Re: [Soya-user] OpenLander Game

2008-06-24 Thread Jiba
On Tue, 24 Jun 2008 10:38:45 +0100
Mark Williamson <[EMAIL PROTECTED]> wrote:

> Hi,
> 
> I've been working on a 3D gravity game called OpenLander.  It's currently in 
> development and not playable (other than for testing purposes).  Would this 
> be suitable for the "Projects Using Soya" page?  Maybe as part of an "In 
> Development" section?
> 
> http://openlander.sharesource.org/

Good work !

I've added it in the project list.

Jiba


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Re: [Soya-user] OpenLander Game

2008-06-24 Thread Olivier Grisel
Mark Williamson a écrit :
> Hi,
> 
> I've been working on a 3D gravity game called OpenLander.  It's currently in 
> development and not playable (other than for testing purposes).  Would this 
> be suitable for the "Projects Using Soya" page?  Maybe as part of an "In 
> Development" section?
> 
> http://openlander.sharesource.org/
> 
> OpenLander uses the 3D graphics, sound and physics support of Soya.  The high 
> level Soya3D API has been invaluable in rapidly developing the game.  It's 
> intended to grow into a full campaign-based game with aspects of shooting, 
> puzzles and physics-based gameplay.
> 
> The OpenLander engine is also a fairly general-purpose way to implement new 
> 3D 
> gravity games - there's another game in development by someone else that is 
> already based on this engine.  I'll suggest he posts a message here at some 
> point too...


This is a really cool looking game!

I submitted the link on reddit.com/r/python:

  http://www.reddit.com/info/6oprb/comments/

-- 
Olivier

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[Soya-user] OpenLander Game

2008-06-24 Thread Mark Williamson
Hi,

I've been working on a 3D gravity game called OpenLander.  It's currently in 
development and not playable (other than for testing purposes).  Would this 
be suitable for the "Projects Using Soya" page?  Maybe as part of an "In 
Development" section?

http://openlander.sharesource.org/

OpenLander uses the 3D graphics, sound and physics support of Soya.  The high 
level Soya3D API has been invaluable in rapidly developing the game.  It's 
intended to grow into a full campaign-based game with aspects of shooting, 
puzzles and physics-based gameplay.

The OpenLander engine is also a fairly general-purpose way to implement new 3D 
gravity games - there's another game in development by someone else that is 
already based on this engine.  I'll suggest he posts a message here at some 
point too...

Cheers,
Mark
-- 
Push Me Pull You - Distributed SCM tool (http://www.cl.cam.ac.uk/~maw48/pmpu/)

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