Re: changing the project structure

2013-03-20 Thread Sebastian Kowalski
jep, thanks for the suggestions..
i am gonna sleep over it and probably write my own . . .

Am 20.03.2013 um 14:52 schrieb Tim Crowson :

> Your best bet is probably to disable automatic backups in your Soft prefs and 
> write your own back system instead. Unfortunately.
> -Tim 
> 
> On 3/20/2013 7:34 AM, Ed Manning wrote:
>> Maybe you can create a symbolic link to the new backup folder location?
>> 
>> 
>> On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski  wrote:
>> awesome!
>> 
>> 
>> Am 20.03.2013 um 11:42 schrieb Stephen Blair :
>> 
>> > No
>> > On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:
>> >> hey list,
>> >>
>> >> as I understand every file structure is valid, as long as softimage finds 
>> >> the dsprojectinfo file.
>> >> so far so good, problem now is, that I need to move the backup directory 
>> >> some place else.
>> >> is this posssible? cause there is no chance at all to switch that in the 
>> >> preferences..
>> >>
>> >> -sebastian
>> >
>> 
>> 
>> 
> 
> 



Re: changing the project structure

2013-03-20 Thread Tim Crowson
Your best bet is probably to disable automatic backups in your Soft 
prefs and write your own back system instead. Unfortunately.

-Tim

On 3/20/2013 7:34 AM, Ed Manning wrote:

Maybe you can create a symbolic link to the new backup folder location?


On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski > wrote:


awesome!


Am 20.03.2013 um 11:42 schrieb Stephen Blair
mailto:stephenrbl...@gmail.com>>:

> No
> On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:
>> hey list,
>>
>> as I understand every file structure is valid, as long as
softimage finds the dsprojectinfo file.
>> so far so good, problem now is, that I need to move the backup
directory some place else.
>> is this posssible? cause there is no chance at all to switch
that in the preferences..
>>
>> -sebastian
>








Re: changing the project structure

2013-03-20 Thread Ed Manning
Maybe you can create a symbolic link to the new backup folder location?


On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski  wrote:

> awesome!
>
>
> Am 20.03.2013 um 11:42 schrieb Stephen Blair :
>
> > No
> > On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:
> >> hey list,
> >>
> >> as I understand every file structure is valid, as long as softimage
> finds the dsprojectinfo file.
> >> so far so good, problem now is, that I need to move the backup
> directory some place else.
> >> is this posssible? cause there is no chance at all to switch that in
> the preferences..
> >>
> >> -sebastian
> >
>
>
>


Re: changing the project structure

2013-03-20 Thread Sebastian Kowalski
awesome!


Am 20.03.2013 um 11:42 schrieb Stephen Blair :

> No
> On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:
>> hey list,
>> 
>> as I understand every file structure is valid, as long as softimage finds 
>> the dsprojectinfo file.
>> so far so good, problem now is, that I need to move the backup directory 
>> some place else.
>> is this posssible? cause there is no chance at all to switch that in the 
>> preferences..
>> 
>> -sebastian
> 




Re: changing the project structure

2013-03-20 Thread Stephen Blair

No
On 20/03/2013 6:31 AM, Sebastian Kowalski wrote:

hey list,

as I understand every file structure is valid, as long as softimage finds the 
dsprojectinfo file.
so far so good, problem now is, that I need to move the backup directory some 
place else.
is this posssible? cause there is no chance at all to switch that in the 
preferences..

-sebastian




changing the project structure

2013-03-20 Thread Sebastian Kowalski
hey list, 

as I understand every file structure is valid, as long as softimage finds the 
dsprojectinfo file.
so far so good, problem now is, that I need to move the backup directory some 
place else.
is this posssible? cause there is no chance at all to switch that in the 
preferences..

-sebastian


Re: Project structure

2013-02-27 Thread Tim Crowson
In our case, we have to make our own backup system anyway, regardless of 
what Soft is doing, simply because we want that level of control, since 
we want our backups to be appropriate the assets or shots they pertain to.

-Tim

On 2/27/2013 9:28 AM, Simon Reeves wrote:
True, maybe not ideal, but making your own backup system is a good 
thought. Cheers.




Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/


On 27 February 2013 15:22, Tim Crowson > wrote:


Set the Scene Backups value to 0 in your prefs? We have the same
problem here actually. Soft just insists on creating a Backup
directory if a backup is generated. It has to put it somewhere, so
I guess the only way to stop it is to not have it generate backups
in the first place, and create your backup system instead.

-Tim C.



On 2/27/2013 6:00 AM, Simon Reeves wrote:

Hmm I thought I got this to work last night.. But if I change the
Backup key, it makes the new dir, but still creates a 'Backup'
dir and saves a backup in there.. Can I stop that?



Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/


On 26 February 2013 18:38, Simon Reeves mailto:si...@simonreeves.com>> wrote:

Ah whoops my fault, I saw the Autodesk folder and assumed it
had moved there as there was some Softimage stuff inside!
Cheers Stephen!



Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/


On 26 February 2013 16:55, Stephen Blair
mailto:stephenrbl...@gmail.com>> wrote:

2013 SP1 has this key:
HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE
Application\C:|Program Files|Autodesk|Softimage 2013
SP1|Application|bin\Default Directory Structure


On 26/02/2013 11:47 AM, Simon Reeves wrote:

Hi there,

I'm trying to fit Softimage into our pipeline nicely and
I think the only folder that I cannot change is
'/Backup' ...
Everything else that needs to be saved out is easy to
change in the preferences/when saving/when rendering...
Simulation/Render Pictures etc.

Anyone have any idea?

This doesn't seem to apply any more, 2013 doesn't ahve
these keys.. :

http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

Cheers!

Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com
/
/website: http://www.simonreeves.com/
/
/






-- 





--
Signature


Re: Project structure

2013-02-27 Thread Eric Thivierge
If it's not working as expected, log a bug.


Eric Thivierge
http://www.ethivierge.com


On Wed, Feb 27, 2013 at 10:28 AM, Simon Reeves wrote:

> True, maybe not ideal, but making your own backup system is a good
> thought. Cheers.
>
>
>
> Simon Reeves
> Freelance 3D VFX Artist
>
> London, UK
> *email: si...@simonreeves.com*
> *website: http://www.simonreeves.com*
> *
> *
>
>
> On 27 February 2013 15:22, Tim Crowson wrote:
>
>>  Set the Scene Backups value to 0 in your prefs? We have the same problem
>> here actually. Soft just insists on creating a Backup directory if a backup
>> is generated. It has to put it somewhere, so I guess the only way to stop
>> it is to not have it generate backups in the first place, and create your
>> backup system instead.
>>
>> -Tim C.
>>
>>
>>
>> On 2/27/2013 6:00 AM, Simon Reeves wrote:
>>
>> Hmm I thought I got this to work last night.. But if I change the Backup
>> key, it makes the new dir, but still creates a 'Backup' dir and saves a
>> backup in there.. Can I stop that?
>>
>>
>>
>> Simon Reeves
>> Freelance 3D VFX Artist
>>
>>  London, UK
>> *email: si...@simonreeves.com*
>> *website: http://www.simonreeves.com*
>> *
>> *
>>
>>
>> On 26 February 2013 18:38, Simon Reeves  wrote:
>>
>>> Ah whoops my fault, I saw the Autodesk folder and assumed it had moved
>>> there as there was some Softimage stuff inside! Cheers Stephen!
>>>
>>>
>>>
>>> Simon Reeves
>>> Freelance 3D VFX Artist
>>>
>>>  London, UK
>>> *email: si...@simonreeves.com*
>>> *website: http://www.simonreeves.com*
>>> *
>>> *
>>>
>>>
>>>   On 26 February 2013 16:55, Stephen Blair wrote:
>>>
  2013 SP1 has this key:
 HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program
 Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory
 Structure


 On 26/02/2013 11:47 AM, Simon Reeves wrote:

 Hi there,

  I'm trying to fit Softimage into our pipeline nicely and I think the
 only folder that I cannot change is '/Backup' ...
 Everything else that needs to be saved out is easy to change in the
 preferences/when saving/when rendering...
 Simulation/Render Pictures etc.

