Should also have mentioned that I have set the Panoramic shader to 160 degrees
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Friday, February 06, 2015 5:00 PM To: 'softimage@listproc.autodesk.com' Subject: panorama shader and camera FOV Hi all, I am using the Panoramic lens shader and trying to understand the relationship between the Panoramic shader FOV setting and that of my camera. I have a very wide aspect ratio of 9:1 for the render/camera. The image will be ultimately be projected on a panoramic screen that is approximately a 160 degree arc. Doing a little noodling with the settings the image appears mostly correct with a camera FOV of 112 (horizontal). This does not have need to be exact, I am just looking for a natural looking result. Assuming I am not missing the obvious, does anyone have any tips for how to arrive at the "correct" camera settings for this setup? Thanks Jeff