RE: Substance designer for Softimage?

2017-03-15 Thread Jonathan Moore
But the preceding 45 minutes of Christopher was as charming and informative as 
ever he is I hope. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: 15 March 2017 16:15
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Substance designer for Softimage?

 

Found it at minute 46 of the conference. Thanks! :D

 

On Wed, Mar 15, 2017 at 10:41 AM, Pierre Schiller 
<activemotionpictu...@gmail.com <mailto:activemotionpictu...@gmail.com> > wrote:

Thank you so much! I´ll check it out!

 

On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore <jonathan.moo...@gmail.com 
<mailto:jonathan.moo...@gmail.com> > wrote:

Gnomon did a free workshop recently with Christopher Desse (Naughty Dog). It’s 
Redshift and Maya but the workflow is identical for Redshift and XSI.

 

https://goo.gl/pp9GYu

 

It’s a great example of Redshifts fluidity although when it comes to setting 
the GI Christopher does it old school V-Ray way (Irradiance Cache and MC) but 
the recommended way in most instances is Irradiance Point Cloud and MC. Other 
than that it’s a great workshop and the setting up of maps and such like is 
identical between Maya and XSI.

 

From: softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>  
[mailto:softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com> ] On Behalf Of Pierre Schiller
Sent: 15 March 2017 04:31
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> >
Subject: Substance designer for Softimage?

 

Hi. Has anyone tried to tie up substance's glossiness/roughness either for 
arnold or redshift materials?

I'm looking for a way to setup the shader so that it will feed on the 
substance's maps for a mesh.

 

Is anyone doing a simmilar approach?

 

Thanks.

 

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Re: Substance designer for Softimage?

2017-03-15 Thread Pierre Schiller
Found it at minute 46 of the conference. Thanks! :D

On Wed, Mar 15, 2017 at 10:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thank you so much! I´ll check it out!
>
> On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore  > wrote:
>
>> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog).
>> It’s Redshift and Maya but the workflow is identical for Redshift and XSI.
>>
>>
>>
>> https://goo.gl/pp9GYu
>>
>>
>>
>> It’s a great example of Redshifts fluidity although when it comes to
>> setting the GI Christopher does it old school V-Ray way (Irradiance Cache
>> and MC) but the recommended way in most instances is Irradiance Point Cloud
>> and MC. Other than that it’s a great workshop and the setting up of maps
>> and such like is identical between Maya and XSI.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller
>> *Sent:* 15 March 2017 04:31
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> softimage@listproc.autodesk.com>
>> *Subject:* Substance designer for Softimage?
>>
>>
>>
>> Hi. Has anyone tried to tie up substance's glossiness/roughness either
>> for arnold or redshift materials?
>>
>> I'm looking for a way to setup the shader so that it will feed on the
>> substance's maps for a mesh.
>>
>>
>>
>> Is anyone doing a simmilar approach?
>>
>>
>>
>> Thanks.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>



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Video Reel 
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Re: Substance designer for Softimage?

2017-03-15 Thread Pierre Schiller
Thank you so much! I´ll check it out!

On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore 
wrote:

> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog).
> It’s Redshift and Maya but the workflow is identical for Redshift and XSI.
>
>
>
> https://goo.gl/pp9GYu
>
>
>
> It’s a great example of Redshifts fluidity although when it comes to
> setting the GI Christopher does it old school V-Ray way (Irradiance Cache
> and MC) but the recommended way in most instances is Irradiance Point Cloud
> and MC. Other than that it’s a great workshop and the setting up of maps
> and such like is identical between Maya and XSI.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Pierre Schiller
> *Sent:* 15 March 2017 04:31
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list 
> *Subject:* Substance designer for Softimage?
>
>
>
> Hi. Has anyone tried to tie up substance's glossiness/roughness either for
> arnold or redshift materials?
>
> I'm looking for a way to setup the shader so that it will feed on the
> substance's maps for a mesh.
>
>
>
> Is anyone doing a simmilar approach?
>
>
>
> Thanks.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Substance designer for Softimage?

2017-03-15 Thread Jonathan Moore
Gnomon did a free workshop recently with Christopher Desse (Naughty Dog). It’s 
Redshift and Maya but the workflow is identical for Redshift and XSI.

 

https://goo.gl/pp9GYu

 

It’s a great example of Redshifts fluidity although when it comes to setting 
the GI Christopher does it old school V-Ray way (Irradiance Cache and MC) but 
the recommended way in most instances is Irradiance Point Cloud and MC. Other 
than that it’s a great workshop and the setting up of maps and such like is 
identical between Maya and XSI.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: 15 March 2017 04:31
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Substance designer for Softimage?

 

Hi. Has anyone tried to tie up substance's glossiness/roughness either for 
arnold or redshift materials?

I'm looking for a way to setup the shader so that it will feed on the 
substance's maps for a mesh.

 

Is anyone doing a simmilar approach?

 

Thanks.

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Re: Substance designer for Softimage?

2017-03-14 Thread Steven Caron
They have built nodes for outputting to the Arnold standard shader.

On Tue, Mar 14, 2017 at 9:30 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hi. Has anyone tried to tie up substance's glossiness/roughness either for
> arnold or redshift materials?
> I'm looking for a way to setup the shader so that it will feed on the
> substance's maps for a mesh.
>
> Is anyone doing a simmilar approach?
>
> Thanks.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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"unsubscribe" in the subject, and reply to confirm.