Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Simon Pickard
I use VMWare Fusion for this. Works perfectly. Can't tell the difference
between the VM or bootcamp.

Funny that pretty much the fastest box I've run Softimage on is a Macbook
Pro via a VM.
Seems more stable than Linux as well. (runs for cover)


On 22 January 2014 08:14, Angus Davidson angus.david...@wits.ac.za wrote:

  Hi Jordi

  Will definitely need to test this myself.  Which version are you  using?
 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple
 animation with a pre defined rig) which I was going to boot camp for. This
 may be an easier solution.






  --
 *From:* Jordi Bares [jordiba...@gmail.com]
 *Sent:* 21 January 2014 10:20 PM
 *To:* David Rivera; softimage@listproc.autodesk.com
 *Subject:* Re: Solutions for running softimage on a MAC Station?

  It worked for me perfectly using Parallels, speed wise is perfect but
 there is one thing to take in account, you need more memory as you are
 holding both operating systems plus the software, render data, etc…

  And two, you are sharing the memory card of your graphics card (you can
 fine-tune this) but I felt this was the key limiting factor for me, big big
 scenes overflow the 2Gb Graphcs card I have… :-P

  Other than that it is actually extremely fun to virtualise Softimage,
 you can share data between systems, your devices (usb keys for example) are
 going to be piped wherever you want… etc… truly amazing.

  And also you can make your mac video capture record your Softimage
 session and still the machine works perfectly so there is a lot of power
 under the bonet.

  So, my conclusion is that if you are going to do power user work it is
 better to bootcamp as a solution, if you are doing production work but does
 not require massive amount of graphics card memory you are better of with
 Parallels.

  hope that helps.

  Jordi Bares
 jordiba...@gmail.com

  On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.com
 wrote:

  Hi list, I talked to an IT guy the other day.
 He says that the MAC/WIN problem with softimage could be solved by
 virtualizing
 the MAC so Softimage can run in it.

  So I suggested that virtualization probably won´t take full advantage of
 the graphics
  card (as it is only an emulator of a safe display for windows in any
 case).
  So we agreed on making heavy-test-renders to see that point happen.

  In any case, are there any other solutions to installing Softimage into
 Mac stations?
  I´ve been googling and found no good - liable results.

  If anyone on the list with experience on network rendering / installing
 shares
  his/her experience on a softimage environment on MAC, would be greatly
 appreaciated.

  Thanks.
  Cheers.

  David.


  This communication is intended for the addressee only. It is 
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 agreements between the University and outsiders are subject to South African 
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Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
Would speed up my workflow quite a bit.

I'd love to see undo's per channel as well.
'Buffer Curves' is s 2002. Let's get a history of undo's per channel
sorted, you know it makes sense.






On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote:

  That would be a great feature !

 - Ronald


 On 1/21/2014 03:49, Simon Pickard wrote:

  If I'm editing say an rotx curve of an object / joint, whatever, I want
 Soft to remember the framing in the curve editor when I click on a
 different channel, say roty. If I then click back on rotx it should return
 to the framing I was last at.

  A large part of my time is spent flipping between these different curves,
 would be nice it if remembered where I was.


 On 21 January 2014 10:41, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 I think he means an auto-memo-cam kind of thing dependant on selection.
 I don't think it's quite possible to make it unambiguous given that it'd
 probably be a considerable amount of additional data, and that you can mix
 and match curves into conflicting views.

  Maya does something like that if I remember right, but Maya's is both a
 singleton view and has severely limited context capabilities, with the
 upshot it tends to get less tangled and not as over-optioned as Soft's
 FCeditor.


 On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 So you want it to remember that for rotx on object1 you were around
 frame 50 at value 12. Then when you click posy on object58 you want it to
 remember you were at frame 5,000 at value 0.25?

 Eric T.


 On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:

  Guess not then..

 If anyone's listening out there.. I know this isn't an ICE request, so
 will probabbly go to the bottom of the list, but it would be a great
 feature to have for us animators.


 On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com
  mailto:m...@simonpickard.com wrote:

 Hello all,

 Hopefully I'm mssing something silly (quite possible) but Is there
 a way to tell Softimage Xsi to remember where is was framed in the
 anim editor as you work per curve?

