Re: Nest Mommentum, reversing animation

2014-06-04 Thread peter_b
nope I’m freelancer.
I have worked on a few jobs for them, but that’s been a while.

nice people, if you were thinking of getting in touch with them – and their 
output is awesome.

From: Sebastien Sterling 
Sent: Tuesday, June 03, 2014 10:35 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Nest Mommentum, reversing animation

Do you work for digital golem ?




On 3 June 2014 21:34, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

  Thank you Peter for taking the time to expand on this :), i am a character 
artist, and even if this is not a character job, it is good to know about such 
functionality its true that they really look like avid layers :P 




  On 3 June 2014 21:03, pete...@skynet.be wrote:

the animation mixer is for high level control over animation, including 
combining different types of animation. (fcurves, expressions, constraints, 
caches, plots,...)

the most obvious use is to combine a number of animation cycles on a 
character into a little edit.
Because it looks so much like a video editing timeline, one can easily 
overlook the usefulness of the mixer - on the surface it’s “just a timeline 
with video animationclips” – and many timing effects (including reversing 
animation: right click on a clip in the mixer – time properties – scale: -1) 
can be done with ease.

it lives in the model, and connects to the model using namespaces – 
allowing for the sharing of animation between different models. 
there’s things like offsetting the animation (in space!) with clip effects, 
allowing to blend between different animation sources that weren’t made to 
blend.
it can be useful for crowd animation, for instance by blending different 
animation cycles on the actors based on certain conditions.

I know the mixer only on the surface, and don’t need it very often, but 
each time I do, I discover more of what it can do.
Last time I needed it, I used it to turn a linear syflex simulation into 
timestretched, loopable + intro/outtro animations on a bunch of objects.
The mixer handled with ease what amounts to manipulating thousands of 
shapes on quite dense geometry, without being restricted to frames. A total 
nightmare to do with fcurves.

I think you’re a character artist, something which could be useful to you 
is setting up the restpose as well as a few animations and extreme poses in the 
mixer. This way you can easily stress test the skinning and topology. 

While it has seen some improvements over time, its another of those really 
unique tools that were in XSI from it’s very first version, and are still not 
really surpassed.


From: Sebastien Sterling 
Sent: Tuesday, June 03, 2014 9:13 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Nest Mommentum, reversing animation

coming from different packages, never really got into the whole mixer 
system, i do get the appeal though. just would never really had a frame of 
reference for when to employ one.




On 3 June 2014 19:46, pete...@skynet.be wrote:

  usually it’s cache the dynamics first, then plot to the mixer, and then 
reverse the clip in the mixer.
  does this not work for you?


  From: Sebastien Sterling 
  Sent: Tuesday, June 03, 2014 8:30 PM
  To: softimage@listproc.autodesk.com 
  Subject: Nest Mommentum, reversing animation

  i have a momentum simulationm i ploted, is it possible to reverse the 
animation ? i'd do it in post, but i'm hoping to use some motion blur on some 
text, i's like it not to be reversed






Re: Nest Mommentum, reversing animation

2014-06-04 Thread Sebastien Sterling
dude i just saw the .BE and thought well it's Grid, WTD or Nwave :p and
Nwave doesn't use softimage :)...


On 4 June 2014 13:09, pete...@skynet.be wrote:

   nope I’m freelancer.
 I have worked on a few jobs for them, but that’s been a while.

 nice people, if you were thinking of getting in touch with them – and
 their output is awesome.

  *From:* Sebastien Sterling sebastien.sterl...@gmail.com
 *Sent:* Tuesday, June 03, 2014 10:35 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Nest Mommentum, reversing animation

  Do you work for digital golem ?


