Re: Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
Thanks a ton Steve, I'd never seen that little tab before... just when you
think you've dug around everywhere there's always a usefull little
something that stays hidden.


On Thu, Sep 19, 2013 at 3:16 PM, Steven Caron car...@gmail.com wrote:

 inspect the root part of the material, opengl display tab... various
 options.


 On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 How can I specify which clipss on a surface appear in GL viewports?
  Currently it seems like Soft is picking up whatever clip I have loaded
 last.  If I change the clip in the UV editor it changes but the moment I
 close it it resets back.

 Changing the clips to not use auto also resets after closing the window.
  There must be a way to define what clips are used for an object GL display
 right?



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RE: Defining GL textures

2013-09-19 Thread Matt Lind
It's based on the 'current' texture displayed in the shader.

You can find the setting by inspecting the material which the shader is 
connected on the OpenGL tab.  However, if you're in realtime shader  OpenGL 
shade mode or High quality viewport, the shader can override that parameter and 
display something else - assuming the shader is a realtime shader such as GLSL, 
CgFX, etc...

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de 
Lagemaat
Sent: Thursday, September 19, 2013 3:04 PM
To: softimage@listproc.autodesk.com
Subject: Defining GL textures

How can I specify which clipss on a surface appear in GL viewports?  Currently 
it seems like Soft is picking up whatever clip I have loaded last.  If I change 
the clip in the UV editor it changes but the moment I close it it resets back.

Changing the clips to not use auto also resets after closing the window.  There 
must be a way to define what clips are used for an object GL display right?


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Re: Defining GL textures

2013-09-19 Thread Steven Caron
inspect the root part of the material, opengl display tab... various
options.


On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat 
si...@theembassyvfx.com wrote:

 How can I specify which clipss on a surface appear in GL viewports?
  Currently it seems like Soft is picking up whatever clip I have loaded
 last.  If I change the clip in the UV editor it changes but the moment I
 close it it resets back.

 Changing the clips to not use auto also resets after closing the window.
  There must be a way to define what clips are used for an object GL display
 right?



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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

Defining GL textures

2013-09-19 Thread Simon van de Lagemaat
How can I specify which clipss on a surface appear in GL viewports?
 Currently it seems like Soft is picking up whatever clip I have loaded
last.  If I change the clip in the UV editor it changes but the moment I
close it it resets back.

Changing the clips to not use auto also resets after closing the window.
 There must be a way to define what clips are used for an object GL display
right?
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To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.