Hi guys,
So I'm building both facial rigs using FaceRobot and Gear_mc and I would
like to ask you some things regarding some features on both of them

Gear_mc:

I've built the eyes, mouth and eyebrow controllers and they work pretty
good, now I need to build the eye directionality controller ( eyes look at
), the nose controllers and hopefully something that resemble the FaceRobot
wrinkle tool, something like http://www.youtube.com/watch?v=7bJnvUZ0U88 @2.40
or if the envelope weights could easily solve the "mouth/forhead/aread
below the forhead wrinkles problem" that allows the skin to compress and
stretch which works very good in FR

Since is the first time that I'm building a facial rig with Gear I would
like to know what is the best approach to build my missing controllers, if
there are guides within Gear itself suited for the nose and eye
directionality...could be a dumb question, but I would like to avoid
spending 2 days finding out the best solution for an eye directionality
controller when there is already something buit-in inside Gear ;)

Also since I have multiple humanoid characters I'll save the
eyes/mouth/eyebrow and eventually eye directionality and nose guides as a
model, in order to re-use the guides for another character without building
everything from scratch again, but I was wondering if is possible to let
Gear ( or "just" a python script ) build the entire guides all at once (
with all the parenting and setup )

Facerobot:
I suppose because of the soft tissue every time I try to export the FR rig
to a game engine the weights are completely f*cked up, and usually I can
see both the FR head mesh and the mesh that FR generates with the soft
tissue feature, which I'm not able to find where is it in the explorer
I already solve that issue using the game export function, it works very
nice and do not cause problems, but every time I have to re-merge the head
with the body, adjust the envelope weights again on the neck, and then
export the entire character, which is fine for a 30second animation, but if
you have 300 facial mocap ane everytime you have to do the same
re-merge/envelope adjustment it becomes really frustrating
Except the FR point cache option ( the video is on vimeo ) is there a way
to succesfully simplify the FR rig, be able to merge the FR head with the
body and do not screw the facerig created with FR?

I'm leaning towards Gear for my facial rigs, but I would like to know if
FaceRobot could be the quick and dirty solution to my needs

Cheers and sorry for the very long explanation :)

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