Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-24 Thread Morten Bartholdy
Got it thanks! It seems it was the Texture Projection/ICE Tree order that
threw me off :)

Nice tool - thanks for sharing!

MB




Den 23. juli 2013 kl. 15:35 skrev Vincent Ullmann
:

> "so is there anything in particular I should pay attention to when creating
> or selecting the texture projection?"
> 
> Nothing to special i think.
> Just make sure that your Settings in the compound are right. This is
> sometimes a bit tricky with cluster-properties in ICE.
> Also it might be a issue if you create your ICE-Tree bevore applying the
> Texture projection
> 
> 
> Am 23.07.2013 15:07, schrieb Morten Bartholdy:
> > Sorry for mailing you directly - my web mail client does that when using
> > the reply button.
> > 
> > 
> > Here it goes listwise:
> > 
> > 
> > 
> > - Thanks Vincent
> > 
> > I realize I did not have the version 2.0 of the compound with the normalize
> > button - I got the version from rray.de/xsi which is apparently 1.0. Logged
> > in to Google and got V 2.0 now :)
> > 
> > Your demo scene works fine, but if I create a new object from scratch it
> > seems the compound does not read the texture projection, showing red . I am
> > sure this is just user error, so is there anything in particular I should
> > pay attention to when creating or selecting the texture projection?
> > 
> > 
> > 
> > Thanks - Morten
> > 
> > 
> > 
> > 
> > 
> > Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann
> >   :
> > 
> > > 1) Create your Texture Projection
> > > 2) Create a ICE-Tree on your Object
> > > 3) Drop the Compound in
> > > 4) Conncect the exectute and the in-Port (se ScreenShot)
> > > 5) Check the "Normalize"-Button
> > > 
> > > Am 23.07.2013 14:05, schrieb Morten Bartholdy:
> > > > Thanks Vincent,
> > > > 
> > > > That looks like what I need. Please forgive me - maybe my brain is
> > > > working
> > > > a bit slow here in the summerheat - how do I use it?
> > > > 
> > > > MB
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
> > > >  
> > > > :
> > > > 
> > > > > You could try the compound i made some time ago:
> > > > > 
> > > > > Link:
> > > > > https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
> > > > > 
> > > > > 
> > > > > Link2:
> > > > > http://rray.de/xsi/  -> Search for "Scale UV"
> > > > > 
> > > > > 
> > > > > Am 23.07.2013 13:06, schrieb Morten Bartholdy:
> > > > > > 
> > > > > > I now and then run in to wanting to fit my unwrapped UV set inside
> > > > > > the 0-1
> > > > > > UV space after doing the basic UV layout, but have yet to find an
> > > > > > automatic
> > > > > > way, so eyeballing and hands caling has been my method so far. Does
> > > > > > someone
> > > > > > here know - is there indeed a tool (in the Soft TE) that does this
> > > > > > or
> > > > > > should I just go on doing it by hand and eye...?
> > > > > > 
> > > > > > Morten
> > > > > > 
> > > > > > 
> > > > 
> > > > 
> > 
> > 


Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Vincent Ullmann
"so is there anything in particular I should pay attention to when 
creating or selecting the texture projection?"


Nothing to special i think.
Just make sure that your Settings in the compound are right. This is 
sometimes a bit tricky with cluster-properties in ICE.
Also it might be a issue if you create your ICE-Tree bevore applying the 
Texture projection



Am 23.07.2013 15:07, schrieb Morten Bartholdy:


Sorry for mailing you directly - my web mail client does that when 
using the reply button.



Here it goes listwise:

- Thanks Vincent

I realize I did not have the version 2.0 of the compound with the 
normalize button - I got the version from rray.de/xsi which is 
apparently 1.0. Logged in to Google and got V 2.0 now :)


Your demo scene works fine, but if I create a new object from scratch 
it seems the compound does not read the texture projection, showing 
red . I am sure this is just user error, so is there anything in 
particular I should pay attention to when creating or selecting the 
texture projection?


Thanks - Morten



Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann 
:


1) Create your Texture Projection
2) Create a ICE-Tree on your Object
3) Drop the Compound in
4) Conncect the exectute and the in-Port (se ScreenShot)
5) Check the "Normalize"-Button

Am 23.07.2013 14:05, schrieb Morten Bartholdy:

Thanks Vincent,


That looks like what I need. Please forgive me - maybe my
brain is working a bit slow here in the summerheat - how do I
use it?


