Re: UV projection by raycasting from geo?

2014-10-16 Thread patrick nethercoat
this sounds like something paul smith addressed in one of his 'ICE
renderer' tutorials on vimeo.

On 16 October 2014 15:37,  wrote:

>   Gator as in my previous, retardedly short mail – or ICE of course! (get
> closest location –> get data UV –> set data)
>
>  *From:* Tim Crowson 
> *Sent:* Thursday, October 16, 2014 4:11 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* UV projection by raycasting from geo?
>
> Is it possible to create a UV projection similar to a camera projection,
> but using geometry as the projector instead? I have a deforming surface
> with another deforming surface above it, and I'd like to use one mesh to
> project UVs onto the other...
> --
>
>
> *-Tim Crowson*
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: UV projection by raycasting from geo?

2014-10-16 Thread peter_b
SignatureGator as in my previous, retardedly short mail – or ICE of course! 
(get closest location –> get data UV –> set data)

From: Tim Crowson 
Sent: Thursday, October 16, 2014 4:11 PM
To: softimage@listproc.autodesk.com 
Subject: UV projection by raycasting from geo?

Is it possible to create a UV projection similar to a camera projection, but 
using geometry as the projector instead? I have a deforming surface with 
another deforming surface above it, and I'd like to use one mesh to project UVs 
onto the other...

-- 

 -Tim Crowson



Re: UV projection by raycasting from geo?

2014-10-16 Thread peter_b
SignatureGator?

From: Tim Crowson 
Sent: Thursday, October 16, 2014 4:11 PM
To: softimage@listproc.autodesk.com 
Subject: UV projection by raycasting from geo?

Is it possible to create a UV projection similar to a camera projection, but 
using geometry as the projector instead? I have a deforming surface with 
another deforming surface above it, and I'd like to use one mesh to project UVs 
onto the other...

-- 

 -Tim Crowson



UV projection by raycasting from geo?

2014-10-16 Thread Tim Crowson
Is it possible to create a UV projection similar to a camera projection, 
but using geometry as the projector instead? I have a deforming surface 
with another deforming surface above it, and I'd like to use one mesh to 
project UVs onto the other...

--
Signature

*-TimCrowson
*