RE: Assigning attributes to polygon islands using ICE
I can really recommend Guillaumes addon. As Jens said we were using it on our last project and it did the job perfectly. It is not fast, and you definitely don't want to forget to freeze the model (like I did after a 2 hour calculation), but then you can just add all sort of attributes for usage in the rendertree. cheers, Thomas Simon Van de Lagemaat hat am 6. Juni 2012 um 23:33 geschrieben: > > Hand modelled chunks unfortunately... it's actually stained glass pieces. > I'm probably just going to create my own color texture for now due to time > constraints but I would like to have a more procedural approach in the future. > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney > Sent: June-06-12 2:03 PM > To: softimage@listproc.autodesk.com > Subject: Re: Assigning attributes to polygon islands using ICE > > > > How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide > polygon island IDs. > > > On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat > mailto:si...@theembassyvfx.com> > wrote: > > Is this feasible? I'm trying to assign random color values to points based > on their connectivity i.e. fractured mesh where each chunk has a random value > or color. The mesh isn't light so I'm wondering if this is going to be a slow > process or if it's even possible. > > > > Cheers > > > > >
RE: Assigning attributes to polygon islands using ICE
Hand modelled chunks unfortunately... it's actually stained glass pieces. I'm probably just going to create my own color texture for now due to time constraints but I would like to have a more procedural approach in the future. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: June-06-12 2:03 PM To: softimage@listproc.autodesk.com Subject: Re: Assigning attributes to polygon islands using ICE How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide polygon island IDs. On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat mailto:si...@theembassyvfx.com>> wrote: Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering if this is going to be a slow process or if it's even possible. Cheers
Re: Assigning attributes to polygon islands using ICE
How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide polygon island IDs. On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat < si...@theembassyvfx.com> wrote: > Is this feasible? I'm trying to assign random color values to points > based on their connectivity i.e. fractured mesh where each chunk has a > random value or color. The mesh isn't light so I'm wondering if this is > going to be a slow process or if it's even possible. > > ** ** > > Cheers > > ** ** >
Re: Assigning attributes to polygon islands using ICE
I would love to know if there is another, faster way to do it now. We used your compunds on our latest project and it took almost 2 hours every time we recalculated the island attributes so we tried not to do that very often. We also did the calculation half way through the modeling process, adding chamfers and final detail after we froze the mesh, so yes, freeze is definitely your friend here. /Jens On Wed, Jun 6, 2012 at 9:52 PM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > It is an old addon and there is maybe a better way to find all those > islands now (as we've got more polygon mesh attributes since 2012). > If you are using it to define the islands instead of using a script, you > should freeze the ICE Tree once done, as it can be very slow (it was using > several repeat nodes if I remember correctly). > > Cheers, > > Guillaume Laforge > > > On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller < > grahame.ful...@autodesk.com> wrote: > >> BTW you can download the addon with that compound from the previous post: >> http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/ >> >> gray >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller >> Sent: Wednesday, June 06, 2012 02:19 PM >> To: softimage@listproc.autodesk.com >> Subject: RE: Assigning attributes to polygon islands using ICE >> >> It's possible indeed: >> http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ >> >> gray >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de >> Lagemaat >> Sent: Wednesday, June 06, 2012 02:13 PM >> To: softimage@listproc.autodesk.com >> Subject: Assigning attributes to polygon islands using ICE >> >> Is this feasible? I'm trying to assign random color values to points >> based on their connectivity i.e. fractured mesh where each chunk has a >> random value or color. The mesh isn't light so I'm wondering if this is >> going to be a slow process or if it's even possible. >> >> Cheers >> >> > -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>
Re: Assigning attributes to polygon islands using ICE
It is an old addon and there is maybe a better way to find all those islands now (as we've got more polygon mesh attributes since 2012). If you are using it to define the islands instead of using a script, you should freeze the ICE Tree once done, as it can be very slow (it was using several repeat nodes if I remember correctly). Cheers, Guillaume Laforge On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller wrote: > BTW you can download the addon with that compound from the previous post: > http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/ > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller > Sent: Wednesday, June 06, 2012 02:19 PM > To: softimage@listproc.autodesk.com > Subject: RE: Assigning attributes to polygon islands using ICE > > It's possible indeed: > http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de > Lagemaat > Sent: Wednesday, June 06, 2012 02:13 PM > To: softimage@listproc.autodesk.com > Subject: Assigning attributes to polygon islands using ICE > > Is this feasible? I'm trying to assign random color values to points > based on their connectivity i.e. fractured mesh where each chunk has a > random value or color. The mesh isn't light so I'm wondering if this is > going to be a slow process or if it's even possible. > > Cheers > >
RE: Assigning attributes to polygon islands using ICE
BTW you can download the addon with that compound from the previous post: http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/ gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, June 06, 2012 02:19 PM To: softimage@listproc.autodesk.com Subject: RE: Assigning attributes to polygon islands using ICE It's possible indeed: http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Wednesday, June 06, 2012 02:13 PM To: softimage@listproc.autodesk.com Subject: Assigning attributes to polygon islands using ICE Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering if this is going to be a slow process or if it's even possible. Cheers <>
Re: Assigning attributes to polygon islands using ICE
I don't see why it wouldn't be possible. I had a thread a couple of years back where an ID from Island compound was shared.. not sure if it was public on the list. Worst case, you could get island ID's from a script, then populate an attribute that way. -B On Wed, Jun 6, 2012 at 2:12 PM, Simon Van de Lagemaat < si...@theembassyvfx.com> wrote: > Is this feasible? I'm trying to assign random color values to points > based on their connectivity i.e. fractured mesh where each chunk has a > random value or color. The mesh isn't light so I'm wondering if this is > going to be a slow process or if it's even possible. > > ** ** > > Cheers > > ** ** >
RE: Assigning attributes to polygon islands using ICE
It's possible indeed: http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Wednesday, June 06, 2012 02:13 PM To: softimage@listproc.autodesk.com Subject: Assigning attributes to polygon islands using ICE Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured mesh where each chunk has a random value or color. The mesh isn't light so I'm wondering if this is going to be a slow process or if it's even possible. Cheers <>