ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Trying to clone a group of meshes and place them at particle positions from
a cloud using ICE Topo. Is there a way to get any of the built in compounds
to do this? Not seeing any compounds or sample scenes doing this.

So to review I have 5 meshes in a group and a particle cloud. I want to
randomly get a mesh out of the group and stick it where a particle is.


Eric Thivierge
http://www.ethivierge.com


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Daryl Dunlap
Hey Eric,

There's an example in the Docs for just that scenario.

http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285


On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge wrote:

> Trying to clone a group of meshes and place them at particle positions
> from a cloud using ICE Topo. Is there a way to get any of the built in
> compounds to do this? Not seeing any compounds or sample scenes doing this.
>
> So to review I have 5 meshes in a group and a particle cloud. I want to
> randomly get a mesh out of the group and stick it where a particle is.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap"  wrote:

> Hey Eric,
>
> There's an example in the Docs for just that scenario.
>
>
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285
>
>
> On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge wrote:
>
>> Trying to clone a group of meshes and place them at particle positions
>> from a cloud using ICE Topo. Is there a way to get any of the built in
>> compounds to do this? Not seeing any compounds or sample scenes doing this.
>>
>> So to review I have 5 meshes in a group and a particle cloud. I want to
>> randomly get a mesh out of the group and stick it where a particle is.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>


RE: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Grahame Fuller
Do these compounds help? I've posted before but for some reason the attachments 
don't seem to make it into the archives.

They were designed to copy particle instances to real topology, but obviously 
you don't actually need instances but just an integer for the object index in 
the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It works 
only with the "self" object. You also need to store the shape index on the 
point cloud and reference it in the compound's ppg. To transfer attributes, 
attach one of the Transfer compounds to the Execute port - there's one for each 
component type.

If you transfer the MaterialIDs, then you can use the Copy Materials checkbox. 
This works only if all objects in the group have identical Materials arrays.

The transfer is based on finding locations on the group geometry, so it's best 
to move the instance masters apart if they overlap.

It uses the 2013 version of Build Array from Set which supports topology-type 
attributes. To use it with Softimage v2012, you'll need to replace it with 
Build Array from Per Point Data.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, March 28, 2013 06:30 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE Topo Clone from group of objects onto Particles?


Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap" 
mailto:twinsnakes...@gmail.com>> wrote:
Hey Eric,

There's an example in the Docs for just that scenario.

http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285

On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge 
mailto:ethivie...@gmail.com>> wrote:
Trying to clone a group of meshes and place them at particle positions from a 
cloud using ICE Topo. Is there a way to get any of the built in compounds to do 
this? Not seeing any compounds or sample scenes doing this.

So to review I have 5 meshes in a group and a particle cloud. I want to 
randomly get a mesh out of the group and stick it where a particle is.


Eric Thivierge
http://www.ethivierge.com

<>

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
I'll give it a whirl Graham thanks.


Eric Thivierge
http://www.ethivierge.com


On Thu, Mar 28, 2013 at 6:46 PM, Grahame Fuller  wrote:

> Do these compounds help? I've posted before but for some reason the
> attachments don't seem to make it into the archives.
>
> They were designed to copy particle instances to real topology, but
> obviously you don't actually need instances but just an integer for the
> object index in the group.
>
> Usage notes:
>
> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It
> works only with the "self" object. You also need to store the shape index
> on the point cloud and reference it in the compound's ppg. To transfer
> attributes, attach one of the Transfer compounds to the Execute port -
> there's one for each component type.
>
> If you transfer the MaterialIDs, then you can use the Copy Materials
> checkbox. This works only if all objects in the group have identical
> Materials arrays.
>
> The transfer is based on finding locations on the group geometry, so it's
> best to move the instance masters apart if they overlap.
>
> It uses the 2013 version of Build Array from Set which supports
> topology-type attributes. To use it with Softimage v2012, you'll need to
> replace it with Build Array from Per Point Data.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> Sent: Thursday, March 28, 2013 06:30 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE Topo Clone from group of objects onto Particles?
>
>
> Thanks but I need it as actual geometry using ice topology
> On Mar 28, 2013 6:09 PM, "Daryl Dunlap"  twinsnakes...@gmail.com>> wrote:
> Hey Eric,
>
> There's an example in the Docs for just that scenario.
>
>
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285
>
> On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge  <mailto:ethivie...@gmail.com>> wrote:
> Trying to clone a group of meshes and place them at particle positions
> from a cloud using ICE Topo. Is there a way to get any of the built in
> compounds to do this? Not seeing any compounds or sample scenes doing this.
>
> So to review I have 5 meshes in a group and a particle cloud. I want to
> randomly get a mesh out of the group and stick it where a particle is.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Eric Thivierge
Vincent that Particles_To_Geo seems like it's what I'm looking for! Thanks!


