Re: Compositing Break down within Studios ?
Thanks, that was the answer I was looking for :-) What are the other tricks or is that classified :-) ::Christopher:: > I am currently changing render engines, so studio workflow on the > project will be different in the future. But the following was what I > had in MentalRay: > > Animation Passes (animated characters and props) > Diffuse (colour, no shadows) > Shadow+AO (shadow catchers and casters + Ambient Occlusion) > Mask (block colours of the different elements I wanted from the > other passes, this is more like a global pass) > Animation Zdepth (a blank shader with a depth system for post > applied DOF to save on render times and to help out with compositing) > > Grass Passess > Diffuse > Shadow+AO > > Midground Passes (scene props and scenery in actor area) > Diffuse > Shadow+AO > > Background Passes (background props and scenery) > Diffuse > Shadow+AO > Zdepth (later to be composited with the Animation Zdepth for post > DOF, also includes the Midground) > 2D sphere background (a 2D texture rendered with a sphere projection > in 3D space) > > That gave me some nice results and render times, due to foilage and AO > and everything, I cut a 15-45 minute render to 5-15 minute render. > > I used other tricks to save on render times, but that's up to you. > > -Draise > > > ---------------- > From: car...@gmail.com > To: softimage@listproc.autodesk.com > Subject: Re: Compositing Break down within Studios ? > Date: Sat, 15 Jun 2013 23:28:04 -0700 > CC: softimage@listproc.autodesk.com > > i see what you guys did there! ;) > > *written with my thumbs > > On Jun 15, 2013, at 6:08 PM, Eric Thivierge <mailto:ethivie...@gmail.com>> wrote: > > Yeah Steven would know best. > > On Jun 15, 2013 8:54 PM, "Guillaume Laforge" > <mailto:guillaume.laforge...@gmail.com>> wrote: > > I don't know personally, Steven Caron maybe ? > > > On Sat, Jun 15, 2013 at 11:52 AM, Christopher > <mailto:christop...@thecreativesheep.ca>> wrote: > > What are the types of passes/channels, most studios render > out ? A > little survey/research I'm curious to know :) > >
RE: Compositing Break down within Studios ?
I am currently changing render engines, so studio workflow on the project will be different in the future. But the following was what I had in MentalRay: Animation Passes (animated characters and props) Diffuse (colour, no shadows) Shadow+AO (shadow catchers and casters + Ambient Occlusion) Mask (block colours of the different elements I wanted from the other passes, this is more like a global pass) Animation Zdepth (a blank shader with a depth system for post applied DOF to save on render times and to help out with compositing) Grass Passess Diffuse Shadow+AO Midground Passes (scene props and scenery in actor area) Diffuse Shadow+AO Background Passes (background props and scenery) Diffuse Shadow+AO Zdepth (later to be composited with the Animation Zdepth for post DOF, also includes the Midground) 2D sphere background (a 2D texture rendered with a sphere projection in 3D space) That gave me some nice results and render times, due to foilage and AO and everything, I cut a 15-45 minute render to 5-15 minute render. I used other tricks to save on render times, but that's up to you. -Draise From: car...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: Compositing Break down within Studios ? Date: Sat, 15 Jun 2013 23:28:04 -0700 CC: softimage@listproc.autodesk.com i see what you guys did there! ;) *written with my thumbs On Jun 15, 2013, at 6:08 PM, Eric Thivierge wrote: Yeah Steven would know best. On Jun 15, 2013 8:54 PM, "Guillaume Laforge" wrote: I don't know personally, Steven Caron maybe ? On Sat, Jun 15, 2013 at 11:52 AM, Christopher wrote: What are the types of passes/channels, most studios render out ? A little survey/research I'm curious to know :)
Re: Compositing Break down within Studios ?
i see what you guys did there! ;) *written with my thumbs On Jun 15, 2013, at 6:08 PM, Eric Thivierge wrote: Yeah Steven would know best. On Jun 15, 2013 8:54 PM, "Guillaume Laforge" > wrote: I don't know personally, Steven Caron maybe ? On Sat, Jun 15, 2013 at 11:52 AM, Christopher > wrote: What are the types of passes/channels, most studios render out ? A little survey/research I'm curious to know :)
Re: Compositing Break down within Studios ?
Yeah Steven would know best. On Jun 15, 2013 8:54 PM, "Guillaume Laforge" wrote: > I don't know personally, Steven Caron maybe ? > > > On Sat, Jun 15, 2013 at 11:52 AM, Christopher < > christop...@thecreativesheep.ca> wrote: > >> What are the types of passes/channels, most studios render out ? A >> little survey/research I'm curious to know :) >> > >
Re: Compositing Break down within Studios ?
I don't know personally, Steven Caron maybe ? On Sat, Jun 15, 2013 at 11:52 AM, Christopher < christop...@thecreativesheep.ca> wrote: > What are the types of passes/channels, most studios render out ? A > little survey/research I'm curious to know :) >
Compositing Break down within Studios ?
What are the types of passes/channels, most studios render out ? A little survey/research I'm curious to know :)