Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
I have had the pleasure of testing Paul Smiths excellent Fuzz for applying
fur - great tool with comprehensible controls for grooming short fur.
Unfortunately it looks like the strands orientation jitter when the
generator surface is animated - deformation as well as SRT. It is set up
for animation, so the strands stay on the deformed surface, but I have this
jitter. Did anyone here succesfully find a fix for that?

I did write to Paul BTW, but I guess he is busy, so no reply yet. After all
this is a free (donationware)tool so I am certainly not expecting him to
provide support :)

It would be awesome if I could get it working, as it will be hard to redo
the grooming with other tools , plus I have no time for looking into
Kristinka or Melena.

Cheers
Morten

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread peter_b
have seen this on some production shots.
because of massive scene size (as in: things happening a long way from the 
origin) we ran into limits of floating point precision.
The solution was to offset the whole shot (parent whole scene under a null) so 
it was centered around the origin, and rebake all pointcaches.
incidentally it was hair for feathers on birds – with the erratic random jitter 
they were kind of like flapping around in the breeze – and with the fixed and 
stable caches the hair/feathers ended up too stable to my taste.

this was all long before ice and strands – but floating point precision limits 
still exist.
if your scene is very big or very small (size not complexity), or action is 
happening very far from the origin – that could be the cause.

From: Mirko Jankovic 
Sent: Friday, June 12, 2015 10:00 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Paul Smiths Fuzz for animation

Maybe it is not only with fuz.. I'm actually having same issue but with 
softmiage hair. 

with animated character hairs jitter like changing places in every frame...


so it maybe is not something from the fuzz...


On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote:

  I have no idea of the tool and I can be absolutely wrong but just out of the 
blue do zero out any epsilon values in the greater than / smaller than nodes 
(if any).

  On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk 
wrote:

I have had the pleasure of testing Paul Smiths excellent Fuzz for applying 
fur - great tool with comprehensible controls for grooming short fur. 
Unfortunately it looks like the strands orientation jitter when the generator 
surface is animated - deformation as well as SRT. It is set up for animation, 
so the strands stay on the deformed surface, but I have this jitter. Did anyone 
here succesfully find a fix for that? 


I did write to Paul BTW, but I guess he is busy, so no reply yet. After all 
this is a free (donationware)tool so I am certainly not expecting him to 
provide support :) 


It would be awesome if I could get it working, as it will be hard to redo 
the grooming with other tools , plus I have no time for looking into Kristinka 
or Melena. 




Cheers 

Morten 









  -- 




Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Mirko Jankovic
Maybe it is not only with fuz.. I'm actually having same issue but with
softmiage hair.
with animated character hairs jitter like changing places in every frame...

so it maybe is not something from the fuzz...

On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi alok.gandhi2...@gmail.com
wrote:

 I have no idea of the tool and I can be absolutely wrong but just out of
 the blue do zero out any epsilon values in the greater than / smaller than
 nodes (if any).

 On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:

   I have had the pleasure of testing Paul Smiths excellent Fuzz for
 applying fur - great tool with comprehensible controls for grooming short
 fur. Unfortunately it looks like the strands orientation jitter when the
 generator surface is animated - deformation as well as SRT. It is set up
 for animation, so the strands stay on the deformed surface, but I have this
 jitter. Did anyone here succesfully find a fix for that?



 I did write to Paul BTW, but I guess he is busy, so no reply yet. After
 all this is a free (donationware)tool so I am certainly not expecting him
 to provide support :)



  It would be awesome if I could get it working, as it will be hard to
 redo the grooming with other tools , plus I have no time for looking
 into Kristinka or Melena.


Cheers

  Morten





 --



Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Gerbrand Nel
Shot in the dark here, but I always use the store strand groom from 
melena in my groom ice tree, and then have a simulated ice tree with 
restore strand groom.
I'm doing my fur in houdini at the moment, so I'm a bit rusty on the 
workflow, but that's how I remember doing it last year.

G


On 12/06/2015 10:51, Morten Bartholdy wrote:


Well this is very average scale and centered, as I am in the proces of 
rigging and applying fur to the elements. No legacy Hair either - only 
ICE, and no simulation for turbulence or the like.


MB



Den 12. juni 2015 kl. 10:43 skrev pete...@skynet.be:

have seen this on some production shots.
because of massive scene size (as in: things happening a long way
from the origin) we ran into limits of floating point precision.
The solution was to offset the whole shot (parent whole scene
under a null) so it was centered around the origin, and rebake all
pointcaches.
incidentally it was hair for feathers on birds – with the erratic
random jitter they were kind of like flapping around in the breeze
– and with the fixed and stable caches the hair/feathers ended up
too stable to my taste.
this was all long before ice and strands – but floating point
precision limits still exist.
if your scene is very big or very small (size not complexity), or
action is happening very far from the origin – that could be the
cause.
*From:* Mirko Jankovic mailto:mirkoj.anima...@gmail.com
*Sent:* Friday, June 12, 2015 10:00 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Paul Smiths Fuzz for animation
Maybe it is not only with fuz.. I'm actually having same issue but
with softmiage hair.
with animated character hairs jitter like changing places in every
frame...
so it maybe is not something from the fuzz...
On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi 
alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com  wrote:

I have no idea of the tool and I can be absolutely wrong but
just out of the blue do zero out any epsilon values in the
greater than / smaller than nodes (if any).
On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk  wrote:

I have had the pleasure of testing Paul Smiths excellent
Fuzz for applying fur - great tool with comprehensible
controls for grooming short fur. Unfortunately it looks
like the strands orientation jitter when the generator
surface is animated - deformation as well as SRT. It is
set up for animation, so the strands stay on the deformed
surface, but I have this jitter. Did anyone here
succesfully find a fix for that?

