Re: Dart Throw Compound equivalent?

2014-05-07 Thread Cristobal Infante
Houdini should be able to do this easily, a quick google search:

http://schnellhammer.net/blog/2010/06/uniform-scattering-in-houdini/


On 5 May 2014 01:15, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 I hate finding out these sort of things post EOL :P, What!? you mean ICE
 could do that too ?! it's so frustrating, cause what you describe, sounds
 like such a neech tool, i doubt any of the other will have somthing that
 can 1:1 it in matters not just of result, but ease of use.

 Maybe C4D, it seems to have a lot of handy deformers.

 Of Course, Fabric Engine 2.0 is coming... :)


 On 5 May 2014 00:40, Steve Pratt pratt...@gmail.com wrote:

 Thanks Alok, unfortunately I'm just the artist here with very little ICE
 experience (apart from using existing compounds), and no Fabric or splice
 knowledge.
 Was hoping someone might know of an out-of-the-box tool to achieve the
 dart throw functionality.

 Cheers, Steve


 On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Depends on which DCC you are looking at. The idea is to understand the
 logical innards of the compound and then to implement in the DCC of your
 choice. I am sure this can be refactored in Fabric and then using splice
 take it where you want.

 Cheers !


 On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote:

 Hi Guys,

 like all of you I've been spending a lot of time trying to decide where
 to from here?

 One of the tools I use constantly in my day to day job is Julian
 Johnson's awesome Dart Throw ICE compound, for spritzing (those small
 condensation drops that appear on cold drink cans and bottles). It's unique
 feature is that it prevents my instance spheres from touching/overlapping
 each other. You can't have drops of water overlap or penetrate each other
 as in the real world they would simply merge into one drop.

 Does anyone have any idea if there is an equivalent particle tool in
 other apps, or does one of our alternatives have an ICE-like tool that
 would allow the development of one?

 I've been assessing Blender, Modo and C4D and currently leaning towards
 Blender.

 Thanks guys,
 Steve

 --
 *Twenty years from now you will be more disappointed with the things
 that you didn't do than by the ones you did do. So throw off the bowlines.
 Sail away from the safe harbour. Catch the trade winds in your sails.
 Explore. Dream. Discover.* - Mark Twain




 --




 --
 *Twenty years from now you will be more disappointed with the things
 that you didn't do than by the ones you did do. So throw off the bowlines.
 Sail away from the safe harbour. Catch the trade winds in your sails.
 Explore. Dream. Discover.* - Mark Twain





Re: Dart Throw Compound equivalent?

2014-05-04 Thread Steve Pratt
Thanks Alok, unfortunately I'm just the artist here with very little ICE
experience (apart from using existing compounds), and no Fabric or splice
knowledge.
Was hoping someone might know of an out-of-the-box tool to achieve the dart
throw functionality.

Cheers, Steve


On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Depends on which DCC you are looking at. The idea is to understand the
 logical innards of the compound and then to implement in the DCC of your
 choice. I am sure this can be refactored in Fabric and then using splice
 take it where you want.

 Cheers !


 On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote:

 Hi Guys,

 like all of you I've been spending a lot of time trying to decide where
 to from here?

 One of the tools I use constantly in my day to day job is Julian
 Johnson's awesome Dart Throw ICE compound, for spritzing (those small
 condensation drops that appear on cold drink cans and bottles). It's unique
 feature is that it prevents my instance spheres from touching/overlapping
 each other. You can't have drops of water overlap or penetrate each other
 as in the real world they would simply merge into one drop.

 Does anyone have any idea if there is an equivalent particle tool in
 other apps, or does one of our alternatives have an ICE-like tool that
 would allow the development of one?

 I've been assessing Blender, Modo and C4D and currently leaning towards
 Blender.

