after a swap is safer.

Nic

On Tue, Sep 25, 2012 at 12:26 PM, Adam Seeley adam_see...@yahoo.com wrote:

 Thanks guys,

 I'll give it a spin.

 Adam.


   --
 *From:* Sandy Sutherland sandy.sutherl...@triggerfish.co.za
 *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 *Sent:* Tuesday, 25 September 2012, 10:45
 *Subject:* RE: soft 2013 - multiple workgroups

  Works well here too - we are still on 2011.5 - have various workgroups
 depending on dept.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Xavier Lapointe [
 xl.mailingl...@gmail.com]
 *Sent:* 25 September 2012 11:30
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: soft 2013 - multiple workgroups

   Works well on Linux 2013 as far as I know. Like Eric said works well
 with tons of them, but we don't use Arnold/sitoa or the other one stated.





-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: Friday Flashback

2012-08-31 Thread Nic Groot Bluemink
Well what the fuck. Without belittling anyone's efforts here, you were
easily the most useful person on this list.

Thank you for the years of support Stephen, and I wish you all the best.

Nic

On Fri, Aug 31, 2012 at 11:54 AM, Stephen Blair stephenrbl...@gmail.comwrote:

 Friday Flashback #85
 The end part II
 http://wp.me/powV4-24o




 On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia chris.c...@autodesk.comwrote:

 My memories working with Softimage 3D on a SGI...

 Sent from my iPhone

 On 24 Aug, 2012, at 10:47 PM, Stephen Blair stephen.bl...@autodesk.com
 mailto:stephen.bl...@autodesk.com wrote:

 Friday Flashback #84
 Japanese brochure for good ol' #SOFTIMAGE 3D
 http://wp.me/powV4-23R


 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: August-17-12 10:21 AM
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback 83
 2000 - Softimage hit the ground running with XSI a beautifully
 constructed environment to work in
 http://wp.me/powV4-232


 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: August-10-12 10:52 AM
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback

 Oh my Darwin, SO much red! My yeess
 On Fri, Aug 10, 2012 at 8:08 AM, Stephen Blair 
 stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
 Friday Flashback #82
 XSI's first SIGGRAPH
 http://wp.me/powV4-22f


 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: August-03-12 10:44 AM
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 Friday Flashback 81
 From 2004, Softimage XSI the perfect fit:

 -  Everything you need

 -  Everything you want

 -  Everything there is
 http://wp.me/powV4-21j
 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
 Sent: July-30-12 4:00 AM
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback

 I think Olivier can still be seen shuddering when Batchserve is mentioned
 in his vicinity :)
 On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair 
 stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:
 stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
 Friday Flashback #80
 BatchServe 1.5 the Experience
 http://wp.me/powV4-1YW





-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: Python/pywin constants broken?

2012-08-30 Thread Nic Groot Bluemink
Hey,

That seems to have done it, thanks! I tried the uninstall again, it didn't
delete the cache. It may have to do with the dodgy readme.txt file in
site-packages that gave me crap about permissions. Either way, clearing
gen_py out manually seems to have fixed it.

Nic


On Thu, Aug 30, 2012 at 5:16 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 Hi

 iirc, the constants are defined in the gen_py cache:
 C:\Python26\Lib\site-packages\win32com\gen_py

 You can force it to regenerate by deleting the gen_py folder. But if you
 reinstalled, wouldn't that have zapped the cache anyways?

 Steve


 On Thu, Aug 30, 2012 at 11:41 AM, Nic Groot Bluemink 
 nicgrootbluem...@gmail.com wrote:

 Hey there folks,

 We're experiencing some dodgy issues with Softimage and external Python,
 possibly the on pywin side. This morning we walked in to find all our
 in-house shaders having spontaneously given up service, across different
 and mutually unrelated workgroups and versions of Softimage. Whatever scene
 we opened, all of our in-house would show up disconnected and glowing red
 in the render tree.

 I tracked down the problem to their shader definitions, where all
 commands calling python constant values (deriving from* from
 win32com.client import constants as c*) throw errors. In this case that
 means the likes of *shaderDef.AddShaderFamily(c.siShaderFamilySurfaceMat)
 *. Softimage's own plugins aren't immune either - in SI2013
 CrowdFX_Plugin.py fails on load when registering events such as *
 in_reg.RegisterEvent(UpdateRigProxyHierarchy,C.siOnEndCommand)*.

