Re: ice to maya workflow

2018-05-03 Thread Jonathan Moore
Chris,

If this is still causing you problems, the missing part of the jigsaw is
likely to be UserData in Maya. This is used by the renderer to pick up the
per particle attributes and map it to the renderer. This is a simple
example for Redshift in Maya (but the tree looks identical for Arnold but
with Arnold) equivalent nodes. As you'll notice, the Softimage
attribute of *Color
*is automatically translated to it's Maya equivalent by Exocortex Crate and
this is *rgbPP. *I've also included a link to all possible per particle
attribute names below. Use this to find the Maya equivalent of any ICE
attributes exported with the pointcloud by Crate. It's best not to be too
ambitious here as Crate may not find logical mappings but all the bread a
butter particle attributes should be translated without problem.

http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-E882C129-B93D-4394-931B-453026C9D374

Hope this helps.




On 3 May 2018 at 15:31, Orlando Esponda  wrote:

> Hello Chris,
>
> I'm not sure what kind of attributes are you trying to send from Soft to
> Maya, but this video may help (or not hehehe)  Softimage ICE instances to
> Maya
> 
>
>
> It's rather old and to be honest I haven't tried again for a while. It
> uses nCache format instead of alembic.
>
>
> Orlando.
>
> On Wed, May 2, 2018 at 10:58 AM, Jonathan Moore  > wrote:
>
>> So I can see my particles in Maya, I just need to figure out how to add
>>> some of the attributes that they had in soft.
>>
>>
>> My bad. I should have stressed that you need to use the Exocortex Crate
>> Alembic exporter from Soft too (presuming you've installed it). And this is
>> hidden away in the following menu:
>>
>> *File > Export > Alembic 1.1*
>>
>> And be sure to change to the faster/newer Ogawa file format as it
>> defaults to the old (and painfully slow) HDF5 format.
>>
>> I've just done a quick test (to be sure nothing get broken in 2018) and
>> all per point Soft attributes are automatically remapped to their Maya
>> equivalent on import (color, age, velocity etc).
>>
>> jm
>>
>> On 2 May 2018 at 14:06, Chris Marshall  wrote:
>>
>>> Thanks a lot Morten!! That works! Superb!
>>> So I can see my particles in Maya, I just need to figure out how to add
>>> some of the attributes that they had in soft.
>>>
>>> Cheers
>>>
>>>
>>> On 2 May 2018 at 11:21, Morten Bartholdy  wrote:
>>>
 Chris, I have just been there – same issue. A couple of bits are
 missing n the Exocortex installation info.

 You need to create a folder directly in the C: root and name it
 ExocortexCrateAlembic and unzipped or copy the maya version folder directly
 into it – like this:

 C:\ExocortexAlembic\Maya2016\Module\

 The Maya installation path and where to put the .mod file:

 C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod

 Then edit the last path in the .mod file to look like this:

 + Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module

 The missing part is in Maya, open Plug-in Manager and browse for this
 file:

 C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll

-

open it, refresh, and tick autoload (not that Maya cares always
anyway, but hey)

 Then Alembic should pop up in the top menubar in Maya.

 Have fun – oh no I almost forgot, it is Maya…

 MB

 Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
 chrismarshal...@gmail.com>:

 Hi Jon, No not yet. I'm updating my soft licenses and have had issues.

 But I looked at it this morning and was following installation of the
 maya .mod files but as I've never done any installation of maya plugins
 before, I was struggling. I was trying to follow the Exocortex instructions
 but it kept referring to .mod files and example .mod files I wasn't sure
 

Re: ice to maya workflow

2018-05-03 Thread Orlando Esponda
Hello Chris,

I'm not sure what kind of attributes are you trying to send from Soft to
Maya, but this video may help (or not hehehe)  Softimage ICE instances to
Maya 


It's rather old and to be honest I haven't tried again for a while. It uses
nCache format instead of alembic.


Orlando.

On Wed, May 2, 2018 at 10:58 AM, Jonathan Moore 
wrote:

