Unique problem that should be easy to solve but isn't at first glance.

Softimage, by default, shares texture projections across objects in a duplicate 
process.  The duplicate will reuse the texture projection from the source 
object.  While we can certainly adjust the duplicate/instantiate options to 
force a copy of the texture projection, it doesn't help for cases where the 
duplicate has already been made and heavily modified.

Sooooo, short of me digging into the SDK, does anybody have any readymade out 
of the box ideas how to expand the shared texture projection so each object has 
it's own copy of the texture projection?


Matt

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