 Reinstalling Python has made no difference. Switching to the Python
 installed with Softimage seems to fix the problem, but it doesn't really
 explain why this is happening so out of the blue in the first place. Has
 anyone seen this kind of behaviour before? We're using Python 2.7.3 and
 Softimage 2013.

 Thanks for any insight,

 Nic


 --
 Technical Pretty Picture Making Person
 Kettle http://www.kettlestudio.co.uk/





-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: Autodesk Layoffs

2012-08-25 Thread Nic Groot Bluemink
That just reminded me of this -  http://news.bbc.co.uk/1/hi/8248056.stm


On Sat, Aug 25, 2012 at 11:09 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

 Softimage or Maya running off a cloud would effectively halt all animation
 in South Africa as our internet is crap at best and has endless problems
 with international connections - which to fix - i.e. go to dedicated high
 speed lines etc... costs an incredible amount of $ - Internet in South
 Africa still sits in the stone age.

 S.
 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _





 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Tim Leydecker [
 bauero...@gmx.de]
 Sent: 25 August 2012 11:53
 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk Layoffs

 7% layoffs is quite a few people.

 There are testable approaches to online/cloud based application options
 offered
 from Autodesk:

 http://www.123dapp.com/

 Personally, I think that has a few catches.

 *Your entire business day depends completely an active and fully
 functional internet connection

 *NDAs and IP regulations are difficult to protect when storing data on
 something like a US based server...

 *Software licenses for Entertainment products like Maya/Softimage/etc
 probibit use of the product outside
   the region they where bought in, e.g. you are actually not allowed to
 use a german license in the US...


 *Licenses are handled remotely

 *Usage of the programm is handled remotely

 *Userbase management and terms of use are handled remotely

 *Codebases and Plug.ins are handled remotely

 *Available versions are handled remotely

 *A simple connection/app crash results in data dumped somehwere out of
 reach

 *The entire business´s activity becomes loggable remotely


 I don´t see the benefit over the following:


 *License runs on local server, usage based on amount of available licenses
 *Programm versions and modifications are based on project needs and local
 setup
 *Internetconnection is only required for updates and licensing setup


 I could be willing to see a benefit if:

 *There would be anything reliable in the cloud/app that gives me an added
 business value or creative edge
   without risking violation of NDAs, IP, unwanted logging of business
 processes etc.


 Cheers,


 tim











 On 25.08.2012 02:04, John Richard Sanchez wrote:
  This was posted on SI Community . I am posting so you can reflect.
  /Car bass said:
 
  The restructuring is focused primarily of the company’s shift to cloud
 and mobile computing.“This action allows us to continue to invest in
 recruiting and hiring people who can
  bring Autodesk the skills and experience that are critical for achieving
 our mid and long-term goals, says Bass. “As part of the ongoing platform
 shift, it’s clear to us that
  design and engineering software will move to cloud and mobile platforms.
 Cloud and mobile has been a major investment area for Autodesk over the
 past couple of years and this
  restructuring will accelerate our progress as we intend to further
 invest in employees with expertise and skill sets essential to this
 transition./
 
  Stephen on cgtalk brought up an interesting quote from awhile back.
 
 
  /According to a recent interview with Autodesk's CEO Carl Bass, in a few
 years the company's software would be running online (cloud-based only).
 Quoting from the interview
  (2m26sec): I'd say 2 to 3 years from now every one of our products will
 be used online. The only way to use them will be online.*/
  /
  /
 
  On Fri, Aug 24, 2012 at 11:53 AM, Stefan Andersson 
  sander...@gmail.commailto:
 sander...@gmail.com wrote:
 
  I doubt there will be any official statement. Let's hope they (who
 ever it will be) will find a safe harbor somewhere. Unemployment isn't good
 for anyone
  Media division was apparently down 10% this year, let's hope it
 will mostly effect 3dsmax.
 
  Regards
  Stefan
 
 
  On Friday, August 24, 2012, Greg Punchatz wrote:
 
  Not wanting to start a doom and gloom thread, just wanted to
 know if this is going to affect us sooner than later, and whether or not we
 have lost any of our friends at soft to this.
 
 
 http://mashable.com/2012/08/23/autodesk-lays-off-7-of-entire-staff/
 
  (
 
 
 
 
  *Greg Punchatz*
  *Sr. Creative Director*
  Janimation
  214.823.7760 tel:214.823.7760
  www.janimation.com http://www.janimation.com
 
 
 
  --
  stefan andersson - digital janitor - http://sanders3d.wordpress.com
 
 
 
 
  --
  www.johnrichardsanchez.com http://www.johnrichardsanchez.com
 




-- 
Technical 

Re: OT: Windows 8 - anyone?

