Re: ADSK *can* be very helpful :)

2018-03-15 Thread mikael . pettersen
See you at the next Houdini User Group event!

Sent from my iPhone

> On 15 Mar 2018, at 12:56, Dan Yargici  wrote:
> 
> Hey guys and gals,
> 
> I stayed subscribed to the list over these last few years since I moved over 
> to Houdini (haven't touched Softimage in 2 years now!) as occasionally a 
> little nugget of useful, non-Softimage specific information would still 
> surface through the Autodesk-hating noise (I should add that I also massively 
> dislike Autodesk, I just don't see any point in expending as much energy in 
> stating it as some people).
> 
> I think the time has now come to pull the plug and sign off.
> 
> Not trying to be dramatic, just felt I should acknowledge the last 18 years 
> that I've been on the list interacting with so many people I respect so much 
> who generously took the time to share so much of their knowledge with a 'bye 
> and thanks for the memories!' post.
> 
> So, bye and thanks for the memories!
> 
> It's been a great pleasure.  Good luck with whatever the future holds!
> 
> DAN
> 
> 
> 
>> On Thu, Mar 15, 2018 at 11:25 AM, Nicole Beeckmans-Jacqmain 
>>  wrote:
>> 
>> i don't understand why so many users of softimage have , it seems from your 
>> posts here,
>> turned to Maya, which, if less easy to understand, is yet positively 
>> evolving it's tools, that's why i say AD is good
>> 
>> AD is something like a gentle farmer of the 3d tools.
>> 
>> yet it is a US farmer, which means it is an industry.
>> 
>> if users turn to Maya, it's from being 'encouraged' to do so by their bosses 
>> in the 3d industry
>> 
>> now why has the industry faltered during the years 2000 between XSI and 
>> Maya, and finally chosen Maya,
>> i might be given counter-argument to that, but I think ''Disney'' (who 
>> creates the standards, who is the most creative, being a big industrial 
>> farmer)
>> got threatened by the upheaval from the underground which came along with 
>> non-''Disney'' actors, like the music video scenes and popularisation of 
>> nodes and mudboxes
>> all over the planet, just in a time where it has been decided the Marvel DC 
>> comic should change the way Hollywood targets the whole planet.
>> 
>> about Nasa, the Nazi scientists from defeated Germany went hired by Nasa in 
>> the rocket launchers competition against Stalin etc.
>> 
>> (there is a famous underground cult-book by Thomas Pynchon who elaborates on 
>> the tight (sexual?)  relation between US and Nazi, 'Gravity Rainbow. Laurie 
>> Anderson wanted to turn this book into an opera)
>> 
>> given the destruction in Syria at this time, or for example in Vietnam 
>> before, and the industrial farms, and the roles of narratives and images in 
>> advertising and colonization of non-US realities, and arts,
>> i think it is fair to say that i, poor individual, alone, not  charismatic 
>> leader not wanting to influence anyone into my views, think that AD is a mix 
>> of good, and evil.
>> 
>> it is good, because they can be helpful, and can be innovative, if your on 
>> the right side of their story, and even if not, because, at least up to this 
>> moment,
>> Maya can be rented by middle class directors doing research in digital 
>> painting and 3D. yet, if nothing changes, if Trump gets re-elected in 2020, 
>> soon the best tools will only be available for those hired by the "Disney" 
>> farms,
>> while poor individuals, non charismatic, will be given a text-to-speech 
>> processor and a facebook page to post memes.
>> 
>> 
>> 
>> 
>> 
>> 2018-03-15 10:55 GMT+01:00 Morten Bartholdy :
>>> How is Nasa evil?
>>> 
>>> AD is US corporate greed, perhaps not at its worst, but bad as they come.
>>> 
>>> Morten
>>> 
>>> 
>>> 
>>> > Den 14. marts 2018 klokken 12:47 skrev Nicole Beeckmans-Jacqmain 
>>> > :
>>> >
>>> >
>>> > I see AD a bit like the Nasa, it's a mix of good,  and evil
>>> >
>>> > 2018-03-14 10:13 GMT+01:00 Mirko Jankovic :
>>> >
>>> > > well once they take your money and lock you up in subscription and push
>>> > > you to buy software that they think you need, then sure support is 
>>> > > there to
>>> > > help you.
>>> > > but just you try resisting.. ;)
>>> > >
>>> > > On Wed, Mar 14, 2018 at 10:11 AM, Morten Bartholdy 
>>> > > 
>>> > > wrote:
>>> > >
>>> > >> I have absolutely!! no love for AD but I will chime in on this. We had
>>> > >> stupid issues with getting our new Maya licenses working after 
>>> > >> upgrading
>>> > >> FlexLM (the pile of crap) which was required for running newer Maya
>>> > >> versions.
>>> > >>
>>> > >> I reported the issue and the next day a AD license support person
>>> > >> actually called me on the phone and resolved the issue via remote 
>>> > >> support.
>>> > >>
>>> > >> The solution was horribly stupid and involved fixing windows files(!) 
>>> > >> but
>>> > >> eventually it worked. A negative sideeffect was that now Softimage 
>>> > >> takes
>>> > >> ages to start up (probably because it takes a long time to get licens
>>> > >> granted) G
>>> > >>
>>> > >> I wa

