PC2\MDD\MC format Question

2013-11-08 Thread Marc Brinkley
Hey gang

Does PC2\MDD\MC formats support the creation of new points\verts in the 
animation?

I have this animated Boolean that I want to cache out. I know that I can use 
Alembic since it supports that but the tool I am using in Unity supports 
PC2\MDD\MC formats

TIA

___
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com



Re: PC2\MDD\MC format Question

2013-11-08 Thread Sandy Sutherland

Nope, pretty sure all those formats are locked topology!

S.

On 2013/11/08 10:25 PM, Marc Brinkley wrote:


Hey gang

Does PC2\MDD\MC formats support the creation of new points\verts in 
the animation?


I have this animated Boolean that I want to cache out. I know that I 
can use Alembic since it supports that but the tool I am using in 
Unity supports PC2\MDD\MC formats


TIA

___

*Marc Brinkley*

GO GO GO

Microsoft Studios

[Fun]ction Studio

marc.brinkley [at] microsoft.com





Re: PC2\MDD\MC format Question

2013-11-08 Thread Alok Gandhi
A trick would be to create a simple mesh - triangle for example and one 
of the vertex would represent the bool value. Let's say vertex 1 
position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false. 
You can set that easily through ICE and then export this .pc2 \ mdd\ mc. 
Then read it back in apply the logic.


I have successfully used this technique in a recent production to get 
particle data from Houdini into Soft. It was a bit complicated than the 
example I wrote above, but in your case this would suffice.


On 11/8/2013 3:25 PM, Marc Brinkley wrote:


Hey gang

Does PC2\MDD\MC formats support the creation of new points\verts in 
the animation?


I have this animated Boolean that I want to cache out. I know that I 
can use Alembic since it supports that but the tool I am using in 
Unity supports PC2\MDD\MC formats


TIA

___

*Marc Brinkley*

GO GO GO

Microsoft Studios

[Fun]ction Studio

marc.brinkley [at] microsoft.com




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