Hi Luc-Eric will be MMB for repeating menus integrated also in to other bunch
of editors ( texture, hypershade, graph…) ?
Thanx
Sent from Surface
From: Luc-Eric Rousseau
Sent: Tuesday, April 14, 2015 9:31 AM
To: softimage@listproc.autodesk.com
It's not just an icon change, the UI has been revisited to remove visual noise
and adapt to different font size and UI scaling. But more critically, all the
menus have been revisited to be organized more logically. It's a new Maya, and
there are deep unifications changes in modeling workflows too. There is a
single modeling and FX module, and the organization is different in those too.
Should make it easier for anyone new to get into.
Btw, the bit about hitting H to hide objects like in XSI... Maya added this in
2015 extension 1, along with MMB for repeating menus. Bifrost has a compound
editor similar to ICE, but we still need to work on it.
On 13 April 2015 at 23:23, Sylvain Lebeau s...@shedmtl.com wrote:
I am emotional too Sven, But i am also realist,
By saying putting a new coating on the old car was a bit sarcastic dood. Take
it easy smooth.
I hear you…And I am with you if you didnt catch it.
You’ve never heard about a company blending 2 softwares togheter because there
was no existing one that needed to do so. Ever! Pretty normal. Of course!
Newtek never had to blend 2 softwares togheter per exemple. Nor does SideFx.
It’s not about blending 2 softwares togheter. Its about blending workflows
togheter. Its a bit different. I mean workflow things. Wich I hope will come
more and more. The best from Xsi inside of Maya. When you hit H shortchut….it
hide’s the object….if you hit H again…it shows up the object back. Simple.
Multiple selection property changes for example… The list can go on and on.
They didnt changed it’s look… just the icons. A simple refresh at the UI. I
know!!!
I could write a bitching novel on Maya that would take me years to write. But
since my old email rant (wich you probably all remember) on how much i was
upset on the desmise of XSI and then after our switch to Maya to test the
waters, …. i can say that I have find positives things in Maya. While I still
miss so many things from Xsi. Render passes in front of the line. But we got
a powerfull pre render script that encompass this. Thanks to Laurent.
Still Maya make’s us able to deliver our jobs. It’s not as funny as before, of
course.
it’s not the end of the world.
sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com
On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau s...@shedmtl.com wrote:
You point is still good Sven.
Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly
think that Xsi got the best Gui in all softwares that ever existed. The new
aqua icons are not a revolution of course. Still good to the eye to paint the
old car with a fresh clear coating. :-)
We’ve had Autodesk at our studio a couple of times and I must admit they we’re
very opened to listen to us softimage users. And they we’re taking good notes.
I think they are doing good efforts to keep Xsi users happy in the transition
while at the same time not frustrate good old Maya users. It will take time to
blend the two.
About ICE. Maya is node based all around and I cannot imagine AD to own these
(ICE) pattents and not create the same workflow inside of Maya. With new
operops, and merging all of it’s tools inside of a new unified workflow node
UI. Of course this will take time to make everything talk togheter. But to me,
it should be the priority for AD to implement this.
I barely see any other futur ventures that could bring back Maya as the top
contender in the 3D world. Houdini is pushing hard. And it’s doing just that at
it’s roots. So if they want to compete in the long term, it really should be
in the oven. Well I hope so for them.
Does 2016 finally got the node based UI for Bitfrost? Would be a good start. I
was on beta but never got the time to play with it.
We’ll see in a week or two. But so far nothing about this in the videos.
sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
am.png
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com
On Apr 13, 2015, at 8:26 PM, Sven Constable sixsi_l...@imagefront.de wrote:
sry, didn’t want to adress the developers of course. But the company behind
them. Marketing means something. The more overwhelming positive it is, the more
it turns me towards other directions. Same with Newtek and