 It's a good workout having to pan and zoom each time I go from a
 PosY to a RotX, and I'll miss it for sure, but if there's some
 setting that'll made Softimage a little more 'smart' when it comes
 to working in the anim editor (so it remembers where it was per
 curve) before my hand falls off I'd love to hear about it.

 Regards,
 Simon






   --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
So are your rigs.


On 22 January 2014 17:04, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are
 so 2002 :p


 On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote:

 Would speed up my workflow quite a bit.

 I'd love to see undo's per channel as well.
 'Buffer Curves' is s 2002. Let's get a history of undo's per channel
 sorted, you know it makes sense.






 On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote:

  That would be a great feature !

 - Ronald


 On 1/21/2014 03:49, Simon Pickard wrote:

  If I'm editing say an rotx curve of an object / joint, whatever, I
 want Soft to remember the framing in the curve editor when I click on a
 different channel, say roty. If I then click back on rotx it should return
 to the framing I was last at.

  A large part of my time is spent flipping between these different
 curves, would be nice it if remembered where I was.


 On 21 January 2014 10:41, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I think he means an auto-memo-cam kind of thing dependant on selection.
 I don't think it's quite possible to make it unambiguous given that
 it'd probably be a considerable amount of additional data, and that you can
 mix and match curves into conflicting views.

  Maya does something like that if I remember right, but Maya's is both
 a singleton view and has severely limited context capabilities, with the
 upshot it tends to get less tangled and not as over-optioned as Soft's
 FCeditor.


 On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.com
  wrote:

 So you want it to remember that for rotx on object1 you were around
 frame 50 at value 12. Then when you click posy on object58 you want it to
 remember you were at frame 5,000 at value 0.25?

 Eric T.


 On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:

  Guess not then..

 If anyone's listening out there.. I know this isn't an ICE request, so
 will probabbly go to the bottom of the list, but it would be a great
 feature to have for us animators.


 On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com
  mailto:m...@simonpickard.com wrote:

 Hello all,

 Hopefully I'm mssing something silly (quite possible) but Is there
 a way to tell Softimage Xsi to remember where is was framed in the
 anim editor as you work per curve?

 It's a good workout having to pan and zoom each time I go from a
 PosY to a RotX, and I'll miss it for sure, but if there's some
 setting that'll made Softimage a little more 'smart' when it comes
 to working in the anim editor (so it remembers where it was per
 curve) before my hand falls off I'd love to hear about it.

 Regards,
 Simon






   --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Remember location in Anim Editor per curve.

2014-01-20 Thread Simon Pickard
Guess not then..

If anyone's listening out there.. I know this isn't an ICE request, so will
probabbly go to the bottom of the list, but it would be a great feature to
have for us animators.


On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com wrote:

 Hello all,

 Hopefully I'm mssing something silly (quite possible) but Is there a way
 to tell Softimage Xsi to remember where is was framed in the anim editor as
 you work per curve?

 It's a good workout having to pan and zoom each time I go from a PosY to a
 RotX, and I'll miss it for sure, but if there's some setting that'll made
 Softimage a little more 'smart' when it comes to working in the anim editor
 (so it remembers where it was per curve) before my hand falls off I'd love
 to hear about it.

 Regards,
 Simon



Re: Remember location in Anim Editor per curve.

2014-01-20 Thread Simon Pickard
If I'm editing say an rotx curve of an object / joint, whatever, I want
Soft to remember the framing in the curve editor when I click on a
different channel, say roty. If I then click back on rotx it should return
to the framing I was last at.

A large part of my time is spent flipping between these different curves,
would be nice it if remembered where I was.


On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 I think he means an auto-memo-cam kind of thing dependant on selection.
 I don't think it's quite possible to make it unambiguous given that it'd
 probably be a considerable amount of additional data, and that you can mix
 and match curves into conflicting views.

 Maya does something like that if I remember right, but Maya's is both a
 singleton view and has severely limited context capabilities, with the
 upshot it tends to get less tangled and not as over-optioned as Soft's
 FCeditor.


 On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.comwrote:

 So you want it to remember that for rotx on object1 you were around frame
 50 at value 12. Then when you click posy on object58 you want it to
 remember you were at frame 5,000 at value 0.25?