  Anyone have any idea?

  This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
 http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

 Cheers!

  Simon Reeves
 Freelance 3D VFX Artist

  London, UK
 *email: si...@simonreeves.com*
 *website: http://www.simonreeves.com*
 *
 *



>>>
>>
>> --
>>
>
>


Re: Project structure

2013-02-27 Thread Simon Reeves
True, maybe not ideal, but making your own backup system is a good thought.
Cheers.



Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*


On 27 February 2013 15:22, Tim Crowson wrote:

>  Set the Scene Backups value to 0 in your prefs? We have the same problem
> here actually. Soft just insists on creating a Backup directory if a backup
> is generated. It has to put it somewhere, so I guess the only way to stop
> it is to not have it generate backups in the first place, and create your
> backup system instead.
>
> -Tim C.
>
>
>
> On 2/27/2013 6:00 AM, Simon Reeves wrote:
>
> Hmm I thought I got this to work last night.. But if I change the Backup
> key, it makes the new dir, but still creates a 'Backup' dir and saves a
> backup in there.. Can I stop that?
>
>
>
> Simon Reeves
> Freelance 3D VFX Artist
>
>  London, UK
> *email: si...@simonreeves.com*
> *website: http://www.simonreeves.com*
> *
> *
>
>
> On 26 February 2013 18:38, Simon Reeves  wrote:
>
>> Ah whoops my fault, I saw the Autodesk folder and assumed it had moved
>> there as there was some Softimage stuff inside! Cheers Stephen!
>>
>>
>>
>> Simon Reeves
>> Freelance 3D VFX Artist
>>
>>  London, UK
>> *email: si...@simonreeves.com*
>> *website: http://www.simonreeves.com*
>> *
>> *
>>
>>
>>   On 26 February 2013 16:55, Stephen Blair wrote:
>>
>>>  2013 SP1 has this key:
>>> HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program
>>> Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory
>>> Structure
>>>
>>>
>>> On 26/02/2013 11:47 AM, Simon Reeves wrote:
>>>
>>> Hi there,
>>>
>>>  I'm trying to fit Softimage into our pipeline nicely and I think the
>>> only folder that I cannot change is '/Backup' ...
>>> Everything else that needs to be saved out is easy to change in the
>>> preferences/when saving/when rendering...
>>> Simulation/Render Pictures etc.
>>>
>>>  Anyone have any idea?
>>>
>>>  This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
>>> http://xsisupport.com/2009/07/29/changing-the-default-project-folders/
>>>
>>> Cheers!
>>>
>>>  Simon Reeves
>>> Freelance 3D VFX Artist
>>>
>>>  London, UK
>>> *email: si...@simonreeves.com*
>>> *website: http://www.simonreeves.com*
>>> *
>>> *
>>>
>>>
>>>
>>
>
> --
>


Re: Project structure

2013-02-27 Thread Tim Crowson
Set the Scene Backups value to 0 in your prefs? We have the same problem 
here actually. Soft just insists on creating a Backup directory if a 
backup is generated. It has to put it somewhere, so I guess the only way 
to stop it is to not have it generate backups in the first place, and 
create your backup system instead.


-Tim C.


On 2/27/2013 6:00 AM, Simon Reeves wrote:
Hmm I thought I got this to work last night.. But if I change the 
Backup key, it makes the new dir, but still creates a 'Backup' dir and 
saves a backup in there.. Can I stop that?




Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/


On 26 February 2013 18:38, Simon Reeves > wrote:


Ah whoops my fault, I saw the Autodesk folder and assumed it had
moved there as there was some Softimage stuff inside! Cheers Stephen!



Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/


On 26 February 2013 16:55, Stephen Blair mailto:stephenrbl...@gmail.com>> wrote:

2013 SP1 has this key:
HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE
Application\C:|Program Files|Autodesk|Softimage 2013
SP1|Application|bin\Default Directory Structure


On 26/02/2013 11:47 AM, Simon Reeves wrote:

Hi there,

I'm trying to fit Softimage into our pipeline nicely and I
think the only folder that I cannot change is '/Backup' ...
Everything else that needs to be saved out is easy to change
in the preferences/when saving/when rendering...
Simulation/Render Pictures etc.