Re: Does anyone have any work going?

2018-01-25 Thread mikael . pettersen
Hey Paul,

I love your old xsi vids! How good are you with Houdini? We are ramping up the 
crowd department at MPC and need skilled Houdini TD’s. 

Cheers
Mikael

Sent from my iPhone

> On 25 Jan 2018, at 14:45,   wrote:
> 
> Hi,
>  
> I’m just wondering if anyone out there has any need of a generalist? I’m in 
> need of work at the mo.
>  
> As a specialism I tend toward creatures / characters, but I’m happy to do 
> anything.
>  
> this was my last reel
>  
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_201132479&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Rg7X9_Fw50iQpLmggcpPhdZZGBgXldCEzgLu9Q_UYSg&s=awsCi996MTcKjEoI6qVjLtheYt-EDTYJySc9SETr9v0&e=
>  
> and this an old thing I did
>  
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3D-2Do9Fod9KigU&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Rg7X9_Fw50iQpLmggcpPhdZZGBgXldCEzgLu9Q_UYSg&s=itFXcE5VorV2ROK0yIsrQN2Ag-sOCK-kafH0a8NAyhI&e=
>  
> thanks
> Paul
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Re: Opinion gathering

2017-02-16 Thread mikael . pettersen
I'm in film so I guess it's different, but among the studios the demand for 
Houdini people is at a all time high

Cheers
Mikael



> 16 feb. 2017 kl. 09:44 skrev Jordi Bares :
> 
> 
>> On 16 Feb 2017, at 09:29, Laurence Dodd  wrote:
>> 
>> I've been looking at houdini, liking it a lot, but what houses in London are 
>> switching to it? Or am I, once again choosing the underdog software  
>> (Combustion, anyone?)
> 
> I would say Combustion demise came when Autodesk bought them (like many other 
> packages) so I would rather are suspicious of AD owned products than 
> independent ones.
> 
> That said, and especially in London, there is a clear momentum towards 
> Houdini and I would dare to say pretty much everyone is either incorporated 
> Houdini in one way or another or it is at the starting point of such 
> investment.
> 
>> Also, if I recommend it as the main software where I usually work, will they 
>> be able to get Houdini people that are generalists, are enough of us 
>> switching? 
> 
> That is a big change even for a small studio, you may want to consider your 
> options to do a nice and orderly transition… probably hire a Houdini 
> experienced and enthusiastic guy to help you move towards whatever is your 
> requirement.
> 
> I would suggest to start putting in place the software for the backbone of 
> the production, collecting assets animated in Softimage, rendering from 
> Houdini using any of the available render engines and make sure you keep your 
> FX in Houdini and render them as you want. (I am using Redshift on Houdini 
> right now)
> 
> Then start putting animation in the mix, especially since H16 has a major 
> overhaul in that field I am sure you will be surprised how capable it is 
> already.
> 
> The bad news is, hiring generalist is as not too disimilar as hiring 
> Softimage generalists, not as easy as Maya/Max of course.. that said, talk to 
> Bournemouth University as they keep producing amazing talent.
> 
> For references of what others are doing with Houdini regarding animation and 
> transitioning out from Softimage, check SHED… 
> https://sidefx.com/community/sheds-houdini-animation-pipeline/
> 
> Hope it helps
> jb
> 
>> Just throwing these out there to gather the mood.
>> 
>> Cheers all
>> 
>> -- 
>> Laurence Dodd
>> Porkpie Animation
>> E: laure...@porkpie.tv
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>> --
>> Softimage Mailing List.
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>> "unsubscribe" in the subject, and reply to confirm.
> 
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Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread mikael . pettersen
I'll be there as well, but I'm not sure if I'll be able to get at the pub in 
time so I might go there straight 

