Module Name:src
Committed By: dholland
Date: Wed Aug 12 09:00:10 UTC 2009
Modified Files:
src/games/wump: wump.c
Log Message:
sprinkle static
To generate a diff of this commit:
cvs rdiff -u -r1.23 -r1.24 src/games/wump/wump.c
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Modified files:
Index: src/games/wump/wump.c
diff -u src/games/wump/wump.c:1.23 src/games/wump/wump.c:1.24
--- src/games/wump/wump.c:1.23 Sun Jul 20 01:03:22 2008
+++ src/games/wump/wump.c Wed Aug 12 09:00:10 2009
@@ -1,4 +1,4 @@
-/* $NetBSD: wump.c,v 1.23 2008/07/20 01:03:22 lukem Exp $ */
+/* $NetBSD: wump.c,v 1.24 2009/08/12 09:00:10 dholland Exp $ */
/*
* Copyright (c) 1989, 1993
@@ -43,7 +43,7 @@
#if 0
static char sccsid[] = @(#)wump.c 8.1 (Berkeley) 5/31/93;
#else
-__RCSID($NetBSD: wump.c,v 1.23 2008/07/20 01:03:22 lukem Exp $);
+__RCSID($NetBSD: wump.c,v 1.24 2009/08/12 09:00:10 dholland Exp $);
#endif
#endif /* not lint */
@@ -86,7 +86,7 @@
#define plural(n) (n == 1 ? : s)
/* simple cave data structure; +1 so we can index from '1' not '0' */
-struct room_record {
+static struct room_record {
int tunnel[MAX_LINKS_IN_ROOM];
int has_a_pit, has_a_bat;
} cave[MAX_ROOMS_IN_CAVE+1];
@@ -95,47 +95,47 @@
* global variables so we can keep track of where the player is, how
* many arrows they still have, where el wumpo is, and so on...
*/
-int player_loc = -1; /* player location */
-int wumpus_loc = -1; /* The Bad Guy location */
-int level = EASY; /* level of play */
-int arrows_left; /* arrows unshot */
+static int player_loc = -1; /* player location */
+static int wumpus_loc = -1; /* The Bad Guy location */
+static int level = EASY; /* level of play */
+static int arrows_left; /* arrows unshot */
#ifdef DEBUG
-int debug = 0;
+static int debug = 0;
#endif
-int pit_num = PIT_COUNT; /* # pits in cave */
-int bat_num = BAT_COUNT; /* # bats */
-int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
-int link_num = LINKS_IN_ROOM; /* links per room */
-int arrow_num = NUMBER_OF_ARROWS; /* arrow inventory */
-
-char answer[20]; /* user input */
-
-int bats_nearby(void);
-void cave_init(void);
-void clear_things_in_cave(void);
-void display_room_stats(void);
-int gcd(int, int);
-int getans(const char *);
-void initialize_things_in_cave(void);
-void instructions(void);
-int int_compare(const void *, const void *);
-void jump(int);
-void kill_wump(void);
+static int pit_num = PIT_COUNT; /* # pits in cave */
+static int bat_num = BAT_COUNT; /* # bats */
+static int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
+static int link_num = LINKS_IN_ROOM; /* links per room */
+static int arrow_num = NUMBER_OF_ARROWS;/* arrow inventory */
+
+static char answer[20]; /* user input */
+
int main(int, char **);
-int move_to(const char *);
-void move_wump(void);
-void no_arrows(void);
-void pit_kill(void);
-int pit_nearby(void);
-void pit_survive(void);
-int shoot(char *);
-void shoot_self(void);
-int take_action(void);
-void usage(void) __dead;
-void wump_kill(void);
-int wump_nearby(void);
+static int bats_nearby(void);
+static void cave_init(void);
+static void clear_things_in_cave(void);
+static void display_room_stats(void);
+static int gcd(int, int);
+static int getans(const char *);
+static void initialize_things_in_cave(void);
+static void instructions(void);
+static int int_compare(const void *, const void *);
+static void jump(int);
+static void kill_wump(void);
+static int move_to(const char *);
+static void move_wump(void);
+static void no_arrows(void);
+static void pit_kill(void);
+static int pit_nearby(void);
+static void pit_survive(void);
+static int shoot(char *);
+static void shoot_self(void);
+static int take_action(void);
+static void usage(void) __dead;
+static void wump_kill(void);
+static int wump_nearby(void);
int
main(argc, argv)
@@ -254,7 +254,7 @@
return (0);
}
-void
+static void
display_room_stats()
{
int i;
@@ -284,7 +284,7 @@
(void)printf(and %d.\n, cave[player_loc].tunnel[link_num - 1]);
}
-int
+static int
take_action()
{
/*
@@ -313,7 +313,7 @@
return(0);
}
-int
+static int
move_to(room_number)
const char *room_number;
{
@@ -405,7 +405,7 @@
return(0);
}
-int
+static int
shoot(room_list)
char *room_list;
{
@@ -518,7 +518,7 @@
return(0);
}
-int
+static int
gcd(a, b)
int a, b;
{
@@ -530,7 +530,7 @@
return (gcd(b, r));
}
-void
+static void
cave_init()
{
int i, j, k, lnk;
@@ -610,7 +610,7 @@
#endif
}
-void
+static void
clear_things_in_cave()
{
int i;
@@ -623,7 +623,7 @@
cave[i].has_a_bat = cave[i].has_a_pit = 0;
}
-void
+static void
initialize_things_in_cave()
{
int i, loc;
@@ -667,7 +667,7 @@
(i 100 player_loc != wumpus_loc));
}
-int
+static int
getans(prompt)
const char *prompt;
{
@@ -693,7 +693,7 @@
/* NOTREACHED */
}
-int
+static int
bats_nearby()
{
int i;
@@ -705,7 +705,7 @@