 On 3 June 2014 21:34, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 Thank you Peter for taking the time to expand on this :), i am a
 character artist, and even if this is not a character job, it is good to
 know about such functionality its true that they really look like avid
 layers :P


 On 3 June 2014 21:03, pete...@skynet.be wrote:

   the animation mixer is for high level control over animation,
 including combining different types of animation. (fcurves, expressions,
 constraints, caches, plots,...)

 the most obvious use is to combine a number of animation cycles on a
 character into a little edit.
 Because it looks so much like a video editing timeline, one can easily
 overlook the usefulness of the mixer - on the surface it’s “just a timeline
 with video animationclips” – and many timing effects (including
 reversing animation: right click on a clip in the mixer – time properties
 – scale: -1) can be done with ease.

 it lives in the model, and connects to the model using namespaces –
 allowing for the sharing of animation between different models.
 there’s things like offsetting the animation (in space!) with clip
 effects, allowing to blend between different animation sources that weren’t
 made to blend.
 it can be useful for crowd animation, for instance by blending different
 animation cycles on the actors based on certain conditions.

 I know the mixer only on the surface, and don’t need it very often, but
 each time I do, I discover more of what it can do.
 Last time I needed it, I used it to turn a linear syflex simulation into
 timestretched, loopable + intro/outtro animations on a bunch of objects.
 The mixer handled with ease what amounts to manipulating thousands of
 shapes on quite dense geometry, without being restricted to frames. A total
 nightmare to do with fcurves.

 I think you’re a character artist, something which could be useful to
 you is setting up the restpose as well as a few animations and extreme
 poses in the mixer. This way you can easily stress test the skinning and
 topology.

 While it has seen some improvements over time, its another of those
 really unique tools that were in XSI from it’s very first version, and are
 still not really surpassed.


  *From:* Sebastien Sterling sebastien.sterl...@gmail.com
 *Sent:* Tuesday, June 03, 2014 9:13 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Nest Mommentum, reversing animation

   coming from different packages, never really got into the whole mixer
 system, i do get the appeal though. just would never really had a frame of
 reference for when to employ one.


 On 3 June 2014 19:46, pete...@skynet.be wrote:

   usually it’s cache the dynamics first, then plot to the mixer, and
 then reverse the clip in the mixer.
 does this not work for you?


  *From:* Sebastien Sterling sebastien.sterl...@gmail.com
 *Sent:* Tuesday, June 03, 2014 8:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Nest Mommentum, reversing animation

  i have a momentum simulationm i ploted, is it possible to reverse the
 animation ? i'd do it in post, but i'm hoping to use some motion blur on
 some text, i's like it not to be reversed









Nest Mommentum, reversing animation

2014-06-03 Thread Sebastien Sterling
i have a momentum simulationm i ploted, is it possible to reverse the
animation ? i'd do it in post, but i'm hoping to use some motion blur on
some text, i's like it not to be reversed


Re: Nest Mommentum, reversing animation

2014-06-03 Thread peter_b
usually it’s cache the dynamics first, then plot to the mixer, and then reverse 
the clip in the mixer.
does this not work for you?


From: Sebastien Sterling 
Sent: Tuesday, June 03, 2014 8:30 PM
To: softimage@listproc.autodesk.com 
Subject: Nest Mommentum, reversing animation

i have a momentum simulationm i ploted, is it possible to reverse the animation 
? i'd do it in post, but i'm hoping to use some motion blur on some text, i's 
like it not to be reversed



Re: Nest Mommentum, reversing animation

2014-06-03 Thread peter_b
the animation mixer is for high level control over animation, including 
combining different types of animation. (fcurves, expressions, constraints, 
caches, plots,...)

the most obvious use is to combine a number of animation cycles on a character 
into a little edit.
Because it looks so much like a video editing timeline, one can easily overlook 
the usefulness of the mixer - on the surface it’s “just a timeline with video 
animationclips” – and many timing effects (including reversing animation: right 
click on a clip in the mixer – time properties – scale: -1) can be done with 
ease.

it lives in the model, and connects to the model using namespaces – allowing 
for the sharing of animation between different models. 
there’s things like offsetting the animation (in space!) with clip effects, 
allowing to blend between different animation sources that weren’t made to 
blend.
it can be useful for crowd animation, for instance by blending different 
animation cycles on the actors based on certain conditions.

