[spectre] Galerie ZERO: Videoprojections and electronic music from Portugal, 7.7., 20h
We kindly invite those who are in Berlin at the time to... Performance+Screenings: 7. July 2007 - 8pm Intermedia Art Show (a collaboration between the International Festival of Contemporary Art, Experimental Art I.M.A.N. and Gallery Zero Berlin) Artists: Alexandre A.R. Costa Jorge Fernando dos Santos: Public Performedia Collective Lucky Zulu and others more infos: http://www.zero-project.org/iman.html www.iman-arte.blogspot.com www.publicperformedia.blogspot.com VIDEOPROGRAMM *ALEXANDREA.R. COSTA* interpolations, interconnections and the presupposed life and death of an artist2007 vídeo 4`26`` *ANTHONY ELLIOTT* gravity, time and motion painting2007 vídeo 13`30`` *CATARINA CAMPOS* esion2007 vídeo 2`10`` *DANIEL BRANDÃO* 10`2005 vídeo 10` *FICTIONARY PLAYERS* happyland2006 vídeo 9`29`` *JUANJO FUENTES* kill the artist2005 vídeo 2`23`` *PATRÍCIA CATIVO * menina, salto e viva o santo antónio 2007 vídeo 7`07`` best wishes, Anna Krenz Jacek Slaski Galerie ZERO Köpenicker Str.4 10997 Berlin Tel.: 030 7407 3309 Fax.: 030 7407 3310 Mobil.: 0177 2966 833 www.zero-project.org Öffnungszeiten Mi-Sa 12-18 Uhr www.annakrenz.net http://berlinartprincess.blogspot.com/ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] Kitchen Budapest
Hello All, in the time honoured tradition of Spectre reports, I would like to post on two recent events. First on the June 20th opening of Kitchen Budapest http://www.kitchenbudapest.hu/en Kitchen is located on a short lane, nearby centrally located Raday street, a lively pedestrian street lined with shops, restaurants and bars. A large crowd gathered for the Wednesday evening opening, where installations of the Musical Kitchen, where on view as well as food and non alcoholic liquid refreshments were offered - further details available on the website. Quoting from the press coverage: Kitchen Budapest is a new media lab for young researchers who are interested in the convergence of mobile communication, online communities and urban space and are passionate about creating experimental projects in cross-disciplinary teams. We open kitchen by presenting our lab and the first 20 researchers who have been selected after a two round competition in Hungary. The visitors can try some new projects we did in our first 3 weeks of existence, like CityScout, LED Figs Facade, Multi touch wall, Musical Kitchen, Rotary Cell Phone, and Celebrity visualization. Bluespot, a pilot project looking into large scale many to many, place to place communication will be also launched here. Bluespot extends the functionality of our mobile phones by giving the opportunity to connect people ? both those we know and those we do not ? who are at the right place, at the right time. The Kitchen in Budapest is worth your visit - in person or online nina __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] EAF social page - hotter than the Advertiser!
Stelarc's Opening night at the Experimental Art Foundation. EAF social page - hotter than the Advertiser! http://www.eaf.asn.au/news_june07.html __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] in memoriam: Príamo Lozada 1962 - 20 07
A tragic accident: Príamo Lozada died June 13th at 7:30 pm during the preparation of the Mexican Pavillion in Venice. He accidentally fell from a third floor balcony of a building he was staying in Cannareggio and later died in a hospital in Mestre near Venice. Lozada was the visionary curator of the Laboratorio Arte Alameda in Mexico City. Those who have visited this place knew its magic, its mystic and the challenge with every exhibition to invent effective strategies for presenting video art and new media in this giant, old, cathedral-like exhibition space. Friends and colleagues gathered for a memorial at the Laboratorio yesterday. How does a Biennale react of the sudden death of one of its curators during / right after the opening ceremonies? So far and to my knowledge: It doesn't. the only official announcement I found in English: http://www.universes-in-universe.de/car/venezia/eng/2007/tour/mex/index.htm http://www.universes-in-universe.de/car/venezia/eng/2007/tour/mex/priamo-lozada.htm __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] The Future of Geotagged Audio
The Future of Geotagged Audio By Peter Traub Blogged on Networked_Music_Review For my inaugural post to [Networked_Music_Review], I'd like to write about something I've been thinking about lately, and hopefully begin a discussion on it. Namely, what to make of geotagged audio samples and recordings (http//freesound.iua.upf.edu/geotagsView.php). In case you're not familiar with the term, geotagging is the practice of assigning geographic coordinates to a piece of media like a recording or photo as a form of metadata. In one incarnation, such as on the Freesound project (http://freesound.iua.upf.edu/), geotagged samples are layered over Google maps, allowing one to zoom in on any spot on the planet and potentially find samples tagged to specific geographic locations. As numerous startups and one very large corporation (beginning with a 'G' and ending with 'oogle') have realized, the commercial potential of geotagging is huge. But we hear less about its scientific potential and, of importance here, its aesthetic potential. Scientifically, geotagged audio has potential in areas such as the environmental sciences. As one example, imagine taking annual recordings of a section of forest over many years, studying the variations or declines in population of certain bird species via their prominence in the recordings. This has likely already been done, but then imagine putting those incremental recordings into the public sphere via an application like Google Earth. Of course, as an artist, I am primarily interested in the aesthetic potential of this technology. Currently on Freesound (and hopefully soon on Google Earth too), one can navigate