A trick would be to create a simple mesh - triangle for example and one
of the vertex would represent the bool value. Let's say vertex 1
position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false.
You can set that easily through ICE and then export this .pc2 \ mdd\ mc.
Then read it back in apply the logic.
I have successfully used this technique in a recent production to get
particle data from Houdini into Soft. It was a bit complicated than the
example I wrote above, but in your case this would suffice.
On 11/8/2013 3:25 PM, Marc Brinkley wrote:
Hey gang
Does PC2\MDD\MC formats support the creation of new points\verts in
the animation?
I have this animated Boolean that I want to cache out. I know that I
can use Alembic since it supports that but the tool I am using in
Unity supports PC2\MDD\MC formats
TIA
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