Eric Thivierge
http://www.ethivierge.com


On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

>  Cant see any Compounds ;-/
>
> here is a Solution i tried some time ago
>
> Am 29.03.2013 01:22, schrieb Eric Thivierge:
>
> I'll give it a whirl Graham thanks.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Mar 28, 2013 at 6:46 PM, Grahame Fuller <
> grahame.ful...@autodesk.com> wrote:
>
>> Do these compounds help? I've posted before but for some reason the
>> attachments don't seem to make it into the archives.
>>
>> They were designed to copy particle instances to real topology, but
>> obviously you don't actually need instances but just an integer for the
>> object index in the group.
>>
>> Usage notes:
>>
>> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It
>> works only with the "self" object. You also need to store the shape index
>> on the point cloud and reference it in the compound's ppg. To transfer
>> attributes, attach one of the Transfer compounds to the Execute port -
>> there's one for each component type.
>>
>> If you transfer the MaterialIDs, then you can use the Copy Materials
>> checkbox. This works only if all objects in the group have identical
>> Materials arrays.
>>
>> The transfer is based on finding locations on the group geometry, so it's
>> best to move the instance masters apart if they overlap.
>>
>> It uses the 2013 version of Build Array from Set which supports
>> topology-type attributes. To use it with Softimage v2012, you'll need to
>> replace it with Build Array from Per Point Data.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
>> Sent: Thursday, March 28, 2013 06:30 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: ICE Topo Clone from group of objects onto Particles?
>>
>>
>> Thanks but I need it as actual geometry using ice topology
>>  On Mar 28, 2013 6:09 PM, "Daryl Dunlap" > twinsnakes...@gmail.com>> wrote:
>> Hey Eric,
>>
>> There's an example in the Docs for just that scenario.
>>
>>
>> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285
>>
>>  On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge > <mailto:ethivie...@gmail.com>> wrote:
>> Trying to clone a group of meshes and place them at particle positions
>> from a cloud using ICE Topo. Is there a way to get any of the built in
>> compounds to do this? Not seeing any compounds or sample scenes doing this.
>>
>> So to review I have 5 meshes in a group and a particle cloud. I want to
>> randomly get a mesh out of the group and stick it where a particle is.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Alan Fregtman
You can make arrays of geometries and find inside them?? Nice! Great tip.



On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

>  Cant see any Compounds ;-/
>
> here is a Solution i tried some time ago
>
> Am 29.03.2013 01:22, schrieb Eric Thivierge:
>
> I'll give it a whirl Graham thanks.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Mar 28, 2013 at 6:46 PM, Grahame Fuller <
> grahame.ful...@autodesk.com> wrote:
>
>> Do these compounds help? I've posted before but for some reason the
>> attachments don't seem to make it into the archives.
>>
>> They were designed to copy particle instances to real topology, but
>> obviously you don't actually need instances but just an integer for the
>> object index in the group.
>>
>> Usage notes:
>>
>> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It
>> works only with the "self" object. You also need to store the shape index
>> on the point cloud and reference it in the compound's ppg. To transfer
>> attributes, attach one of the Transfer compounds to the Execute port -
>> there's one for each component type.
>>
>> If you transfer the MaterialIDs, then you can use the Copy Materials
>> checkbox. This works only if all objects in the group have identical
>> Materials arrays.
>>
>> The transfer is based on finding locations on the group geometry, so it's
>> best to move the instance masters apart if they overlap.
>>
>> It uses the 2013 version of Build Array from Set which supports
>> topology-type attributes. To use it with Softimage v2012, you'll need to
>> replace it with Build Array from Per Point Data.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
>> Sent: Thursday, March 28, 2013 06:30 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: ICE Topo Clone from group of objects onto Particles?
>>
>>
>> Thanks but I need it as actual geometry using ice topology
>>  On Mar 28, 2013 6:09 PM, "Daryl Dunlap" > twinsnakes...@gmail.com>> wrote:
>> Hey Eric,
>>
>> There's an example in the Docs for just that scenario.
>>
>>
>> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285
>>
>>  On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge > <mailto:ethivie...@gmail.com>> wrote:
>> Trying to clone a group of meshes and place them at particle positions
>> from a cloud using ICE Topo. Is there a way to get any of the built in
>> compounds to do this? Not seeing any compounds or sample scenes doing this.
>>
>> So to review I have 5 meshes in a group and a particle cloud. I want to
>> randomly get a mesh out of the group and stick it where a particle is.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Stephen Blair

Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I couldn't find the 
attachments



On 28/03/2013 6:46 PM, Grahame Fuller wrote:

Do these compounds help? I've posted before but for some reason the attachments 
don't seem to make it into the archives.

They were designed to copy particle instances to real topology, but obviously 
you don't actually need instances but just an integer for the object index in 
the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It works only with 
the "self" object. You also need to store the shape index on the point cloud 
and reference it in the compound's ppg. To transfer attributes, attach one of the 
Transfer compounds to the Execute port - there's one for each component type.

If you transfer the MaterialIDs, then you can use the Copy Materials checkbox. 
This works only if all objects in the group have identical Materials arrays.

The transfer is based on finding locations on the group geometry, so it's best 
to move the instance masters apart if they overlap.

It uses the 2013 version of Build Array from Set which supports topology-type 
attributes. To use it with Softimage v2012, you'll need to replace it with 
Build Array from Per Point Data.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, March 28, 2013 06:30 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE Topo Clone from group of objects onto Particles?


Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap" 
mailto:twinsnakes...@gmail.com>> wrote:
Hey Eric,

There's an example in the Docs for just that scenario.

http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285

On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge 
mailto:ethivie...@gmail.com>> wrote:
Trying to clone a group of meshes and place them at particle positions from a 
cloud using ICE Topo. Is there a way to get any of the built in compounds to do 
this? Not seeing any compounds or sample scenes doing this.

So to review I have 5 meshes in a group and a particle cloud. I want to 
randomly get a mesh out of the group and stick it where a particle is.


Eric Thivierge
http://www.ethivierge.com





Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Dan Yargici
I can see them (Gmail)

DAN


On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair wrote:

> Hi Gray
> I don't see any attachments.
> This happened last time you posted a screenshot too. I couldn't find the
> attachments
>
>
>
> On 28/03/2013 6:46 PM, Grahame Fuller wrote:
>
>> Do these compounds help? I've posted before but for some reason the
>> attachments don't seem to make it into the archives.
>>
>> They were designed to copy particle instances to real topology, but
>> obviously you don't actually need instances but just an integer for the
>> object index in the group.
>>
>> Usage notes:
>>
>> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It
>> works only with the "self" object. You also need to store the shape index
>> on the point cloud and reference it in the compound's ppg. To transfer
>> attributes, attach one of the Transfer compounds to the Execute port -
>> there's one for each component type.
>>
>> If you transfer the MaterialIDs, then you can use the Copy Materials
>> checkbox. This works only if all objects in the group have identical
>> Materials arrays.
>>
>> The transfer is based on finding locations on the group geometry, so it's
>> best to move the instance masters apart if they overlap.
>>
>> It uses the 2013 version of Build Array from Set which supports
>> topology-type attributes. To use it with Softimage v2012, you'll need to
>> replace it with Build Array from Per Point Data.
>>
>> gray
>>
>> From: 
>> softimage-bounces@listproc.**autodesk.com[mailto:
>> softimage-bounces@**listproc.autodesk.com]
>> On Behalf Of Eric Thivierge
>> Sent: Thursday, March 28, 2013 06:30 PM
>> To: softimage@listproc.autodesk.**com 
>> Subject: Re: ICE Topo Clone from group of objects onto Particles?
>>
>>
>> Thanks but I need it as actual geometry using ice topology
>> On Mar 28, 2013 6:09 PM, "Daryl Dunlap" > mailto:twinsnakes...@gmail.com**>> wrote:
>> Hey Eric,
>>
>> There's an example in the Docs for just that scenario.
>>
>> http://download.autodesk.com/**global/docs/softimage2013/en_**
>> us/userguide/index.html?url=**files/ipart_instances_**
>> UsingGroupsofMasterObjects.**htm,topicNumber=d30e291285<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285>
>>
>> On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge > <mailto:e**thivie...@gmail.com >> wrote:
>> Trying to clone a group of meshes and place them at particle positions
>> from a cloud using ICE Topo. Is there a way to get any of the built in
>> compounds to do this? Not seeing any compounds or sample scenes doing this.
>>
>> So to review I have 5 meshes in a group and a particle cloud. I want to
>> randomly get a mesh out of the group and stick it where a particle is.
>>
>> --**--
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Ahmidou Lyazidi
I can see the attachment too!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/29 Dan Yargici 

