Re: Maya Noise Jitter Question?

2017-03-15 Thread Tom Kleinenberg
We covered Max at college and I really liked it for asset creation. I
didn't get to play with that specific Shader though.

I forgot to mention that the Noise node itself has an offset value you can
animate, so you don't need to offset UV's.

On 14 March 2017 at 19:58, Chris Johnson  wrote:

> hmm I'll have to try that.
>
> If you haven't used max before it's pretty impressive the scope of work
> you can do in that package with just a noise shader.
>
> On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg 
> wrote:
>
>> Not sure if this is what you want but TextureDeformer (Maya 2016 its in
>> Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
>> and then animating the Offset in the place2DTexture (setting pre- and
>> post-infinity of course) works in simple form.
>>
>> On 14 March 2017 at 14:25, Chris Johnson 
>> wrote:
>>
>>> Sorry for the Maya question on here.
>>>
>>> I'm trying to do a simple jitter on a piece of geometry to add some
>>> animated noise. Can Maya not do this out of the box? This is the simplest
>>> of functions in Max and XSI. I'm finding a bunch of scripts but none
>>> supported for 2017!?
>>>
>>> Any direction would helpI can always fake it but this is a simple
>>> ask for any 3D ap.
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
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>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>
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Re: Maya Noise Jitter Question?

2017-03-14 Thread Chris Johnson
hmm I'll have to try that.

If you haven't used max before it's pretty impressive the scope of work you
can do in that package with just a noise shader.

On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg  wrote:

> Not sure if this is what you want but TextureDeformer (Maya 2016 its in
> Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
> and then animating the Offset in the place2DTexture (setting pre- and
> post-infinity of course) works in simple form.
>
> On 14 March 2017 at 14:25, Chris Johnson  wrote:
>
>> Sorry for the Maya question on here.
>>
>> I'm trying to do a simple jitter on a piece of geometry to add some
>> animated noise. Can Maya not do this out of the box? This is the simplest
>> of functions in Max and XSI. I'm finding a bunch of scripts but none
>> supported for 2017!?
>>
>> Any direction would helpI can always fake it but this is a simple ask
>> for any 3D ap.
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>



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Re: Maya Noise Jitter Question?

2017-03-14 Thread Tom Kleinenberg
Not sure if this is what you want but TextureDeformer (Maya 2016 its in
Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture
and then animating the Offset in the place2DTexture (setting pre- and
post-infinity of course) works in simple form.

On 14 March 2017 at 14:25, Chris Johnson  wrote:

> Sorry for the Maya question on here.
>
> I'm trying to do a simple jitter on a piece of geometry to add some
> animated noise. Can Maya not do this out of the box? This is the simplest
> of functions in Max and XSI. I'm finding a bunch of scripts but none
> supported for 2017!?
>
> Any direction would helpI can always fake it but this is a simple ask
> for any 3D ap.
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Maya Noise Jitter Question?

2017-03-14 Thread Chris Johnson
Sorry for the Maya question on here.

I'm trying to do a simple jitter on a piece of geometry to add some
animated noise. Can Maya not do this out of the box? This is the simplest
of functions in Max and XSI. I'm finding a bunch of scripts but none
supported for 2017!?

Any direction would helpI can always fake it but this is a simple ask
for any 3D ap.

-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 


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