Cheers
Mikael


> 1 feb. 2017 kl. 12:25 skrev Oliver Weingarten :
> 
> Hey there!
> 
> I´ll be there and hitting London around 11 a.m.
> Hope to see some old Softies over there!
> 
> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time?
> 
> cheers,
> oli
> 
> 
>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore:
>> Hi All,
>> 
>> Just wondering who of our London contingent are going to the Houdini 16 
>> launch event at Rich Mix next Monday.
>> 
>> I used to work just around the corner at Mother and tend to use a pub on 
>> Redchurch Street as a meeting place for Rich Mix - The Own & The Pussycat 
>> https://goo.gl/fIQdSj -.
>> 
>> Anybody up for pre event swift half? Open to suggestions for an alternative 
>> meeting place too.
>> 
>> jm
>> 
>> 
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread mikael . pettersen
Hey,

Yes there is of course lots of ways of doing the same thing in Houdini and this 
is just one of them. I haven't found sop solvers that slow with simple 
operations like this, but then I also usually work with crowds/flocks etc so I 
rarely exceed a million packed prims. It will be interesting to know the speed 
difference though so I think I'll actually set up a benchmark test later. 

Thanks for all the ideas and feedback! 

Cheers



Skickat från min iPhone

> 28 jan. 2017 kl. 17:28 skrev Dan Yargici :
> 
> Yes, I also wondered this.
> 
> Also, POP Wrangle and POP VOP nodes have already been setup to use the 
> opstreamname expression internally which enable nodes to respect streams 
> themselves.  The sop solver itself will not limit itself to the stream it 
> resides in afaik.
> 
> 
> 
>> On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore  
>> wrote:
>> Mikael, I think it's also worth noting that you can do the exact same thing 
>> whilst remaining in the POP dynamics context if you use POP Wrangles and POP 
>> VOPs.
>> 
>> Do you have any specific reason for using the SOP Solver or is it just 
>> personal preference? I was warned against using SOP Solvers with POP's 
>> unless it's absolutely necessary (the logic was that it's computationally 
>> more expensive, which matters on larger sims).
>> 
>> This is the why I've always approached particle states in Houdini (the 
>> separate POP VOPs rather than subnets in a single POP VOP is personal 
>> preference for readability).The logic in the VOPs is identical to yours.
>> 
>> Not a criticism, I just want to know if I'm missing something by not using 
>> the SOP Solver. I use SOP Solvers all the time for generative abstract stuff 
>> in SOP's.
>> 
>> 
>> 
>> 
>> 
>>> On 28 January 2017 at 12:28,  wrote:
>>> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays 
>>> video in another tutorial ;)
>>> 
>>> 
>>> Skickat från min iPhone
 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
 
>>> 
 Just popping this up.
 http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
 
 Mikael did it again and it's brutal !
 The State method is ace, and is ressembling to something :)
 
 You got me lost with the array though ;)
 
 
 
 2017-01-12 17:39 GMT+01:00 Chris Marshall :
> 
> It really is seriously appreciated.
> 
> 
> 
>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>>  wrote:
>> I wanted to say thanks for all this and keep it coming. Just got our 
>> seat up and working and really looking forward to using it. This kind of 
>> stuff is really helpful!
>> 
>>  
>> 
>> --
>> 
>> Joey Ponthieux
>> 
>> LaRC Information Technology Enhanced Services (LITES II)
>> 
>> Science Systems and Applications Inc. (SSAI)
>> 
>> NASA Langley Research Center
>> 
>> __
>> 
>> Opinions stated here-in are strictly those of the author and do not
>> 
>> represent the opinions of NASA or any other party.
>> 
>>  
>> 
>> 
> 
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 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>>> 
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>> 
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread mikael . pettersen
Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays video 
in another tutorial ;)


