Re: UV projection by raycasting from geo?
this sounds like something paul smith addressed in one of his 'ICE renderer' tutorials on vimeo. On 16 October 2014 15:37, wrote: > Gator as in my previous, retardedly short mail – or ICE of course! (get > closest location –> get data UV –> set data) > > *From:* Tim Crowson > *Sent:* Thursday, October 16, 2014 4:11 PM > *To:* softimage@listproc.autodesk.com > *Subject:* UV projection by raycasting from geo? > > Is it possible to create a UV projection similar to a camera projection, > but using geometry as the projector instead? I have a deforming surface > with another deforming surface above it, and I'd like to use one mesh to > project UVs onto the other... > -- > > > *-Tim Crowson* > -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: UV projection by raycasting from geo?
SignatureGator as in my previous, retardedly short mail – or ICE of course! (get closest location –> get data UV –> set data) From: Tim Crowson Sent: Thursday, October 16, 2014 4:11 PM To: softimage@listproc.autodesk.com Subject: UV projection by raycasting from geo? Is it possible to create a UV projection similar to a camera projection, but using geometry as the projector instead? I have a deforming surface with another deforming surface above it, and I'd like to use one mesh to project UVs onto the other... -- -Tim Crowson
Re: UV projection by raycasting from geo?
SignatureGator? From: Tim Crowson Sent: Thursday, October 16, 2014 4:11 PM To: softimage@listproc.autodesk.com Subject: UV projection by raycasting from geo? Is it possible to create a UV projection similar to a camera projection, but using geometry as the projector instead? I have a deforming surface with another deforming surface above it, and I'd like to use one mesh to project UVs onto the other... -- -Tim Crowson
UV projection by raycasting from geo?
Is it possible to create a UV projection similar to a camera projection, but using geometry as the projector instead? I have a deforming surface with another deforming surface above it, and I'd like to use one mesh to project UVs onto the other... -- Signature *-TimCrowson *