> I can see them (Gmail)
>
> DAN
>
>
> On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair wrote:
>
>> Hi Gray
>> I don't see any attachments.
>> This happened last time you posted a screenshot too. I couldn't find the
>> attachments
>>
>>
>>
>> On 28/03/2013 6:46 PM, Grahame Fuller wrote:
>>
>>> Do these compounds help? I've posted before but for some reason the
>>> attachments don't seem to make it into the archives.
>>>
>>> They were designed to copy particle instances to real topology, but
>>> obviously you don't actually need instances but just an integer for the
>>> object index in the group.
>>>
>>> Usage notes:
>>>
>>> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh.
>>> It works only with the "self" object. You also need to store the shape
>>> index on the point cloud and reference it in the compound's ppg. To
>>> transfer attributes, attach one of the Transfer compounds to the Execute
>>> port - there's one for each component type.
>>>
>>> If you transfer the MaterialIDs, then you can use the Copy Materials
>>> checkbox. This works only if all objects in the group have identical
>>> Materials arrays.
>>>
>>> The transfer is based on finding locations on the group geometry, so
>>> it's best to move the instance masters apart if they overlap.
>>>
>>> It uses the 2013 version of Build Array from Set which supports
>>> topology-type attributes. To use it with Softimage v2012, you'll need to
>>> replace it with Build Array from Per Point Data.
>>>
>>> gray
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com[mailto:
>>> softimage-bounces@**listproc.autodesk.com]
>>> On Behalf Of Eric Thivierge
>>> Sent: Thursday, March 28, 2013 06:30 PM
>>> To: softimage@listproc.autodesk.**com 
>>> Subject: Re: ICE Topo Clone from group of objects onto Particles?
>>>
>>>
>>> Thanks but I need it as actual geometry using ice topology
>>> On Mar 28, 2013 6:09 PM, "Daryl Dunlap" >> mailto:twinsnakes...@gmail.com**>> wrote:
>>> Hey Eric,
>>>
>>> There's an example in the Docs for just that scenario.
>>>
>>> http://download.autodesk.com/**global/docs/softimage2013/en_**
>>> us/userguide/index.html?url=**files/ipart_instances_**
>>> UsingGroupsofMasterObjects.**htm,topicNumber=d30e291285<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285>
>>>
>>> On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge >> <mailto:e**thivie...@gmail.com >> wrote:
>>> Trying to clone a group of meshes and place them at particle positions
>>> from a cloud using ICE Topo. Is there a way to get any of the built in
>>> compounds to do this? Not seeing any compounds or sample scenes doing this.
>>>
>>> So to review I have 5 meshes in a group and a particle cloud. I want to
>>> randomly get a mesh out of the group and stick it where a particle is.
>>>
>>> --**--
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>
>


Re: ICE Topo Clone from group of objects onto Particles?

2013-03-30 Thread Vincent Ullmann
In Thunderbird i cant see any attatchments, what is quite annoying... 
becouse thats my usual email-checking tool.

Wenn i view the mails via mail.google.com i see these attatchments.


Am 29.03.2013 23:39, schrieb Ahmidou Lyazidi:

I can see the attachment too!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/29 Dan Yargici mailto:danyarg...@gmail.com>>

I can see them (Gmail)

DAN


On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair
mailto:stephenrbl...@gmail.com>> wrote:

Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I
couldn't find the attachments



On 28/03/2013 6:46 PM, Grahame Fuller wrote:

Do these compounds help? I've posted before but for some
reason the attachments don't seem to make it into the
archives.