 Eric T.


 On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:

 Guess not then..

 If anyone's listening out there.. I know this isn't an ICE request, so
 will probabbly go to the bottom of the list, but it would be a great
 feature to have for us animators.


 On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com
 mailto:m...@simonpickard.com wrote:

 Hello all,

 Hopefully I'm mssing something silly (quite possible) but Is there
 a way to tell Softimage Xsi to remember where is was framed in the
 anim editor as you work per curve?

 It's a good workout having to pan and zoom each time I go from a
 PosY to a RotX, and I'll miss it for sure, but if there's some
 setting that'll made Softimage a little more 'smart' when it comes
 to working in the anim editor (so it remembers where it was per
 curve) before my hand falls off I'd love to hear about it.

 Regards,
 Simon






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Remember location in Anim Editor per curve.

2014-01-17 Thread Simon Pickard
Hello all,

Hopefully I'm mssing something silly (quite possible) but Is there a way to
tell Softimage Xsi to remember where is was framed in the anim editor as
you work per curve?

It's a good workout having to pan and zoom each time I go from a PosY to a
RotX, and I'll miss it for sure, but if there's some setting that'll made
Softimage a little more 'smart' when it comes to working in the anim editor
(so it remembers where it was per curve) before my hand falls off I'd love
to hear about it.

Regards,
Simon


Re: Windows 8

2014-01-13 Thread Simon Pickard
Pretty much, stick with Windows XP.


On 14 January 2014 08:38, Byron Nash byronn...@gmail.com wrote:

 So, to sum it all up from everyone. Windows 8 is faster and better except
 that it's terrible. Did I get that right?


 On Mon, Jan 13, 2014 at 9:19 AM, Ognjen Vukovic ognj...@gmail.com wrote:

 And then  theres this...

 http://winsupersite.com/windows-8/threshold-be-called-windows-9-ship-april-2015


 On Mon, Jan 13, 2014 at 11:30 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:

 Its definitely faster to boot than windows 7


 On Sat, Jan 11, 2014 at 2:08 AM, Emilio Hernandez emi...@e-roja.comwrote:

 I am about to install windows 8.  Just wanted to ask if it is worth it
 or not.

 Any increase in performance?

 Strange issues with Softimage?

 Thx.







Re: rigging in xsi vs maya

2014-01-06 Thread Simon Pickard
heck, I can't even run XSI anymore, I'm on a mac now.

Great stuff! Just port XSI over to OSX then.
Thanks.


On 7 January 2014 11:44, Luc-Eric Rousseau luceri...@gmail.com wrote:

 heck, I can't even run XSI anymore, I'm on a mac now.
 I have two side projects that need diaper changes.

 On Mon, Jan 6, 2014 at 7:39 PM, Eric Thivierge ethivie...@gmail.com
 wrote:
  Interested in getting back into Softimage as a small side project there
  Luc-Eric and getting us a draw bone inside mesh tool? :D



Re: rigging in xsi vs maya

2014-01-06 Thread Simon Pickard
It runs really well under VMware Fusion as well. But that's currently the
only reason Fusion is ever installed on my Mac.

Basically every issue Softimage is facing in that other Softimage is
doomed! thread comes down to the fact it's not native on OSX.

Maybe. :)




On 7 January 2014 16:28, Angus Davidson angus.david...@wits.ac.za wrote:

  Amen ;)

  Although XSi does run incredibly well under bootcamp.



  --
 *From:* Simon Pickard [m...@simonpickard.com]


   heck, I can't even run XSI anymore, I'm on a mac now.

  Great stuff! Just port XSI over to OSX then.
 Thanks.


 On 7 January 2014 11:44, Luc-Eric Rousseau luceri...@gmail.com wrote:

 heck, I can't even run XSI anymore, I'm on a mac now.
 I have two side projects that need diaper changes.

 On Mon, Jan 6, 2014 at 7:39 PM, Eric Thivierge ethivie...@gmail.com
 wrote:
  Interested in getting back into Softimage as a small side project there
  Luc-Eric and getting us a draw bone inside mesh tool? :D


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




Re: rumor, Soft dead within the next year

2014-01-02 Thread Simon Pickard
It's funny looking at these sorts of thread, I've seen them on and off for
years now.