2012-08-21 Thread Nic Groot Bluemink
There's the new Galaxy Note with a Wacom pen. Underwhelmed a bit in the
review though-
http://www.theverge.com/2012/8/15/3243546/samsung-galaxy-note-10-1-review

-Nic

On Mon, Aug 20, 2012 at 6:56 PM, Stephen Davidson magic...@bellsouth.netwrote:

 Bottom line, for me, Windows 8 is fine to use on my tablet, but
 there is no reason to use it on my workstation, unless they force me to,
 by dropping support for Windows 7, like they will, for XP, on April 8th
 2014.

 I have a laptop/tablet pc that I use for drawing (it has a Wacom
 pressure sensitive pen)
 that runs on XP, but won't run Windows 7. I guess it will have a limited
 life.
 It is a shame, because I can't find any new tablets that support pressure
 sensitive pens. Most new tablets run on Android, which looks like the model
 for Windows 8. Android is great for non-business devices, but that too is
 geared for tablets.

 I think what the problem is that there is no money in selling to the
 professional
 video and entertainment market. Look what Apple did with Final Cut Pro.
 They turned it into a home user product, and ignored the pro market
 completely.

 Maybe it is just a big hint, from the universe, for me to start a new
 career. ;)





 On Mon, Aug 20, 2012 at 6:56 AM, Stefan Andersson sander...@gmail.comwrote:

 Maybe I spoke too soon :) I felt a bit lost, so I'm back into Linux now.
 Trying a bit newer distro (Ubuntu 12.04). I know it can't run Softimage,
 but I don't use Softimage at home that much anyhow.
 It was a nice try, but it felt there were too many gremlins under the
 hood that I had no idea of what they were up to.
 Too many reboots and too many processes that started working for no
 apparent reason, and popups, my god it felt like using firefox without
 a adblocker. But besides that it was a better experience that my last
 attempt which was with Vista.

 I'm back home now. Hell did not freeze over, it's still warm and cozy.

 regards
 stefan



 On Sat, Aug 18, 2012 at 10:05 AM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 . So... I've installed Windows7 on my workstation at home. And so far
 I'm really impressed with the speed and the response from the system.
 Softimage works a lot smoother on Windows7 than on CentOS 6.3.

 hmm, it's not april did hell just freeze over? actually the day alan
 jones writes something like that will be the day hell truly freezes over..

 on a serious note, for every single windows release that's about to come
 out since win2k I've heard the same exact thing this will be terrible, I'm
 staying with win  forever yet those same people somehow upgraded
 throughout the years and found themselves quite happy...




 On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson 
 sander...@gmail.comwrote:

 It's not any better in the Linux Camp. Everyone is moving towards
 tablet use. But what boggles me is that... how can the
 developers themselves stand it?

 On a side note.

 I've been using Linux for a long time now, but got fed up with crappy
 wacom drivers and the crippled paint applications. So... I've installed
 Windows7 on my workstation at home. And so far I'm really impressed with
 the speed and the response from the system. Softimage works a lot smoother
 on Windows7 than on CentOS 6.3.

 Anyhow, going to take a shower now since I feel quite dirty.

 And I think Windows 8 will be as Vista, a side-note. They are already
 talking about Windows9.

 regards
 stefan


 On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.comwrote:

 this makes me think about Apple rumour to let go the dev on the mac
 pros...

 Seem's everybody is going nuts on the mobile thing. And all
 professional market get's ignored!!

 i wont be able to do Arnold render regions on my f-ing iphone!
 wtf is going on with these guys!?


 sly

 --

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/




   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, August 17, 2012 12:18 PM
 My main Win 7 workstation has been really acting flaky lately.
  Microsoft has just release Windows 8 RTM, so I was wondering if anyone 
 had
 tested it out yet?

 I realize there are plenty of opinions on the whole Metro interface,
 but I'm just wondering if it's stable and if Softimage will run under it.

 I need to take a weekend and reformat this machine  start over anyway.

 Thanks,

 Paul




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Andreas Byström
 Lighting TD - Weta Digital




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com




-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/

Re: Small Annoying Things

2012-08-21 Thread Nic Groot Bluemink
Has someone mentioned a gradient shader with more than 8 color inputs yet?
If we can pretend it's a small issue for the purposes of this topic, that.

Nic


On Tue, Aug 21, 2012 at 6:49 PM, Matt Lind ml...@carbinestudios.com wrote:

 What slider issue?