They were designed to copy particle instances to real
topology, but obviously you don't actually need instances
but just an integer for the object index in the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an
empty mesh. It works only with the "self" object. You also
need to store the shape index on the point cloud and
reference it in the compound's ppg. To transfer
attributes, attach one of the Transfer compounds to the
Execute port - there's one for each component type.

If you transfer the MaterialIDs, then you can use the Copy
Materials checkbox. This works only if all objects in the
group have identical Materials arrays.

The transfer is based on finding locations on the group
geometry, so it's best to move the instance masters apart
if they overlap.

It uses the 2013 version of Build Array from Set which
supports topology-type attributes. To use it with
Softimage v2012, you'll need to replace it with Build
Array from Per Point Data.

gray

From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On
Behalf Of Eric Thivierge
Sent: Thursday, March 28, 2013 06:30 PM
To: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    Subject: Re: ICE Topo Clone from group of objects onto
Particles?


Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap"
mailto:twinsnakes...@gmail.com><mailto:twinsnakes...@gmail.com
<mailto:twinsnakes...@gmail.com>>> wrote:
Hey Eric,

There's an example in the Docs for just that scenario.


http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285

On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge
mailto:ethivie...@gmail.com><mailto:ethivie...@gmail.com
<mailto:ethivie...@gmail.com>>> wrote:
Trying to clone a group of meshes and place them at
particle positions from a cloud using ICE Topo. Is there a
way to get any of the built in compounds to do this? Not
seeing any compounds or sample scenes doing this.

So to review I have 5 meshes in a group and a particle
cloud. I want to randomly get a mesh out of the group and
stick it where a particle is.


Eric Thivierge
http://www.ethivierge.com








Re: ICE Topo Clone from group of objects onto Particles?

2013-04-01 Thread Guillaume Laforge
> How can i use CPU Fully?

You can't :). When building one mesh, it is very hard to use all your CPU
resources. ICE Array nodes (like Build Array from Set or Merge Topo Array)
will use one CPU core most of the time (same for the classic merge mesh
operator). Maybe there are some faster ways to do this instance to mesh
conversion, but not by generating one final mesh.
For example, for N instance shapes, we could generate N meshes. Those
meshes would merge shapes using the same topology. Or we could generate one
mesh from every particles. This is the perfect scenario
for parallel computing :). Unfortunately we can't do such thing from ICE
(generating new 3D objects) and creating tones of objects in the scene
could slow down interaction a lot...
For info, Creation Platform use the concept of slices per Nodes, where we
you can abstract several similar operations into one single node. This is
how geometries can be generated so quickly for apps like Flora, Stage or
Horde. Such feature in ICE would help a lot ! When I was working on ICE
Topology and CrowdFX, I asked several times for the possibility to "unlock
the ICE context". For example, being able to do polygon mesh operations not
per particle (it would be nice also) but per custom context. For the
Instance to Mesh operation, you could create a custom context based on the
number of instance shapes and ICE would process each "instance shape
clusters" in parallel. I didn't have the skills to implement such feature
on an little program like Softimage :), but it would be a nice (and big)
feature for sure!

Guillaume Laforge





On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang  wrote:

> Thanks Vincent!
> Here.. modified Ice graph.. how about it?
> but It is too slow why CPU usage around 15%. How can i use CPU Fully?
>
>
>
> 2013/3/30 Vincent Ullmann 
>
>>  In Thunderbird i cant see any attatchments, what is quite annoying...
>> becouse thats my usual email-checking tool.
>> Wenn i view the mails via mail.google.com i see these attatchments.
>>
>>
>> Am 29.03.2013 23:39, schrieb Ahmidou Lyazidi:
>>
>> I can see the attachment too!
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/3/29 Dan Yargici 
>>
>>> I can see them (Gmail)
>>>
>>>  DAN
>>>
>>>
>>>  On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair >> > wrote:
>>>
>>>> Hi Gray
>>>> I don't see any attachments.
>>>> This happened last time you posted a screenshot too. I couldn't find
>>>> the attachments
>>>>
>>>>
>>>>
>>>> On 28/03/2013 6:46 PM, Grahame Fuller wrote:
>>>>
>>>>> Do these compounds help? I've posted before but for some reason the
>>>>> attachments don't seem to make it into the archives.
>>>>>
>>>>> They were designed to copy particle instances to real topology, but
>>>>> obviously you don't actually need instances but just an integer for the
>>>>> object index in the group.
>>>>>
>>>>> Usage notes:
>>>>>
>>>>> To use, put Convert Instances to Mesh in an ICE tree on an empty mesh.
>>>>> It works only with the "self" object. You also need to store the shape
>>>>> index on the point cloud and reference it in the compound's ppg. To
>>>>> transfer attributes, attach one of the Transfer compounds to the Execute
>>>>> port - there's one for each component type.
>>>>>
>>>>> If you transfer the MaterialIDs, then you can use the Copy Materials
>>>>> checkbox. This works only if all objects in the group have identical
>>>>> Materials arrays.
>>>>>
>>>>> The transfer is based on finding locations on the group geometry, so
>>>>> it's best to move the instance masters apart if they overlap.
>>>>>
>>>>> It uses the 2013 version of Build Array from Set which supports
>>>>> topology-type attributes. To use it with Softimage v2012, you'll need to
>>>>> replace it with Build Array from Per Point Data.
>>>>>
>>>>> gray
>>>>>
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
>>>>> Sent: Thursday, March 28, 2013 06:30 PM
>>>>> To: softimage@listproc.autodesk.com
>>>

RE: ICE Topo Clone from group of objects onto Particles?

2013-04-02 Thread Grahame Fuller
For those who can't see the attachments (and everybody else for that matter), 
I've uploaded them to si-community:

http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Monday, April 01, 2013 09:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE Topo Clone from group of objects onto Particles?

> How can i use CPU Fully?

You can't :). When building one mesh, it is very hard to use all your CPU 
resources. ICE Array nodes (like Build Array from Set or Merge Topo Array) will 
use one CPU core most of the time (same for the classic merge mesh operator). 
Maybe there are some faster ways to do this instance to mesh conversion, but 
not by generating one final mesh.
For example, for N instance shapes, we could generate N meshes. Those meshes 
would merge shapes using the same topology. Or we could generate one mesh from 
every particles. This is the perfect scenario for parallel computing :). 
Unfortunately we can't do such thing from ICE (generating new 3D objects) and 
creating tones of objects in the scene could slow down interaction a lot...
For info, Creation Platform use the concept of slices per Nodes, where we you 
can abstract several similar operations into one single node. This is how 
geometries can be generated so quickly for apps like Flora, Stage or Horde. 
Such feature in ICE would help a lot ! When I was working on ICE Topology and 
CrowdFX, I asked several times for the possibility to "unlock the ICE context". 
For example, being able to do polygon mesh operations not per particle (it 
would be nice also) but per custom context. For the Instance to Mesh operation, 
you could create a custom context based on the number of instance shapes and 
ICE would process each "instance shape clusters" in parallel. I didn't have the 
skills to implement such feature on an little program like Softimage :), but it 
would be a nice (and big) feature for sure!

Guillaume Laforge




On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang 
mailto:k...@cgndev.com>> wrote:
Thanks Vincent!
Here.. modified Ice graph.. how about it?
but It is too slow why CPU usage around 15%. How can i use CPU Fully?


2013/3/30 Vincent Ullmann 
mailto:vincent.ullm...@googlemail.com>>
In Thunderbird i cant see any attatchments, what is quite annoying... becouse 
thats my usual email-checking tool.
Wenn i view the mails via mail.google.com<http://mail.google.com> i see these 
attatchments.


Am 29.03.2013 23:39, schrieb Ahmidou Lyazidi:
I can see the attachment too!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

2013/3/29 Dan Yargici mailto:danyarg...@gmail.com>>
I can see them (Gmail)

DAN

On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair 
mailto:stephenrbl...@gmail.com>> wrote:
Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I couldn't find the 
attachments



On 28/03/2013 6:46 PM, Grahame Fuller wrote:
Do these compounds help? I've posted before but for some reason the attachments 
don't seem to make it into the archives.

They were designed to copy particle instances to real topology, but obviously 
you don't actually need instances but just an integer for the object index in 
the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It works 
only with the "self" object. You also need to store the shape index on the 
point cloud and reference it in the compound's ppg. To transfer attributes, 
attach one of the Transfer compounds to the Execute port - there's one for each 
component type.

If you transfer the MaterialIDs, then you can use the Copy Materials checkbox. 
This works only if all objects in the group have identical Materials arrays.