Way I see it, as long as AD can make money from a product they don't spend
much on, don't really have to care about, and doesn't really threaten their
big sellers, why not keep it going?

Is Softimage ever going to get developed hugely from here on in? Nope. But
it's doing a pretty good job as is so I can see the next few years being
the same as the last. Minor improvements, bugs getting fixed, etc.

Once it stops making money for AD, they'll shut it down.




On 3 January 2014 09:49, Manuel Huertas Marchena lito...@hotmail.comwrote:

 I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.

 mm...I don't think autodesk wants to sell a product just for someone else
 to revamp it and sell it as a concurrent to 3ds and maya...
  if they were ever to abandon soft, they might just keep it to
 themselves...





 --
 Date: Fri, 3 Jan 2014 11:42:58 +1300

 Subject: Re: rumor, Soft dead within the next year
 From: danielki...@gmail.com
 To: w...@fiftyeight.com; softimage@listproc.autodesk.com


 I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
 I like SI when Avid and MS had it... Old good memory.

 Daniel


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
 w...@fiftyeight.comwrote:

   So when softimage is dead(I hate this thread) what do you think?All
 softimage-user/Companys will switch then to another Software immediately?
  I think the will stay for 2-4years and then switch to another
 Applikation.
  And AD will get no money
  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
 and this means :rebirth !!!

  happy New year!
  And please cloth this thread .

  Sorry fort my englisch

  Walt






Re: Maya realtime viewport

2013-03-31 Thread Simon Pickard
I've always found Maya's animation playback to be faster than Softimage's.


On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Very nice but how’s the animation playback? ;)
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
 Sent: 11 mars 2013 13:13
 To: softimage@listproc.autodesk.com
 Subject: Maya realtime viewport
  
 http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be
  
 Now that IS what I call High Quality Viewport…
 ___
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Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-28 Thread Simon Pickard
That beard hides many Sins.



On 28 March 2013 16:10, Eric Thivierge ethivie...@gmail.com wrote:

 I feel dirty now...
 On Mar 28, 2013 12:59 AM, Edy Susanto Lim edysusant...@gmail.com
 wrote:

 Go for it Simon. You can squeeze lots of things out of eric when he is
 drunk. surely rigging would be a no problemo :D

 On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 As long as I don't have to implement it, I can think any scale you can
 possibly wish for :)


 On Thu, Mar 28, 2013 at 3:18 PM, Simon Pickard m...@simonpickard.comwrote:

 What is this? 2009?
 You have to think bigger Raf.





 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com




Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Are we at a stage yet where we can move characters that are rigged with
animation from one package to another?

Or am I dreaming.

Regards,
Simon


Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Eric Thivierge wrote:
Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!

Not only that, I want you to do it for me for free over Easter.
Shall I email over the scene?


Re: Last day at Animal Logic

2013-01-01 Thread Simon Pickard
I miss your hair.
:(


On 1 January 2013 19:56, Simon Anderson simonbenandersonl...@gmail.comwrote:

 Cheers buddy was epic working with you. enjoy the holidays and checks you
 some time in the future or sooner or the mailing list, or 9GAG bombing me
 while im trying to work at home XD haha..

 all the best

 On Sat, Dec 29, 2012 at 4:49 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 i used to work there as well, 4 years. mostly left with quite fond
 memories.  at times a very political environment though, i hope thats
 softened a bit, all big studios are like that though, ill happily go back
 in 5 years or so when im done with asia


 On Thu, Dec 27, 2012 at 12:22 AM, Paul Sultan paul.sul...@psyop.tvwrote:

 Good luck wherever your off to Thivierge!


 On Sat, Dec 22, 2012 at 1:00 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Visit is a bit of an understatement. :)

 On Dec 21, 2012 5:09 PM, Miquel Campos miquel.cam...@gmail.com
 wrote:

 Awesome good mood Softimage thread!  :)

 BTW: Are you coming to visit Montreal?

 

 Miquel Campos
 www.akaosaru.com



 2012/12/21 Eric Thivierge ethivie...@gmail.com:

  Heading home for a bit them heading up north. :)
 
  I really just wanted this thread to let every...






