Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
OK Thanks Olivier


On 6 March 2017 at 11:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

> Objects in houdini are just like drawers or directories that you just
> browse through.
> Everything has an adress that you point to, even the ports (opinput) of
> nodes or the contexts (obj, shop, etc...).
>
>
> Le 6 mars 2017 11:49, "Chris Marshall" <chrismarshal...@gmail.com> a
> écrit :
>
>> ok thanks
>>
>>
>> On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:
>>
>>> The geometry SOP is just a container, it is a node that lives in the
>>> Object context of Houdini, much like any object in Softimage. When you dive
>>> inside this node, it would be like going inside the construction stack of
>>> softimage, every node inside could be thought as an operator in the
>>> construction stack. It is not exactly the same but it helps to see it like
>>> that.
>>>
>>> He deletes immediately the node, because the default node that comes
>>> with the geometry is the file SOP which allows you to load external
>>> geometry, since he is creating geometry from scratch he doesn't really need
>>> it.
>>>
>>> Hope it helps.
>>>
>>> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
>>>> Hi
>>>> I've been watching this tutorial, which is pretty amazing, and trying
>>>> to get to grips with some of the Houdini workflows here. The first thing he
>>>> does is creates a GeoSop? But then goes into that node and deletes the
>>>> contents. Can anyone just briefly explain what the logic is behind what the
>>>> geosop node is and why the first thing you'd do is remove what's been
>>>> created by default?
>>>>
>>>> Thanks
>>>> Chris
>>>>
>>>>
>>>> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
>>>> wrote:
>>>>
>>>>> And I should have said "impressive", not "impressing". Sorry.
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>>>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>>>> *To:* 'Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>>> *Subject:* RE: A gem of a tutorial
>>>>>
>>>>>
>>>>>
>>>>> I didn't watch many Houdini tutorials. This is the most impressing
>>>>> one, I've seen so far. Even the techniques are common in some way, the way
>>>>> they easily work together is mindblowing.
>>>>>
>>>>>
>>>>>
>>>>> Sven
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>> mailto:softimage-boun...@listproc.autodesk.com
>>>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>>>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* A gem of a tutorial
>>>>>
>>>>>
>>>>>
>>>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>>>> al-in-houdini-16/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> I'm sold.
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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>



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07730 533 115
www.mintmotion.co.uk
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Re: A gem of a tutorial

2017-03-06 Thread Olivier Jeannel
Objects in houdini are just like drawers or directories that you just
browse through.
Everything has an adress that you point to, even the ports (opinput) of
nodes or the contexts (obj, shop, etc...).


Le 6 mars 2017 11:49, "Chris Marshall" <chrismarshal...@gmail.com> a écrit :

> ok thanks
>
>
> On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:
>
>> The geometry SOP is just a container, it is a node that lives in the
>> Object context of Houdini, much like any object in Softimage. When you dive
>> inside this node, it would be like going inside the construction stack of
>> softimage, every node inside could be thought as an operator in the
>> construction stack. It is not exactly the same but it helps to see it like
>> that.
>>
>> He deletes immediately the node, because the default node that comes with
>> the geometry is the file SOP which allows you to load external geometry,
>> since he is creating geometry from scratch he doesn't really need it.
>>
>> Hope it helps.
>>
>> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Hi
>>> I've been watching this tutorial, which is pretty amazing, and trying to
>>> get to grips with some of the Houdini workflows here. The first thing he
>>> does is creates a GeoSop? But then goes into that node and deletes the
>>> contents. Can anyone just briefly explain what the logic is behind what the
>>> geosop node is and why the first thing you'd do is remove what's been
>>> created by default?
>>>
>>> Thanks
>>> Chris
>>>
>>>
>>> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
>>> wrote:
>>>
>>>> And I should have said "impressive", not "impressing". Sorry.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>>> *To:* 'Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>> *Subject:* RE: A gem of a tutorial
>>>>
>>>>
>>>>
>>>> I didn't watch many Houdini tutorials. This is the most impressing one,
>>>> I've seen so far. Even the techniques are common in some way, the way they
>>>> easily work together is mindblowing.
>>>>
>>>>
>>>>
>>>> Sven
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>> mailto:softimage-boun...@listproc.autodesk.com
>>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* A gem of a tutorial
>>>>
>>>>
>>>>
>>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>>> al-in-houdini-16/
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> I'm sold.
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
ok thanks


On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:

> The geometry SOP is just a container, it is a node that lives in the
> Object context of Houdini, much like any object in Softimage. When you dive
> inside this node, it would be like going inside the construction stack of
> softimage, every node inside could be thought as an operator in the
> construction stack. It is not exactly the same but it helps to see it like
> that.
>
> He deletes immediately the node, because the default node that comes with
> the geometry is the file SOP which allows you to load external geometry,
> since he is creating geometry from scratch he doesn't really need it.
>
> Hope it helps.
>
> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Hi
>> I've been watching this tutorial, which is pretty amazing, and trying to
>> get to grips with some of the Houdini workflows here. The first thing he
>> does is creates a GeoSop? But then goes into that node and deletes the
>> contents. Can anyone just briefly explain what the logic is behind what the
>> geosop node is and why the first thing you'd do is remove what's been
>> created by default?
>>
>> Thanks
>> Chris
>>
>>
>> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>>> And I should have said "impressive", not "impressing". Sorry.
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>> *To:* 'Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list'
>>> *Subject:* RE: A gem of a tutorial
>>>
>>>
>>>
>>> I didn't watch many Houdini tutorials. This is the most impressing one,
>>> I've seen so far. Even the techniques are common in some way, the way they
>>> easily work together is mindblowing.
>>>
>>>
>>>
>>> Sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com
>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* A gem of a tutorial
>>>
>>>
>>>
>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>> al-in-houdini-16/
>>>
>>>
>>>
>>>
>>>
>>> I'm sold.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
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Re: A gem of a tutorial