I know the mixer only on the surface, and don’t need it very often, but each 
time I do, I discover more of what it can do.
Last time I needed it, I used it to turn a linear syflex simulation into 
timestretched, loopable + intro/outtro animations on a bunch of objects.
The mixer handled with ease what amounts to manipulating thousands of shapes on 
quite dense geometry, without being restricted to frames. A total nightmare to 
do with fcurves.

I think you’re a character artist, something which could be useful to you is 
setting up the restpose as well as a few animations and extreme poses in the 
mixer. This way you can easily stress test the skinning and topology. 

While it has seen some improvements over time, its another of those really 
unique tools that were in XSI from it’s very first version, and are still not 
really surpassed.


From: Sebastien Sterling 
Sent: Tuesday, June 03, 2014 9:13 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Nest Mommentum, reversing animation

coming from different packages, never really got into the whole mixer system, i 
do get the appeal though. just would never really had a frame of reference for 
when to employ one.




On 3 June 2014 19:46, pete...@skynet.be wrote:

  usually it’s cache the dynamics first, then plot to the mixer, and then 
reverse the clip in the mixer.
  does this not work for you?


  From: Sebastien Sterling 
  Sent: Tuesday, June 03, 2014 8:30 PM
  To: softimage@listproc.autodesk.com 
  Subject: Nest Mommentum, reversing animation

  i have a momentum simulationm i ploted, is it possible to reverse the 
animation ? i'd do it in post, but i'm hoping to use some motion blur on some 
text, i's like it not to be reversed




Re: Nest Mommentum, reversing animation

2014-06-03 Thread Sebastien Sterling
Do you work for digital golem ?


On 3 June 2014 21:34, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 Thank you Peter for taking the time to expand on this :), i am a character
 artist, and even if this is not a character job, it is good to know about
 such functionality its true that they really look like avid layers :P


 On 3 June 2014 21:03, pete...@skynet.be wrote:

   the animation mixer is for high level control over animation,
 including combining different types of animation. (fcurves, expressions,
 constraints, caches, plots,...)

 the most obvious use is to combine a number of animation cycles on a
 character into a little edit.
 Because it looks so much like a video editing timeline, one can easily
 overlook the usefulness of the mixer - on the surface it’s “just a timeline
 with video animationclips” – and many timing effects (including
 reversing animation: right click on a clip in the mixer – time properties
 – scale: -1) can be done with ease.

 it lives in the model, and connects to the model using namespaces –
 allowing for the sharing of animation between different models.
 there’s things like offsetting the animation (in space!) with clip
 effects, allowing to blend between different animation sources that weren’t
 made to blend.
 it can be useful for crowd animation, for instance by blending different
 animation cycles on the actors based on certain conditions.

 I know the mixer only on the surface, and don’t need it very often, but
 each time I do, I discover more of what it can do.
 Last time I needed it, I used it to turn a linear syflex simulation into
 timestretched, loopable + intro/outtro animations on a bunch of objects.
 The mixer handled with ease what amounts to manipulating thousands of
 shapes on quite dense geometry, without being restricted to frames. A total
 nightmare to do with fcurves.

 I think you’re a character artist, something which could be useful to you
 is setting up the restpose as well as a few animations and extreme poses in
 the mixer. This way you can easily stress test the skinning and topology.

 While it has seen some improvements over time, its another of those
 really unique tools that were in XSI from it’s very first version, and are
 still not really surpassed.


  *From:* Sebastien Sterling sebastien.sterl...@gmail.com
 *Sent:* Tuesday, June 03, 2014 9:13 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Nest Mommentum, reversing animation

  coming from different packages, never really got into the whole mixer
 system, i do get the appeal though. just would never really had a frame of
 reference for when to employ one.


 On 3 June 2014 19:46, pete...@skynet.be wrote:

   usually it’s cache the dynamics first, then plot to the mixer, and
 then reverse the clip in the mixer.
 does this not work for you?