 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/



Re: Convert Position Fcurves key's tangents in 3d space

2012-05-03 Thread Simon Pickard
Very cool! So amazing to see this in Softimage! :)

Regards,
Simon

On 3 May 2012 09:55, Ahmidou Lyazidi ahmidou@gmail.com wrote:

 Hi Jo, and thanks for the snipet!
 I already have a structure not that far, but my problem is elsewhere. The
 fcurves's tangents interpretation in 3d is not a simple mapping of the X,Y
 values.
 I also had to deal with fcurves that don't have necessary three keys a the
 same time but only one or two, so I don't have all the information to draw
 the tangents as they should be.
 But I think I'm near the solution, I just have to restructure some part of
 my code to make it more efficient and test :)

 Best regards
 A.

 2012/4/30 jo benayoun jobenay...@gmail.com

 Hi Ahmidou,
 looks quite nice ! :)

 For your problem, I would go in c by reproducing a kinda structure that
 mimic FCurves ones like the following.

 
 struct bezfragments {
 double cps[4][3];
 uint_t interp;
 };

 struct motionpath {
 constchar_t *source;
 ushort_t color[3];
 uint_t flags;
 uint_t nbezfragments;
 struct bezfragments *[1];
 };
 

 A MotionPath as a FCurve is a fixed length array of bezier curves with
 some extra informations like the object which is the source, the color of
 the path and some other flags for ui convenience (selection mode, ...).
 You have the choice to represent your bezier segments by  pairing control
 points by 3 or by 4, I dont think it makes a huge difference.
 This system coupled with a MotionPathManager will avoid you to have to
 query the softimage API each time you need to redraw your viewport as your
 datas are cached in memory.
 Also, by subscripting to any event like siOnValueChange, you will be
 able to rebuild a motion path targeting just what you need. Also a good
 point for perfs.
 Anyways  Here is a little pysnippet (I dont have the possibility to
 write it in C right now) ! It should I hope answer to your first question !
 :)

 jo


 
 # Im quite sure gmail will eat my indent efforts so take care about that !
 # Each key for each params must have a buddy on the others axes.
 # Create a cube, animate its pos's being sure a key is set at the same
 frame for the three axes.
 #

 import random


 class BezFragment(object):
 cpoints = tuple()
 interp = int()

 class MotionPath(object):
 source = str()
 color = tuple()
 bezfragments = tuple()


 def build_axis_data(param):
 keys = tuple(param.Source.Keys)
 res = list()
 bfrag = None
 i = 0

 while i  (len(keys)-1):
 cp = list()

 key = keys[i]
 nextkey = keys[i+1]
 cp.append(round(key.Value, 1))
 cp.append(round(key.Time, 1))
 cp.append(round(key.Value + key.LeftTanX, 1))
 cp.append(round(key.Time + key.LeftTanY, 1))
 cp.append(round(nextkey.Value - key.RightTanY, 1))
 cp.append(round(nextkey.Time - key.RightTanX, 1))
 cp.append(round(nextkey.Value, 1))
 cp.append(round(nextkey.Time, 1))

 bfrag = BezFragment()
 res.append(bfrag)
 bfrag.interp = key.Interpolation
 bfrag.cpoints = tuple(cp)

 i += 1

 return tuple(res)


 def build_motion_path(siobj):
 x = build_axis_data(siobj.Kinematics.Local.posx)
 y = build_axis_data(siobj.Kinematics.Local.posy)
 z = build_axis_data(siobj.Kinematics.Local.posz)

 mp = MotionPath()
 mp.source = siobj.FullName
 mp.color = (random.randint(120, 255), random.randint(120, 255),
 random.randint(120, 255),
 )
 mp.bezfragments = tuple(zip(x, y, z))
 return mp


 def log_bezfragment(bfrag):
 msg = {0}:({1}, {2})---o ({3}, {4})  ({5}, {6})o---({7}, {8})\n \
  \__/
 print msg.format(, *bfrag.cpoints)
 return None


 def log_obj_motionpath():
 for obj in Application.Selection:
 mp = build_motion_path(obj)

 print source: {0}.format(mp.source)
 print mp-color: {0}.format(mp.color)
 for bezf in mp.bezfragments:
 print \ncp
 for xyz in bezf:
 log_bezfragment(xyz)
 return None


 log_obj_motionpath()

 












 2012/4/30 Ahmidou Lyazidi ahmidou@gmail.com

 I think I got it :)


 2012/4/30 Halim Negadi hneg...@gmail.com

 Looks awesome Ahmidou, can't wait to play with it.
 Cheers,
 H.


