Re: Deforming instances on strands

2013-07-10 Thread Edy Susanto Lim
Hi, I think StrandDeform is a rendertime effect.
means you'll only see it when you render if your render engine supports it.

no other trick as far as I know if you're restricted to particle instance
and strand.

Cheers,
edy


On Sat, Jun 15, 2013 at 3:51 AM, Antonin Messier wrote:

> Sorry for interrupting your Friday beer, folks, but aZZZny other trick to
> deforming instances on strands than using instance shape and setting the
> StrandDeform property to True? All the doc seems to say it's that simple,
> but no matter what I try, my instances stay attached to my particles rather
> than deforming on my strands.
>
> (Example with a sample scene attached.)
>



-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: Deforming instances on strands

2013-06-14 Thread Antonin Messier
Hm that's embarassing.

...Thanks!


2013/6/14 Grahame Fuller 

> Did you draw a render region? It's a render-time effect.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier
> Sent: Friday, June 14, 2013 04:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Deforming instances on strands
>
> Sorry for interrupting your Friday beer, folks, but aZZZny other trick to
> deforming instances on strands than using instance shape and setting the
> StrandDeform property to True? All the doc seems to say it's that simple,
> but no matter what I try, my instances stay attached to my particles rather
> than deforming on my strands.
>


RE: Deforming instances on strands

2013-06-14 Thread Grahame Fuller
Did you draw a render region? It's a render-time effect.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier
Sent: Friday, June 14, 2013 04:07 PM
To: softimage@listproc.autodesk.com
Subject: Deforming instances on strands

Sorry for interrupting your Friday beer, folks, but aZZZny other trick to 
deforming instances on strands than using instance shape and setting the 
StrandDeform property to True? All the doc seems to say it's that simple, but 
no matter what I try, my instances stay attached to my particles rather than 
deforming on my strands.
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