Unique problem that should be easy to solve but isn't at first glance. Softimage, by default, shares texture projections across objects in a duplicate process. The duplicate will reuse the texture projection from the source object. While we can certainly adjust the duplicate/instantiate options to force a copy of the texture projection, it doesn't help for cases where the duplicate has already been made and heavily modified.
Sooooo, short of me digging into the SDK, does anybody have any readymade out of the box ideas how to expand the shared texture projection so each object has it's own copy of the texture projection? Matt