Skickat från min iPhone
> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
> 
> Just popping this up.
> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
> 
> Mikael did it again and it's brutal !
> The State method is ace, and is ressembling to something :)
> 
> You got me lost with the array though ;)
> 
> 
> 
> 2017-01-12 17:39 GMT+01:00 Chris Marshall :
>> 
>> It really is seriously appreciated.
>> 
>> 
>> 
>>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>>>  wrote:
>>> I wanted to say thanks for all this and keep it coming. Just got our seat 
>>> up and working and really looking forward to using it. This kind of stuff 
>>> is really helpful!
>>> 
>>>  
>>> 
>>> --
>>> 
>>> Joey Ponthieux
>>> 
>>> LaRC Information Technology Enhanced Services (LITES II)
>>> 
>>> Science Systems and Applications Inc. (SSAI)
>>> 
>>> NASA Langley Research Center
>>> 
>>> __
>>> 
>>> Opinions stated here-in are strictly those of the author and do not
>>> 
>>> represent the opinions of NASA or any other party.
>>> 
>>>  
>>> 
>>> 
>> 
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
> 
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
I'll do it in dops because it's trickier, but I'll set it up in vops just 
because it's closer to ICE

Skickat från min iPhone

> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> 
> I'd be interrested ! 
> is this vop based, or dop ?
> 
> 2017-01-12 14:28 GMT+01:00 :
>> Yeah, you need to think a bit different in Houdini, but I could do a tut 
>> about mimicking state machines if someone is interested. 
>> 
>> Skickat från min iPhone
>> 
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>> 
 For those of us who are keen to switch to something that has some 
 similarities to ICE, is there a way of doing some tutorials of the basics 
 of simple effects done in ICE remade in Houdini?
>>> 
>>> Chris, you should take a look at the Jumpstart series over at HelloLuxx. 
>>> Adam Swaab is a great tutor who guides you through your learning path 
>>> without ever being condescending. There's a promotion on at the moment with 
>>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with 
>>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend 
>>> you pick up the bundle of the first 4 volumes (currently 50% off) as this 
>>> covers a lot of key principles of the Houdini UX, which are helpful for 
>>> someone transitioning from ICE. 
>>> 
>>> There's a ton of free tutorials available but the benefit of Adam's stuff 
>>> is that it's structured as a 'learning path'. You could get away with 
>>> skipping Vol's 5&6, as once you understand the foundations there's better 
>>> paid material available for Pyro and Fluids - specifically thinking of the 
>>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM 
>>> TD and a great communicator/teacher too (the downside is that his courses 
>>> aren't the cheapest but they're still more reasonable than the likes of 
>>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series 
>>> available for free on Vimeo; it's a great indicator to his approach to 
>>> teaching and the quality of his other course. Steve's great at explaining 
>>> the 'why' as well as the 'how'. That added context aids retention and 
>>> deeper understanding of Houdini as an integrated system.
>>> 
>>> https://vimeo.com/185820853
>>> 
>>> http://helloluxx.com/product-tag/adam-swaab/
>>> 
>>> https://www.cgcircuit.com/browsepage.php
>>> 
>>> 
>>> 
 On 12 January 2017 at 12:27, Olivier Jeannel  
 wrote:
 Not everything, but yeah State Machine is something I try to reproduce in 
 popvop but some easy features are missing such as "get time in state" and 
 other nodes that gave the age of the particle relative to the moment it 
 entered the stage.
 
 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
> as the MASTER Bradley Gabe...
> 
> Also you must forget everything you know (state
> Machines, bla bla).
> 
> 
> 
>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
>> wrote:
>> indeed!
>> 
>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>> IMHO one of the best tutorials for ICE that got me fired up back in
>> 
>> 
>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>> 
>> 
>> Production primer"
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 8 years ago. wowsers
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On 12 January 2017 at 11:06, Olivier Jeannel  
>> wrote:
>> 
>> 
>> > Hi Chris,
>> 
>> 
>> > I've already posted this, but since you're talking about :
>> 
>> 
>> > https://vimeo.com/158037926
>> 
>> 
>> >
>> 
>> 
>> > 2017-01-12 12:03 GMT+01:00 :
>> 
>> 
>> >>
>> 
>> 
>> >> Hi Chris,
>> 
>> 
>> >>
>> 
>> 
>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> 
>> 
>> >> something in particular you were thinking about?
>> 
>> 
>> >>
>> 
>> 
>> >> Cheers
>> 
>> 
>> >>
>> 
>> 
>> >> Skickat från min iPhone
>> 
>> 
>> >>
>> 
>> 
>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall 
>> >> :
>> 
>> 
>> >>
>> 
>> 
>> >> For those of us who are keen to switch to something that has some
>> 
>> 
>> >> similarities to ICE, is there a way of doing some tutorials of the 
>> >> basics of
>> 
>> 
>> >> simple effects done in ICE remade in Houdini?
>> 
>> 
>> >>
>> 
>> 
>> >> On 12 January 2017 at 00:11,  wrote:
>> 
>> 
>> >>>
>> 
>> 
>> >>> Thanks, suggestions are welcomed :)
>> 
>> 
>> >>>
>> 
>> 
>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel 
>> >>> :
>> 
>> 
>> >>>
>> 
>> 
>> >

