Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread Szabolcs Matefy
http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1
880s

 

But worth a look the whole thing...amazing J

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Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread olivier jeannel

Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !

Le 28/03/2013 13:56, Szabolcs Matefy a écrit :


http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1880s

But worth a look the whole thing...amazing J

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RE: Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread Marc-Andre Carbonneau
Nice but I think this is better looking.

www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo<http://www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo>


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: 28 mars 2013 09:58
To: softimage@listproc.autodesk.com
Subject: Re: Kojima san uses Softimage in MGS 5! Again!

Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !

Le 28/03/2013 13:56, Szabolcs Matefy a écrit :
http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1880s

But worth a look the whole thing...amazing :)
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does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
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Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-29 Thread Juhani Karlsson
I have to say that while BF4 might have pretty pixels it does looks very
pale compared to MGS in art direction.
There is level of symbolism and depth in it that BF completely lacks.
Different games naturally - just my opinion.

- J

On 28 March 2013 16:02, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:

> Nice but I think this is better looking.
>
> ** **
>
>
> www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo
> 
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *olivier jeannel
> *Sent:* 28 mars 2013 09:58
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Kojima san uses Softimage in MGS 5! Again!
>
> ** **
>
> Japaneses, when they do things, they don't do half...
> Excellent video, thanks for showing it !
>
> Le 28/03/2013 13:56, Szabolcs Matefy a écrit :
>
>
> http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1880s
> 
>
>  
>
> But worth a look the whole thing…amazing J
>
> ___
> This message contains confidential information and is intended only for
> the individual named. If you are not the named addressee you should not
> disseminate, distribute or copy this e-mail. Please notify the sender
> immediately by e-mail if you have received this e-mail by mistake and
> delete this e-mail from your system. E-mail transmission cannot be
> guaranteed to be secure or error-free as information could be intercepted,
> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
> The sender therefore does not accept liability for any errors or omissions
> in the contents of this message, which arise as a result of e-mail
> transmission. If verification is required please request a hard-copy
> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
>
> ** **
>



-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
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Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-29 Thread Tim Leydecker

Personally,

I really like the detail in the BF3 characters&assets&environment.

If you google a bit you can find a few of the characters in 3ds/maya/xsi format,
including textures sometimes, there´s loads of people using these meshes for
their own mods or as proportions&detail reference for their own (realtime) 
meshes.

In terms of weapons and recognizeable gear detail, the BF stuff is really sweet.

All the latest and greatest custom options for your SAW or M4 you could want...

The MGS5 stuff on the other hand has obviously more focus on telling a story in
a different scenario, e.g. it has more options to deviate from the battlefield 
setting.

But in general both games have kick arse art direction and attention to detail 
imo.

What´s really sweet in the MGS5 presentation is how detailed they show their 
engine
and how they go about creating believable detail especially in textures, 
lighting and shading.

A lot of that stuff translates really nice to offline rendering, too.
One nice bit for example is the angle-dependent glossiness of surfaces in 
shading, just great.

Or the wetness effect they get my globally pushing glossiness on demand.

When I first saw the first few examples in the MGS5 engine, I thought it looked 
boring
until I realized that was because the engine first of all creates real-world 
lighting
with proper gamma, which means images may initially look less 
saturated&contrasty than
your average game/hip-hop video look but it´s easy enough to get that look if 
you want.

The BF engine is also really nice, thought.

In conlcusion, I am deeply impressed from both.


Cheers,

tim





On 29.03.2013 13:42, Juhani Karlsson wrote:

I have to say that while BF4 might have pretty pixels it does looks very
pale compared to MGS in art direction.
There is level of symbolism and depth in it that BF completely lacks.
Different games naturally - just my opinion.

- J

On 28 March 2013 16:02, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:


Nice but I think this is better looking.

** **


www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo


** **

** **

*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *olivier jeannel
*Sent:* 28 mars 2013 09:58
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Kojima san uses Softimage in MGS 5! Again!

** **

Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !

Le 28/03/2013 13:56, Szabolcs Matefy a écrit :


http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1880s


  

But worth a look the whole thing…amazing J

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The sender therefore does not accept liability for any errors or omissions
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version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
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