Anyone have any idea?

This doesn't seem to apply any more, 2013 doesn't ahve these
keys.. :
http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

Cheers!

Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/






--
Signature


Re: Project structure

2013-02-27 Thread Simon Reeves
Hmm I thought I got this to work last night.. But if I change the Backup
key, it makes the new dir, but still creates a 'Backup' dir and saves a
backup in there.. Can I stop that?



Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*


On 26 February 2013 18:38, Simon Reeves  wrote:

> Ah whoops my fault, I saw the Autodesk folder and assumed it had moved
> there as there was some Softimage stuff inside! Cheers Stephen!
>
>
>
> Simon Reeves
> Freelance 3D VFX Artist
>
> London, UK
> *email: si...@simonreeves.com*
> *website: http://www.simonreeves.com*
> *
> *
>
>
> On 26 February 2013 16:55, Stephen Blair  wrote:
>
>>  2013 SP1 has this key:
>> HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program
>> Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory
>> Structure
>>
>>
>> On 26/02/2013 11:47 AM, Simon Reeves wrote:
>>
>> Hi there,
>>
>>  I'm trying to fit Softimage into our pipeline nicely and I think the
>> only folder that I cannot change is '/Backup' ...
>> Everything else that needs to be saved out is easy to change in the
>> preferences/when saving/when rendering...
>> Simulation/Render Pictures etc.
>>
>>  Anyone have any idea?
>>
>>  This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
>> http://xsisupport.com/2009/07/29/changing-the-default-project-folders/
>>
>> Cheers!
>>
>>  Simon Reeves
>> Freelance 3D VFX Artist
>>
>>  London, UK
>> *email: si...@simonreeves.com*
>> *website: http://www.simonreeves.com*
>> *
>> *
>>
>>
>>
>


Re: Project structure

2013-02-26 Thread Simon Reeves
Ah whoops my fault, I saw the Autodesk folder and assumed it had moved
there as there was some Softimage stuff inside! Cheers Stephen!



Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*


On 26 February 2013 16:55, Stephen Blair  wrote:

>  2013 SP1 has this key:
> HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program
> Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory
> Structure
>
>
> On 26/02/2013 11:47 AM, Simon Reeves wrote:
>
> Hi there,
>
>  I'm trying to fit Softimage into our pipeline nicely and I think the
> only folder that I cannot change is '/Backup' ...
> Everything else that needs to be saved out is easy to change in the
> preferences/when saving/when rendering...
> Simulation/Render Pictures etc.
>
>  Anyone have any idea?
>
>  This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
> http://xsisupport.com/2009/07/29/changing-the-default-project-folders/
>
> Cheers!
>
>  Simon Reeves
> Freelance 3D VFX Artist
>
>  London, UK
> *email: si...@simonreeves.com*
> *website: http://www.simonreeves.com*
> *
> *
>
>
>


Re: Project structure

2013-02-26 Thread Stephen Blair

2013 SP1 has this key:
HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program 
Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory 
Structure


On 26/02/2013 11:47 AM, Simon Reeves wrote:

Hi there,

I'm trying to fit Softimage into our pipeline nicely and I think the 
only folder that I cannot change is '/Backup' ...
Everything else that needs to be saved out is easy to change in the 
preferences/when saving/when rendering...

Simulation/Render Pictures etc.

Anyone have any idea?

This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

Cheers!

Simon Reeves
Freelance 3D VFX Artist

London, UK
/email: si...@simonreeves.com /
/website: http://www.simonreeves.com/
/
/




Project structure

2013-02-26 Thread Simon Reeves
Hi there,

I'm trying to fit Softimage into our pipeline nicely and I think the only
folder that I cannot change is '/Backup' ...
Everything else that needs to be saved out is easy to change in the
preferences/when saving/when rendering...
Simulation/Render Pictures etc.

Anyone have any idea?

This doesn't seem to apply any more, 2013 doesn't ahve these keys.. :
http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

Cheers!

Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*


Re: Project Structure

2012-12-13 Thread Stephen Blair

Hi

The default project folders are specified in the registry
http://xsisupport.com/2009/07/29/changing-the-default-project-folders/

You could change stuff in the registry, but maybe you would prefer to 
have a plugin/event/addon that does that for you.




On 13/12/2012 10:30 AM, Gustavo Eggert Boehs wrote:

Hey sorry to revive this old thread...
What happens to folders where SI stores stuff automatically, like 
backup and pictures... are they modifiable, or are they best left alone?


2012/5/1 Eric Thivierge >


You can create a dummy project to create the xsiproject file which
you can store somewhere (maybe in an addon with your pipeline
tools). Delete that project directory. Then another script that
creates the directory structure and copies the xsiproject file
into the project's root folder making it play nice with Softimage.
I did this at the last studio I was at and worked quite well and
made it easy to simply run a command with some arguments that
named the root project folder and a file path where to create the
project and have all of our custom folders setup without having to
do it all by hand for each of the new projects that came in. I had
the directory structure laid out in an XML file so pretty much
anyone could go in and tweak it if needed.




--
Gustavo E Boehs
http://www.gustavoeb.com.br/blog




RE: Project Structure

2012-05-01 Thread Nick Angus
Fantastic Alan, thanks so much for that!
Strangely we had frozen all our operators, hopefully it won't happen again and 
we can put it down to hobgoblins or somesuch  ; )

N

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, 2 May 2012 1:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Project Structure

Hi Nick,

That's awesome you're moving to Softimage! As a polite waiter would say, 
"Excellent choice, sir."

I haven't experienced that post-reference UV creation deal you're getting. I 
would probably check (like Eric pointed out) that you've frozen your 
projections, particularly the Unfold op in them.

That said, there are a number of refmodel woes (though no


thing catastrophic provided you're aware of them in advance) and I have a big 
writeup on the common problems here:
http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/

Cheers,

   -- Alan


On Tue, May 1, 2012 at 9:07 PM, Nick Angus  wrote:
> Hi Folks,
>
>
>
> I am slowly but surely porting my facility over from Maya to XSI, it 
> will be a tricky process as I traverse the pro's and cons (many more 
> pros of
> course!)
>
> Our directory structure is currently broken into two categories, 
> Global and Shots.  Global has an XSI project which contains all 
> assets, and Shots contains an XSI project (per shot) where we do the 
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to 
> cause problems referencing models from a separate project for instance?
>
>
>
> The main reason for this question is a strange (and not very 
> re-producible) problem we are having on referenced models where we get 
> a second blank set of UV's. I have checked the Delta and they don't 
> seem to be being created post referencing, but they are also not in 
> the original model file, so it stands to reason that they must be being 
> created post reference!
>
> Referencing is the area I most need to catch up in, so it may be a 
> symptom of my knowledge gap as well.  It may help to note these uv's 
> were created with the built in unfold tool, and are named as such, I 
> do recall having trouble at one point with unfold but I can't remember if it 
> was related.
>
>
>
> Cheers, Nick




Re: Project Structure

2012-05-01 Thread Alan Fregtman
Hi Nick,

That's awesome you're moving to Softimage! As a polite waiter would
say, "Excellent choice, sir."

I haven't experienced that post-reference UV creation deal you're
getting. I would probably check (like Eric pointed out) that you've
frozen your projections, particularly the Unfold op in them.

That said, there are a number of refmodel woes (though nothing
catastrophic provided you're aware of them in advance) and I have a
big writeup on the common problems here:
http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/

Cheers,

   -- Alan


On Tue, May 1, 2012 at 9:07 PM, Nick Angus  wrote:
> Hi Folks,
>
>
>
> I am slowly but surely porting my facility over from Maya to XSI, it will be
> a tricky process as I traverse the pro’s and cons (many more pros of
> course!)
>
> Our directory structure is currently broken into two categories, Global and
> Shots.  Global has an XSI project which contains all assets, and Shots
> contains an XSI project (per shot) where we do the
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to cause
> problems referencing models from a separate project for instance?
>
>
>
> The main reason for this question is a strange (and not very re-producible)
> problem we are having on referenced models where we get a second blank set
> of UV’s. I have checked the Delta and they don’t seem to be being created
> post referencing, but they are also not in the original model file, so it
> stands to reason that they must be being created post reference!
>
> Referencing is the area I most need to catch up in, so it may be a symptom
> of my knowledge gap as well.  It may help to note these uv’s were created
> with the built in unfold tool, and are named as such, I do recall having
> trouble at one point with unfold but I can’t remember if it was related.
>
>
>
> Cheers, Nick