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Yeah, you need to think a bit different in Houdini, but I could do a tut about 
mimicking state machines if someone is interested. 

Skickat från min iPhone

12 jan. 2017 kl. 13:05 skrev Jonathan Moore :

>> For those of us who are keen to switch to something that has some 
>> similarities to ICE, is there a way of doing some tutorials of the basics of 
>> simple effects done in ICE remade in Houdini?
> 
> Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam 
> Swaab is a great tutor who guides you through your learning path without ever 
> being condescending. There's a promotion on at the moment with discounts of 
> up to 50%. Vol.7 (currently 30% off) deals specifically with VOPS which is 
> the closest thing to ICE in Houdini but I'd also recommend you pick up the 
> bundle of the first 4 volumes (currently 50% off) as this covers a lot of key 
> principles of the Houdini UX, which are helpful for someone transitioning 
> from ICE. 
> 
> There's a ton of free tutorials available but the benefit of Adam's stuff is 
> that it's structured as a 'learning path'. You could get away with skipping 
> Vol's 5&6, as once you understand the foundations there's better paid 
> material available for Pyro and Fluids - specifically thinking of the Steve 
> Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM TD and a 
> great communicator/teacher too (the downside is that his courses aren't the 
> cheapest but they're still more reasonable than the likes of cmiVFX, fxPHD 
> and CGSociety). He made Vol.1 of his Destruction series available for free on 
> Vimeo; it's a great indicator to his approach to teaching and the quality of 
> his other course. Steve's great at explaining the 'why' as well as the 'how'. 
> That added context aids retention and deeper understanding of Houdini as an 
> integrated system.
> 
> https://vimeo.com/185820853
> 
> http://helloluxx.com/product-tag/adam-swaab/
> 
> https://www.cgcircuit.com/browsepage.php
> 
> 
> 
>> On 12 January 2017 at 12:27, Olivier Jeannel  wrote:
>> Not everything, but yeah State Machine is something I try to reproduce in 
>> popvop but some easy features are missing such as "get time in state" and 
>> other nodes that gave the age of the particle relative to the moment it 
>> entered the stage.
>> 
>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
>>> as the MASTER Bradley Gabe...
>>> 
>>> Also you must forget everything you know (state
>>> Machines, bla bla).
>>> 
>>> 
>>> 
 On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
 wrote:
 indeed!
 
 On 12 January 2017 at 11:17, Rob Chapman  wrote:
 IMHO one of the best tutorials for ICE that got me fired up back in
 
 
 the day with that 'aha' moment  was Brad Gabe's "An artist tour
 
 
 Production primer"
 
 
 
 
 
 
 
 
 
 
 
 8 years ago. wowsers
 
 
 
 
 
 
 
 
 
 
 
 On 12 January 2017 at 11:06, Olivier Jeannel  
 wrote:
 
 
 > Hi Chris,
 
 
 > I've already posted this, but since you're talking about :
 
 
 > https://vimeo.com/158037926
 
 
 >
 
 
 > 2017-01-12 12:03 GMT+01:00 :
 
 
 >>
 
 
 >> Hi Chris,
 
 
 >>
 
 
 >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
 
 
 >> something in particular you were thinking about?
 
 
 >>
 
 
 >> Cheers
 
 
 >>
 
 
 >> Skickat från min iPhone
 
 
 >>
 
 
 >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
 
 
 >>
 
 
 >> For those of us who are keen to switch to something that has some
 
 
 >> similarities to ICE, is there a way of doing some tutorials of the 
 >> basics of
 
 
 >> simple effects done in ICE remade in Houdini?
 
