Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
Is this feasible?  I'm trying to assign random color values to points based on 
their connectivity i.e. fractured mesh where each chunk has a random value or 
color.  The mesh isn't light so I'm wondering if this is going to be a slow 
process or if it's even possible.

Cheers



RE: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Grahame Fuller
It's possible indeed: 
http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Wednesday, June 06, 2012 02:13 PM
To: softimage@listproc.autodesk.com
Subject: Assigning attributes to polygon islands using ICE

Is this feasible?  I'm trying to assign random color values to points based on 
their connectivity i.e. fractured mesh where each chunk has a random value or 
color.  The mesh isn't light so I'm wondering if this is going to be a slow 
process or if it's even possible.

Cheers

attachment: winmail.dat

RE: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Grahame Fuller
BTW you can download the addon with that compound from the previous post: 
http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Wednesday, June 06, 2012 02:19 PM
To: softimage@listproc.autodesk.com
Subject: RE: Assigning attributes to polygon islands using ICE

It's possible indeed: 
http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Wednesday, June 06, 2012 02:13 PM
To: softimage@listproc.autodesk.com
Subject: Assigning attributes to polygon islands using ICE

Is this feasible?  I'm trying to assign random color values to points based on 
their connectivity i.e. fractured mesh where each chunk has a random value or 
color.  The mesh isn't light so I'm wondering if this is going to be a slow 
process or if it's even possible.

Cheers

attachment: winmail.dat

Re: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Guillaume Laforge
It is an old addon and there is maybe a better way to find all those
islands now (as we've got more polygon mesh attributes since 2012).
If you are using it to define the islands instead of using a script, you
should freeze the ICE Tree once done, as it can be very slow (it was using
several repeat nodes if I remember correctly).

Cheers,

Guillaume Laforge

On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller
grahame.ful...@autodesk.comwrote:

 BTW you can download the addon with that compound from the previous post:
 http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
 Sent: Wednesday, June 06, 2012 02:19 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Assigning attributes to polygon islands using ICE

 It's possible indeed:
 http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
 Lagemaat
 Sent: Wednesday, June 06, 2012 02:13 PM
 To: softimage@listproc.autodesk.com
 Subject: Assigning attributes to polygon islands using ICE

 Is this feasible?  I'm trying to assign random color values to points
 based on their connectivity i.e. fractured mesh where each chunk has a
 random value or color.  The mesh isn't light so I'm wondering if this is
 going to be a slow process or if it's even possible.

 Cheers




Re: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Jens Lindgren
I would love to know if there is another, faster way to do it now.
We used your compunds on our latest project and it took almost 2 hours
every time we recalculated the island attributes so we tried not to do
that very often.
We also did the calculation half way through the modeling process, adding
chamfers and final detail after we froze the mesh, so yes, freeze is
definitely your friend here.

/Jens


On Wed, Jun 6, 2012 at 9:52 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 It is an old addon and there is maybe a better way to find all those
 islands now (as we've got more polygon mesh attributes since 2012).
 If you are using it to define the islands instead of using a script, you
 should freeze the ICE Tree once done, as it can be very slow (it was using
 several repeat nodes if I remember correctly).

 Cheers,

 Guillaume Laforge


 On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 BTW you can download the addon with that compound from the previous post:
 http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
 Sent: Wednesday, June 06, 2012 02:19 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Assigning attributes to polygon islands using ICE

 It's possible indeed:
 http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
 Lagemaat
 Sent: Wednesday, June 06, 2012 02:13 PM
 To: softimage@listproc.autodesk.com
 Subject: Assigning attributes to polygon islands using ICE

 Is this feasible?  I'm trying to assign random color values to points
 based on their connectivity i.e. fractured mesh where each chunk has a
 random value or color.  The mesh isn't light so I'm wondering if this is
 going to be a slow process or if it's even possible.

 Cheers





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Ciaran Moloney
How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide
polygon island IDs.


On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat 
si...@theembassyvfx.com wrote:

 Is this feasible?  I'm trying to assign random color values to points
 based on their connectivity i.e. fractured mesh where each chunk has a
 random value or color.  The mesh isn't light so I'm wondering if this is
 going to be a slow process or if it's even possible.

 ** **

 Cheers

 ** **



RE: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Simon Van de Lagemaat
Hand modelled chunks unfortunately... it's actually stained glass pieces.  I'm 
probably just going to create my own color texture for now due to time 
constraints but I would like to have a more procedural approach in the future.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: June-06-12 2:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Assigning attributes to polygon islands using ICE

How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide 
polygon island IDs.

On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com wrote:
Is this feasible?  I'm trying to assign random color values to points based on 
their connectivity i.e. fractured mesh where each chunk has a random value or 
color.  The mesh isn't light so I'm wondering if this is going to be a slow 
process or if it's even possible.

Cheers