Re: Project Structure

2012-05-01 Thread Stephen Davidson
One of the things that I always do, when I save scenes is to check the box
"Copy External Files under Project".
I do this knowing that models and textures, etc. will be duplicated, but it
allows for total portability of the
Softimage database files. I even do my composites in After Effects and save
the AE files in the "Composites"
sub-directory of the project in the DATABASES  main directory.

When checking the "copy External Files under Project" box, while saving
models, your referenced models
will be local to the database. This allows you to archive with confidence
that you database is not missing any
element if it need to be re-opened.

Over the years, I have made the Softimage/XSI database the main deposit of
all the 3D project elements.

On Tue, May 1, 2012 at 9:07 PM, Nick Angus  wrote:

>  Hi Folks, 
>
> ** **
>
> I am slowly but surely porting my facility over from Maya to XSI, it will
> be a tricky process as I traverse the pro’s and cons (many more pros of
> course!)
>
> Our directory structure is currently broken into two categories, Global
> and Shots.  Global has an XSI project which contains all assets, and Shots
> contains an XSI project (per shot) where we do the
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to
> cause problems referencing models from a separate project for instance?***
> *
>
> ** **
>
> The main reason for this question is a strange (and not very
> re-producible) problem we are having on referenced models where we get a
> second blank set of UV’s. I have checked the Delta and they don’t seem to
> be being created post referencing, but they are also not in the original
> model file, so it stands to reason that they must be being created post
> reference!  
>
> Referencing is the area I most need to catch up in, so it may be a symptom
> of my knowledge gap as well.  It may help to note these uv’s were created
> with the built in unfold tool, and are named as such, I do recall having
> trouble at one point with unfold but I can’t remember if it was related.**
> **
>
> ** **
>
> Cheers, Nick
>
> 
>



-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com




My Website is *GREEN*, Is yours?

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RE: Project Structure

2012-05-01 Thread Nick Angus
Thanks Eric, that's great info, the reason we have all shots in self contained 
folders is for modularity and ease of project retrieval from archive if 
required (eg if you need only shot 1 + the global project)
We would never use relative paths in this case.

Many thanks, Nick

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, 2 May 2012 12:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Project Structure

I'm not sure I see the benefit of having a project for each shot and could lead 
to some issues referencing outside of the project structure if you are using 
relative paths to keep the project portable in case it needs to be remounted 
somewhere else. I believe the only file that needs to exist in a directory to 
make it a valid XSI Project is the hidden xsiproject file. >From there you can 
have the sub-directories laid out the way you want.

You can create a dummy project to create the xsiproject file which you can 
store somewhere (maybe in an addon with your pipeline tools). Delete that 
project directory. Then another script that creates the directory structure and 
copies the xsiproject file into the project's root folder making it play nice 
with Softimage. I did this at the last studio I was at and worked quite well 
and made it easy to simply run a command with some arguments that named the 
root project folder and a file path where to create the project and have all of 
our custom folders setup without having to do it all by hand for each of the 
new projects that came in. I had the directory structure laid out in an XML 
file so pretty much anyone could go in and tweak it if needed.

As for the unfold double UV sets I can only suggest to check that the Unfold 
operators are frozen out and maybe also deleting the "Unfold" properties that 
may still be living on the meshes.


Eric Thivierge
http://www.ethivierge.com

On Wed, May 2, 2012 at 11:07 AM, Nick Angus 
mailto:n...@altvfx.com>> wrote:
Hi Folks,

I am slowly but surely porting my facility over from Maya to XSI, it will be a 
tricky process as I traverse the pro's and cons (many more pros of course!)
Our directory structure is currently broken into two categories, Global and 
Shots.  Global has an XSI project which contains all assets, and Shots contains 
an XSI project (per shot) where we do the layout/animation/lighting.
I am curious as to what best practice is in this case, is it going to cause 
problems referencing models from a separate project for instance?

