Re: houdini stability

2017-02-18 Thread Demian Kurejwowski
houdini generates backupfiles every n minutes, in case it crash it also has a 
version saved in temp,  witch if houdini get unresponsive you can kill it and 
you will still get the backup generated =)  on top  of that houdini has a daily 
build so if you find a bug,  they will fix it and probably next day or week 
will be solve. autodesk only release updates every N months/years and if you 
are lucky and they fixed your bug =( 

El Miércoles, 25 de enero, 2017 2:13:32, Gerbrand Nel  
escribió:
 

 Funny, As I'm about to reply with nothing but praise for houdini, my 
houdini crashed.
Cool thing is: it saved a backup as it crashed, and I lost nothing.
I was being silly though. I was modelling while the redshift ipr was 
rendering.
So yes, I'd say it is stable :)
G
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Re: houdini stability

2017-01-25 Thread Gerbrand Nel
Funny, As I'm about to reply with nothing but praise for houdini, my 
houdini crashed.
Cool thing is: it saved a backup as it crashed, and I lost nothing.
I was being silly though. I was modelling while the redshift ipr was 
rendering.
So yes, I'd say it is stable :)
G
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Re: houdini stability

2017-01-23 Thread Eugene Flormata
thanks for the replies guys,

looks like I'll have to take a good look Houdini soon as I'm tired of these
odd stability issues with maya. I mean I like some of the new tools they
got like mash. but when you start building things out.and things explode
for no explainable reason. there's very little to love about it. and now
that redshift is out on houdini, I don't see any issues on my render pipe
either.

any word on animation? I've started on attempting to build out some simple
workflows with simple scripts a coworker has been working on for animating
in Richard Lico's animation workflow
https://vimeo.com/71226541
the process is basically working on fully baked animation curves, and
building a modular rig that you can destroy and create on command, working
in whatever curvespace (local or worldspace) is best for what it is you're
trying to animate. do you think this would work out in houdini? or would it
be fairly complex?




On Mon, Jan 23, 2017 at 3:10 PM, Jordi Bares  wrote:

> Crashes in Houdini are rare and when these happen you don't loose data
> which is essential.
>
> Nevertheless even in the most extreme cases of an scene being
> corrupted(only happened once due to a compiled plugin) you can start
> Houdini telling it to avoid any scene evaluation so very very stable
> environment.
>
> Stability with extreme datasets is also great, to the point nor Maya or
> Soft may open it but Houdini does.
>
> Support is so good you won't look back.
>
> So this is an area it really excels.
>
> Jb
>
>
> Sent from my iPhone
>
> On 23 Jan 2017, at 22:27, Jonathan Moore 
> wrote:
>
> The great thing about Houdini is that they put out daily new builds and
> publish an issues log daily too so you can see if something has been added
> or a particular bug has been squished. Armed with that knowledge you're
> always in control of whether it's better to stick with your production
> build on install a more recent daily build. It's a tried and tested system
> that works well.
> Another good thing with Houdini is that each install is isolated so if you
> have to roll back to an earlier build it's a simple process and there's no
> risk that a newer build breaks modules in previously installed builds.
>
> A final good aspect of the SideFx approach to support is that they will
> often fix troublesome bugs with days or even hours if it's a significant
> problem on a production. This level of support is obviously at its most
> responsive for larger studio customers but they're very responsive and
> unbureaucratic with all sizes of client.
>
> On 23 January 2017 at 21:50, Eugene Flormata  wrote:
>
>> Hey all
>> just wondering for everyone who has migrated to both maya or houdini
>> what's the stability like in houdini? they seem to have more hotfixes
>> than maya as well.
>>
>> I've about had it with the unexplainable crashing in maya 2017 with what
>> I think are relatively simple scenes. or maybe I just need to go back to
>> maya 2016.5
>>
>> thanks
>>
>
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Re: houdini stability

2017-01-23 Thread Jordi Bares
Crashes in Houdini are rare and when these happen you don't loose data which is 
essential.

Nevertheless even in the most extreme cases of an scene being corrupted(only 
happened once due to a compiled plugin) you can start Houdini telling it to 
avoid any scene evaluation so very very stable environment.

Stability with extreme datasets is also great, to the point nor Maya or Soft 
may open it but Houdini does.

Support is so good you won't look back.

So this is an area it really excels.

Jb


Sent from my iPhone

> On 23 Jan 2017, at 22:27, Jonathan Moore  wrote:
> 
> The great thing about Houdini is that they put out daily new builds and 
> publish an issues log daily too so you can see if something has been added or 
> a particular bug has been squished. Armed with that knowledge you're always 
> in control of whether it's better to stick with your production build on 
> install a more recent daily build. It's a tried and tested system that works 
> well.
> Another good thing with Houdini is that each install is isolated so if you 
> have to roll back to an earlier build it's a simple process and there's no 
> risk that a newer build breaks modules in previously installed builds.
> 
> A final good aspect of the SideFx approach to support is that they will often 
> fix troublesome bugs with days or even hours if it's a significant problem on 
> a production. This level of support is obviously at its most responsive for 
> larger studio customers but they're very responsive and unbureaucratic with 
> all sizes of client.
> 
> On 23 January 2017 at 21:50, Eugene Flormata  wrote:
>> Hey all
>> just wondering for everyone who has migrated to both maya or houdini
>> what's the stability like in houdini? they seem to have more hotfixes than 
>> maya as well.
>> 
>> I've about had it with the unexplainable crashing in maya 2017 with what I 
>> think are relatively simple scenes. or maybe I just need to go back to maya 
>> 2016.5
>> 
>> thanks
>> 
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>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
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Re: houdini stability

2017-01-23 Thread Jonathan Moore
The great thing about Houdini is that they put out daily new builds and
publish an issues log daily too so you can see if something has been added
or a particular bug has been squished. Armed with that knowledge you're
always in control of whether it's better to stick with your production
build on install a more recent daily build. It's a tried and tested system
that works well.
Another good thing with Houdini is that each install is isolated so if you
have to roll back to an earlier build it's a simple process and there's no
risk that a newer build breaks modules in previously installed builds.

A final good aspect of the SideFx approach to support is that they will
often fix troublesome bugs with days or even hours if it's a significant
problem on a production. This level of support is obviously at its most
responsive for larger studio customers but they're very responsive and
unbureaucratic with all sizes of client.

On 23 January 2017 at 21:50, Eugene Flormata  wrote:

> Hey all
> just wondering for everyone who has migrated to both maya or houdini
> what's the stability like in houdini? they seem to have more hotfixes than
> maya as well.
>
> I've about had it with the unexplainable crashing in maya 2017 with what I
> think are relatively simple scenes. or maybe I just need to go back to maya
> 2016.5
>
> thanks
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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