hey Spare, did you solve this? if it must be a syflex sim and the only way to solve it is for both meshes to be merged then surely the only issue is injecting force into the ball? hit it with a big cube?
also momentum probobly does this *really* wellI but thought I'd have a go without Syflex or Momentum and use ICE verlet instead and 'Vorlex' for the RBD simulation inside of ICE. this way I could hack the two systems together with a pointcloud on the net geometry. see here for an extremely non robust example and link to scene file https://vimeo.com/92092218/ is this the kind of thing you meant? On 14 April 2014 13:11, David Spare <sparema...@gmail.com> wrote: > Hello, Chaps. > I'm hoping that this is a simple thing that I'm being a bit blind to. > I need to throw a ball at a net. > > So I set up a syflex net, and throw a rigid body sphere at it. But > that doesn't work. > > A syflex ball and net doesn't work either. They're aware of each other but > the net doesn't deform with the ball, the ball just bounces off. > > I merged the ball and net and used self collision. This works, but I can't > control the ball's initial velocities. > > I've tried soft bodies too, but without too much success up 'till now. > > Lagoa might work, but I have to admit that I struggle with Lagoa. So if > you have a method I'd need a bit of hand holding... > > I think it works with Momentum but I was hoping to get it to work without > it. > > I'm going to have a lot of these nets to do so I'm after a fairly robust > and simple solution. > > Thanks chaps. > > Spareman > > > > >