> So I can see my particles in Maya, I just need to figure out how to add
>> some of the attributes that they had in soft.
>
>
> My bad. I should have stressed that you need to use the Exocortex Crate
> Alembic exporter from Soft too (presuming you've installed it). And this is
> hidden away in the following menu:
>
> *File > Export > Alembic 1.1*
>
> And be sure to change to the faster/newer Ogawa file format as it defaults
> to the old (and painfully slow) HDF5 format.
>
> I've just done a quick test (to be sure nothing get broken in 2018) and
> all per point Soft attributes are automatically remapped to their Maya
> equivalent on import (color, age, velocity etc).
>
> jm
>
> On 2 May 2018 at 14:06, Chris Marshall  wrote:
>
>> Thanks a lot Morten!! That works! Superb!
>> So I can see my particles in Maya, I just need to figure out how to add
>> some of the attributes that they had in soft.
>>
>> Cheers
>>
>>
>> On 2 May 2018 at 11:21, Morten Bartholdy  wrote:
>>
>>> Chris, I have just been there – same issue. A couple of bits are missing
>>> n the Exocortex installation info.
>>>
>>> You need to create a folder directly in the C: root and name it
>>> ExocortexCrateAlembic and unzipped or copy the maya version folder directly
>>> into it – like this:
>>>
>>> C:\ExocortexAlembic\Maya2016\Module\
>>>
>>> The Maya installation path and where to put the .mod file:
>>>
>>> C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod
>>>
>>> Then edit the last path in the .mod file to look like this:
>>>
>>> + Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module
>>>
>>> The missing part is in Maya, open Plug-in Manager and browse for this
>>> file:
>>>
>>> C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll
>>>
>>>-
>>>
>>>open it, refresh, and tick autoload (not that Maya cares always
>>>anyway, but hey)
>>>
>>> Then Alembic should pop up in the top menubar in Maya.
>>>
>>> Have fun – oh no I almost forgot, it is Maya…
>>>
>>> MB
>>>
>>> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>>
>>> Hi Jon, No not yet. I'm updating my soft licenses and have had issues.
>>>
>>> But I looked at it this morning and was following installation of the
>>> maya .mod files but as I've never done any installation of maya plugins
>>> before, I was struggling. I was trying to follow the Exocortex instructions
>>> but it kept referring to .mod files and example .mod files I wasn't sure
>>> which was which.
>>>
>>> On 1 May 2018 at 14:46, Jonathan Moore 
>>> wrote:
>>>
>>> Chris,
>>>
>>> Did you manage to get your ICE particles into Maya?
>>>
>>> jm
>>>
>>> On 30 April 2018 at 11:02, Chris Marshall 
>>> wrote:
>>>
>>> Hi,
>>> Is there a workflow for getting ice particles into Maya?
>>> Thanks
>>> Chris
>>>
>>> If you'd like to unsubscribe and stop receiving these emails click here
>>> >>  
>>> 

Re: ice to maya workflow

2018-05-02 Thread Chris Marshall
Thanks a lot Morten!! That works! Superb!
So I can see my particles in Maya, I just need to figure out how to add
some of the attributes that they had in soft.

Cheers


On 2 May 2018 at 11:21, Morten Bartholdy  wrote:

> Chris, I have just been there – same issue. A couple of bits are missing n
> the Exocortex installation info.
>
> You need to create a folder directly in the C: root and name it
> ExocortexCrateAlembic and unzipped or copy the maya version folder directly
> into it – like this:
>
> C:\ExocortexAlembic\Maya2016\Module\
>
> The Maya installation path and where to put the .mod file:
>
> C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod
>
> Then edit the last path in the .mod file to look like this:
>
> + Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module
>
> The missing part is in Maya, open Plug-in Manager and browse for this file:
>
> C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll
>
>-
>
>open it, refresh, and tick autoload (not that Maya cares always
>anyway, but hey)
>
> Then Alembic should pop up in the top menubar in Maya.
>
> Have fun – oh no I almost forgot, it is Maya…
>
> MB
>
> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> Hi Jon, No not yet. I'm updating my soft licenses and have had issues.
>
> But I looked at it this morning and was following installation of the maya
> .mod files but as I've never done any installation of maya plugins before,
> I was struggling. I was trying to follow the Exocortex instructions but it
> kept referring to .mod files and example .mod files I wasn't sure which was
> which.
>
> On 1 May 2018 at 14:46, Jonathan Moore  wrote:
>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02, Chris Marshall 
> wrote:
>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
> --
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Re: ice to maya workflow

2018-05-02 Thread Morten Bartholdy
Chris, I have just been there - same issue. A couple of bits are missing n the 
Exocortex installation info.

You need to create a folder directly in the C: root and name it 
ExocortexCrateAlembic and unzipped or copy the maya version folder directly 
into it - like this:

C:\ExocortexAlembic\Maya2016\Module\

The Maya installation path and where to put the .mod file:

C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod

Then edit the last path in the .mod file to look like this:

+ Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module



The missing part is in Maya, open Plug-in Manager and browse for this file:

C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll

- open it, refresh, and tick autoload (not that Maya cares always anyway, but 
hey)

Then Alembic should pop up in the top menubar in Maya.


Have fun - oh no I almost forgot, it is Maya...