The transfer is based on finding locations on the group geometry, so it's best 
to move the instance masters apart if they overlap.

It uses the 2013 version of Build Array from Set which supports topology-type 
attributes. To use it with Softimage v2012, you'll need to replace it with 
Build Array from Per Point Data.

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Eric Thivierge
Sent: Thursday, March 28, 2013 06:30 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: ICE Topo Clone from group of objects onto Particles?


Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap" 
mailto:twinsnakes...@gmail.com><mailto:twinsnakes...@gmail.com<mailto:twinsnakes...@gmail

RE: ICE Topo Clone from group of objects onto Particles?

2013-04-02 Thread Grahame Fuller
P.S. @ Byungchul

One thing you can do to speed it up a bit in your case is to transform the 
topologies before you build an array from the set.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, April 02, 2013 12:25 PM
To: softimage@listproc.autodesk.com
Subject: RE: ICE Topo Clone from group of objects onto Particles?

For those who can't see the attachments (and everybody else for that matter), 
I've uploaded them to si-community:

http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Monday, April 01, 2013 09:49 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: ICE Topo Clone from group of objects onto Particles?

> How can i use CPU Fully?

You can't :). When building one mesh, it is very hard to use all your CPU 
resources. ICE Array nodes (like Build Array from Set or Merge Topo Array) will 
use one CPU core most of the time (same for the classic merge mesh operator). 
Maybe there are some faster ways to do this instance to mesh conversion, but 
not by generating one final mesh.
For example, for N instance shapes, we could generate N meshes. Those meshes 
would merge shapes using the same topology. Or we could generate one mesh from 
every particles. This is the perfect scenario for parallel computing :). 
Unfortunately we can't do such thing from ICE (generating new 3D objects) and 
creating tones of objects in the scene could slow down interaction a lot...
For info, Creation Platform use the concept of slices per Nodes, where we you 
can abstract several similar operations into one single node. This is how 
geometries can be generated so quickly for apps like Flora, Stage or Horde. 
Such feature in ICE would help a lot ! When I was working on ICE Topology and 
CrowdFX, I asked several times for the possibility to "unlock the ICE context". 
For example, being able to do polygon mesh operations not per particle (it 
would be nice also) but per custom context. For the Instance to Mesh operation, 
you could create a custom context based on the number of instance shapes and 
ICE would process each "instance shape clusters" in parallel. I didn't have the 
skills to implement such feature on an little program like Softimage :), but it 
would be a nice (and big) feature for sure!

Guillaume Laforge




On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang 
mailto:k...@cgndev.com>> wrote:
Thanks Vincent!
Here.. modified Ice graph.. how about it?
but It is too slow why CPU usage around 15%. How can i use CPU Fully?


2013/3/30 Vincent Ullmann 
mailto:vincent.ullm...@googlemail.com>>
In Thunderbird i cant see any attatchments, what is quite annoying... becouse 
thats my usual email-checking tool.
Wenn i view the mails via mail.google.com<http://mail.google.com> i see these 
attatchments.


Am 29.03.2013 23:39, schrieb Ahmidou Lyazidi:
I can see the attachment too!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

2013/3/29 Dan Yargici mailto:danyarg...@gmail.com>>
I can see them (Gmail)

DAN

On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair 
mailto:stephenrbl...@gmail.com>> wrote:
Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I couldn't find the 
attachments



On 28/03/2013 6:46 PM, Grahame Fuller wrote:
Do these compounds help? I've posted before but for some reason the attachments 
don't seem to make it into the archives.

They were designed to copy particle instances to real topology, but obviously 
you don't actually need instances but just an integer for the object index in 
the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It works 
only with the "self" object. You also need to store the shape index on the 
point cloud and reference it in the compound's ppg. To transfer attributes, 
attach one of the Transfer compounds to the Execute port - there's one for each 
component type.

If you transfer the MaterialIDs, then you can use the Copy Materials checkbox. 
This works only if all objects in the group have identical Materials arrays.

The transfer is based on finding locations on the group geometry, so it's best 
to move the instance masters apart if they overlap.

It uses the 2013 version of Build Array from Set which supports topology-type 
attributes. To use it with Softimage v2012, you'll need to replace it with 
Build Array from Per Point Data.

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softi