Re: Compositing Break down within Studios ?

2013-06-16 Thread Christopher
Thanks, that was the answer I was looking for :-) What are the other
tricks or is that classified :-)

::Christopher::
> I am currently changing render engines, so studio workflow on the
> project will be different in the future. But the following was what I
> had in MentalRay:
>
> Animation Passes (animated characters and props)
>   Diffuse (colour, no shadows)
>   Shadow+AO (shadow catchers and casters + Ambient Occlusion)
>   Mask (block colours of the different elements I wanted from the
> other passes, this is more like a global pass)
>   Animation Zdepth (a blank shader with a depth system for post
> applied DOF to save on render times and to help out with compositing)
>
> Grass Passess
>   Diffuse
>   Shadow+AO
>
> Midground Passes (scene props and scenery in actor area)
>   Diffuse
>   Shadow+AO
>
> Background Passes (background props and scenery)
>   Diffuse
>   Shadow+AO
>   Zdepth (later to be composited with the Animation Zdepth for post
> DOF, also includes the Midground)
>   2D sphere background (a 2D texture rendered with a sphere projection
> in 3D space)
>
> That gave me some nice results and render times, due to foilage and AO
> and everything, I cut a 15-45 minute render to 5-15 minute render.
>
> I used other tricks to save on render times, but that's up to you.
>
> -Draise
>
>
> ----------------
> From: car...@gmail.com
> To: softimage@listproc.autodesk.com
> Subject: Re: Compositing Break down within Studios ?
> Date: Sat, 15 Jun 2013 23:28:04 -0700
> CC: softimage@listproc.autodesk.com
>
> i see what you guys did there! ;) 
>
> *written with my thumbs
>
> On Jun 15, 2013, at 6:08 PM, Eric Thivierge  <mailto:ethivie...@gmail.com>> wrote:
>
> Yeah Steven would know best.
>
> On Jun 15, 2013 8:54 PM, "Guillaume Laforge"
>  <mailto:guillaume.laforge...@gmail.com>> wrote:
>
> I don't know personally, Steven Caron maybe ?
>
>
> On Sat, Jun 15, 2013 at 11:52 AM, Christopher
>  <mailto:christop...@thecreativesheep.ca>> wrote:
>
> What are the types of passes/channels, most studios render
> out ? A
> little survey/research I'm curious to know :)
>
>


RE: Compositing Break down within Studios ?

2013-06-16 Thread Andres Stephens
I am currently changing render engines, so studio workflow on the project will 
be different in the future. But the following was what I had in MentalRay: 

Animation Passes (animated characters and props)
  Diffuse (colour, no shadows)
  Shadow+AO (shadow catchers and casters + Ambient Occlusion)
  Mask (block colours of the different elements I wanted from the other passes, 
this is more like a global pass)
  Animation Zdepth (a blank shader with a depth system for post applied DOF to 
save on render times and to help out with compositing)

Grass Passess
  Diffuse
  Shadow+AO

Midground Passes (scene props and scenery in actor area)
  Diffuse
  Shadow+AO

Background Passes (background props and scenery)
  Diffuse
  Shadow+AO
  Zdepth (later to be composited with the Animation Zdepth for post DOF, also 
includes the Midground)
  2D sphere background (a 2D texture rendered with a sphere projection in 3D 
space)

That gave me some nice results and render times, due to foilage and AO and 
everything, I cut a 15-45 minute render to 5-15 minute render. 

I used other tricks to save on render times, but that's up to you. 

-Draise


From: car...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: Compositing Break down within Studios ?
Date: Sat, 15 Jun 2013 23:28:04 -0700
CC: softimage@listproc.autodesk.com

i see what you guys did there! ;) 

*written with my thumbs
On Jun 15, 2013, at 6:08 PM, Eric Thivierge  wrote:

Yeah Steven would know best.
On Jun 15, 2013 8:54 PM, "Guillaume Laforge"  
wrote:

I don't know personally, Steven Caron maybe ?

On Sat, Jun 15, 2013 at 11:52 AM, Christopher  
wrote:


What are the types of passes/channels, most studios render out ? A

little survey/research I'm curious to know :)




  

Re: Compositing Break down within Studios ?

2013-06-15 Thread Steven Caron

i see what you guys did there! ;)

*written with my thumbs

On Jun 15, 2013, at 6:08 PM, Eric Thivierge   
wrote:



Yeah Steven would know best.

On Jun 15, 2013 8:54 PM, "Guillaume Laforge" > wrote:

I don't know personally, Steven Caron maybe ?


On Sat, Jun 15, 2013 at 11:52 AM, Christopher > wrote:

What are the types of passes/channels, most studios render out ? A
little survey/research I'm curious to know :)



Re: Compositing Break down within Studios ?

2013-06-15 Thread Eric Thivierge
Yeah Steven would know best.
On Jun 15, 2013 8:54 PM, "Guillaume Laforge" 
wrote:

> I don't know personally, Steven Caron maybe ?
>
>
> On Sat, Jun 15, 2013 at 11:52 AM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>> What are the types of passes/channels, most studios render out ? A
>> little survey/research I'm curious to know :)
>>
>
>


Re: Compositing Break down within Studios ?

2013-06-15 Thread Guillaume Laforge
I don't know personally, Steven Caron maybe ?


On Sat, Jun 15, 2013 at 11:52 AM, Christopher <
christop...@thecreativesheep.ca> wrote:

> What are the types of passes/channels, most studios render out ? A
> little survey/research I'm curious to know :)
>


Compositing Break down within Studios ?

2013-06-15 Thread Christopher
What are the types of passes/channels, most studios render out ? A
little survey/research I'm curious to know :)