MB




> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall 
> :
> 
> 
> Hi Jon,
> No not yet. I'm updating my soft licenses and have had issues.
> 
> But I looked at it this morning and was following installation of the maya
> .mod files but as I've never done any installation of maya plugins before,
> I was struggling. I was trying to follow the Exocortex instructions but it
> kept referring to .mod files and example .mod files I wasn't sure which was
> which.
> 
> 
> On 1 May 2018 at 14:46, Jonathan Moore  wrote:
> 
> >
> > Chris,
> >
> > Did you manage to get your ICE particles into Maya?
> >
> > jm
> >
> > On 30 April 2018 at 11:02, Chris Marshall 
> > wrote:
> >
> >>
> >> Hi,
> >> Is there a workflow for getting ice particles into Maya?
> >> Thanks
> >> Chris
> >>
> >>
> >>
> >>
> >> If you'd like to unsubscribe and stop receiving these emails click here
> >> 
> >> .
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
> >> unsubscribe and stop receiving these emails click here:
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> >> psFLR5-2FCi07AjfPcvdujiFz-2FAu1T5li0aEKIzQbIgkpv2AllitZrNipm
> >> w8G0f7Fc1lF-2BOiMqeh-2Ba9zWr1e1fKF5Z7d9YVHJK0-2BvHFfO-2BSUAu
> >> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
> >> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
> >> 

Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
Hi Jon,
No not yet. I'm updating my soft licenses and have had issues.

But I looked at it this morning and was following installation of the maya
.mod files but as I've never done any installation of maya plugins before,
I was struggling. I was trying to follow the Exocortex instructions but it
kept referring to .mod files and example .mod files I wasn't sure which was
which.


On 1 May 2018 at 14:46, Jonathan Moore  wrote:

>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02, Chris Marshall 
> wrote:
>
>>
>> Hi,
>> Is there a workflow for getting ice particles into Maya?
>> Thanks
>> Chris
>>
>>
>>
>>
>> If you'd like to unsubscribe and stop receiving these emails click here
>> 
>> .
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
>> unsubscribe and stop receiving these emails click here:
>> http://mail.dev.tinkercad.com/wf/unsubscribe?upn=8oxW4HKyAHm
>> psFLR5-2FCi07AjfPcvdujiFz-2FAu1T5li0aEKIzQbIgkpv2AllitZrNipm
>> w8G0f7Fc1lF-2BOiMqeh-2Ba9zWr1e1fKF5Z7d9YVHJK0-2BvHFfO-2BSUAu
>> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
>> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
>> 
>> .
>>
>>
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
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-- 
Chris Marshall
Mint Motion Limited
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www.mintmotion.co.uk
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Re: ice to maya workflow

2018-05-01 Thread Jonathan Moore
Chris,

Did you manage to get your ICE particles into Maya?

jm

On 30 April 2018 at 11:02, Chris Marshall  wrote:

>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
>
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
> --
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Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
OK Thanks Jonathan,
I'll take a look.
Cheers
Chris


On 30 April 2018 at 11:28, Jonathan Moore  wrote:

>
> Alembic, but you have to use Exocortex Crate in Maya, the native Alembic
> importer dosn't import correctly (probably because it doesn't recognise the
> attribute names).
>
> I've collated all the Exocortex Crate builds up to Maya 2018 (maintained
> by the community).
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=AVAtbgxZO7UgyExqkJE_esQuwoE_mkCCnUSpnBTPq20=a_m6wQeiY3gw_49MkcT29B7t_MmylHykIS8m0eUjPl8=
> 
>
> Let me know how you get on.
>
>
> On 30 April 2018 at 11:02, Chris Marshall 
> wrote:
>
>>
>> Hi,
>> Is there a workflow for getting ice particles into Maya?
>> Thanks
>> Chris
>>
>>
>>
>>
>> If you'd like to unsubscribe and stop receiving these emails click here
>> 
>> .
>>
>> --
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>> psFLR5-2FCi07AjfPcvdujiFz-2FAu1T5li0aEKIzQbIgkpv2AllitZrNipm
>> w8G0f7Fc1lF-2BOiMqeh-2Ba9zWr1e1fKF5Z7d9YVHJK0-2BvHFfO-2BSUAu
>> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
>> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
>> 
>> .
>>
>>
>
>
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> .
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Re: ice to maya workflow

2018-04-30 Thread Jonathan Moore
Alembic, but you have to use Exocortex Crate in Maya, the native Alembic
importer dosn't import correctly (probably because it doesn't recognise the
attribute names).

I've collated all the Exocortex Crate builds up to Maya 2018 (maintained by
the community).

https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=1muAWIFMxXePXpWL_B9hy568fVsWMGo84AHtAAuvVlY=wqYuwlQ2oVh2tUGbJi8iLo7T5GtZWT-u6GK26gakXg0=

Let me know how you get on.


On 30 April 2018 at 11:02, Chris Marshall  wrote:

>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
>
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
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ice to maya workflow

2018-04-30 Thread Chris Marshall
Hi,
Is there a workflow for getting ice particles into Maya?
Thanks
Chris
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