MB




Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann

 :

You could try the compound i made some time ago:

Link:

https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ




Link2:
http://rray.de/xsi/ -> Search for "Scale UV"


Am 23.07.2013 13:06, schrieb Morten Bartholdy:

I now and then run in to wanting to fit my unwrapped
UV set inside the 0-1 UV space after doing the basic
UV layout, but have yet to find an automatic way, so
eyeballing and hands caling has been my method so far.
Does someone here know - is there indeed a tool (in
the Soft TE) that does this or should I just go on
doing it by hand and eye...?

Morten







Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
Sorry for mailing you directly - my web mail client does that when using
the reply button.


Here it goes listwise:



- Thanks Vincent

I realize I did not have the version 2.0 of the compound with the normalize
button - I got the version from rray.de/xsi which is apparently 1.0. Logged
in to Google and got V 2.0 now :)

Your demo scene works fine, but if I create a new object from scratch it
seems the compound does not read the texture projection, showing red . I am
sure this is just user error, so is there anything in particular I should
pay attention to when creating or selecting the texture projection?



Thanks - Morten





Den 23. juli 2013 kl. 14:21 skrev Vincent Ullmann
:

> 1) Create your Texture Projection
> 2) Create a ICE-Tree on your Object
> 3) Drop the Compound in
> 4) Conncect the exectute and the in-Port (se ScreenShot)
> 5) Check the "Normalize"-Button
> 
> Am 23.07.2013 14:05, schrieb Morten Bartholdy:
> > Thanks Vincent,
> > 
> > That looks like what I need. Please forgive me - maybe my brain is working
> > a bit slow here in the summerheat - how do I use it?
> > 
> > MB
> > 
> > 
> > 
> > 
> > Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
> >   :
> > 
> > > You could try the compound i made some time ago:
> > > 
> > > Link:
> > > https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
> > > 
> > > 
> > > Link2:
> > > http://rray.de/xsi/  -> Search for "Scale UV"
> > > 
> > > 
> > > Am 23.07.2013 13:06, schrieb Morten Bartholdy:
> > > > 
> > > > I now and then run in to wanting to fit my unwrapped UV set inside the
> > > > 0-1
> > > > UV space after doing the basic UV layout, but have yet to find an
> > > > automatic
> > > > way, so eyeballing and hands caling has been my method so far. Does
> > > > someone
> > > > here know - is there indeed a tool (in the Soft TE) that does this or
> > > > should I just go on doing it by hand and eye...?
> > > > 
> > > > Morten
> > > > 
> > > > 
> > 
> > 


Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
Thanks Vincent,

That looks like what I need. Please forgive me - maybe my brain is working
a bit slow here in the summerheat - how do I use it?

MB




Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
:

> You could try the compound i made some time ago:
> 
> Link:
> https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
> 
> 
> Link2:
> http://rray.de/xsi/  -> Search for "Scale UV"
> 
> 
> Am 23.07.2013 13:06, schrieb Morten Bartholdy:
> > 
> > I now and then run in to wanting to fit my unwrapped UV set inside the 0-1
> > UV space after doing the basic UV layout, but have yet to find an automatic
> > way, so eyeballing and hands caling has been my method so far. Does someone
> > here know - is there indeed a tool (in the Soft TE) that does this or
> > should I just go on doing it by hand and eye...?
> > 
> > Morten
> > 
> > 


Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Vincent Ullmann

You could try the compound i made some time ago:

Link:
https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ 



Link2:
http://rray.de/xsi/ -> Search for "Scale UV"


Am 23.07.2013 13:06, schrieb Morten Bartholdy:


I now and then run in to wanting to fit my unwrapped UV set inside the 
0-1 UV space after doing the basic UV layout, but have yet to find an 
automatic way, so eyeballing and hands caling has been my method so 
far. Does someone here know - is there indeed a tool (in the Soft TE) 
that does this or should I just go on doing it by hand and eye...?


Morten





Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
I now and then run in to wanting to fit my unwrapped UV set inside the 0-1
UV space after doing the basic UV layout, but have yet to find an automatic
way, so eyeballing and hands caling has been my method so far. Does someone
here know - is there indeed a tool (in the Soft TE) that does this or
should I just go on doing it by hand and eye...?

Morten