are you after texture or shading?
I’m supposing shading – in that case yeah, a lambert diffuse is not appropriate
for planets (and other stuff)
some more info here:
http://en.wikipedia.org/wiki/Oren%E2%80%93Nayar_reflectance_model
OrenNayar, TorranceCook, Architectural shader with the roughness parameter or
even an incidence (based on light direction – going into a bw gradient where
you move the midpoint) should all get you in the right direction.
From: Szabolcs Matefy
Sent: Friday, September 13, 2013 2:27 PM
To: softimage@listproc.autodesk.com
Subject: Planet surface
Hey folks
I need a quick help. Is there any surface shader that creates a planet surface?
Cheers
Szabolcs
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