2017-03-06 Thread Oscar Juarez
The geometry SOP is just a container, it is a node that lives in the Object
context of Houdini, much like any object in Softimage. When you dive inside
this node, it would be like going inside the construction stack of
softimage, every node inside could be thought as an operator in the
construction stack. It is not exactly the same but it helps to see it like
that.

He deletes immediately the node, because the default node that comes with
the geometry is the file SOP which allows you to load external geometry,
since he is creating geometry from scratch he doesn't really need it.

Hope it helps.

On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Hi
> I've been watching this tutorial, which is pretty amazing, and trying to
> get to grips with some of the Houdini workflows here. The first thing he
> does is creates a GeoSop? But then goes into that node and deletes the
> contents. Can anyone just briefly explain what the logic is behind what the
> geosop node is and why the first thing you'd do is remove what's been
> created by default?
>
> Thanks
> Chris
>
>
> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> And I should have said "impressive", not "impressing". Sorry.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>> *Sent:* Monday, February 27, 2017 11:28 PM
>> *To:* 'Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list'
>> *Subject:* RE: A gem of a tutorial
>>
>>
>>
>> I didn't watch many Houdini tutorials. This is the most impressing one,
>> I've seen so far. Even the techniques are common in some way, the way they
>> easily work together is mindblowing.
>>
>>
>>
>> Sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>> *Sent:* Monday, February 27, 2017 1:05 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* A gem of a tutorial
>>
>>
>>
>> http://www.entagma.com/modeling-and-rendering-a-quartz-
>> crystal-in-houdini-16/
>>
>>
>>
>>
>>
>> I'm sold.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
Hi
I've been watching this tutorial, which is pretty amazing, and trying to
get to grips with some of the Houdini workflows here. The first thing he
does is creates a GeoSop? But then goes into that node and deletes the
contents. Can anyone just briefly explain what the logic is behind what the
geosop node is and why the first thing you'd do is remove what's been
created by default?

Thanks
Chris


On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> And I should have said "impressive", not "impressing". Sorry.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Sven Constable
> *Sent:* Monday, February 27, 2017 11:28 PM
> *To:* 'Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list'
> *Subject:* RE: A gem of a tutorial
>
>
>
> I didn't watch many Houdini tutorials. This is the most impressing one,
> I've seen so far. Even the techniques are common in some way, the way they
> easily work together is mindblowing.
>
>
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Tim Bolland
> *Sent:* Monday, February 27, 2017 1:05 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* A gem of a tutorial
>
>
>
> http://www.entagma.com/modeling-and-rendering-a-
> quartz-crystal-in-houdini-16/
>
>
>
>
>
> I'm sold.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Softimage Mailing List.
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RE: A gem of a tutorial

2017-02-27 Thread Sven Constable
And I should have said "impressive", not "impressing". Sorry.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, February 27, 2017 11:28 PM
To: 'Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list'
Subject: RE: A gem of a tutorial

 

I didn't watch many Houdini tutorials. This is the most impressing one, I've
seen so far. Even the techniques are common in some way, the way they easily
work together is mindblowing.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Bolland
Sent: Monday, February 27, 2017 1:05 PM
To: softimage@listproc.autodesk.com
Subject: A gem of a tutorial

 

 
<http://www.entagma.com/modeling-and-rendering-a-quartz-crystal-in-houdini-1
6/>
http://www.entagma.com/modeling-and-rendering-a-quartz-crystal-in-houdini-16
/

 

 

I'm sold.

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RE: A gem of a tutorial

2017-02-27 Thread Sven Constable
I didn't watch many Houdini tutorials. This is the most impressing one, I've
seen so far. Even the techniques are common in some way, the way they easily
work together is mindblowing.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Bolland
Sent: Monday, February 27, 2017 1:05 PM
To: softimage@listproc.autodesk.com
Subject: A gem of a tutorial

 

 
<http://www.entagma.com/modeling-and-rendering-a-quartz-crystal-in-houdini-1
6/>
http://www.entagma.com/modeling-and-rendering-a-quartz-crystal-in-houdini-16
/

 

 

I'm sold.

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Re: A gem of a tutorial

2017-02-27 Thread Jonathan Moore
The really cool thing with the Entagma tutorials, is that the community
usually come up with variations on the theme that have equal value. And as
ever with the Houdini community theres some super smart artists out there
that often provide more efficient solutions too.

On 27 February 2017 at 12:28, Olivier Jeannel 
wrote:

> I wonder how long it really takes to render.
>
> 2017-02-27 13:05 GMT+01:00 Tim Bolland :
>
>> http://www.entagma.com/modeling-and-rendering-a-quartz-
>> crystal-in-houdini-16/
>>
>>
>>
>> I'm sold.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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