ICE / EMfluid TD needed
Apologies for the job advert, I know it's not really the done thing but... We are in great need of a senior fluid artist to come and work in the studio in soho, I think ICE and emfluids would suit our needs best but am open to other options. This job will be as technical as it is creative so senior / td level please, with as much fluid experience as possible. The liquids will be within other liquids so realflow is not really an option I don't think. It's more the ink in water look we need. We need someone asap, so please let me know if u are interested, (unfortunately we can't work remotely on this so UK/London based or commutable only please.) Thanks very much Ste -- Stephen Dalton -- director www.ubik.tv
Re: Service Packs and subscription
Thanks Stephen. That's good to hear. On 20 Mar 2013 10:49, Stephen Blair stephenrbl...@gmail.com wrote: Yes. The service pack downloads are not behind the Subscription Center wall. The readme says they use the same license as the original release version (that is, 2013 SP1 uses the same license as 2013). On 20/03/2013 6:37 AM, ste dalton wrote: Apologies for the dullness of this question, but i if don't take out a subscription for softimage can i still install and run service pack as and when they are released? I've tried google but the answers aren't massively clear. i'd presume i can as service backs are just bug fixes for rushed to market software isn't it? thanks all. -- Stephen Dalton -- director www.ubik.tv
Re: TANK + Softimage
Brilliant thanks Tony, i will email them. (have you found it useful/ worth the money, by the way) On 17 January 2013 15:14, Tony Barbieri great...@gmail.com wrote: We being Psyop. I forget that I use my personal email for this list. -tony On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.comwrote: We have been able to get it to work. We pushed back to them the beginnings of a Softimage engine. It's basically at the same level as the Maya or Nuke engine. If you email them they should be able to provide you a location to download it. -tony On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote: Hello all, Has anyone here managed to get Shotgun software's 'Tank' asset management system working in Softimage? Is there even any integration to Soft yet? Can't really find much in google, Any info would be great thanks ste -- Stephen Dalton -- director www.ubik.tv -- -tony -- -tony -- Stephen Dalton -- director www.ubik.tv
Re: TANK + Softimage
Thanks Tim and Tony, really useful info there, i think we will give tank a go. thanks again ste On 17 January 2013 16:23, Tony Barbieri great...@gmail.com wrote: I have. There is quite a bit to do but it is definitely evolving pretty quickly. The team has been very helpful and accommodating. If you use Shotgun and haven't written a bridge between it and your infrastructure, then I would recommend looking into Tank. In short it handles folder creation, schema templating, context awareness and like I mentioned before provides the bridge between these things, Shotgun and your various software platforms. It also comes down to the size of the development team you are able to maintain internally and the turn around time you would expect to get a system in place. It's taken us awhile to get everything in place, but we are overhauling our entire pipeline from server setup, naming conventions, implementing Shotgun, developer workflow, source control technology, code deployment, artist tools and more. If you have some or most of these things already in place, but need a better way to integrate your pipeline with Shotgun and various software platforms then I think you can get Tank up and running pretty quickly. In the end you aren't just paying for the framework, you are also paying for the continued development and support. They are handling integration with a lot of different software platforms like Photoshop, 3dsmax, Maya, Softimage, Nuke, Hiero, etc. This is definitely very useful if you don't have the development team or individuals with the experience all the various software to code your own integration. As more studios adopt it, hopefully we'll see more cross studio collaboration. In the end I guess it all depends on your situation whether it would be useful for you or worth it's cost. For us, with not having a solid system in place and transitioning to Shotgun, I have found it to be a great head start and very useful. I also look forward to being able to take advantage of the continued support and development. Hope that helps! Best, -tony On Thu, Jan 17, 2013 at 10:43 AM, ste dalton s...@ubik.tv wrote: Brilliant thanks Tony, i will email them. (have you found it useful/ worth the money, by the way) On 17 January 2013 15:14, Tony Barbieri great...@gmail.com wrote: We being Psyop. I forget that I use my personal email for this list. -tony On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.comwrote: We have been able to get it to work. We pushed back to them the beginnings of a Softimage engine. It's basically at the same level as the Maya or Nuke engine. If you email them they should be able to provide you a location to download it. -tony On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote: Hello all, Has anyone here managed to get Shotgun software's 'Tank' asset management system working in Softimage? Is there even any integration to Soft yet? Can't really find much in google, Any info would be great thanks ste -- Stephen Dalton -- director www.ubik.tv -- -tony -- -tony -- Stephen Dalton -- director www.ubik.tv -- -tony -- Stephen Dalton -- director www.ubik.tv
Re: Renderer comparisons
I found this useful when researching exactly the same thing recently. http://www.fxguide.com/featured/the-art-of-rendering/ I'm pretty sure in the right hands they are all equally good. Depends on your needs and setup. I'm personally favouring Arnold because it has less buttons. Ste. On Dec 28, 2012 6:07 AM, Andy Moorer andymoo...@gmail.com wrote: Hi gang, happy holidays. I would be interested in hearing from people regarding rendering solutions for Softimage, particularly anyone who can objectively compare Arnold, 3delight and Vray. I've heard from various people advocating/evangelizing each, but what I am really after is a fair and unbiased comparison of the three, where they are particularly strong etc. Any takers? Not interested in a flame war, just trying to grasp the differences between them, and perusing feature lists doesn't help much - opinions from anyone who has had opportunity to work with them directly would be invaluable. Being mostly a particle/rigging type I don't have the insight some of you closer to the lighting side of things probably have.