 On Mon, Apr 30, 2012 at 4:44 PM, Ahmidou Lyazidi ahmidou@gmail.com
  wrote:

 Well, as soon as I have resolved the tangent handle stuff :) I'm sure
 it's simple, but I can't get it...


 2012/4/30 Philip Melancon philip.melan...@modusfx.com

  This is looking amazing, do you have an idea of when/how you plan to
 release this nice little piece of animation goodness? I know that the
 animators I work with would kill for something like this!

 Philip Melancon
 Lead Crowd TD
 Modus FX


 On 4/30/2012 10:30 AM, 

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Hey at least copy and paste works in osx. Linux still hasn't worked that
out.
Here's an example..









See what I mean?

Si





On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote:

   Before they Bin OSX? Another release like lion and it will be gone
 before Softimage!

  *From:* Simon Pickard m...@simonpickard.com
 *Sent:* Thursday, April 19, 2012 9:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

 Bit selfish I know but can I get an OSX version of Softimage before they
 bin it?
 Ta! :)



   i have mixed up feelings of course. I really must admit this is major
 in terms of seeing Softimage finally vanish but i cant do anything except
 to hope for the best for all of us softimage underdogs.





Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Softimage is already best character animation software

In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Off the top of my head..

1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background caching of animation for increased playback.
5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
good basic idea, but extreamly limited in what it can do.
6. Improve the lineline so it matches the functionality of Maya's at least.
7. Add capture via timeline selection (rip it from Maya).
8. Add a ghosting method that doesn't kill the scenes playback, can't this
be more GPU based these days?
9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
trunks, etc, that are stable and work.
10. Look into smart evaluation of rigs. If I'm animating a finger tip why
is the whole rig re-evaluated?





On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage in
 years.
 The focus is ICE, not character animation, I'm sad to say.




Re: test.

2012-04-19 Thread Simon Pickard
Talking of frame rates...
I'd love to see a graph of all the major films since Jurassic Park and the
frame rate of their rigs.
Think it would be pretty interesting, and wonder how consistant it would be?
Same for render times.

I guess the more powerful the computers the more we throw at them.






On 19 April 2012 17:35, pete...@skynet.be wrote:

   but they can make it cheaper.



  *From:* Eric Thivierge ethivie...@gmail.com
 *Sent:* Thursday, April 19, 2012 3:25 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: test.

 Faster rigs can't make your animation better Simon.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard m...@simonpickard.comwrote:

 Shouldn't you two be making our rigs run faster or something?



 On 19 April 2012 10:58, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 He has a coord reading them to him and then writing back.
 It's kinda like the field nurses helping the analphabet soldiers write
 home during world war one kinda thing.


 On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Didn't know Simon could read let alone email  :P

 
 Eric Thivierge
 http://www.ethivierge.com



 On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard 
 m...@simonpickard.comwrote:

 Woohoo! Thanks for the reply.


 On 19 April 2012 09:22, Jeremie Passerin gerem@gmail.com wrote:


 I think you got it working now !



 On 18 April 2012 16:15, Simon Pickard m...@simonpickard.com wrote:

 Come on emails! Work damn it!










 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!







Re: test.

2012-04-18 Thread Simon Pickard
Shouldn't you two be making our rigs run faster or something?


On 19 April 2012 10:58, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 He has a coord reading them to him and then writing back.
 It's kinda like the field nurses helping the analphabet soldiers write
 home during world war one kinda thing.


 On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Didn't know Simon could read let alone email  :P

 
 Eric Thivierge
 http://www.ethivierge.com



 On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard m...@simonpickard.comwrote:

 Woohoo! Thanks for the reply.


 On 19 April 2012 09:22, Jeremie Passerin gerem@gmail.com wrote:


 I think you got it working now !



 On 18 April 2012 16:15, Simon Pickard m...@simonpickard.com wrote:

 Come on emails! Work damn it!







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!