 
 >>
 
 
 >> On 12 January 2017 at 00:11,  wrote:
 
 
 >>>
 
 
 >>> Thanks, suggestions are welcomed :)
 
 
 >>>
 
 
 >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
 
 
 >>>
 
 
 >>> Really super,
 
 
 >>> wrote you a little request ;)
 
 
 >>>
 
 
 >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 
 
 
 
 
  Good timing!!! Thanks
 
 
 
 
 
  2016-12-28 17:19 GMT-05:00, nikaragua86 :
 
 
  > great! thank you for sharing!
 
 
  >
 
 
  > 2016-12-29 0:58 GMT+03:00 :
 
 
  >
 
 
  >> Hi all,
 
 
  >>
 
 
  >> For the people who are switching to Houdini, I've created a 
  >> tutorial
 
 
  >> blog

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Hi Chris,

That it what I'm trying to do with the Xsi to Houdini videos. Is there 
something in particular you were thinking about?

Cheers

Skickat från min iPhone

> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
> 
> For those of us who are keen to switch to something that has some 
> similarities to ICE, is there a way of doing some tutorials of the basics of 
> simple effects done in ICE remade in Houdini?
> 
>> On 12 January 2017 at 00:11,  wrote:
>> Thanks, suggestions are welcomed :)
>> 
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>> 
>>> Really super,
>>> wrote you a little request ;)
>>> 
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 Good timing!!! Thanks
 
 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial 
 >> blog
 >> where I've posted some short quick start tutorials to get you going. 
 >> Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
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 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
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 with "unsubscribe" in the subject, and reply to confirm.
>>> 
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> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
> 
> 
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-11 Thread mikael . pettersen
Thanks, suggestions are welcomed :)

> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
> 
> Really super,
> wrote you a little request ;)
> 
> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>> Good timing!!! Thanks
>> 
>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>> > great! thank you for sharing!
>> >
>> > 2016-12-29 0:58 GMT+03:00 :
>> >
>> >> Hi all,
>> >>
>> >> For the people who are switching to Houdini, I've created a tutorial blog
>> >> where I've posted some short quick start tutorials to get you going. Only
>> >> a
>> >> few so far, but more will come later.  I hope you'll find them useful.
>> >>
>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>> >>
>> >> Cheers
>> >> Mikael
>> >>
>> >>
>> >>
>> >> --
>> >> Softimage Mailing List.
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
>> >
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
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> "unsubscribe" in the subject, and reply to confirm.
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Xsi to Houdini Quick Start Tutorials

2016-12-28 Thread mikael . pettersen
Hi all,

For the people who are switching to Houdini, I've created a tutorial blog where 
I've posted some short quick start tutorials to get you going. Only a few so 
far, but more will come later.  I hope you'll find them useful. 

http://shortandsweet3d.blogspot.co.uk/?m=1 

Cheers
Mikael



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Re: Last xsi reel

2016-12-12 Thread mikael . pettersen
Tack!

> 12 dec. 2016 kl. 15:50 skrev Jens Lindgren :
> 
> This is really awesome Mikael!
> I almost got teared eyes watching it when you say it's a goodbye reel.
> 
> Lycka till på ILM!
> 
> /Jens
> 
> 
>> On Mon, Dec 12, 2016 at 12:28 AM,  wrote:
>> Thanks Tim! Yeah, in crowd we used it all the time when I was there. I heard 
>> that they have started to move over to Houdini after I left though :/
>> 
>>  
>> 
>> From: Tim Crowson
>> Sent: 11 December 2016 22:08
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Last xsi reel
>> 
>>  
>> 
>> Hi mikael! Fantastic reel! I didn't realize we used XSI that much, that's a 
>> pleasant surprise!
>> 
>> On Sun, Dec 11, 2016 at 1:56 PM  wrote:
>> 
>> Thanks guys! :)  For as what XSI was used for, basically everything that we 
>> did in crowd that is in the air like the tree vortex in Fantastic 4, the 
>> ship battles in Guardians of The Galaxy, the bees in The Jungle Book etc is 
>> XSI and the crowds on the ground like the armies in Exodus is done through 
>> MPC’s proprietary crowd tool ALICE in Maya.
>> 
>>  
>> 
>> Cheers
>> 
>> Mikael
>> 
>>  
>> 
>> Från: Orlando Esponda
>> Skickat: den 11 december 2016 19:52
>> Till: softimage@listproc.autodesk.com
>> Ämne: Re: Last xsi reel
>> 
>>  
>> 
>> Nice!  Would be cool to know what was done with soft :)
>> 
>>  
>> 
>> El dom., dic. 11, 2016 11:35 AM, Andrew Prostrelov  
>> escribió:
>> 
>> Nice music also.
>> 
>> --
>> Softimage Mailing List.
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>> "unsubscribe" in the subject, and reply to confirm.
>> 
>>  
>> 
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
>> 
>>  
>> 
>> 
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>> "unsubscribe" in the subject, and reply to confirm.
> 
> 
> 
> -- 
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios
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Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-24 Thread mikael . pettersen
Hi Jen,