I did write to Paul BTW, but I guess he is busy, so no
reply yet. After all this is a free (donationware)tool so
I am certainly not expecting him to provide support :)

It would be awesome if I could get it working, as it will
be hard to redo the grooming with other tools , plus I
have no time for looking into Kristinka or Melena.


Cheers

Morten




-- 







Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
Well this is very average scale and centered, as I am in the proces of
rigging and applying fur to the elements. No legacy Hair either - only ICE,
and no simulation for turbulence or the like.

MB



Den 12. juni 2015 kl. 10:43 skrev pete...@skynet.be:

 have seen this on some production shots.
 because of massive scene size (as in: things happening a long way from the
 origin) we ran into limits of floating point precision.
 The solution was to offset the whole shot (parent whole scene under a null)
 so it was centered around the origin, and rebake all pointcaches.
 
 incidentally it was hair for feathers on birds – with the erratic random
 jitter they were kind of like flapping around in the breeze – and with the
 fixed and stable caches the hair/feathers ended up too stable to my taste.
 
 this was all long before ice and strands – but floating point precision
 limits still exist.
 if your scene is very big or very small (size not complexity), or action is
 happening very far from the origin – that could be the cause.
 
 From: Mirko Jankovic mailto:mirkoj.anima...@gmail.com
 Sent: Friday, June 12, 2015 10:00 AM
 To: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 Subject: Re: Paul Smiths Fuzz for animation
 
 Maybe it is not only with fuz.. I'm actually having same issue but with
 softmiage hair.
 with animated character hairs jitter like changing places in every frame...
 so it maybe is not something from the fuzz...
 
 On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi  alok.gandhi2...@gmail.com
 mailto:alok.gandhi2...@gmail.com  wrote:
  I have no idea of the tool and I can be absolutely wrong but just out of
  the blue do zero out any epsilon values in the greater than / smaller than
  nodes (if any).
  
  On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   I have had the pleasure of testing Paul Smiths excellent Fuzz for applying
   fur - great tool with comprehensible controls for grooming short fur.
   Unfortunately it looks like the strands orientation jitter when the
   generator surface is animated - deformation as well as SRT. It is set up
   for animation, so the strands stay on the deformed surface, but I have
   this
   jitter. Did anyone here succesfully find a fix for that?
   
   I did write to Paul BTW, but I guess he is busy, so no reply yet. After
   all
   this is a free (donationware)tool so I am certainly not expecting him to
   provide support :)
   
   It would be awesome if I could get it working, as it will be hard to redo
   the grooming with other tools , plus I have no time for looking into
   Kristinka or Melena.
   
   Cheers
   Morten
   
  
  
  
  --
 


Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Alok Gandhi
I have no idea of the tool and I can be absolutely wrong but just out of
the blue do zero out any epsilon values in the greater than / smaller than
nodes (if any).

On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   I have had the pleasure of testing Paul Smiths excellent Fuzz for
 applying fur - great tool with comprehensible controls for grooming short
 fur. Unfortunately it looks like the strands orientation jitter when the
 generator surface is animated - deformation as well as SRT. It is set up
 for animation, so the strands stay on the deformed surface, but I have this
 jitter. Did anyone here succesfully find a fix for that?



 I did write to Paul BTW, but I guess he is busy, so no reply yet. After
 all this is a free (donationware)tool so I am certainly not expecting him
 to provide support :)



  It would be awesome if I could get it working, as it will be hard to redo
 the grooming with other tools , plus I have no time for looking into
 Kristinka or Melena.


Cheers

  Morten





--


Re: Paul Smiths Fuzz for animation

2015-06-12 Thread David Barosin
I'm not familiar with Paul's setup but he's a very clever and talented guy.
If the jitter is just a few occasional pops, I'd check if any nodes are
using a point reference frame (ICE attribute) instead of a poly reference
frame  (or a point normal instead of a poly normal).  When sticking
geo/particles to other surfaces I've found that the point reference frame
is an interpolated result which can make things jitter on a deformation.
The poly reference frame (or poly normal) locks to each polygon.  I like
the look of the point interpolation but when it causes problems I switch to
poly.


Beyond that emitting from deforming geo can also cause problems.  I would
suggest using a static object to do all the emitting/grooming and transfer
that over to the animated mesh. Not sure how you're doing it now.


Re: Paul Smiths Fuzz for animation

2015-06-12 Thread Morten Bartholdy
Paul got back to me - caching the start frame and reading it back in per
frame should solve it. Not exactly sure how to do the reading per frame
though.

Morten



Den 12. juni 2015 kl. 12:44 skrev David Barosin dbaro...@gmail.com:

 I'm not familiar with Paul's setup but he's a very clever and talented guy.
 If the jitter is just a few occasional pops, I'd check if any nodes are
 using a point reference frame (ICE attribute) instead of a poly reference
 frame  (or a point normal instead of a poly normal).  When sticking
 geo/particles to other surfaces I've found that the point reference frame
 is an interpolated result which can make things jitter on a deformation.
 The poly reference frame (or poly normal) locks to each polygon.  I like
 the look of the point interpolation but when it causes problems I switch to
 poly.
 
 Beyond that emitting from deforming geo can also cause problems.  I would
 suggest using a static object to do all the emitting/grooming and transfer
 that over to the animated mesh. Not sure how you're doing it now.