Re: Dart Throw Compound equivalent?
Houdini should be able to do this easily, a quick google search: http://schnellhammer.net/blog/2010/06/uniform-scattering-in-houdini/ On 5 May 2014 01:15, Sebastien Sterling sebastien.sterl...@gmail.comwrote: I hate finding out these sort of things post EOL :P, What!? you mean ICE could do that too ?! it's so frustrating, cause what you describe, sounds like such a neech tool, i doubt any of the other will have somthing that can 1:1 it in matters not just of result, but ease of use. Maybe C4D, it seems to have a lot of handy deformers. Of Course, Fabric Engine 2.0 is coming... :) On 5 May 2014 00:40, Steve Pratt pratt...@gmail.com wrote: Thanks Alok, unfortunately I'm just the artist here with very little ICE experience (apart from using existing compounds), and no Fabric or splice knowledge. Was hoping someone might know of an out-of-the-box tool to achieve the dart throw functionality. Cheers, Steve On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote: Depends on which DCC you are looking at. The idea is to understand the logical innards of the compound and then to implement in the DCC of your choice. I am sure this can be refactored in Fabric and then using splice take it where you want. Cheers ! On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote: Hi Guys, like all of you I've been spending a lot of time trying to decide where to from here? One of the tools I use constantly in my day to day job is Julian Johnson's awesome Dart Throw ICE compound, for spritzing (those small condensation drops that appear on cold drink cans and bottles). It's unique feature is that it prevents my instance spheres from touching/overlapping each other. You can't have drops of water overlap or penetrate each other as in the real world they would simply merge into one drop. Does anyone have any idea if there is an equivalent particle tool in other apps, or does one of our alternatives have an ICE-like tool that would allow the development of one? I've been assessing Blender, Modo and C4D and currently leaning towards Blender. Thanks guys, Steve -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain -- -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain
Re: Dart Throw Compound equivalent?
Thanks Alok, unfortunately I'm just the artist here with very little ICE experience (apart from using existing compounds), and no Fabric or splice knowledge. Was hoping someone might know of an out-of-the-box tool to achieve the dart throw functionality. Cheers, Steve On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote: Depends on which DCC you are looking at. The idea is to understand the logical innards of the compound and then to implement in the DCC of your choice. I am sure this can be refactored in Fabric and then using splice take it where you want. Cheers ! On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote: Hi Guys, like all of you I've been spending a lot of time trying to decide where to from here? One of the tools I use constantly in my day to day job is Julian Johnson's awesome Dart Throw ICE compound, for spritzing (those small condensation drops that appear on cold drink cans and bottles). It's unique feature is that it prevents my instance spheres from touching/overlapping each other. You can't have drops of water overlap or penetrate each other as in the real world they would simply merge into one drop. Does anyone have any idea if there is an equivalent particle tool in other apps, or does one of our alternatives have an ICE-like tool that would allow the development of one? I've been assessing Blender, Modo and C4D and currently leaning towards Blender. Thanks guys, Steve -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain -- -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain
Re: Dart Throw Compound equivalent?
I hate finding out these sort of things post EOL :P, What!? you mean ICE could do that too ?! it's so frustrating, cause what you describe, sounds like such a neech tool, i doubt any of the other will have somthing that can 1:1 it in matters not just of result, but ease of use. Maybe C4D, it seems to have a lot of handy deformers. Of Course, Fabric Engine 2.0 is coming... :) On 5 May 2014 00:40, Steve Pratt pratt...@gmail.com wrote: Thanks Alok, unfortunately I'm just the artist here with very little ICE experience (apart from using existing compounds), and no Fabric or splice knowledge. Was hoping someone might know of an out-of-the-box tool to achieve the dart throw functionality. Cheers, Steve On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote: Depends on which DCC you are looking at. The idea is to understand the logical innards of the compound and then to implement in the DCC of your choice. I am sure this can be refactored in Fabric and then using splice take it where you want. Cheers ! On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote: Hi Guys, like all of you I've been spending a lot of time trying to decide where to from here? One of the tools I use constantly in my day to day job is Julian Johnson's awesome Dart Throw ICE compound, for spritzing (those small condensation drops that appear on cold drink cans and bottles). It's unique feature is that it prevents my instance spheres from touching/overlapping each other. You can't have drops of water overlap or penetrate each other as in the real world they would simply merge into one drop. Does anyone have any idea if there is an equivalent particle tool in other apps, or does one of our alternatives have an ICE-like tool that would allow the development of one? I've been assessing Blender, Modo and C4D and currently leaning towards Blender. Thanks guys, Steve -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain -- -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain
Re: Dart Throw Compound equivalent?
Depends on which DCC you are looking at. The idea is to understand the logical innards of the compound and then to implement in the DCC of your choice. I am sure this can be refactored in Fabric and then using splice take it where you want. Cheers ! On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote: Hi Guys, like all of you I've been spending a lot of time trying to decide where to from here? One of the tools I use constantly in my day to day job is Julian Johnson's awesome Dart Throw ICE compound, for spritzing (those small condensation drops that appear on cold drink cans and bottles). It's unique feature is that it prevents my instance spheres from touching/overlapping each other. You can't have drops of water overlap or penetrate each other as in the real world they would simply merge into one drop. Does anyone have any idea if there is an equivalent particle tool in other apps, or does one of our alternatives have an ICE-like tool that would allow the development of one? I've been assessing Blender, Modo and C4D and currently leaning towards Blender. Thanks guys, Steve -- *Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover.* - Mark Twain --