Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Tomas Roth
Hi Luc-Eric will be MMB for repeating menus integrated also in to other bunch 
of editors ( texture, hypershade, graph…) ?

Thanx






Sent from Surface





From: Luc-Eric Rousseau
Sent: ‎Tuesday‎, ‎April‎ ‎14‎, ‎2015 ‎9‎:‎31‎ ‎AM
To: softimage@listproc.autodesk.com





It's not just an icon change, the UI has been revisited to remove visual noise 
and adapt to different font size and UI scaling. But more critically,  all the 
menus have been revisited to be organized more logically. It's a new Maya, and 
there are deep unifications changes in modeling workflows too.  There is a 
single modeling and FX module, and the organization is different in those too.  
Should make it easier for anyone new to get into.



Btw, the bit about hitting H to hide objects like in XSI... Maya added this in 
2015 extension 1, along with MMB for repeating menus.  Bifrost has a compound 
editor similar to ICE, but we still need to work on it.








On 13 April 2015 at 23:23, Sylvain Lebeau s...@shedmtl.com wrote:



I am emotional too Sven, But i am also realist, 



By saying putting a new coating on the old car was a bit sarcastic dood. Take 
it easy smooth. 



I hear you…And I am with you if you didnt catch it. 




You’ve never heard about a company blending 2 softwares togheter because there 
was no existing one that needed to do so. Ever! Pretty normal.  Of course! 
Newtek never had to blend 2 softwares togheter per exemple.  Nor does SideFx. 




It’s not about blending 2 softwares togheter. Its about blending workflows 
togheter.  Its a bit different. I mean workflow things. Wich I hope will come 
more and more.  The best from Xsi inside of Maya. When you hit H shortchut….it 
hide’s the object….if you hit H again…it shows up the object back.  Simple.  
Multiple selection property changes for example… The list can go on and on.   




They didnt changed it’s look… just the icons.  A simple refresh at the UI.  I 
know!!!







I could write a bitching novel on Maya that would take me years to write. But 
since my old email rant (wich you probably all remember)  on how much i was 
upset on the desmise of XSI and then after our switch to Maya to test the 
waters, …. i can say that I have find positives things in Maya. While I still 
miss so many things from Xsi.   Render passes in front of the line. But we got 
a powerfull pre render script that encompass this. Thanks to Laurent.  




Still Maya make’s us able to deliver our jobs. It’s not as funny as before, of 
course. 







it’s not the end of the world.  













sly








Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
 
VFX Curriculum 03: Compositing Basics

mail to: s...@shedmtl.com









On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau s...@shedmtl.com wrote:




You point is still good Sven. 




Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly 
think that Xsi got the best Gui in all softwares that ever existed.  The new 
aqua icons are not a revolution of course. Still good to the eye to paint the 
old car with a fresh clear coating. :-) 




We’ve had Autodesk at our studio a couple of times and I must admit they we’re 
very opened to listen to us softimage users. And they we’re taking good notes. 
I think they are doing good efforts to keep Xsi users happy in the transition 
while at the same time not frustrate good old Maya users.  It will take time to 
blend the two. 







About ICE.  Maya is node based all around and I cannot imagine AD to own these 
(ICE) pattents and not create the same workflow inside of Maya. With new 
operops, and merging all of it’s tools inside of a new unified workflow node 
UI. Of course this will take time to make everything talk togheter. But to me, 
it should be the priority for AD to implement this.  




I barely see any other futur ventures that could bring back Maya as the top 
contender in the 3D world. Houdini is pushing hard. And it’s doing just that at 
it’s roots.  So if they want to compete in the long term, it really should be 
in the oven.  Well I hope so for them. 







Does 2016 finally got the node based UI for Bitfrost? Would be a good start. I 
was on beta but never got the time to play with it. 







We’ll see in a week or two. But so far nothing about this in the videos. 




sly


 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
am.png


VFX Curriculum 03: Compositing Basics

mail to: s...@shedmtl.com











On Apr 13, 2015, at 8:26 PM, Sven Constable sixsi_l...@imagefront.de wrote:




sry, didn’t want to adress the developers of course. But the company behind 
them. Marketing means something. The more overwhelming positive it is, the more 
it turns me towards other directions. Same with Newtek and 

Re: YOUR TOP 5

2014-03-13 Thread Tomas Roth
1. Passes, partitions, overrides
2. Render Region
3. Rendertree/Icetree
4. Ice
5. Easy change parameters for multiple objects
6.
7.
 and much more


On Thu, Mar 13, 2014 at 10:05 PM, Jason S jasonsta...@gmail.com wrote:

 Of course there can be considerably more capable comp apps around,..

 but apart from the convenience of having a still more than reasonably
 capable compositor stitched-on to your 3D app, (that can very memory
 effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit)

 Even if it were only to one-click import all passes/aov for checking
 /precomping, (quick)

 .. it's power mostly lies in that very connection to the 3D world,
 allowing (for instance) to have differently processed clips from single
 textures sources,
  applied to different illumination paramaters  (ambient, diff, spec, ...)
 while remaining entirely procedural, and see your effect tweaking live in
 your OGL or RenderRegion viewport.

 You can have image planes, environment domes,
 and/or camera projected models with full (procedural) control over the
 alpha,
 and full (procedural)control / treatment of the projected images or full
 blown (live) compositions

 You can have a shots of like say monitors with content entirely driven
 by process trees.

 That is mostly how the quite integrated FXTree can actually be very-very
 powerful.

 Like nuke can be an excellent 2d comp app with decent 3D,
 SI can be an excellent 3D app with quite decent 2D.



 On 03/13/14 12:20, Luc-Eric Rousseau wrote:

 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
 chrismarshal...@gmail.com  wrote:


 I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.


 Greg, when you use it day in day out, not needing to switch between
 apps, its a life saver, believe me, rubbish UI or not.


 If you're opened to rubbish UI and want to save money, you'll get a
 lot more power and floating point support out of Toxik... ;)
 That said, someone did add compositing tools in the hypershade  in
 Maya 2012..  http://tinyurl.com/obkqbu2






Manipulator Context menu

2013-03-30 Thread Tomas Roth
Hi, is there any way how to add item to this context menu?
attachment: si_ctx.jpg