Re: Deforming instances on strands
Hi, I think StrandDeform is a rendertime effect. means you'll only see it when you render if your render engine supports it. no other trick as far as I know if you're restricted to particle instance and strand. Cheers, edy On Sat, Jun 15, 2013 at 3:51 AM, Antonin Messier wrote: > Sorry for interrupting your Friday beer, folks, but aZZZny other trick to > deforming instances on strands than using instance shape and setting the > StrandDeform property to True? All the doc seems to say it's that simple, > but no matter what I try, my instances stay attached to my particles rather > than deforming on my strands. > > (Example with a sample scene attached.) > -- Edy Susanto Lim TD http://sawamura.neorack.com
Re: Deforming instances on strands
Hm that's embarassing. ...Thanks! 2013/6/14 Grahame Fuller > Did you draw a render region? It's a render-time effect. > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier > Sent: Friday, June 14, 2013 04:07 PM > To: softimage@listproc.autodesk.com > Subject: Deforming instances on strands > > Sorry for interrupting your Friday beer, folks, but aZZZny other trick to > deforming instances on strands than using instance shape and setting the > StrandDeform property to True? All the doc seems to say it's that simple, > but no matter what I try, my instances stay attached to my particles rather > than deforming on my strands. >
RE: Deforming instances on strands
Did you draw a render region? It's a render-time effect. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier Sent: Friday, June 14, 2013 04:07 PM To: softimage@listproc.autodesk.com Subject: Deforming instances on strands Sorry for interrupting your Friday beer, folks, but aZZZny other trick to deforming instances on strands than using instance shape and setting the StrandDeform property to True? All the doc seems to say it's that simple, but no matter what I try, my instances stay attached to my particles rather than deforming on my strands. <>