around a map of the world, looking for and listening to geotagged samples, downloading them if one is interested in using them further. However, once the geotagged sample is downloaded and separated from its coordinates, it becomes just another field recording without any accompanying data. For a geotagged sample or recording to be of value compositionally - as a geotagged sample tied to a specific place and not just an anonymous field recording - the metadata must be maintained for compositional use. This is where we apparently reach the edge of current development: tools for working compositionally with geotagged sounds off of a network have not really been developed. There is a multitude of approaches to using this type of material, from composers interested in ecoacoustics to installationists wanting to tap 'global' recordings in some improvisatory way. What I'm getting at here is the need for a discussion (hopefully to take place below), about the aesthetic and technical issues surrounding geotagged audio, and tools that composers/artists would like to see available for making the best of this material. If you were to make use of geotagged audio, what would you use it for? What kind of interfaces into a geotagged audio database would interest you? [Respond here http://tinyurl.com/3cy7a9] Jo-Anne Green, Co-Director New Radio and Performing Arts, Inc.: http://new-radio.org New York: 917.548.7780 . Boston: 617.522.3856 Turbulence: http://turbulence.org Networked_Performance Blog: http://turbulence.org/blog Networked_Music_Review: http://turbulence.org/networked_music_review Upgrade! Boston: http://turbulence.org/upgrade New American Radio: http://somewhere.org __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] (fwd) ISEA2008 Singapore CALL
International Symposium on Electronic Art 2008 (ISEA2008) CALL FOR PAPERS, PANELS AND ARTIST PRESENTATIONS We cordially invite submissions to the conference of the International Symposium on Electronic Art 2008 that will be held in Singapore between 25th * 30th July 2008. The conference is held alongside workshops, courses, exhibitions, performances and other in- conjunction events that will be held for the duration of ISEA2008 from 25th July to August 3rd 2008. The conference, as in previous ISEAs, is expected to bring together artists, theorists, historians, curators and researchers of media arts from around the world to jointly explore the most urgent and exciting questions in the field. The five themes of ISEA2008 are especially focused on eliciting a wide range of international scholars and artists. Conference Programme The conference programme will include competitively selected, peer- reviewed individual papers and panel presentations. This year we are also encouraging artists who wish to share their works with a broader audience of their peers to submit artist presentations where they can speak about the specific aesthetic, conceptual and technological aspects of their works. The conference also promises to present a list of internationally renowned Keynote Speakers expounding on the major themes of the conference. There will also be a special lecture delivered by a Nobel Laureate. Call for Proposals We welcome contributions from creative practitioners and researchers from a variety of disciplines and institutional contexts as media arts benefits from and exemplifies the interdisciplinary linkages between contemporary art, science, technology and their related philosophies, pedagogies and institutional practices. The submissions must address or be of relevance to at least one of the themes of ISEA2008 in order to be considered for inclusion in the conference. The conference will be of interest to those working in but not limited to the following areas: media art, contemporary art, design, art history and theory, film and media studies, gaming, toy design, human-computer interaction, cultural studies, literary studies, musicology, sound studies, theatre, dance and performance studies, science, technology and society studies, history of science and history of technology, philosophy, history, gender studies, political science, anthropology, sociology and geography. Submissions A dedicated website and online paper submission system is currently being developed and will be ready for submissions from 15th July 2007. Submission period: 15th July - 31st of August 2007. Submission link: To Be Announced 15 July 2007 Submission requirements: We only require abstracts (not more than 300 words) of the proposed paper, panel presentations and artist presentations to be submitted in either Text, RTF, Word or PDF formats via this site. Please do not submit full papers at this stage. While we encourage submissions to include relevant images, it would be useful if the formats in which such images are submitted is restricted to low resolution jpegs. In the case of submissions for artists presentations, artists are encouraged to provide links to their and/or relevant websites. The deadline for submissions will be 30th August 2007. Submissions sent after this date will not be considered. Please see http://www.isea2008.org/themes.html for more information on the themes. __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] Dead in Iraq - running now at the Banff Centre
Dead in Iraq PERFORMANCE BY JOSEPH DELAPPE 8:00 - 10:00pm, Banff Centre, JPL 313 The Fourth of July marks the fifth anniversary of the release of America's Army, an online first-person-shooter game aimed at recruiting new soldiers into the American Military. Joseph DeLappe will continue his performance of Dead in Iraq, assuming the role of a character in the game environment with the name of a real American soldier that has been killed. This character will not fight and is consequently killed by the other players, thereby recording the name of the dead soldier into the game's database. http://www.delappe.net/ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre