Just a guess:
Did you try creating a custom per particle attribute in Maya BEFORE (!) assigning your cache?
I had no trouble getting my custom attributes over this way.
 
Gesendet: Freitag, 16. August 2013 um 15:51 Uhr
Von: "Nick Angus" <n...@altvfx.com>
An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Betreff: RE: bin format from soft to maya

Oh dear, seems it isn’t the answer, looks like .bin is my only hope…  anyone, anyone, bueller…

 

N

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: bin format from soft to maya

 

Never mind gang, Exocortex crate seems to be the answer!

 

N


From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com]
Sent: 16 August 2013 16:16
To: <softimage@listproc.autodesk.com>
Subject: bin format from soft to maya

Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format.  This is because this seems to be the only format that the Naiad emp converter works with from ICE.

 

All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise...

I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP)

 

Any help greatly appreciated.

 

N

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