Re: OT: Modeling changes in Maya 2016

2015-04-19 Thread Tim Leydecker

Thanks for sharing.

There´s so many updated features,  improved functionality
and streamlined workflows for modeling in Maya 2016, it´s
really nice.

It´s worth checking out the video and revisiting pretty much
and workflow related to modeling as so many little improvements
or simply available shortcuts can be easily missed.

tim

Am 18.04.2015 um 15:31 schrieb Luc-Eric Rousseau:

Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
but there is a 10 minute silent video slash powerpoint that goes in
excruciating detail about what has changed in Modeling and selection.
It was meant for beta tester.

https://www.youtube.com/watch?v=mv8nJp63eas


On 15 April 2015 at 06:33, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

The Bonus tools toggle faces, is just a script that does what i describe
above.

but it is buggy as hell, and still no more then just an isolate.




Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Sebastien Sterling
(I believe you will find it's pretty much everywhere polygon hiding, at
this point, not just softimage style)

I have spent quite some time pouring over these vids. and it looks better
Eric, it looks like you guys have really turned the train around on a lot
of trends in the maya UI

and the modeling kit is slowly getting there too. i say slow but this still
was a massive step up. so yea i'm greatfull as many will be here.

Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or
is it being looked at ? id understand if you guys can't comment, 2016 is
only just out.

Will project H still be a thing after this ?



On 18 April 2015 at 14:31, Luc-Eric Rousseau luceri...@gmail.com wrote:

 Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
 but there is a 10 minute silent video slash powerpoint that goes in
 excruciating detail about what has changed in Modeling and selection.
 It was meant for beta tester.

 https://www.youtube.com/watch?v=mv8nJp63eas


 On 15 April 2015 at 06:33, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
  The Bonus tools toggle faces, is just a script that does what i describe
  above.
 
  but it is buggy as hell, and still no more then just an isolate.



Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Luc-Eric Rousseau
Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
but there is a 10 minute silent video slash powerpoint that goes in
excruciating detail about what has changed in Modeling and selection.
It was meant for beta tester.

https://www.youtube.com/watch?v=mv8nJp63eas


On 15 April 2015 at 06:33, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
 The Bonus tools toggle faces, is just a script that does what i describe
 above.

 but it is buggy as hell, and still no more then just an isolate.


Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Luc-Eric Rousseau
 Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or
 is it being looked at ? id understand if you guys can't comment, 2016 is
 only just out.

As far as I know, there is interest in this subject in the modeling
team, they are continuing to work on new stuff.

 Will project H still be a thing after this ?

I don't know Autodesk reps will continue to use the label  Project
H, but there is more UI renovation and remodeling in the works.


On 18 April 2015 at 11:10, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
 (I believe you will find it's pretty much everywhere polygon hiding, at this
 point, not just softimage style)

 I have spent quite some time pouring over these vids. and it looks better
 Eric, it looks like you guys have really turned the train around on a lot of
 trends in the maya UI

 and the modeling kit is slowly getting there too. i say slow but this still
 was a massive step up. so yea i'm greatfull as many will be here.

 Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or
 is it being looked at ? id understand if you guys can't comment, 2016 is
 only just out.

 Will project H still be a thing after this ?



 On 18 April 2015 at 14:31, Luc-Eric Rousseau luceri...@gmail.com wrote:

 Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
 but there is a 10 minute silent video slash powerpoint that goes in
 excruciating detail about what has changed in Modeling and selection.
 It was meant for beta tester.

 https://www.youtube.com/watch?v=mv8nJp63eas


 On 15 April 2015 at 06:33, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
  The Bonus tools toggle faces, is just a script that does what i describe
  above.
 
  but it is buggy as hell, and still no more then just an isolate.