Re: aaOcean open-sourced

2012-08-22 Thread Amaan Akram
sorry, it is currently offline. I need to rearrange a few things before it
goes public again. Please contact me off-list if you require the source
code.

amaan

On 22 August 2012 14:48, Manu Allasia <3d.alla...@gmail.com> wrote:

> Hi all !
>
> Same for me, I get this message:
> Error You do not have access to this repository.
>
> Can you help ?
>
>
>
> 2012/8/18 Muhamad Faizol Abd. Halim 
>
> Hi all,
>>
>>  I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean). 
>> Is it locked from the public?
>>
>>  Thanks.
>>
>>  cheers,
>>
>
>
>
> --
> Emmanuel Allasia - Rendering  TD / R&D
> actionsynthese.com - emmanuelallasia.com
> Cell : +336 63 71 33 81
> Tel : +334 91 19 62 36/30
>



-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com


Re: aaOcean open-sourced

2012-08-22 Thread Manu Allasia
Hi all !

Same for me, I get this message:
Error You do not have access to this repository.

Can you help ?



2012/8/18 Muhamad Faizol Abd. Halim 

> Hi all,
>
>  I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean). Is 
> it locked from the public?
>
>  Thanks.
>
>  cheers,
>



-- 
Emmanuel Allasia - Rendering  TD / R&D
actionsynthese.com - emmanuelallasia.com
Cell : +336 63 71 33 81
Tel : +334 91 19 62 36/30


Re: aaOcean open-sourced

2012-08-18 Thread Muhamad Faizol Abd. Halim
Hi all,

 I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean ).
Is it locked from the public?

 Thanks.

 cheers,


Re: aaOcean open-sourced

2012-05-28 Thread Amaan Akram
Hi Alok,

The mtd file is a metadata file for arnold shaders, kind of like an
SPDL. The mtd file format comes from solid angle, and all shaders that come
with MtoA have one.

On 28 May 2012 22:36, Alok Gandhi  wrote:

>  Hi Amaan,
>
> I see that the arnold shader for maya file has extension .mtd. I developed
> a tranform cache binary file format for our pipeline by the same extension
> name. I named it on as an acronym for Modus Transform Data or mtd. Is the
> file format .mtd standard for Maya shader?
>
>
>
> On 28/05/2012 11:45 AM, Grahame Fuller wrote:
>
> Great stuff. Thanks!
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Amaan Akram
> Sent: Saturday, May 26, 2012 05:46 AM
> To: softimage@listproc.autodesk.com
> Subject: aaOcean open-sourced
>
> Hi all,
>
> Apologies for the cross-posting from other lists.
>
> I've open-source the aaOcean project. This will be of help to all linux folks 
> out there since there are now makefiles included for almost every 
> plugin/shader.
> https://bitbucket.org/amaanakram/aaocean
>
> This repository contains the following:
>
> -aaOcean core class
> -aaOcean Mental Ray shaders (.mi files not included, though you could easily 
> write one by looking at the source)
> -Softimage Shader Definitions for Mental Ray shaders
> -aaOcean Arnold shaders
> -aaOcean Softimage ICE deformer
> -aaOcean Maya Deformer and a MEL interface
> -Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini
>
> Example of water effects that you can do: https://vimeo.com/42087457
>
> Feel free to suggest any improvements.
>
> Amaan
>
>


-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com


Re: aaOcean open-sourced

2012-05-28 Thread Alok Gandhi

  
  
Hi Amaan,

I see that the arnold shader for maya file has extension .mtd. I
developed a tranform cache binary file format for our pipeline by
the same extension name. I named it on as an acronym for Modus
Transform Data or mtd. Is the file format .mtd standard for Maya
shader?

  

On 28/05/2012 11:45 AM, Grahame Fuller wrote:

  Great stuff. Thanks!

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram
Sent: Saturday, May 26, 2012 05:46 AM
To: softimage@listproc.autodesk.com
Subject: aaOcean open-sourced

Hi all,

Apologies for the cross-posting from other lists.

I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader.

https://bitbucket.org/amaanakram/aaocean

This repository contains the following:

-aaOcean core class
-aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source)
-Softimage Shader Definitions for Mental Ray shaders
-aaOcean Arnold shaders
-aaOcean Softimage ICE deformer
-aaOcean Maya Deformer and a MEL interface
-Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini

Example of water effects that you can do: https://vimeo.com/42087457

Feel free to suggest any improvements.

Amaan


  



Re: aaOcean open-sourced

2012-05-28 Thread Alok Gandhi

  
  
Thanks for sharing Amaan !

  

On 28/05/2012 11:45 AM, Grahame Fuller wrote:

  Great stuff. Thanks!

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram
Sent: Saturday, May 26, 2012 05:46 AM
To: softimage@listproc.autodesk.com
Subject: aaOcean open-sourced

Hi all,

Apologies for the cross-posting from other lists.

I've open-source the aaOcean project. This will be of help to all linux folks out there since there are now makefiles included for almost every plugin/shader.

https://bitbucket.org/amaanakram/aaocean

This repository contains the following:

-aaOcean core class
-aaOcean Mental Ray shaders (.mi files not included, though you could easily write one by looking at the source)
-Softimage Shader Definitions for Mental Ray shaders
-aaOcean Arnold shaders
-aaOcean Softimage ICE deformer
-aaOcean Maya Deformer and a MEL interface
-Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini

Example of water effects that you can do: https://vimeo.com/42087457

Feel free to suggest any improvements.

Amaan


  



RE: aaOcean open-sourced

2012-05-28 Thread Grahame Fuller
Great stuff. Thanks!

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram
Sent: Saturday, May 26, 2012 05:46 AM
To: softimage@listproc.autodesk.com
Subject: aaOcean open-sourced

Hi all,

Apologies for the cross-posting from other lists.

I've open-source the aaOcean project. This will be of help to all linux folks 
out there since there are now makefiles included for almost every plugin/shader.

https://bitbucket.org/amaanakram/aaocean

This repository contains the following:

-aaOcean core class
-aaOcean Mental Ray shaders (.mi files not included, though you could easily 
write one by looking at the source)
-Softimage Shader Definitions for Mental Ray shaders
-aaOcean Arnold shaders
-aaOcean Softimage ICE deformer
-aaOcean Maya Deformer and a MEL interface
-Houdini FFT SOP node, which I used to port aaOcean as a deformer to Houdini

Example of water effects that you can do: https://vimeo.com/42087457

Feel free to suggest any improvements.

Amaan
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