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
 Sent: Tuesday, August 21, 2012 4:32 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Small Annoying Things

 I meant for the slider issue ;)

 Chris

 On 21 Aug, 2012, at 7:30 PM, Chris Chia chris.c...@autodesk.com wrote:

  Hey Szabolcs,
  Look out for the next release... ;)
 
  Chris
 
  On 21 Aug, 2012, at 5:58 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:
 
  +1 to all comments...seriously...and fix the slider issue with split
  +edge with ratio
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan
  Kubicek
  Sent: Monday, August 20, 2012 9:27 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Small Annoying Things
 
  In that case it would be cool if the Right-Click Explorer menu would
 allow for muting the Operator/Compound if it has a Mute Parameter.
 
  I forgot one very important annoying thing:
 
  51) ICE Trees should show up in a PPG just like other operators when
 using ALT + Enter to inspect object(s).
 
  Since an ICE Tree can have arbitrary composition of nodes, I would
 clarify this as displaying the top level node of an ICE Tree if it's an ICE
 Compound with custom UI.
 
  The main purpose of being able to make an ICE compound is to
 encapsulate your work in an easy to manage package.  If that package has a
 UI for the user to interact with (sliders, checkboxes, ...), it's important
 for it to be just as easily accessible as the PPG to other operators when
 inspecting via ALT + Enter.  A custom ICE modeling tool should not require
 a user to dig 10 levels deep into an ICE tree or scene explorer to access a
 parameter to tweak.
 
  Matt
 
 
 
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
  Sares
  Sent: Saturday, August 18, 2012 12:52 AM
  To: softimage@listproc.autodesk.com
  Subject: Re: Small Annoying Things
 
  Impressive!
 
  Generally, for my part, I would love to see SI first and foremost
 evolve in this directions:
  - extensibility
  - customizability
  - consolidation (general bugfixing, SDK fixes/cleanups, UI
  fixes/cleanups)
 
 
  Am 18.08.2012 05:05, schrieb Matt Lind:
  Here's my short list, some dating back to v1.x:
 
 
 
  1) Inspecting a mixer source or mixer clip via the RMB context menu
 displays a collapsed PPG that must be manually resized via dragging the
 mouse to see it's contents.
 
  2) Transfer / Merge Attributes editor found in the Poly.Mesh merge
 tool, GATOR, and a host of other tools only shows top two rows in the upper
 pane of the dialog and is NOT resizeable.
 
  3) Transfer / Merge Attributes editor defaults to pairing up cluster
 properties (UVs, vertex color, user normals) by chronological order of
 creation instead of by name.
 
  4) Updating a mixer source does not update mixer clips pointing to it
 from the mixer timeline.
 
  5) No easily accessible UI for looking at image sources/clips on a
 mixer timeline.  Must navigate to the image clip folder in the scene
 explorer and know to select the image clip(s) to see anything at all.
  Images should be an available option from the mixer.
 
  6) No SDK access to Spreadsheet view.
 
  7) No  option for scaling objects on axes other than local (such as
  global, object, or COG)
 
  8) Cannot adjust explorer view filter to only show custom properties
 or other property type data without showing the rest of the object's
 structure.
 
  9) Deleting selected object from the scene when in an explorer set to
 selection scope causes scene explorer to go blank even when it's locked
 (auto refresh deactivated).  Really?  Can't it just maintain the current
 view?
 
  10) Texture Editor relax tool doesn't relax.
 
  11) No place to hide custom userdata that isn't in plain view of the
 user.  Would be very useful for custom tools.
 
  12) No paint UI or ability in SDK to create a useful 3D paint system.
 
  13) Performance very bad with many objects in scene regardless of
 object complexity.
 
  14) No ability to auto update self installing custom properties in a
 scene after code changes.
 
  15) No falloff icon/manipulator for point lights
 
  16) No ability to send events/callbacks to netview for custom tools
  to respond (example: on selection change, would like a netview based
  tool to respond)
 
  17) No ability to preserve work on NURBS Surface when converting to
 polygon meshother than trivial geometry.
 
  18) Realtime shader system overhauls that shows vertical improvement
 instead of lateral.
 
  19) Lack of UI 

Re: latest work

2012-08-16 Thread Nic Groot Bluemink
Nice work mad crew!

On Thu, Aug 16, 2012 at 8:48 PM, Stefan Andersson sander...@gmail.comwrote:

 I should have included this, sorry.

