Re: Defining GL textures
Thanks a ton Steve, I'd never seen that little tab before... just when you think you've dug around everywhere there's always a usefull little something that stays hidden. On Thu, Sep 19, 2013 at 3:16 PM, Steven Caron car...@gmail.com wrote: inspect the root part of the material, opengl display tab... various options. On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after closing the window. There must be a way to define what clips are used for an object GL display right? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Defining GL textures
It's based on the 'current' texture displayed in the shader. You can find the setting by inspecting the material which the shader is connected on the OpenGL tab. However, if you're in realtime shader OpenGL shade mode or High quality viewport, the shader can override that parameter and display something else - assuming the shader is a realtime shader such as GLSL, CgFX, etc... Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de Lagemaat Sent: Thursday, September 19, 2013 3:04 PM To: softimage@listproc.autodesk.com Subject: Defining GL textures How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after closing the window. There must be a way to define what clips are used for an object GL display right? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Defining GL textures
inspect the root part of the material, opengl display tab... various options. On Thu, Sep 19, 2013 at 3:03 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after closing the window. There must be a way to define what clips are used for an object GL display right? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Defining GL textures
How can I specify which clipss on a surface appear in GL viewports? Currently it seems like Soft is picking up whatever clip I have loaded last. If I change the clip in the UV editor it changes but the moment I close it it resets back. Changing the clips to not use auto also resets after closing the window. There must be a way to define what clips are used for an object GL display right? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.