Re: aaOcean open-sourced
sorry, it is currently offline. I need to rearrange a few things before it goes public again. Please contact me off-list if you require the source code. amaan On 22 August 2012 14:48, Manu Allasia <3d.alla...@gmail.com> wrote: > Hi all ! > > Same for me, I get this message: > Error You do not have access to this repository. > > Can you help ? > > > > 2012/8/18 Muhamad Faizol Abd. Halim > > Hi all, >> >> I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean). >> Is it locked from the public? >> >> Thanks. >> >> cheers, >> > > > > -- > Emmanuel Allasia - Rendering TD / R&D > actionsynthese.com - emmanuelallasia.com > Cell : +336 63 71 33 81 > Tel : +334 91 19 62 36/30 > -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: aaOcean open-sourced
Hi all ! Same for me, I get this message: Error You do not have access to this repository. Can you help ? 2012/8/18 Muhamad Faizol Abd. Halim > Hi all, > > I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean). Is > it locked from the public? > > Thanks. > > cheers, > -- Emmanuel Allasia - Rendering TD / R&D actionsynthese.com - emmanuelallasia.com Cell : +336 63 71 33 81 Tel : +334 91 19 62 36/30
Re: aaOcean open-sourced
Hi all, I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean ). Is it locked from the public? Thanks. cheers,
Re: aaOcean open-sourced
Hi Alok, The mtd file is a metadata file for arnold shaders, kind of like an SPDL. The mtd file format comes from solid angle, and all shaders that come with MtoA have one. On 28 May 2012 22:36, Alok Gandhi wrote: > Hi Amaan, > > I see that the arnold shader for maya file has extension .mtd. I developed > a tranform cache binary file format for our pipeline by the same extension > name. I named it on as an acronym for Modus Transform Data or mtd. Is the > file format .mtd standard for Maya shader? > > > > On 28/05/2012 11:45 AM, Grahame Fuller wrote: > > Great stuff. Thanks! > > gray > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com > ] On Behalf Of Amaan Akram > Sent: Saturday, May 26, 2012 05:46 AM > To: softimage@listproc.autodesk.com > Subject: aaOcean open-sourced > > Hi all, > > Apologies for the cross-posting from other lists. > > I've open-source the aaOcean project. This will be of help to all linux folks > out there since there are now makefiles included for almost every > plugin/shader. > https://bitbucket.org/amaanakram/aaocean > > This repository contains the following: > > -aaOcean core class > -aaOcean Mental Ray shaders (.mi files not included, though you could easily > write one by looking at the source) > -Softimage Shader Definitions for Mental Ray shaders > -aaOcean Arnold shaders > -aaOcean Softimage ICE deformer > -aaOcean Maya Deformer and a MEL interface > -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini > > Example of water effects that you can do: https://vimeo.com/42087457 > > Feel free to suggest any improvements. > > Amaan > > -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: aaOcean open-sourced
Hi Amaan, I see that the arnold shader for maya file has extension .mtd. I developed a tranform cache binary file format for our pipeline by the same extension name. I named it on as an acronym for Modus Transform Data or mtd. Is the file format .mtd standard for Maya shader? On 28/05/2012 11:45 AM, Grahame Fuller wrote: Great stuff. Thanks! gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram Sent: Saturday, May 26, 2012 05:46 AM To: softimage@listproc.autodesk.com Subject: aaOcean open-sourced Hi all, Apologies for the cross-posting from other lists. I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader. https://bitbucket.org/amaanakram/aaocean This repository contains the following: -aaOcean core class -aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source) -Softimage Shader Definitions for Mental Ray shaders -aaOcean Arnold shaders -aaOcean Softimage ICE deformer -aaOcean Maya Deformer and a MEL interface -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini Example of water effects that you can do: https://vimeo.com/42087457 Feel free to suggest any improvements. Amaan
Re: aaOcean open-sourced
Thanks for sharing Amaan ! On 28/05/2012 11:45 AM, Grahame Fuller wrote: Great stuff. Thanks! gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram Sent: Saturday, May 26, 2012 05:46 AM To: softimage@listproc.autodesk.com Subject: aaOcean open-sourced Hi all, Apologies for the cross-posting from other lists. I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader. https://bitbucket.org/amaanakram/aaocean This repository contains the following: -aaOcean core class -aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source) -Softimage Shader Definitions for Mental Ray shaders -aaOcean Arnold shaders -aaOcean Softimage ICE deformer -aaOcean Maya Deformer and a MEL interface -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini Example of water effects that you can do: https://vimeo.com/42087457 Feel free to suggest any improvements. Amaan
RE: aaOcean open-sourced
Great stuff. Thanks! gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram Sent: Saturday, May 26, 2012 05:46 AM To: softimage@listproc.autodesk.com Subject: aaOcean open-sourced Hi all, Apologies for the cross-posting from other lists. I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader. https://bitbucket.org/amaanakram/aaocean This repository contains the following: -aaOcean core class -aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source) -Softimage Shader Definitions for Mental Ray shaders -aaOcean Arnold shaders -aaOcean Softimage ICE deformer -aaOcean Maya Deformer and a MEL interface -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini Example of water effects that you can do: https://vimeo.com/42087457 Feel free to suggest any improvements. Amaan <>