The main reason for this question is a strange (and not very re-producible) 
problem we are having on referenced models where we get a second blank set of 
UV's. I have checked the Delta and they don't seem to be being created post 
referencing, but they are also not in the original model file, so it stands to 
reason that they must be being created post reference!
Referencing is the area I most need to catch up in, so it may be a symptom of 
my knowledge gap as well.  It may help to note these uv's were created with the 
built in unfold tool, and are named as such, I do recall having trouble at one 
point with unfold but I can't remember if it was related.

Cheers, Nick



Re: Project Structure

2012-05-01 Thread Eric Thivierge
I'm not sure I see the benefit of having a project for each shot and could
lead to some issues referencing outside of the project structure if you are
using relative paths to keep the project portable in case it needs to be
remounted somewhere else. I believe the only file that needs to exist in a
directory to make it a valid XSI Project is the hidden xsiproject file.
>From there you can have the sub-directories laid out the way you want.

You can create a dummy project to create the xsiproject file which you can
store somewhere (maybe in an addon with your pipeline tools). Delete that
project directory. Then another script that creates the directory structure
and copies the xsiproject file into the project's root folder making it
play nice with Softimage. I did this at the last studio I was at and worked
quite well and made it easy to simply run a command with some arguments
that named the root project folder and a file path where to create the
project and have all of our custom folders setup without having to do it
all by hand for each of the new projects that came in. I had the directory
structure laid out in an XML file so pretty much anyone could go in and
tweak it if needed.

As for the unfold double UV sets I can only suggest to check that the
Unfold operators are frozen out and maybe also deleting the "Unfold"
properties that may still be living on the meshes.


Eric Thivierge
http://www.ethivierge.com


On Wed, May 2, 2012 at 11:07 AM, Nick Angus  wrote:

>  Hi Folks, 
>
> ** **
>
> I am slowly but surely porting my facility over from Maya to XSI, it will
> be a tricky process as I traverse the pro’s and cons (many more pros of
> course!)
>
> Our directory structure is currently broken into two categories, Global
> and Shots.  Global has an XSI project which contains all assets, and Shots
> contains an XSI project (per shot) where we do the
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to
> cause problems referencing models from a separate project for instance?***
> *
>
> ** **
>
> The main reason for this question is a strange (and not very
> re-producible) problem we are having on referenced models where we get a
> second blank set of UV’s. I have checked the Delta and they don’t seem to
> be being created post referencing, but they are also not in the original
> model file, so it stands to reason that they must be being created post
> reference!  
>
> Referencing is the area I most need to catch up in, so it may be a symptom
> of my knowledge gap as well.  It may help to note these uv’s were created
> with the built in unfold tool, and are named as such, I do recall having
> trouble at one point with unfold but I can’t remember if it was related.**
> **
>
> ** **
>
> Cheers, Nick
>
> 
>


Project Structure

2012-05-01 Thread Nick Angus
Hi Folks,

I am slowly but surely porting my facility over from Maya to XSI, it will be a 
tricky process as I traverse the pro's and cons (many more pros of course!)
Our directory structure is currently broken into two categories, Global and 
Shots.  Global has an XSI project which contains all assets, and Shots contains 
an XSI project (per shot) where we do the layout/animation/lighting.
I am curious as to what best practice is in this case, is it going to cause 
problems referencing models from a separate project for instance?

The main reason for this question is a strange (and not very re-producible) 
problem we are having on referenced models where we get a second blank set of 
UV's. I have checked the Delta and they don't seem to be being created post 
referencing, but they are also not in the original model file, so it stands to 
reason that they must be being created post reference!
Referencing is the area I most need to catch up in, so it may be a symptom of 
my knowledge gap as well.  It may help to note these uv's were created with the 
built in unfold tool, and are named as such, I do recall having trouble at one 
point with unfold but I can't remember if it was related.

Cheers, Nick