 Thanks guys,
 Steve

 --
 *Twenty years from now you will be more disappointed with the things
 that you didn't do than by the ones you did do. So throw off the bowlines.
 Sail away from the safe harbour. Catch the trade winds in your sails.
 Explore. Dream. Discover.* - Mark Twain




 --




-- 
*Twenty years from now you will be more disappointed with the things that
you didn't do than by the ones you did do. So throw off the bowlines. Sail
away from the safe harbour. Catch the trade winds in your sails. Explore.
Dream. Discover.* - Mark Twain


Re: Dart Throw Compound equivalent?

2014-05-04 Thread Sebastien Sterling
I hate finding out these sort of things post EOL :P, What!? you mean ICE
could do that too ?! it's so frustrating, cause what you describe, sounds
like such a neech tool, i doubt any of the other will have somthing that
can 1:1 it in matters not just of result, but ease of use.

Maybe C4D, it seems to have a lot of handy deformers.

Of Course, Fabric Engine 2.0 is coming... :)


On 5 May 2014 00:40, Steve Pratt pratt...@gmail.com wrote:

 Thanks Alok, unfortunately I'm just the artist here with very little ICE
 experience (apart from using existing compounds), and no Fabric or splice
 knowledge.
 Was hoping someone might know of an out-of-the-box tool to achieve the
 dart throw functionality.

 Cheers, Steve


 On 2 May 2014 17:05, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Depends on which DCC you are looking at. The idea is to understand the
 logical innards of the compound and then to implement in the DCC of your
 choice. I am sure this can be refactored in Fabric and then using splice
 take it where you want.

 Cheers !


 On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote:

 Hi Guys,

 like all of you I've been spending a lot of time trying to decide where
 to from here?

 One of the tools I use constantly in my day to day job is Julian
 Johnson's awesome Dart Throw ICE compound, for spritzing (those small
 condensation drops that appear on cold drink cans and bottles). It's unique
 feature is that it prevents my instance spheres from touching/overlapping
 each other. You can't have drops of water overlap or penetrate each other
 as in the real world they would simply merge into one drop.

 Does anyone have any idea if there is an equivalent particle tool in
 other apps, or does one of our alternatives have an ICE-like tool that
 would allow the development of one?

 I've been assessing Blender, Modo and C4D and currently leaning towards
 Blender.

 Thanks guys,
 Steve

 --
 *Twenty years from now you will be more disappointed with the things
 that you didn't do than by the ones you did do. So throw off the bowlines.
 Sail away from the safe harbour. Catch the trade winds in your sails.
 Explore. Dream. Discover.* - Mark Twain




 --




 --
 *Twenty years from now you will be more disappointed with the things that
 you didn't do than by the ones you did do. So throw off the bowlines. Sail
 away from the safe harbour. Catch the trade winds in your sails. Explore.
 Dream. Discover.* - Mark Twain



Re: Dart Throw Compound equivalent?

2014-05-02 Thread Alok Gandhi
Depends on which DCC you are looking at. The idea is to understand the
logical innards of the compound and then to implement in the DCC of your
choice. I am sure this can be refactored in Fabric and then using splice
take it where you want.

Cheers !


On Fri, May 2, 2014 at 6:58 AM, Steve Pratt pratt...@gmail.com wrote:

 Hi Guys,

 like all of you I've been spending a lot of time trying to decide where to
 from here?

 One of the tools I use constantly in my day to day job is Julian Johnson's
 awesome Dart Throw ICE compound, for spritzing (those small condensation
 drops that appear on cold drink cans and bottles). It's unique feature is
 that it prevents my instance spheres from touching/overlapping each other.
 You can't have drops of water overlap or penetrate each other as in the
 real world they would simply merge into one drop.

 Does anyone have any idea if there is an equivalent particle tool in other
 apps, or does one of our alternatives have an ICE-like tool that would
 allow the development of one?

 I've been assessing Blender, Modo and C4D and currently leaning towards
 Blender.

 Thanks guys,
 Steve

 --
 *Twenty years from now you will be more disappointed with the things that
 you didn't do than by the ones you did do. So throw off the bowlines. Sail
 away from the safe harbour. Catch the trade winds in your sails. Explore.
 Dream. Discover.* - Mark Twain




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