Xsi drinks sounds great and I think Olly Nash will come by too. I'll ask the 
remaining xsi people here at MPC if they wanna join as well.

Cheers
Mikael

Skickat från min iPhone

> 24 nov. 2015 kl. 19:39 skrev Jennifer Goldfinch 
> :
> 
> Hello there..
> 
> It’s been a long time since I posted to the list, but since Paul Doyle, Nikki 
> Bridgman, Graham Bell and I are planning to meet up for drinks in Soho next 
> Tuesday, it seemed like a good time to do so!
> 
> Anyone up for a reunion in London next Tuesday?
> 
> jen
> 
> 
> 
> 



Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread mikael . pettersen
Thanks, that is really generous of you!

Cheers 
Mikael

Skickat från min iPhone

> 13 nov. 2015 kl. 10:09 skrev Leonard Koch :
> 
> Hi List,
> 
> I have a new version of LK Lightning for you today. I hope you don't mind my 
> posting it here.
> The headlining feature for version 2.5 is Stages which allows you to create 
> much more complicated behaviours by assigning different sets of controllers 
> to particles based on which stage they are in.With these stages also comes a 
> new category of compounds. Triggers that allow you to move particles between 
> them.You can assign a new stage to strands that have been split off as well 
> and thus give them a different set of rules. This is something that was 
> requested many times by 2.0 users and is indeed super useful.Additionally 
> there are a bunch of other useful tools for particle effects in here that 
> stem from an awesome job I got to do at Digital Golem: 
> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
> 
> LK Lightning is also free for everyone now.
> With Softimage going EOL I just don't feel good charging people for an 
> extension to a software that has been sentenced to death.Freelancers and 
> companies who've approached me wanting to buy LKL in the past couple of 
> months have already received it free of charge and with the new version I'm 
> making it available to everyone.
> I hope that the community can put 2.5 to good use and hope to still see many 
> awesome projects made with it and Softimage.
> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread mikael . pettersen
Looks very cool, actually!

Skickat från min iPhone

> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
> 
> I think you guys are missing the point, the talk is not necessarily about 
> maya but the evolution of modeling tools and where new developments are going 
> to.
> 
>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic  
>> wrote:
>> Frankenstein with bunch of parts that doesn't work really well on e with 
>> another and falling apart vision off Maya
>> 
>> Just keep slapping items to fill PR announcements how cool things are being 
>> made, but in reality they are good for nothing
>> 
>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>> So you're waiting for the Maya 2017 to have this? or this comes in the 2016?
>>> 
>>> Anyway i don't think Autodesk will go the for the 'real development' route. 
>>> They've never did something that users could enjoy in the time it was 
>>> needed the most. S if you want a 3D software that can do the same with good 
>>> framerate, good integration, go back to 2002, maybe before that year with 
>>> plugins,
>>> 
>>> Oh btw Maya shows more errors when i open it,  not again! Does this "Mudbox 
>>> Plugin" will do that as well? Oh wait a second this is Mudbox in Maya? Oh 
>>> sh...!! I haven't notice your Excellent "Vision" for the future Autodesk, 
>>> i'm so sorry.
>>> 
>>> We can add Mudbox to the death apps list now? =/ 
>>> 
 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
  wrote:
 They had to 2X speed because even with monstrous  cards couldn´t have been 
 possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting module, 
 will be to crack and bake cracked walls sculpts.
 Just sayin´...
 
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
> 
> Integration is the word here. As we've seen bits of things in many places 
> but not under the same package room using the same standard package 
> tricks. Not hot for Maya, and one still needs to see how they keep artsy 
> people working on the surface without having to immediately deal with 
> Maya's entrails, but looks good.
> 
> Cheers
 
 
 
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 Portfolio 2013
 Cinema & TV production
 Video Reel
>