  *From:* Sebastien Sterling sebastien.sterl...@gmail.com
 *Sent:* Tuesday, June 03, 2014 8:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Nest Mommentum, reversing animation

  i have a momentum simulationm i ploted, is it possible to reverse the
 animation ? i'd do it in post, but i'm hoping to use some motion blur on
 some text, i's like it not to be reversed







Re: Nest Mommentum, reversing animation

2014-06-03 Thread Andres Stephens
Agreed, love the Animation Mixer. I actually compared it to Maya’s briefly in 
the documentation, and by far SI’s has a few more bells and whistles. It really 
helps in production, for blocking animation with a preset library of clips you 
may have created, , whipping out a sequence of actions rapidly, retime them, 
trim, combine, mix and match - then correct them all with Animation Layers 
and/or changing Fcurves within the clips, rapidly saving time over many 
characters or one specific one with his characterized library of movements: 
it’s a powerful tool to whip out large quantities of animation if you plan it 
right - with almost anything. 

I have not found another software, other than Maya’s, that may come close to a 
system like this, and even then it’s not quite as robust. But then again, I 
could be uneducated. I like it, let me put it that way, what Peter said. 

 






-Draise

Ph: +57 313 811 6821





From: pete...@skynet.be
Sent: ‎Tuesday‎, ‎June‎ ‎3‎, ‎2014 ‎15‎:‎04‎ ‎
To: softimage@listproc.autodesk.com







the animation mixer is for high level control over animation, including 
combining different types of animation. (fcurves, expressions, constraints, 
caches, plots,...)

 

the most obvious use is to combine a number of animation cycles on a character 
into a little edit.

Because it looks so much like a video editing timeline, one can easily overlook 
the usefulness of the mixer - on the surface it’s “just a timeline with video 
animationclips” – and many timing effects (including reversing animation: right 
click on a clip in the mixer – time properties – scale: -1) can be done with 
ease.

 

it lives in the model, and connects to the model using namespaces – allowing 
for the sharing of animation between different models. 

there’s things like offsetting the animation (in space!) with clip effects, 
allowing to blend between different animation sources that weren’t made to 
blend.

it can be useful for crowd animation, for instance by blending different 
animation cycles on the actors based on certain conditions.

 

I know the mixer only on the surface, and don’t need it very often, but each 
time I do, I discover more of what it can do.

Last time I needed it, I used it to turn a linear syflex simulation into 
timestretched, loopable + intro/outtro animations on a bunch of objects.

The mixer handled with ease what amounts to manipulating thousands of shapes on 
quite dense geometry, without being restricted to frames. A total nightmare to 
do with fcurves.

 

I think you’re a character artist, something which could be useful to you is 
setting up the restpose as well as a few animations and extreme poses in the 
mixer. This way you can easily stress test the skinning and topology. 

 

While it has seen some improvements over time, its another of those really 
unique tools that were in XSI from it’s very first version, and are still not 
really surpassed.

 



 


From: Sebastien Sterling 

Sent: Tuesday, June 03, 2014 9:13 PM

To: softimage@listproc.autodesk.com 

Subject: Re: Nest Mommentum, reversing animation

 
 

coming from different packages, never really got into the whole mixer system, i 
do get the appeal though. just would never really had a frame of reference for 
when to employ one.





On 3 June 2014 19:46, pete...@skynet.be wrote:





usually it’s cache the dynamics first, then plot to the mixer, and then reverse 
the clip in the mixer.

does this not work for you?

 



 


From: Sebastien Sterling 

Sent: Tuesday, June 03, 2014 8:30 PM

To: softimage@listproc.autodesk.com 

Subject: Nest Mommentum, reversing animation

 
 


i have a momentum simulationm i ploted, is it possible to reverse the animation 
? i'd do it in post, but i'm hoping to use some motion blur on some text, i's 
like it not to be reversed