 Client: Toyota, U.K.Agency: Saatchi  Saatchi, London
 Director: againstallodds
 Creative Director: Kevin Grady
 Producer: Fritte Colliander
 Animation and postproduction: Mad Crew
 Live Action: Passion Pictures
 Passion Pictures Producer: Adriana Piasek-Wanski



 On Thu, Aug 16, 2012 at 9:46 PM, Stefan Andersson sander...@gmail.comwrote:

 Hi All,

 Haven't posted one of these in ages :) Here is one of the latest batch of
 commercials that we did at MadCrew http://www.madcrew.se. We actually
 made 16 of them. We are working on an article...

 http://vimeo.com/47438021

 Particles done with standard ICE and some shots with emFluids. All
 particles were rendered with emRPC. Characters were done in Maya and
 rendered with Arnold.

 I hope you like it.

 /stefan


 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




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Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/


Re: A good Cap All Holes script?

2012-08-01 Thread Nic Groot Bluemink
Neat, thanks for the share Alan!

A little suggestion - personally I like using the OpenUndo/CloseUndo with a
try-except structure like so:

xsi = Application

xsi.OpenUndo(somefunction)
try:
dostuff
except:
pass
finally:
xsi.CloseUndo()


This way, any errors that may occur while doing stuff will always be
undoable. Of course, you can handle your exceptions more cleanly than in my
crude example :p

-Nic

On Tue, Jul 31, 2012 at 4:04 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hmmm, last second improvement: this one's got OpenUndo and CloseUndo to
 pack all the actions into one undo step...

 xsi = Application
 def capMeshHoles(mesh, freezeModeling = True):
 '''Caps holes in given mesh.'''
 originalSelection = xsi.Selection.GetAsText()
 boundaryEdges = [ e for e in mesh.ActivePrimitive.Geometry.Edges if 
 e.IsBoundary ]



 xsi.OpenUndo(Cap holes in %s % mesh.FullName)


 if len(boundaryEdges)  0:
 xsi.SelectGeometryComponents(boundaryEdges)
 oSel = xsi.Selection(0)
 xsi.DuplicateMeshComponent(oSel)
 xsi.SelectAdjacent(oSel, Point)
 xsi.ApplyTopoOp(Collapse, oSel)
 oSel = xsi.SetSelFilter(Vertex)
 xsi.ApplyTopoOp(Collapse, oSel)
 if freezeModeling:
 xsi.FreezeModeling(mesh)
 xsi.Selection.SetAsText( originalSelection )


 xsi.CloseUndo()


 return mesh
 # 
 capMeshHoles(xsi.Selection(0))


 On Tue, Jul 31, 2012 at 11:01 AM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 I have made my own Python function since creating this thread long ago.
 In the interest of sharing:


 xsi = Application
 def capMeshHoles(mesh, freezeModeling = True):
 '''Caps holes in given mesh.'''
 originalSelection = xsi.Selection.GetAsText()
 boundaryEdges = [ e for e in mesh.ActivePrimitive.Geometry.Edges if 
 e.IsBoundary ]

 if len(boundaryEdges)  0:
 xsi.SelectGeometryComponents(boundaryEdges)
 oSel = xsi.Selection(0)
 xsi.DuplicateMeshComponent(oSel)
 xsi.SelectAdjacent(oSel, Point)
 xsi.ApplyTopoOp(Collapse, oSel)
 oSel = xsi.SetSelFilter(Vertex)
 xsi.ApplyTopoOp(Collapse, oSel)
 if freezeModeling:
 xsi.FreezeModeling(mesh)
 xsi.Selection.SetAsText( originalSelection )

 return mesh
 # 
 capMeshHoles(xsi.Selection(0))



 On Tue, Jul 31, 2012 at 10:46 AM, Malcolm Zaloon mzalo...@gmail.comwrote:

 Hi Oleg!

 I´m wondering if can you provide the download link again for modified
 cap hole compound?
 the old link is broken...(404 file not found)

 Thanks in advance! :)


 On Mon, Feb 13, 2012 at 1:47 PM, Oleg Bliznuk gbo...@gmail.com wrote:

 Hi Alan,
 you can also do it with a little bit modified cap holes compound via
 ICE, we are using it in ImplosiaFX
 http://clip2net.com/s/1ABrt
 -Oleg




 --
 __
 Malcolm Zaloon - Lighting TD - XSI Generalist
 Quote:
 Everything can be interconnected and will update according by interface






-- 
Technical Pretty Picture Making Person
Kettle http://www.kettlestudio.co.uk/